/usr/include/osg/BlendFunc is in libopenscenegraph-dev 3.2.1-7ubuntu4.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_BLENDFUNC
#define OSG_BLENDFUNC 1
#include <osg/StateAttribute>
#ifndef GL_VERSION_1_2
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_BLEND_COLOR 0x8005
#endif
#ifndef GL_VERSION_1_4
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_SRC_ALPHA 0x80CB
#endif
namespace osg {
/** Encapsulates OpenGL blend/transparency state.
*
* Blending combines incoming fragment with a fragment
* already present in the target buffer.
*
* OpenGL 1.1 supports following source and destination blending factors:
* GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
* GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA,
* GL_ZERO, GL_ONE.
*
* Moreover, there are three source-only blending factors:
* GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA_SATURATE
* and two destination-only blending factors:
* GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR.
* OpenGL 1.4 allowed to use these five blending factors
* as both - source and destination blending factors.
*
* Following four source and destination blending factors
* were added by Imaging subset of OpenGL 1.2
* and made mandatory by OpenGL 1.4:
* GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR,
* GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA
*
* OpenGL 1.4 further provides glBlendFuncSeparate
* (promoted from GL_EXT_blend_func_separate).
* It makes possible to set blending functions for RGB and Alpha separately.
* Before, it was possible to set just one blending function for RGBA.
*/
class OSG_EXPORT BlendFunc : public StateAttribute
{
public :
BlendFunc();
BlendFunc(GLenum source, GLenum destination);
BlendFunc(GLenum source, GLenum destination, GLenum source_alpha, GLenum destination_alpha);
/** Copy constructor using CopyOp to manage deep vs shallow copy. */
BlendFunc(const BlendFunc& trans,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
StateAttribute(trans,copyop),
_source_factor(trans._source_factor),
_destination_factor(trans._destination_factor),
_source_factor_alpha(trans._source_factor_alpha),
_destination_factor_alpha(trans._destination_factor_alpha) {}
META_StateAttribute(osg, BlendFunc,BLENDFUNC);
/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
virtual int compare(const StateAttribute& sa) const
{
// Check for equal types, then create the rhs variable
// used by the COMPARE_StateAttribute_Parameter macros below.
COMPARE_StateAttribute_Types(BlendFunc,sa)
// Compare each parameter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_source_factor)
COMPARE_StateAttribute_Parameter(_destination_factor)
COMPARE_StateAttribute_Parameter(_source_factor_alpha)
COMPARE_StateAttribute_Parameter(_destination_factor_alpha)
return 0; // Passed all the above comparison macros, so must be equal.
}
virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const
{
usage.usesMode(GL_BLEND);
return true;
}
enum BlendFuncMode {
DST_ALPHA = GL_DST_ALPHA,
DST_COLOR = GL_DST_COLOR,
ONE = GL_ONE,
ONE_MINUS_DST_ALPHA = GL_ONE_MINUS_DST_ALPHA,
ONE_MINUS_DST_COLOR = GL_ONE_MINUS_DST_COLOR,
ONE_MINUS_SRC_ALPHA = GL_ONE_MINUS_SRC_ALPHA,
ONE_MINUS_SRC_COLOR = GL_ONE_MINUS_SRC_COLOR,
SRC_ALPHA = GL_SRC_ALPHA,
SRC_ALPHA_SATURATE = GL_SRC_ALPHA_SATURATE,
SRC_COLOR = GL_SRC_COLOR,
CONSTANT_COLOR = GL_CONSTANT_COLOR,
ONE_MINUS_CONSTANT_COLOR = GL_ONE_MINUS_CONSTANT_COLOR,
CONSTANT_ALPHA = GL_CONSTANT_ALPHA,
ONE_MINUS_CONSTANT_ALPHA = GL_ONE_MINUS_CONSTANT_ALPHA,
ZERO = GL_ZERO
};
inline void setFunction( GLenum source, GLenum destination )
{
_source_factor = source;
_destination_factor = destination;
_source_factor_alpha = source;
_destination_factor_alpha = destination;
}
inline void setFunction( GLenum source_rgb, GLenum destination_rgb, GLenum source_alpha, GLenum destination_alpha )
{
_source_factor = source_rgb;
_destination_factor = destination_rgb;
_source_factor_alpha = source_alpha;
_destination_factor_alpha = destination_alpha;
}
void setSource(GLenum source) { _source_factor = _source_factor_alpha = source; }
inline GLenum getSource() const { return _source_factor; }
void setSourceRGB(GLenum source) { _source_factor = source; }
inline GLenum getSourceRGB() const { return _source_factor; }
void setSourceAlpha(GLenum source) { _source_factor_alpha = source; }
inline GLenum getSourceAlpha() const { return _source_factor_alpha; }
void setDestination(GLenum destination) { _destination_factor = _destination_factor_alpha = destination; }
inline GLenum getDestination() const { return _destination_factor; }
void setDestinationRGB(GLenum destination) { _destination_factor = destination; }
inline GLenum getDestinationRGB() const { return _destination_factor; }
void setDestinationAlpha(GLenum destination) { _destination_factor_alpha = destination; }
inline GLenum getDestinationAlpha() const { return _destination_factor_alpha; }
virtual void apply(State& state) const;
/** Encapsulates queries of extension availability, obtains extension
* function pointers, and provides convenience wrappers for
* calling extension functions. */
class OSG_EXPORT Extensions : public osg::Referenced
{
public:
Extensions(unsigned int contextID);
Extensions(const Extensions& rhs);
void lowestCommonDenominator(const Extensions& rhs);
void setupGLExtensions(unsigned int contextID);
void setBlendFuncSeparateSupported(bool flag) { _isBlendFuncSeparateSupported=flag; }
bool isBlendFuncSeparateSupported() const { return _isBlendFuncSeparateSupported; }
void glBlendFuncSeparate(GLenum sfactorRGB,
GLenum dfactorRGB,
GLenum sfactorAlpha,
GLenum dfactorAlpha) const;
protected:
~Extensions() {}
typedef void (GL_APIENTRY * GLBlendFuncSeparateProc) (GLenum sfactorRGB,
GLenum dfactorRGB,
GLenum sfactorAlpha,
GLenum dfactorAlpha);
bool _isBlendFuncSeparateSupported;
GLBlendFuncSeparateProc _glBlendFuncSeparate;
};
/** Returns the Extensions object for the given context.
* If createIfNotInitalized is true and the Extensions object doesn't
* exist, getExtensions() creates it on the given context.
* Returns NULL if createIfNotInitalized is false and the Extensions
* object doesn't exist. */
static Extensions* getExtensions(unsigned int contextID,bool createIfNotInitalized);
/** setExtensions() allows users to override the extensions across graphics contexts.
* Typically used when you have different extensions supported across graphics pipes,
* but need to ensure that they all use the same low common denominator extensions. */
static void setExtensions(unsigned int contextID,Extensions* extensions);
protected :
virtual ~BlendFunc();
GLenum _source_factor;
GLenum _destination_factor;
GLenum _source_factor_alpha;
GLenum _destination_factor_alpha;
};
}
#endif
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