This file is indexed.

/usr/include/osg/Vec2ub is in libopenscenegraph-dev 3.2.1-7ubuntu4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSG_VEC2UB
#define OSG_VEC2UB 1

namespace osg {

/** General purpose unsigned byte pair.
*/
class Vec2ub
{
    public:

        /** Data type of vector components.*/
        typedef unsigned char value_type;

        /** Number of vector components. */
        enum { num_components = 2 };

        /** Vec member variable. */
        value_type _v[2];

        /** Constructor that sets all components of the vector to zero */
        Vec2ub() { _v[0]=0; _v[1]=0; }

        Vec2ub(value_type r, value_type g) { _v[0]=r; _v[1]=g; }

        inline bool operator == (const Vec2ub& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1]; }
        inline bool operator != (const Vec2ub& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1]; }
        inline bool operator <  (const Vec2ub& v) const
        {
            if (_v[0]<v._v[0]) return true;
            else if (_v[0]>v._v[0]) return false;
            else return (_v[1]<v._v[1]);
        }

        inline value_type* ptr() { return _v; }
        inline const value_type* ptr() const { return _v; }

        inline void set( value_type x, value_type y)
        {
            _v[0]=x; _v[1]=y;
        }

        inline void set( const Vec2ub& rhs)
        {
            _v[0]=rhs._v[0]; _v[1]=rhs._v[1];
        }

        inline value_type& operator [] (int i) { return _v[i]; }
        inline value_type operator [] (int i) const { return _v[i]; }

        inline value_type& x() { return _v[0]; }
        inline value_type& y() { return _v[1]; }

        inline value_type x() const { return _v[0]; }
        inline value_type y() const { return _v[1]; }

        inline value_type& r() { return _v[0]; }
        inline value_type& g() { return _v[1]; }

        inline value_type r() const { return _v[0]; }
        inline value_type g() const { return _v[1]; }

        /** Multiply by scalar. */
        inline Vec2ub operator * (float rhs) const
        {
            Vec2ub col(*this);
            col *= rhs;
            return col;
        }

        /** Unary multiply by scalar. */
        inline Vec2ub& operator *= (float rhs)
        {
            _v[0]=(value_type)((float)_v[0]*rhs);
            _v[1]=(value_type)((float)_v[1]*rhs);
            return *this;
        }

        /** Divide by scalar. */
        inline Vec2ub operator / (float rhs) const
        {
            Vec2ub col(*this);
            col /= rhs;
            return col;
        }

        /** Unary divide by scalar. */
        inline Vec2ub& operator /= (float rhs)
        {
            float div = 1.0f/rhs;
            *this *= div;
            return *this;
        }

        /** Binary vector add. */
        inline Vec2ub operator + (const Vec2ub& rhs) const
        {
            return Vec2ub(_v[0]+rhs._v[0], _v[1]+rhs._v[1]);
        }

        /** Unary vector add. Slightly more efficient because no temporary
          * intermediate object.
        */
        inline Vec2ub& operator += (const Vec2ub& rhs)
        {
            _v[0] += rhs._v[0];
            _v[1] += rhs._v[1];
            return *this;
        }

        /** Binary vector subtract. */
        inline Vec2ub operator - (const Vec2ub& rhs) const
        {
            return Vec2ub(_v[0]-rhs._v[0], _v[1]-rhs._v[1]);
        }

        /** Unary vector subtract. */
        inline Vec2ub& operator -= (const Vec2ub& rhs)
        {
            _v[0]-=rhs._v[0];
            _v[1]-=rhs._v[1];
            return *this;
        }

};    // end of class Vec2ub

/** multiply by vector components. */
inline Vec2ub componentMultiply(const Vec2ub& lhs, const Vec2ub& rhs)
{
    return Vec2ub(lhs[0]*rhs[0], lhs[1]*rhs[1]);
}

/** divide rhs components by rhs vector components. */
inline Vec2ub componentDivide(const Vec2ub& lhs, const Vec2ub& rhs)
{
    return Vec2ub(lhs[0]/rhs[0], lhs[1]/rhs[1]);
}

}    // end of namespace osg

#endif