This file is indexed.

/usr/include/osg/Shape is in libopenscenegraph-dev 3.2.1-7ubuntu4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSG_SHAPE
#define OSG_SHAPE 1

#include <osg/Object>
#include <osg/Vec3>
#include <osg/Quat>
#include <osg/Plane>
#include <osg/Array>

namespace osg {

// forward decare visitors.
class ShapeVisitor;
class ConstShapeVisitor;


/** META_StateAttribute macro define the standard clone, isSameKindAs,
  * className and getType methods.
  * Use when subclassing from Object to make it more convenient to define
  * the standard pure virtual methods which are required for all Object
  * subclasses.*/
#define META_Shape(library,name) \
        virtual osg::Object* cloneType() const { return new name(); } \
        virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new name (*this,copyop); } \
        virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
        virtual const char* libraryName() const { return #library; } \
        virtual const char* className() const { return #name; } \
        virtual void accept(osg::ShapeVisitor& sv) { sv.apply(*this); } \
        virtual void accept(osg::ConstShapeVisitor& csv) const { csv.apply(*this); }

/** Base class for all shape types.
  * Shapes are used to either for culling and collision detection or
  * to define the geometric shape of procedurally generate Geometry.
*/
class OSG_EXPORT Shape : public Object
{
    public:

        Shape() {}

        Shape(const Shape& sa,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
            Object(sa,copyop) {}

        /** Clone the type of an attribute, with Object* return type.
            Must be defined by derived classes.*/
        virtual Object* cloneType() const = 0;

        /** Clone an attribute, with Object* return type.
            Must be defined by derived classes.*/
        virtual Object* clone(const CopyOp&) const = 0;


        /** return true if this and obj are of the same kind of object.*/
        virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const Shape*>(obj)!=NULL; }

        /** return the name of the attribute's library.*/
        virtual const char* libraryName() const { return "osg"; }

        /** return the name of the attribute's class type.*/
        virtual const char* className() const { return "Shape"; }

        /** accept a non const shape visitor which can be used on non const shape objects.
            Must be defined by derived classes.*/
        virtual void accept(ShapeVisitor&)=0;

        /** accept a const shape visitor which can be used on const shape objects.
            Must be defined by derived classes.*/
        virtual void accept(ConstShapeVisitor&) const =0;

    protected:

        virtual ~Shape();
};

// forward declarations of Shape types.
class Sphere;
class Box;
class Cone;
class Cylinder;
class Capsule;
class InfinitePlane;

class TriangleMesh;
class ConvexHull;
class HeightField;

class CompositeShape;

class OSG_EXPORT ShapeVisitor
{
    public:

        ShapeVisitor() {}
        virtual ~ShapeVisitor();

        virtual void apply(Shape&) {}
        virtual void apply(Sphere&) {}
        virtual void apply(Box&) {}
        virtual void apply(Cone&) {}
        virtual void apply(Cylinder&) {}
        virtual void apply(Capsule&) {}
        virtual void apply(InfinitePlane&) {}

        virtual void apply(TriangleMesh&) {}
        virtual void apply(ConvexHull&) {}
        virtual void apply(HeightField&) {}

        virtual void apply(CompositeShape&) {}
};

class OSG_EXPORT ConstShapeVisitor
{
    public:

        ConstShapeVisitor() {}
        virtual ~ConstShapeVisitor();

        virtual void apply(const Shape&) {}
        virtual void apply(const Sphere&) {}
        virtual void apply(const Box&) {}
        virtual void apply(const Cone&) {}
        virtual void apply(const Cylinder&) {}
        virtual void apply(const Capsule&) {}
        virtual void apply(const InfinitePlane&) {}

        virtual void apply(const TriangleMesh&) {}
        virtual void apply(const ConvexHull&) {}
        virtual void apply(const HeightField&) {}

        virtual void apply(const CompositeShape&) {}
};

class OSG_EXPORT Sphere : public Shape
{
    public:

        Sphere():
            _center(0.0f,0.0f,0.0f),
            _radius(1.0f) {}

        Sphere(const osg::Vec3& center,float radius):
            _center(center),
            _radius(radius) {}

        Sphere(const Sphere& sphere,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
            Shape(sphere,copyop),
            _center(sphere._center),
            _radius(sphere._radius) {}

        META_Shape(osg, Sphere);

        inline bool valid() const { return _radius>=0.0f; }

        inline void set(const Vec3& center,float radius)
        {
            _center = center;
            _radius = radius;
        }

        inline void setCenter(const Vec3& center) { _center = center; }
        inline const Vec3& getCenter() const { return _center; }

        inline void setRadius(float radius) { _radius = radius; }
        inline float getRadius() const { return _radius; }

    protected:

        virtual ~Sphere();

