/usr/include/olad/Preferences.h is in libola-dev 0.9.8-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Library General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Preferences.h
* Interface for the Preferences class - this allows storing user preferences /
* settings.
* Copyright (C) 2005 Simon Newton
*/
#ifndef INCLUDE_OLAD_PREFERENCES_H_
#define INCLUDE_OLAD_PREFERENCES_H_
#include <ola/base/Macro.h>
#include <ola/Logging.h>
#include <ola/thread/Thread.h>
#include <ola/io/SelectServer.h>
#include <map>
#include <vector>
#include <set>
#include <string>
namespace ola {
/*
* Checks the value of a variable
*/
class Validator {
public:
Validator() {}
virtual ~Validator() {}
virtual bool IsValid(const std::string &value) const = 0;
};
/*
* Check a value is a non-empty string
*/
class StringValidator: public Validator {
public:
explicit StringValidator(bool empty_ok = false)
: Validator(),
m_empty_ok(empty_ok) {
}
bool IsValid(const std::string &value) const;
private:
const bool m_empty_ok;
};
/*
* Check that a value is one of a set of values
*/
template <class T>
class SetValidator: public Validator {
public:
explicit SetValidator(const std::set<T> &values) : m_values(values) {}
bool IsValid(const std::string &value) const;
private:
std::set<T> m_values;
};
/*
* Check that a value is a valid bool
*/
class BoolValidator: public Validator {
public:
BoolValidator(): Validator() {}
bool IsValid(const std::string &value) const;
// On win32 TRUE and FALSE are #define'd. We can #undef them here but that
// doesn't fix the case in the calling code. So we use ENABLED and DISABLED
// instead.
static const char ENABLED[];
static const char DISABLED[];
};
/*
* Check that a value falls within a range of unsigned ints.
*/
class UIntValidator: public Validator {
public:
UIntValidator(unsigned int greater_than, unsigned int less_than)
: m_gt(greater_than),
m_lt(less_than) {}
bool IsValid(const std::string &value) const;
private:
unsigned int m_gt, m_lt;
};
/*
* Check that a value falls within a range of ints.
*/
class IntValidator: public Validator {
public:
IntValidator(int greater_than, int less_than)
: m_gt(greater_than),
m_lt(less_than) {}
bool IsValid(const std::string &value) const;
private:
int m_gt, m_lt;
};
/*
* Check an IPv4 address is valid
*/
class IPv4Validator: public Validator {
public:
explicit IPv4Validator(bool empty_ok = true):
m_empty_ok(empty_ok) {}
bool IsValid(const std::string &value) const;
private:
bool m_empty_ok;
DISALLOW_COPY_AND_ASSIGN(IPv4Validator);
};
/*
* The abstract Preferences class
*/
class Preferences {
public:
explicit Preferences(const std::string name): m_preference_name(name) {}
/**
* Destroy this object
*/
virtual ~Preferences() {}
/**
* Load the preferences from storage
*/
virtual bool Load() = 0;
/**
* Save the preferences to storage
*/
virtual bool Save() const = 0;
/**
* Clear the preferences
*/
virtual void Clear() = 0;
/**
* @brief The location of where these preferences are stored.
* @return the location
*/
virtual std::string ConfigLocation() const = 0;
/**
* @brief Set a preference value, overriding the existing value.
* @param key
* @param value
*/
virtual void SetValue(const std::string &key, const std::string &value) = 0;
/**
* @brief Set a preference value, overriding the existing value. This helper
* accepts an unsigned int.
* @param key
* @param value
*/
virtual void SetValue(const std::string &key, unsigned int value) = 0;
/**
* @brief Set a preference value, overriding the existing value. This helper
* accepts an int.
* @param key
* @param value
*/
virtual void SetValue(const std::string &key, int value) = 0;
/**
* @brief Adds this preference value to the store.
* @param key
* @param value
*/
virtual void SetMultipleValue(const std::string &key,
const std::string &value) = 0;
/**
* @brief Adds this preference value to the store. This helper accepts an
* unsigned int.
* @param key
* @param value
*/
virtual void SetMultipleValue(const std::string &key, unsigned int value) = 0;
/**
* @brief Adds this preference value to the store. This helper accepts an
* int.
