/usr/include/oce/Voxel_FastConverter.hxx is in liboce-visualization-dev 0.17.1-1.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Voxel_FastConverter_HeaderFile
#define _Voxel_FastConverter_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <TopoDS_Shape.hxx>
#include <Standard_Address.hxx>
#include <Standard_Real.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Byte.hxx>
class TopoDS_Shape;
class Voxel_BoolDS;
class Voxel_ColorDS;
class Voxel_ROctBoolDS;
class gp_Pnt;
class gp_Pln;
//! Converts a shape to voxel representation.
//! It does it fast, but with less precision.
//! Also, it doesn't fill-in volumic part of the shape.
class Voxel_FastConverter
{
public:
DEFINE_STANDARD_ALLOC
//! A constructor for conversion of a shape into a cube of boolean voxels.
//! It allocates the voxels in memory.
//! "nbthreads" defines the number of threads used to convert the shape.
Standard_EXPORT Voxel_FastConverter(const TopoDS_Shape& shape, Voxel_BoolDS& voxels, const Standard_Real deflection = 0.1, const Standard_Integer nbx = 10, const Standard_Integer nby = 10, const Standard_Integer nbz = 10, const Standard_Integer nbthreads = 1, const Standard_Boolean useExistingTriangulation = Standard_False);
//! A constructor for conversion of a shape into a cube of colored voxels.
//! It allocates the voxels in memory.
//! "nbthreads" defines the number of threads used to convert the shape.
Standard_EXPORT Voxel_FastConverter(const TopoDS_Shape& shape, Voxel_ColorDS& voxels, const Standard_Real deflection = 0.1, const Standard_Integer nbx = 10, const Standard_Integer nby = 10, const Standard_Integer nbz = 10, const Standard_Integer nbthreads = 1, const Standard_Boolean useExistingTriangulation = Standard_False);
//! A constructor for conversion of a shape into a cube of boolean voxels
//! split into 8 sub-voxels recursively.
//! It allocates the voxels in memory.
//! "nbthreads" defines the number of threads used to convert the shape.
Standard_EXPORT Voxel_FastConverter(const TopoDS_Shape& shape, Voxel_ROctBoolDS& voxels, const Standard_Real deflection = 0.1, const Standard_Integer nbx = 10, const Standard_Integer nby = 10, const Standard_Integer nbz = 10, const Standard_Integer nbthreads = 1, const Standard_Boolean useExistingTriangulation = Standard_False);
//! Converts a shape into a voxel representation.
//! It sets to 0 the outside volume of the shape and
//! 1 for surfacic part of the shape.
//! "ithread" is the index of the thread for current call of ::Convert().
//! Start numeration of "ithread" with 1, please.
Standard_EXPORT Standard_Boolean Convert (Standard_Integer& progress, const Standard_Integer ithread = 1) ;
//! Converts a shape into a voxel representation using separating axis theorem.
//! It sets to 0 the outside volume of the shape and
//! 1 for surfacic part of the shape.
//! "ithread" is the index of the thread for current call of ::Convert().
//! Start numeration of "ithread" with 1, please.
Standard_EXPORT Standard_Boolean ConvertUsingSAT (Standard_Integer& progress, const Standard_Integer ithread = 1) ;
//! Fills-in volume of the shape by a value.
Standard_EXPORT Standard_Boolean FillInVolume (const Standard_Byte inner, const Standard_Integer ithread = 1) ;
//! Fills-in volume of the shape by a value.
//! Uses the topological information from the provided shape
//! to judge whether points are inside the shape or not
//! (only when processing vertical faces).
//! The inner value has to be positive.
Standard_EXPORT Standard_Boolean FillInVolume (const Standard_Byte inner, const TopoDS_Shape& shape, const Standard_Integer ithread = 1) ;
//! A destructor.
Standard_EXPORT void Destroy() ;
~Voxel_FastConverter()
{
Destroy();
}
protected:
private:
Standard_EXPORT void Init() ;
Standard_EXPORT void GetBndBox (const gp_Pnt& p1, const gp_Pnt& p2, const gp_Pnt& p3, Standard_Real& xmin, Standard_Real& ymin, Standard_Real& zmin, Standard_Real& xmax, Standard_Real& ymax, Standard_Real& zmax) const;
Standard_EXPORT void ComputeVoxelsNearTriangle (const gp_Pln& plane, const gp_Pnt& p1, const gp_Pnt& p2, const gp_Pnt& p3, const Standard_Real hdiag, const Standard_Integer ixmin, const Standard_Integer iymin, const Standard_Integer izmin, const Standard_Integer ixmax, const Standard_Integer iymax, const Standard_Integer izmax) const;
Standard_EXPORT void ComputeVoxelsNearTriangle (const gp_Pnt& p1, const gp_Pnt& p2, const gp_Pnt& p3, const gp_Pnt& extents, const gp_Pnt& extents2, const gp_Pnt& extents4, const Standard_Integer ixmin, const Standard_Integer iymin, const Standard_Integer izmin, const Standard_Integer ixmax, const Standard_Integer iymax, const Standard_Integer izmax) const;
TopoDS_Shape myShape;
Standard_Address myVoxels;
Standard_Real myDeflection;
Standard_Integer myIsBool;
Standard_Integer myNbX;
Standard_Integer myNbY;
Standard_Integer myNbZ;
Standard_Integer myNbThreads;
Standard_Integer myNbTriangles;
Standard_Boolean myUseExistingTriangulation;
};
#endif // _Voxel_FastConverter_HeaderFile
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