This file is indexed.

/usr/include/osg/View is in libopenscenegraph-dev 3.2.1-7ubuntu4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSG_VIEW
#define OSG_VIEW 1

#include <osg/Camera>
#include <osg/Light>
#include <osg/Stats>

#include <OpenThreads/Mutex>

namespace osg {

/** View - maintains a master camera view and a list of slave cameras that are relative to this master camera.
  * Note, if no slave cameras are attached to the view then the master camera does both the control and implementation of the rendering of the scene,
  * but if slave cameras are present then the master controls the view onto the scene, while the slaves implement the rendering of the scene.
*/
class OSG_EXPORT View : public virtual osg::Object
{
    public :

        View();

        View(const osg::View& view, const osg::CopyOp& copyop=CopyOp::SHALLOW_COPY);

        META_Object(osg,View);

        /** Take all the settings, Camera and Slaves from the passed in view, leaving it empty. */
        virtual void take(View& rhs);


        /** Set the Stats object used for collect various frame related timing and scene graph stats.*/
        void setStats(osg::Stats* stats) { _stats = stats; }

        /** Get the Viewers Stats object.*/
        osg::Stats* getStats() { return _stats.get(); }

        /** Get the Viewers Stats object.*/
        const osg::Stats* getStats() const { return _stats.get(); }


        /** Options for controlling the global lighting used for the view.*/
        enum LightingMode
        {
            NO_LIGHT,
            HEADLIGHT,
            SKY_LIGHT
        };

        /** Set the global lighting to use for this view.
          * Defaults to headlight. */
        void setLightingMode(LightingMode lightingMode);

        /** Get the global lighting used for this view.*/
        LightingMode getLightingMode() const { return _lightingMode; }

        /** Get the global light.*/
        void setLight(osg::Light* light) { _light = light; }

        /** Get the global lighting if assigned.*/
        osg::Light* getLight() { return _light.get(); }

        /** Get the const global lighting if assigned.*/
        const osg::Light* getLight() const { return _light.get(); }

        /** Set the master camera of the view. */
        void setCamera(osg::Camera* camera);

        /** Get the master camera of the view. */
        osg::Camera* getCamera() { return _camera.get(); }

        /** Get the const master camera of the view. */
        const osg::Camera* getCamera() const { return _camera.get(); }

        /** Set the frame stamp of the view. */
        void setFrameStamp(osg::FrameStamp* fs) { _frameStamp = fs; }

        /** Get the frame stamp of the view. */
        osg::FrameStamp* getFrameStamp() { return _frameStamp.get(); }

        /** Get the frame stamp of the view. */
        const osg::FrameStamp* getFrameStamp() const { return _frameStamp.get(); }


        /** Slave allows one to up a camera that follows the master with a local offset to the project and view matrices.*/
        struct OSG_EXPORT Slave
        {
            Slave(bool useMastersSceneData=true):
                _useMastersSceneData(useMastersSceneData) {}

            Slave(osg::Camera* camera, const osg::Matrixd& projectionOffset, const osg::Matrixd& viewOffset, bool useMastersSceneData=true):
                _camera(camera),
                _projectionOffset(projectionOffset),
                _viewOffset(viewOffset),
                _useMastersSceneData(useMastersSceneData) {}

            Slave(const Slave& rhs) :
                _camera(rhs._camera),
                _projectionOffset(rhs._projectionOffset),
                _viewOffset(rhs._viewOffset),
                _useMastersSceneData(rhs._useMastersSceneData),
                _updateSlaveCallback(rhs._updateSlaveCallback) {}

            virtual ~Slave() {}

            Slave& operator = (const Slave& rhs)
            {
                _camera = rhs._camera;
                _projectionOffset = rhs._projectionOffset;
                _viewOffset = rhs._viewOffset;
                _useMastersSceneData = rhs._useMastersSceneData;
                _updateSlaveCallback = rhs._updateSlaveCallback;
                return *this;
            }

            struct UpdateSlaveCallback : public virtual Referenced
            {
                virtual void updateSlave(osg::View& view, osg::View::Slave& slave) = 0;
            };

            void updateSlave(View& view)
            {
                if (_updateSlaveCallback.valid()) _updateSlaveCallback->updateSlave(view, *this);
                else updateSlaveImplementation(view);
            }

            virtual void updateSlaveImplementation(View& view);

            osg::ref_ptr<osg::Camera>           _camera;
            osg::Matrixd                        _projectionOffset;
            osg::Matrixd                        _viewOffset;
            bool                                _useMastersSceneData;
            osg::ref_ptr<UpdateSlaveCallback>   _updateSlaveCallback;
        };

        bool addSlave(osg::Camera* camera, bool useMastersSceneData=true) { return addSlave(camera, osg::Matrix::identity(), osg::Matrix::identity(), useMastersSceneData); }

        bool addSlave(osg::Camera* camera, const osg::Matrix& projectionOffset, const osg::Matrix& viewOffset, bool useMastersSceneData=true);

        bool removeSlave(unsigned int pos);

        unsigned int getNumSlaves() const { return static_cast<unsigned int>(_slaves.size()); }

        Slave& getSlave(unsigned int pos) { return _slaves[pos]; }
        const Slave& getSlave(unsigned int pos) const { return _slaves[pos]; }

        unsigned int findSlaveIndexForCamera(osg::Camera* camera) const;

        Slave * findSlaveForCamera(osg::Camera* camera);

        void updateSlaves();

    protected :

        virtual ~View();

        virtual osg::GraphicsOperation* createRenderer(osg::Camera*) { return 0; }

        osg::ref_ptr<osg::Stats>        _stats;

        LightingMode                    _lightingMode;
        osg::ref_ptr<osg::Light>        _light;

        osg::ref_ptr<osg::Camera>       _camera;

        typedef std::vector<Slave>      Slaves;
        Slaves                          _slaves;

        osg::ref_ptr<osg::FrameStamp>   _frameStamp;
};

}

#endif