* @param key
* @param value
*/
virtual void SetMultipleValue(const std::string &key, int value) = 0;
/**
* @brief Set a preference value if it doesn't already exist, or if it exists
* and doesn't pass the validator.
* @note Note this only checks the first value's validity.
* @param key the key to check/set
* @param validator A Validator object
* @param value the new value
* @return true if we set the value, false if it already existed
*/
virtual bool SetDefaultValue(const std::string &key,
const Validator &validator,
const std::string &value) = 0;
/**
* @brief Set a preference value if it doesn't already exist, or if it exists
* and doesn't pass the validator. This helper accepts a char array to force
* it to a string.
* @note Note this only checks the first value's validity.
* @param key the key to check/set
* @param validator A Validator object
* @param value the new value
* @return true if we set the value, false if it already existed
*/
virtual bool SetDefaultValue(const std::string &key,
const Validator &validator,
const char value[]) = 0;
/**
* @brief Set a preference value if it doesn't already exist, or if it exists
* and doesn't pass the validator. This helper accepts an unsigned int value
* @note Note this only checks the first value's validity.
* @param key the key to check/set
* @param validator A Validator object
* @param value the new value
* @return true if we set the value, false if it already existed
*/
virtual bool SetDefaultValue(const std::string &key,
const Validator &validator,
unsigned int value) = 0;
/**
* @brief Set a preference value if it doesn't already exist, or if it exists
* and doesn't pass the validator. This helper accepts an int value
* @note Note this only checks the first value's validity.
* @param key the key to check/set
* @param validator A Validator object
* @param value the new value
* @return true if we set the value, false if it already existed
*/
virtual bool SetDefaultValue(const std::string &key,
const Validator &validator,
int value) = 0;
/**
* @brief Set a preference value if it doesn't already exist, or if it exists
* and doesn't pass the validator. This helper accepts a bool value
* @note Note this only checks the first value's validity.
* @param key the key to check/set
* @param validator A Validator object
* @param value the new value
* @return true if we set the value, false if it already existed
*/
virtual bool SetDefaultValue(const std::string &key,
const Validator &validator,
bool value) = 0;
/**
* @brief Get a preference value
* @param key the key to fetch
* @return the value corresponding to key, or the empty string if the key
* doesn't exist.
*/
virtual std::string GetValue(const std::string &key) const = 0;
/**
* @brief Returns all preference values corresponding to this key
* @param key the key to fetch
* @return a vector of strings.
*/
virtual std::vector<std::string> GetMultipleValue(
const std::string &key) const = 0;
/**
* @brief Check if a preference key exists
* @param key the key to check
* @return true if the key exists, false otherwise.
*/
virtual bool HasKey(const std::string &key) const = 0;
/**
* @brief Remove a preference value.
* @param key
*/
virtual void RemoveValue(const std::string &key) = 0;
// bool helper methods
/**
* @brief Get a preference value as a bool
* @param key the key to fetch
* @return true if the value is 'true' or false otherwise
*/
virtual bool GetValueAsBool(const std::string &key) const = 0;
/**
* @brief Set a value as a bool.
* @param key
* @param value
*/
virtual void SetValueAsBool(const std::string &key, bool value) = 0;
protected:
std::string m_preference_name;
private:
DISALLOW_COPY_AND_ASSIGN(Preferences);
};
/**
* A PreferencesFactory creates preferences objects
*/
class PreferencesFactory {
public:
PreferencesFactory() {}
/**
* Cleanup
*/
virtual ~PreferencesFactory();
/**
* Lookup a preference object
*/
virtual Preferences *NewPreference(const std::string &name);
/**
* @brief The location where preferences will be stored.
* @return the location
*/
virtual std::string ConfigLocation() const = 0;
private:
virtual Preferences *Create(const std::string &name) = 0;
std::map<std::string, Preferences*> m_preferences_map;
};
/*
* MemoryPreferences just stores the preferences in memory. Useful for testing.
