/usr/include/oce/Visual3d_ContextView.hxx is in liboce-visualization-dev 0.17.1-1.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Visual3d_ContextView_HeaderFile
#define _Visual3d_ContextView_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_ShortReal.hxx>
#include <Visual3d_TypeOfModel.hxx>
#include <Visual3d_TypeOfVisualization.hxx>
#include <TColStd_SequenceOfAddress.hxx>
#include <Handle_Graphic3d_TextureEnv.hxx>
#include <Visual3d_TypeOfSurfaceDetail.hxx>
#include <Graphic3d_SequenceOfHClipPlane.hxx>
#include <Standard_Real.hxx>
#include <Handle_Visual3d_Light.hxx>
#include <Handle_Visual3d_HSequenceOfLight.hxx>
#include <Standard_Integer.hxx>
class Graphic3d_TextureEnv;
class Visual3d_ClipDefinitionError;
class Visual3d_DepthCueingDefinitionError;
class Visual3d_LightDefinitionError;
class Visual3d_ZClippingDefinitionError;
class Visual3d_Light;
class Visual3d_HSequenceOfLight;
//! This class manages the creation and update of
//! a visualization context for one view in the viewer.
//! A context is defined by :
//! Antialiasing.
//! ZClipping.
//! Depth-cueing.
//! The type of visualization.
//! The light sources.
class Visual3d_ContextView
{
public:
DEFINE_STANDARD_ALLOC
//! Creates a context from default values
//!
//! Aliasing : OFF
//! BackZClipping : OFF
//! FrontZClipping : OFF
//! Depth-cueing : OFF
//! Light source : 0
//! Clipping plane : 0
//! Type Of Visualization : TOV_WIREFRAME
//! Type Of Model : TOM_NONE
//! Type Of SurfaceDetail : TOSD_NONE
Standard_EXPORT Visual3d_ContextView();
//! Selects the kind of rendering
//! default to: TOSD_NONE
Standard_EXPORT void SetSurfaceDetail (const Visual3d_TypeOfSurfaceDetail TOSD) ;
//! Sets the environment texture to use
//! no environment texture by default
Standard_EXPORT void SetTextureEnv (const Handle(Graphic3d_TextureEnv)& ATexture) ;
//! Activates antialiasing.
//! Antialiasing can be activated on all the structures
//! in the view
Standard_EXPORT void SetAliasingOn() ;
//! Deactivates the antialiasing.
Standard_EXPORT void SetAliasingOff() ;
//! Modifies the back depth-cueing plane.
//! Category: Methods to modify the class definition
//! Warning: Raises DepthCueingDefinitionError if <BackPlane>
//! is front of <FrontPlane> and DepthCueing is ON.
Standard_EXPORT void SetDepthCueingBackPlane (const Standard_Real ABack) ;
//! Modifies the front depth-cueing plane.
//! Category: Methods to modify the class definition
//! Warning: Raises DepthCueingDefinitionError if <BackPlane> is
//! front of <FrontPlane> and DepthCueing is ON.
Standard_EXPORT void SetDepthCueingFrontPlane (const Standard_Real ABack) ;
//! Activates the depth-cueing.
//! Depth-cueing can be activated on all structures
//! present in the view.
//! Category: Methods to modify the class definition
//! Warning: Raises DepthCueingDefinitionError if <BackPlane> is
//! front of <FrontPlane>.
Standard_EXPORT void SetDepthCueingOn() ;
//! Deactivates the depth-cueing.
Standard_EXPORT void SetDepthCueingOff() ;
//! Returns sequence of clip planes.
//! @return sequence of clip planes.
Standard_EXPORT const Graphic3d_SequenceOfHClipPlane& ClipPlanes() const;
//! Change clip planes.
//! @return sequence of clip planes.
Standard_EXPORT Graphic3d_SequenceOfHClipPlane& ChangeClipPlanes() ;
//! Activates the light source <ALight>
Standard_EXPORT void SetLightOn (const Handle(Visual3d_Light)& ALight) ;
//! Deactivates the light source <ALight>
Standard_EXPORT void SetLightOff (const Handle(Visual3d_Light)& ALight) ;
//! Modifies the shading model when the type of visualization is TOV_SHADING
Standard_EXPORT void SetModel (const Visual3d_TypeOfModel AModel) ;
//! Modifies the mode of visualization.
//!
//! TypeOfVisualization : TOV_WIREFRAME
//! TOV_SHADING
Standard_EXPORT void SetVisualization (const Visual3d_TypeOfVisualization AVisual) ;
//! Modifies the back Z-clipping plane.