        Vec3    _center;
        float   _radius;

};

class OSG_EXPORT Box : public Shape
{
    public:

        Box():
            _center(0.0f,0.0f,0.0f),
            _halfLengths(0.5f,0.5f,0.5f) {}

        Box(const osg::Vec3& center,float width):
            _center(center),
            _halfLengths(width*0.5f,width*0.5f,width*0.5f) {}

        Box(const osg::Vec3& center,float lengthX,float lengthY, float lengthZ):
            _center(center),
            _halfLengths(lengthX*0.5f,lengthY*0.5f,lengthZ*0.5f) {}

        Box(const Box& box,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
            Shape(box,copyop),
            _center(box._center),
            _halfLengths(box._halfLengths),
            _rotation(box._rotation) {}

        META_Shape(osg, Box);

        inline bool valid() const { return _halfLengths.x()>=0.0f; }

        inline void set(const Vec3& center,const Vec3& halfLengths)
        {
            _center = center;
            _halfLengths = halfLengths;
        }

        inline void setCenter(const Vec3& center) { _center = center; }
        inline const Vec3& getCenter() const { return _center; }

        inline void setHalfLengths(const Vec3& halfLengths) { _halfLengths = halfLengths; }
        inline const Vec3& getHalfLengths() const { return _halfLengths; }

        inline void setRotation(const Quat& quat) { _rotation = quat; }
        inline const Quat&  getRotation() const { return _rotation; }
        inline Matrix computeRotationMatrix() const { return Matrix(_rotation); }
        inline bool zeroRotation() const { return _rotation.zeroRotation(); }

    protected:

        virtual ~Box();

        Vec3    _center;
        Vec3    _halfLengths;
        Quat    _rotation;

};



class OSG_EXPORT Cone : public Shape
{
    public:

        Cone():
            _center(0.0f,0.0f,0.0f),
            _radius(1.0f),
            _height(1.0f) {}

        Cone(const osg::Vec3& center,float radius,float height):
            _center(center),
            _radius(radius),
            _height(height) {}

        Cone(const Cone& cone,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
            Shape(cone,copyop),
            _center(cone._center),
            _radius(cone._radius),
            _height(cone._height),
            _rotation(cone._rotation) {}

        META_Shape(osg, Cone);

        inline bool valid() const { return _radius>=0.0f; }

        inline void set(const Vec3& center,float radius, float height)
        {
            _center = center;
            _radius = radius;
            _height = height;
        }

        inline void setCenter(const Vec3& center) { _center = center; }
        inline const Vec3& getCenter() const { return _center; }

        inline void setRadius(float radius) { _radius = radius; }
        inline float getRadius() const { return _radius; }

        inline void setHeight(float height) { _height = height; }
        inline float getHeight() const { return _height; }

        inline void setRotation(const Quat& quat) { _rotation = quat; }
        inline const Quat& getRotation() const { return _rotation; }
        inline Matrix computeRotationMatrix() const { return Matrix(_rotation); }
        inline bool zeroRotation() const { return _rotation.zeroRotation(); }

        inline float getBaseOffsetFactor() const { return 0.25f; }
        inline float getBaseOffset() const { return -getBaseOffsetFactor()*getHeight(); }

    protected:

        virtual ~Cone();

        Vec3    _center;
        float   _radius;
        float   _height;

        Quat    _rotation;
};

class OSG_EXPORT Cylinder : public Shape
{
    public:

        Cylinder():
            _center(0.0f,0.0f,0.0f),
            _radius(1.0f),
            _height(1.0f) {}

        Cylinder(const osg::Vec3& center,float radius,float height):
            _center(center),
            _radius(radius),
            _height(height) {}

        Cylinder(const Cylinder& cylinder,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
            Shape(cylinder,copyop),
            _center(cylinder._center),
            _radius(cylinder._radius),
            _height(cylinder._height),
            _rotation(cylinder._rotation) {}

        META_Shape(osg, Cylinder);

        inline bool valid() const { return _radius>=0.0f; }

        inline void set(const Vec3& center,float radius, float height)
        {
            _center = center;
            _radius = radius;
            _height = height;
        }

        inline void setCenter(const Vec3& center) { _center = center; }
        inline const Vec3& getCenter() const { return _center; }

        inline void setRadius(float radius) { _radius = radius; }
        inline float getRadius() const { return _radius; }

        inline void setHeight(float height) { _height = height; }
        inline float getHeight() const { return _height; }

        inline void setRotation(const Quat& quat) { _rotation = quat; }
        inline const Quat& getRotation() const { return _rotation; }
        inline Matrix computeRotationMatrix() const { return Matrix(_rotation); }
        bool zeroRotation() const { return _rotation.zeroRotation(); }

    protected:

        virtual ~Cylinder();

