/usr/include/oce/SelectMgr_SelectableObject.hxx is in liboce-visualization-dev 0.17.1-1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _SelectMgr_SelectableObject_HeaderFile
#define _SelectMgr_SelectableObject_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_SelectMgr_SelectableObject.hxx>
#include <SelectMgr_SequenceOfSelection.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
#include <Handle_Prs3d_Presentation.hxx>
#include <PrsMgr_PresentableObject.hxx>
#include <PrsMgr_TypeOfPresentation3d.hxx>
#include <Handle_SelectMgr_Selection.hxx>
#include <PrsMgr_PresentationManager3d.hxx>
#include <Quantity_NameOfColor.hxx>
#include <Handle_SelectMgr_EntityOwner.hxx>
#include <Handle_PrsMgr_PresentationManager.hxx>
class Prs3d_Presentation;
class Standard_NotImplemented;
class SelectMgr_Selection;
class SelectMgr_SequenceOfOwner;
class SelectMgr_EntityOwner;
class PrsMgr_PresentationManager;
//! A framework to supply the structure of the object to be
//! selected. At the first pick, this structure is created by
//! calling the appropriate algorithm and retaining this
//! framework for further picking.
//! This abstract framework is inherited in Application
//! Interactive Services (AIS), notably in AIS_InteractiveObject.
//! Consequently, 3D selection should be handled by the
//! relevant daughter classes and their member functions
//! in AIS. This is particularly true in the creation of new interactive objects.
class SelectMgr_SelectableObject : public PrsMgr_PresentableObject
{
public:
//! Recovers and calculates any sensitive primitive,
//! aSelection, available in Shape mode, specified by
//! aMode. As a rule, these are sensitive faces.
//! This method is defined as virtual. This enables you to
//! implement it in the creation of a new class of AIS
//! Interactive Object. You need to do this and in so
//! doing, redefine this method, if you create a class
//! which enriches the list of signatures and types.
Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& aSelection, const Standard_Integer aMode) = 0;
//! defines the number of different modes of selection
//! (or decomposition) for an Object.
Standard_EXPORT virtual Standard_Integer NbPossibleSelection() const;
//! re-computes the sensitive primitives for all modes
Standard_EXPORT void UpdateSelection() ;
//! re-computes the sensitive primitives which correspond to
//! the <amode>th selection mode.
Standard_EXPORT void UpdateSelection (const Standard_Integer aMode) ;
//! Adds the selection aSelection with the selection mode
//! index aMode to this framework.
Standard_EXPORT void AddSelection (const Handle(SelectMgr_Selection)& aSelection, const Standard_Integer aMode) ;
//! Empties all the selections in the SelectableObject
//! <update> parameter defines whether all object's
//! selections should be flagged for further update or not.
//! This improved method can be used to recompute an
//! object's selection (without redisplaying the object
//! completely) when some selection mode is activated not for the first time.
Standard_EXPORT void ClearSelections (const Standard_Boolean update = Standard_False) ;
//! Returns the selection Selection having the selection mode aMode.
Standard_EXPORT const Handle(SelectMgr_Selection)& Selection (const Standard_Integer aMode) const;
//! Returns true if a selection corresponding to the
//! selection mode aMode is present in this framework.
Standard_EXPORT Standard_Boolean HasSelection (const Standard_Integer aMode) const;
//! Begins the iteration scanning for sensitive primitives.
void Init() ;
//! Continues the iteration scanning for sensitive primitives.
Standard_Boolean More() const;
//! Continues the iteration scanning for sensitive primitives.
void Next() ;
//! Returns the current selection in this framework.
const Handle(SelectMgr_Selection)& CurrentSelection() const;
Standard_EXPORT void ResetTransformation() ;
//! Recomputes the location of the selection aSelection.
Standard_EXPORT virtual void UpdateTransformation() ;
//! Updates locations in all sensitive entities from <aSelection>
//! and in corresponding entity owners.
Standard_EXPORT virtual void UpdateTransformations (const Handle(SelectMgr_Selection)& aSelection) ;
//! Method which draws selected owners ( for fast presentation draw )
Standard_EXPORT virtual void HilightSelected (const Handle(PrsMgr_PresentationManager3d)& PM, const SelectMgr_SequenceOfOwner& Seq) ;
//! Method which clear all selected owners belonging
//! to this selectable object ( for fast presentation draw )
Standard_EXPORT virtual void ClearSelected() ;
//! Method which hilight an owner belonging to
//! this selectable object ( for fast presentation draw )
Standard_EXPORT virtual void HilightOwnerWithColor (const Handle(PrsMgr_PresentationManager3d)& thePM, const Quantity_NameOfColor theColor, const Handle(SelectMgr_EntityOwner)& theOwner) ;
//! If returns True, the old mechanism for highlighting
//! selected objects is used (HilightSelected Method may be empty).
//! If returns False, the HilightSelected method will be
//! fully responsible for highlighting selected entity
//! owners belonging to this selectable object.
Standard_EXPORT virtual Standard_Boolean IsAutoHilight() const;
//! Set AutoHilight property to true or false
//! Sets up Transform Persistence Mode for this object
Standard_EXPORT virtual void SetAutoHilight (const Standard_Boolean newAutoHilight) ;
Standard_EXPORT Handle(Prs3d_Presentation) GetHilightPresentation (const Handle(PrsMgr_PresentationManager3d)& TheMgr) ;
Standard_EXPORT Handle(Prs3d_Presentation) GetSelectPresentation (const Handle(PrsMgr_PresentationManager3d)& TheMgr) ;
//! Set Z layer ID and update all presentations of
//! the selectable object. The layer can be set only for displayed object.
//! If all object presentations are removed, the layer ID will be set to
//! default value when computing presentation. The layers mechanism allows
//! drawing objects in higher layers in overlay of objects in lower layers.
Standard_EXPORT virtual void SetZLayer (const Handle(PrsMgr_PresentationManager)& thePrsMgr, const Standard_Integer theLayerId) ;
DEFINE_STANDARD_RTTI(SelectMgr_SelectableObject)
protected:
Standard_EXPORT SelectMgr_SelectableObject(const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d = PrsMgr_TOP_AllView);
SelectMgr_SequenceOfSelection myselections;
private:
Standard_Integer mycurrent;
Standard_Boolean myAutoHilight;
Handle(Prs3d_Presentation) mySelectionPrs;
Handle(Prs3d_Presentation) myHilightPrs;
};
#include <SelectMgr_SelectableObject.lxx>
#endif // _SelectMgr_SelectableObject_HeaderFile
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