*/
class MemoryPreferences: public Preferences {
public:
explicit MemoryPreferences(const std::string name): Preferences(name) {}
virtual ~MemoryPreferences();
virtual bool Load() { return true; }
virtual bool Save() const { return true; }
virtual void Clear();
virtual std::string ConfigLocation() const { return "Not Saved"; }
virtual void SetValue(const std::string &key, const std::string &value);
virtual void SetValue(const std::string &key, unsigned int value);
virtual void SetValue(const std::string &key, int value);
virtual void SetMultipleValue(const std::string &key,
const std::string &value);
virtual void SetMultipleValue(const std::string &key, unsigned int value);
virtual void SetMultipleValue(const std::string &key, int value);
virtual bool SetDefaultValue(const std::string &key,
const Validator &validator,
const std::string &value);
virtual bool SetDefaultValue(const std::string &key,
const Validator &validator,
const char value[]);
virtual bool SetDefaultValue(const std::string &key,
const Validator &validator,
unsigned int value);
virtual bool SetDefaultValue(const std::string &key,
const Validator &validator,
int value);
virtual bool SetDefaultValue(const std::string &key,
const Validator &validator,
bool value);
virtual std::string GetValue(const std::string &key) const;
virtual std::vector<std::string> GetMultipleValue(
const std::string &key) const;
virtual bool HasKey(const std::string &key) const;
virtual void RemoveValue(const std::string &key);
// bool helper methods
virtual bool GetValueAsBool(const std::string &key) const;
virtual void SetValueAsBool(const std::string &key, bool value);
bool operator==(const MemoryPreferences &other) {
return m_pref_map == other.m_pref_map;
}
protected:
typedef std::multimap<std::string, std::string> PreferencesMap;
PreferencesMap m_pref_map;
};
class MemoryPreferencesFactory: public PreferencesFactory {
public:
virtual std::string ConfigLocation() const { return "Not Saved"; }
private:
MemoryPreferences *Create(const std::string &name) {
return new MemoryPreferences(name);
}
};
/**
* The thread that saves preferences
*/
class FilePreferenceSaverThread: public ola::thread::Thread {
public:
typedef std::multimap<std::string, std::string> PreferencesMap;
FilePreferenceSaverThread();
void SavePreferences(const std::string &filename,
const PreferencesMap &preferences);
/**
* Called by the new thread.
*/
void *Run();
/**
* Stop the saving thread
*/
bool Join(void *ptr = NULL);
/**
* This can be used to syncronize with the file saving thread. Useful if you
* want to make sure the files have been written to disk before continuing.
* This blocks until all pending save requests are complete.
*/
void Syncronize();
private:
ola::io::SelectServer m_ss;
/**
* Notify the blocked thread we're done
*/
void CompleteSyncronization(ola::thread::ConditionVariable *condition,
ola::thread::Mutex *mutex);
};
/*
* FilePreferences uses one file per namespace
*/
class FileBackedPreferences: public MemoryPreferences {
public:
explicit FileBackedPreferences(const std::string &directory,
const std::string &name,
FilePreferenceSaverThread *saver_thread)
: MemoryPreferences(name),
m_directory(directory),
m_saver_thread(saver_thread) {}
virtual bool Load();
virtual bool Save() const;
/**
* @brief Load these preferences from a file
* @param filename the filename to load from
*/
bool LoadFromFile(const std::string &filename);
std::string ConfigLocation() const { return FileName(); }
private:
const std::string m_directory;
FilePreferenceSaverThread *m_saver_thread;
bool ChangeDir() const;
/**
* Return the name of the file used to save the preferences
*/
const std::string FileName() const;
static const char OLA_CONFIG_PREFIX[];
static const char OLA_CONFIG_SUFFIX[];
};
class FileBackedPreferencesFactory: public PreferencesFactory {
public:
explicit FileBackedPreferencesFactory(const std::string &directory)
: m_directory(directory) {
m_saver_thread.Start();
}
~FileBackedPreferencesFactory() {
m_saver_thread.Join();
}
virtual std::string ConfigLocation() const { return m_directory; }
private:
const std::string m_directory;
FilePreferenceSaverThread m_saver_thread;
FileBackedPreferences *Create(const std::string &name) {
return new FileBackedPreferences(m_directory, name, &m_saver_thread);
}
};
} // namespace ola
#endif // INCLUDE_OLAD_PREFERENCES_H_
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