//! Category: Methods to modify the class definition
//! Warning: Raises ZClippingDefinitionError if <BackPlane> is
//! front of <FrontPlane> and ZClipping is ON.
Standard_EXPORT void SetZClippingBackPlane (const Standard_Real ABack) ;
//! Modifies the front Z-clipping plane.
//! Category: Methods to modify the class definition
//! Warning: Raises ZClippingDefinitionError if <BackPlane> is
//! front of <FrontPlane> and ZClipping is ON.
Standard_EXPORT void SetZClippingFrontPlane (const Standard_Real AFront) ;
//! Activates the Z-clipping planes defined by
//! SetZClippingFrontPlane and SetZClippingBackPlane.
//! Category: Methods to modify the class definition
//! Warning: Raises ZClippingDefinitionError if <BackPlane> is
//! front of <FrontPlane>.
Standard_EXPORT void SetZClippingOn() ;
//! Deactivates the Z-clipping planes defined by
//! SetFrontPlane and SetBackPlane.
Standard_EXPORT void SetZClippingOff() ;
//! Activates the front Z-clipping plane defined by
//! SetFrontPlane method.
Standard_EXPORT void SetFrontZClippingOn() ;
//! Deactivates the front Z-clipping plane defined by
//! SetFrontPlane method.
Standard_EXPORT void SetFrontZClippingOff() ;
//! Activates the back Z-clipping plane defined by
//! SetBackPlane method.
//! Category: Methods to modify the class definition
//! Warning: Raises ZClippingDefinitionError if <BackPlane> is
//! front of <FrontPlane>.
Standard_EXPORT void SetBackZClippingOn() ;
//! Deactivates the back Z-clipping plane defined by
//! SetBackPlane method.
Standard_EXPORT void SetBackZClippingOff() ;
//! Returns the group of active light sources
//! in the view of context <me>.
Standard_EXPORT Handle(Visual3d_HSequenceOfLight) ActivatedLights() const;
//! Returns the number of active light sources
//! in the view of context <me>.
Standard_EXPORT Standard_Integer NumberOfActivatedLights() const;
Standard_EXPORT Handle(Visual3d_Light) ActivatedLight (const Standard_Integer AnIndex) const;
//! Returns the activity of the aliasing.
Standard_EXPORT Standard_Boolean AliasingIsOn() const;
//! Returns the activity of the ZClipping.
Standard_EXPORT Standard_Boolean BackZClippingIsOn() const;
//! Returns the definition of the back depth-cueing plane.
Standard_EXPORT Standard_Real DepthCueingBackPlane() const;
//! Returns the definition of the front depth-cueing plane.
Standard_EXPORT Standard_Real DepthCueingFrontPlane() const;
//! Returns the activity of the depth-cueing.
Standard_EXPORT Standard_Boolean DepthCueingIsOn() const;
//! Returns the activity of the ZClipping.
Standard_EXPORT Standard_Boolean FrontZClippingIsOn() const;
//! Returns the shading model.
Standard_EXPORT Visual3d_TypeOfModel Model() const;
//! Returns the mode of visualization.
Standard_EXPORT Visual3d_TypeOfVisualization Visualization() const;
//! Returns the definition of the back Z-clipping plane.
Standard_EXPORT Standard_Real ZClippingBackPlane() const;
//! Returns the definition of the front Z-clipping plane.
Standard_EXPORT Standard_Real ZClippingFrontPlane() const;
Standard_EXPORT Visual3d_TypeOfSurfaceDetail SurfaceDetail() const;
Standard_EXPORT Handle(Graphic3d_TextureEnv) TextureEnv() const;
protected:
private:
Standard_Boolean AliasingIsActive;
Standard_Boolean ZcueingIsActive;
Standard_Boolean FrontZclippingIsActive;
Standard_Boolean BackZclippingIsActive;
Standard_ShortReal MyZclippingFrontPlane;
Standard_ShortReal MyZclippingBackPlane;
Standard_ShortReal MyDepthCueingFrontPlane;
Standard_ShortReal MyDepthCueingBackPlane;
Visual3d_TypeOfModel MyModel;
Visual3d_TypeOfVisualization MyVisual;
TColStd_SequenceOfAddress MyLights;
Handle(Graphic3d_TextureEnv) MyTextureEnv;
Visual3d_TypeOfSurfaceDetail MySurfaceDetail;
Graphic3d_SequenceOfHClipPlane myClipPlanes;
};
#endif // _Visual3d_ContextView_HeaderFile
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