        Vec3    _center;
        float   _radius;
        float   _height;
        Quat    _rotation;
};

class OSG_EXPORT Capsule : public Shape
{
    public:

        Capsule():
            _center(0.0f,0.0f,0.0f),
            _radius(1.0f),
            _height(1.0f) {}

        Capsule(const osg::Vec3& center,float radius,float height):
            _center(center),
            _radius(radius),
            _height(height) {}

        Capsule(const Capsule& capsule,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
            Shape(capsule,copyop),
            _center(capsule._center),
            _radius(capsule._radius),
            _height(capsule._height),
            _rotation(capsule._rotation) {}

        META_Shape(osg, Capsule);

        inline bool valid() const { return _radius>=0.0f; }

        inline void set(const Vec3& center,float radius, float height)
        {
            _center = center;
            _radius = radius;
            _height = height;
        }

        inline void setCenter(const Vec3& center) { _center = center; }
        inline const Vec3& getCenter() const { return _center; }

        inline void setRadius(float radius) { _radius = radius; }
        inline float getRadius() const { return _radius; }

        inline void setHeight(float height) { _height = height; }
        inline float getHeight() const { return _height; }

        inline void setRotation(const Quat& quat) { _rotation = quat; }
        inline const Quat& getRotation() const { return _rotation; }
        inline Matrix computeRotationMatrix() const { return Matrix(_rotation); }
        bool zeroRotation() const { return _rotation.zeroRotation(); }

    protected:

        virtual ~Capsule();

        Vec3    _center;
        float   _radius;
        float   _height;
        Quat    _rotation;
};

class OSG_EXPORT InfinitePlane : public Shape, public Plane
{
    public:
        InfinitePlane() {}

        InfinitePlane(const InfinitePlane& plane,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
            Shape(plane,copyop),
            Plane(plane) {}

        META_Shape(osg, InfinitePlane);

     protected:

        virtual ~InfinitePlane();
};

/** Exists to support collision detection engines not for doing rendering, use \ref osg::Geometry instead.
 */
class OSG_EXPORT TriangleMesh : public Shape
{
    public:

        TriangleMesh() {}

        TriangleMesh(const TriangleMesh& mesh,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
            Shape(mesh,copyop),
            _vertices(mesh._vertices),
            _indices(mesh._indices) {}

        META_Shape(osg, TriangleMesh);


        void setVertices(Vec3Array* vertices) { _vertices = vertices; }
        Vec3Array* getVertices() { return _vertices.get(); }
        const Vec3Array* getVertices() const { return _vertices.get(); }


        void setIndices(IndexArray* indices) { _indices = indices; }
        IndexArray* getIndices() { return _indices.get(); }
        const IndexArray* getIndices() const { return _indices.get(); }

    protected:

        virtual ~TriangleMesh();

        ref_ptr<Vec3Array> _vertices;
        ref_ptr<IndexArray> _indices;

};

class OSG_EXPORT ConvexHull : public TriangleMesh
{
    public:

        ConvexHull() {}

        ConvexHull(const ConvexHull& hull,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
            TriangleMesh(hull,copyop) {}

        META_Shape(osg, TriangleMesh);

    protected:

        virtual ~ConvexHull();
};

class OSG_EXPORT HeightField : public Shape
{
    public:

        HeightField();

        HeightField(const HeightField& mesh,const CopyOp& copyop=CopyOp::SHALLOW_COPY);

        META_Shape(osg, HeightField);

        typedef std::vector<float> HeightList;

        void allocate(unsigned int numColumns,unsigned int numRows);

        inline unsigned int getNumColumns() const { return _columns; }
        inline unsigned int getNumRows() const { return _rows; }

        inline void setOrigin(const osg::Vec3& origin) { _origin = origin; }
        inline const osg::Vec3& getOrigin() const { return _origin; }

        inline void setXInterval(float dx) { _dx = dx; }
        inline float getXInterval() const { return _dx; }

        inline void setYInterval(float dy) { _dy = dy; }
        inline float getYInterval() const { return _dy; }

        /** Get the FloatArray height data.*/
        osg::FloatArray* getFloatArray() { return _heights.get(); }

