/usr/include/oce/SelectBasics_SensitiveEntity.hxx is in liboce-visualization-dev 0.17.1-1.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _SelectBasics_SensitiveEntity_HeaderFile
#define _SelectBasics_SensitiveEntity_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_SelectBasics_SensitiveEntity.hxx>
#include <Handle_SelectBasics_EntityOwner.hxx>
#include <Standard_ShortReal.hxx>
#include <MMgt_TShared.hxx>
#include <Standard_Boolean.hxx>
#include <SelectBasics_PickArgs.hxx>
#include <Standard_Real.hxx>
#include <Standard_Integer.hxx>
class SelectBasics_EntityOwner;
class SelectBasics_ListOfBox2d;
class TColgp_Array1OfPnt2d;
class Bnd_Box2d;
//! root class ; the inheriting classes will be able to give
//! sensitive Areas for the dynamic selection algorithms
class SelectBasics_SensitiveEntity : public MMgt_TShared
{
public:
Standard_EXPORT virtual void Set (const Handle(SelectBasics_EntityOwner)& TheOwnerId) ;
Standard_EXPORT const Handle(SelectBasics_EntityOwner)& OwnerId() const;
//! to be implemented specifically by each type of
//! sensitive primitive .
Standard_EXPORT virtual void Areas (SelectBasics_ListOfBox2d& aresult) = 0;
//! Checks whether the sensitive entity matches the picking detection
//! area (close to the picking line). This method takes into account depth
//! limits produced by abstract view: far/near planes, clippings.
//! Please port existing implementations of your picking detection, which
//! were done at Matches (X, Y, Tol, DMin) method to this one, introducing
//! the depth checks. Please note that the previous method is suppressed
//! and the virtual implementations are not used by OCC selection framework.
//! The porting procedure for simple sensitives (or if you are not interested
//! in implementing full scale depth checks) can be simplified to writing the
//! following code snippet:
//! @code
//! { // example code for porting descendants of Select3D_SensitiveEntity
//!
//! // invoke implementation of obsolete matches method (if implemented)...
//! if (!Matches (thePickArgs.X(), thePickArgs.Y(), thePickArgs.Tolerance(), theMatchDMin))
//! return Standard_False;
//!
//! // invoke your implementation of computing depth (if implemented)...
//! Standard_Real aDetectDepth = ComputeDepth (thePickArgs.PickLine());
//!
//! return !thePickArgs.IsClipped(aDetectDepth);
//! }
//! @endcode
//! @param thePickArgs [in] the picking arguments.
//! @param theMatchDMin [out] the minimum distance on xy plane from point
//! of picking to center of gravity of the detected sub-part of sensitive
//! entity or the whole sensitive (e.g. used for resolving selection of
//! coinciding circles, selection will be set to the one whose center is
//! closest to the picking point).
//! @param theMatchDepth [out] the minimum detected depth: depth of the
//! closest detected sub-part of sensitive entity (or the whole sensitive).
//! @return True if the sensitive matches the detection area.
//! This method is an entry point for picking detection framework.
//! The method is triggered when it is required to compose list of
//! detected sensitive entities. The sensitives are filtered out from
//! detection result if returned value is False. The passed entities are
//! then can be sorted by "theDetectDist", "theDetectDepth" parameters.
Standard_EXPORT virtual Standard_Boolean Matches (const SelectBasics_PickArgs& thePickArgs, Standard_Real& theMatchDMin, Standard_Real& theMatchDepth) = 0;
//! returns True if the box (Xmin,YMin)------(Xmax,Ymax)
//! contains the SensitiveEntity.
//! Necessary for selection using elastic boxes,or segments.
Standard_EXPORT virtual Standard_Boolean Matches (const Standard_Real XMin, const Standard_Real YMin, const Standard_Real XMax, const Standard_Real YMax, const Standard_Real aTol) = 0;
//! returns True if the polyline xi,yi
//! contains the SensitiveEntity.
//! Necessary for selection using polyline selection
Standard_EXPORT virtual Standard_Boolean Matches (const TColgp_Array1OfPnt2d& Polyline, const Bnd_Box2d& aBox, const Standard_Real aTol) = 0;
Standard_EXPORT virtual Standard_Boolean NeedsConversion() const = 0;
//! returns True if able to give 3D information
//! (Depth,...). See Select3D
Standard_EXPORT virtual Standard_Boolean Is3D() const = 0;
//! returns the max number of boxes the entity is able to give
//! at a time
Standard_EXPORT virtual Standard_Integer MaxBoxes() const = 0;
void SetSensitivityFactor (const Standard_ShortReal aFactor) ;
//! allows a better sensitivity for
//! a specific entity in selection algorithms
//! useful for small sized entities.
Standard_ShortReal SensitivityFactor() const;
DEFINE_STANDARD_RTTI(SelectBasics_SensitiveEntity)
protected:
Standard_EXPORT SelectBasics_SensitiveEntity(const Handle(SelectBasics_EntityOwner)& OwnerId, const Standard_ShortReal aSensitivityFactor = 1);
Handle(SelectBasics_EntityOwner) myOwnerId;
private:
Standard_ShortReal mySFactor;
};
#include <SelectBasics_SensitiveEntity.lxx>
#endif // _SelectBasics_SensitiveEntity_HeaderFile
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