/usr/include/odb/sqlite/connection-factory.hxx is in libodb-sqlite-dev 2.4.0-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// copyright : Copyright (c) 2009-2015 Code Synthesis Tools CC
// license : GNU GPL v2; see accompanying LICENSE file
#ifndef ODB_SQLITE_CONNECTION_FACTORY_HXX
#define ODB_SQLITE_CONNECTION_FACTORY_HXX
#include <odb/pre.hxx>
#include <vector>
#include <cstddef> // std::size_t
#include <cassert>
#include <odb/details/mutex.hxx>
#include <odb/details/condition.hxx>
#include <odb/details/shared-ptr.hxx>
#include <odb/sqlite/version.hxx>
#include <odb/sqlite/forward.hxx>
#include <odb/sqlite/connection.hxx>
#include <odb/sqlite/details/export.hxx>
namespace odb
{
namespace sqlite
{
class LIBODB_SQLITE_EXPORT connection_factory
{
public:
virtual connection_ptr
connect () = 0;
public:
typedef sqlite::database database_type;
virtual void
database (database_type&) = 0;
virtual
~connection_factory ();
};
// Share a single connection.
//
class LIBODB_SQLITE_EXPORT single_connection_factory:
public connection_factory
{
public:
single_connection_factory (): db_ (0) {}
virtual connection_ptr
connect ();
virtual void
database (database_type&);
virtual
~single_connection_factory ();
private:
single_connection_factory (const single_connection_factory&);
single_connection_factory& operator= (const single_connection_factory&);
protected:
class LIBODB_SQLITE_EXPORT single_connection: public connection
{
public:
single_connection (database_type&, int extra_flags = 0);
single_connection (database_type&, sqlite3*);
private:
static bool
zero_counter (void*);
private:
friend class single_connection_factory;
shared_base::refcount_callback callback_;
// NULL factory value indicates that the connection is not in use.
//
single_connection_factory* factory_;
};
friend class single_connection;
typedef details::shared_ptr<single_connection> single_connection_ptr;
// This function is called when the factory needs to create the
// connection.
//
virtual single_connection_ptr
create ();
protected:
// Return true if the connection should be deleted, false otherwise.
//
bool
release (single_connection*);
protected:
database_type* db_;
details::mutex mutex_;
single_connection_ptr connection_;
};
// Create a new connection every time one is requested.
//
class LIBODB_SQLITE_EXPORT new_connection_factory:
public connection_factory
{
public:
new_connection_factory (): db_ (0), extra_flags_ (0) {}
virtual connection_ptr
connect ();
virtual void
database (database_type&);
private:
new_connection_factory (const new_connection_factory&);
new_connection_factory& operator= (const new_connection_factory&);
private:
database_type* db_;
int extra_flags_;
};
// Pool a number of connections.
//
class LIBODB_SQLITE_EXPORT connection_pool_factory:
public connection_factory
{
public:
// The max_connections argument specifies the maximum number of
// concurrent connections this pool will maintain. If this value
// is 0 then the pool will create a new connection every time all
// of the existing connections are in use.
//
// The min_connections argument specifies the minimum number of
// connections that should be maintained by the pool. If the
// number of connections maintained by the pool exceeds this
// number and there are no active waiters for a new connection,
// then the pool will release the excess connections. If this
// value is 0 then the pool will maintain all the connections
// that were ever created.
//
// The ping argument specifies whether to ping the connection to
// make sure it is still alive before returning it to the caller.
//
connection_pool_factory (std::size_t max_connections = 0,
std::size_t min_connections = 0)
: max_ (max_connections),
min_ (min_connections),
extra_flags_ (0),
in_use_ (0),
waiters_ (0),
db_ (0),
cond_ (mutex_)
{
// max_connections == 0 means unlimited.
//
assert (max_connections == 0 || max_connections >= min_connections);
}
virtual connection_ptr
connect ();
virtual void
database (database_type&);
virtual
~connection_pool_factory ();
private:
connection_pool_factory (const connection_pool_factory&);
connection_pool_factory& operator= (const connection_pool_factory&);
protected:
class LIBODB_SQLITE_EXPORT pooled_connection: public connection
{
public:
pooled_connection (database_type&, int extra_flags = 0);
pooled_connection (database_type&, sqlite3*);
private:
static bool
zero_counter (void*);
private:
friend class connection_pool_factory;
shared_base::refcount_callback callback_;
// NULL pool value indicates that the connection is not in use.
//
connection_pool_factory* pool_;
};
friend class pooled_connection;
typedef details::shared_ptr<pooled_connection> pooled_connection_ptr;
typedef std::vector<pooled_connection_ptr> connections;
// This function is called whenever the pool needs to create a new
// connection.
//
virtual pooled_connection_ptr
create ();
protected:
// Return true if the connection should be deleted, false otherwise.
//
bool
release (pooled_connection*);
protected:
const std::size_t max_;
const std::size_t min_;
int extra_flags_;
std::size_t in_use_; // Number of connections currently in use.
std::size_t waiters_; // Number of threads waiting for a connection.
database_type* db_;
connections connections_;
details::mutex mutex_;
details::condition cond_;
};
}
}
#include <odb/post.hxx>
#endif // ODB_SQLITE_CONNECTION_FACTORY_HXX
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