This file is indexed.

/usr/include/osg/ShadowVolumeOccluder is in libopenscenegraph-dev 3.2.1-7ubuntu4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSG_SHADOWVOLUMEOCCLUDER
#define OSG_SHADOWVOLUMEOCCLUDER 1

#include <osg/Polytope>
#include <osg/ConvexPlanarOccluder>
#include <osg/Node>

namespace osg {

class CullStack;

/** ShadowVolumeOccluder is a helper class for implementing shadow occlusion culling. */
class OSG_EXPORT ShadowVolumeOccluder
{

    public:


        typedef std::vector<Polytope> HoleList;

        ShadowVolumeOccluder(const ShadowVolumeOccluder& svo):
            _volume(svo._volume),
            _nodePath(svo._nodePath),
            _projectionMatrix(svo._projectionMatrix),
            _occluderVolume(svo._occluderVolume),
            _holeList(svo._holeList) {}

        ShadowVolumeOccluder():
            _volume(0.0f) {}


        bool operator < (const ShadowVolumeOccluder& svo) const { return getVolume()>svo.getVolume(); } // not greater volume first.

        /** compute the shadow volume occluder. */
        bool computeOccluder(const NodePath& nodePath,const ConvexPlanarOccluder& occluder,CullStack& cullStack,bool createDrawables=false);


        inline void disableResultMasks();

        inline void pushCurrentMask();
        inline void popCurrentMask();


        /** return true if the matrix passed in matches the projection matrix that this ShadowVolumeOccluder is
          * associated with.*/
        bool matchProjectionMatrix(const osg::Matrix& matrix) const
        {
            if (_projectionMatrix.valid()) return matrix==*_projectionMatrix;
            else return false;
        }


        /** Set the NodePath which describes which node in the scene graph
          * that this occluder is attached to. */
        inline void setNodePath(NodePath& nodePath) { _nodePath = nodePath; }
        inline NodePath& getNodePath() { return _nodePath; }
        inline const NodePath& getNodePath() const { return _nodePath; }


        /** get the volume of the occluder minus its holes, in eye coords, the volume is normalized by dividing by
          * the volume of the view frustum in eye coords.*/
        float getVolume() const { return _volume; }

        /** return the occluder polytope.*/
        Polytope& getOccluder() { return _occluderVolume; }

        /** return the const occluder polytope.*/
        const Polytope& getOccluder() const { return _occluderVolume; }

        /** return the list of holes.*/
        HoleList& getHoleList() { return _holeList; }

        /** return the const list of holes.*/
        const HoleList& getHoleList() const { return _holeList; }


        /** return true if the specified vertex list is contained entirely
          * within this shadow occluder volume.*/
        bool contains(const std::vector<Vec3>& vertices);

        /** return true if the specified bounding sphere is contained entirely
          * within this shadow occluder volume.*/
        bool contains(const BoundingSphere& bound);

        /** return true if the specified bounding box is contained entirely
          * within this shadow occluder volume.*/
        bool contains(const BoundingBox& bound);

        inline void transformProvidingInverse(const osg::Matrix& matrix)
        {
            _occluderVolume.transformProvidingInverse(matrix);
            for(HoleList::iterator itr=_holeList.begin();
                itr!=_holeList.end();
                ++itr)
            {
                itr->transformProvidingInverse(matrix);
            }
        }


    protected:

        float                       _volume;
        NodePath                    _nodePath;
        ref_ptr<const RefMatrix>    _projectionMatrix;
        Polytope                    _occluderVolume;
        HoleList                    _holeList;
};


/** A list of ShadowVolumeOccluder, used by CollectOccluderVisitor and CullVistor's.*/
typedef std::vector<ShadowVolumeOccluder> ShadowVolumeOccluderList;


inline void ShadowVolumeOccluder::disableResultMasks()
{
    //std::cout<<"ShadowVolumeOccluder::disableResultMasks() - _occluderVolume.getMaskStack().size()="<<_occluderVolume.getMaskStack().size()<<"  "<<_occluderVolume.getCurrentMask()<<std::endl;
    _occluderVolume.setResultMask(0);
    for(HoleList::iterator itr=_holeList.begin();
        itr!=_holeList.end();
        ++itr)
    {
        itr->setResultMask(0);
    }
}

inline void ShadowVolumeOccluder::pushCurrentMask()
{
    //std::cout<<"ShadowVolumeOccluder::pushCurrentMasks() - _occluderVolume.getMaskStack().size()="<<_occluderVolume.getMaskStack().size()<<"  "<<_occluderVolume.getCurrentMask()<<std::endl;
    _occluderVolume.pushCurrentMask();
    if (!_holeList.empty())
    {
        for(HoleList::iterator itr=_holeList.begin();
            itr!=_holeList.end();
            ++itr)
        {
            itr->pushCurrentMask();
        }
    }
}

inline void ShadowVolumeOccluder::popCurrentMask()
{
    _occluderVolume.popCurrentMask();
    if (!_holeList.empty())
    {
        for(HoleList::iterator itr=_holeList.begin();
            itr!=_holeList.end();
            ++itr)
        {
            itr->popCurrentMask();
        }
    }
    //std::cout<<"ShadowVolumeOccluder::popCurrentMasks() - _occluderVolume.getMaskStack().size()="<<_occluderVolume.getMaskStack().size()<<"  "<<_occluderVolume.getCurrentMask()<<std::endl;
}

}    // end of namespace

#endif