        /** Get the const FloatArray height data.*/
        const osg::FloatArray* getFloatArray() const { return _heights.get(); }

        HeightList& getHeightList() { return _heights->asVector(); }

        const HeightList& getHeightList() const { return _heights->asVector(); }

        /** Set the height of the skirt to render around the edge of HeightField.
          * The skirt is used as a means of disguising edge boundaries between adjacent HeightField,
          * particularly of ones with different resolutions.*/
        void setSkirtHeight(float skirtHeight) { _skirtHeight = skirtHeight; }

        /** Get the height of the skirt to render around the edge of HeightField.*/
        float getSkirtHeight() const { return _skirtHeight; }

        /** Set the width in number of cells in from the edge that the height field should be rendered from.
          * This exists to allow gradient and curvature continutity to be maintained between adjacent HeightField, where
          * the border cells will overlap adjacent HeightField.*/
        void setBorderWidth(unsigned int borderWidth) { _borderWidth = borderWidth; }

        /** Get the width in number of cells in from the edge that the height field should be rendered from.*/
        unsigned int getBorderWidth() const { return _borderWidth; }

        inline void setRotation(const Quat& quat) { _rotation = quat; }
        inline const Quat& getRotation() const { return _rotation; }
        inline Matrix computeRotationMatrix() const { return Matrix(_rotation); }
        inline bool zeroRotation() const { return _rotation.zeroRotation(); }

        /* set a single height point in the height field */
        inline void setHeight(unsigned int c,unsigned int r,float value)
        {
           (*_heights)[c+r*_columns] = value;
        }

        /* Get address of single height point in the height field, allows user to change. */
        inline float& getHeight(unsigned int c,unsigned int r)
        {
           return (*_heights)[c+r*_columns];
        }

        /* Get value of single height point in the height field, not editable. */
        inline float getHeight(unsigned int c,unsigned int r) const
        {
           return (*_heights)[c+r*_columns];
        }

        inline Vec3 getVertex(unsigned int c,unsigned int r) const
        {
            return Vec3(_origin.x()+getXInterval()*(float)c,
                        _origin.y()+getYInterval()*(float)r,
                        _origin.z()+(*_heights)[c+r*_columns]);
        }

        Vec3 getNormal(unsigned int c,unsigned int r) const;

        Vec2 getHeightDelta(unsigned int c,unsigned int r) const;

    protected:

        virtual ~HeightField();

        unsigned int                    _columns,_rows;

        osg::Vec3                       _origin; // _origin is the min value of the X and Y coordinates.
        float                           _dx;
        float                           _dy;

        float                           _skirtHeight;
        unsigned int                    _borderWidth;

        Quat                            _rotation;
        osg::ref_ptr<osg::FloatArray>   _heights;

};

typedef HeightField Grid;


class OSG_EXPORT CompositeShape : public Shape
{
    public:



        typedef std::vector< ref_ptr<Shape> > ChildList;

        CompositeShape() {}

        CompositeShape(const CompositeShape& cs,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
            Shape(cs,copyop),
            _children(cs._children) {}

        META_Shape(osg, CompositeShape);

        /** Set the shape that encloses all of the children.*/
        void setShape(Shape* shape) { _shape = shape; }

        /** Get the shape that encloses all of the children.*/
        Shape* getShape() { return _shape.get(); }

        /** Get the const shape that encloses all of the children.*/
        const Shape* getShape() const { return _shape.get(); }

        /** Get the number of children of this composite shape.*/
        unsigned int getNumChildren() const { return static_cast<unsigned int>(_children.size()); }

        /** Get a child.*/
        Shape* getChild(unsigned int i) { return _children[i].get(); }

        /** Get a const child.*/
        const Shape* getChild(unsigned int i) const { return _children[i].get(); }

        /** Add a child to the list.*/
        void addChild(Shape* shape) { _children.push_back(shape); }

        /** remove a child from the list.*/
        void removeChild(unsigned int i) { _children.erase(_children.begin()+i); }

        /** find the index number of child, if child is not found then it returns getNumChildren(),
          * so should be used in similar style to STL's result!=end().*/
        unsigned int findChildNo(Shape* shape) const
        {
            for (unsigned int childNo=0;childNo<_children.size();++childNo)
            {
                if (_children[childNo]==shape) return childNo;
            }
            return static_cast<unsigned int>(_children.size()); // node not found.

        }

    protected:

        virtual ~CompositeShape();

        ref_ptr<Shape>  _shape;
        ChildList       _children;

};

}

#endif