/usr/include/oce/Select3D_SensitiveEntitySequence.hxx is in liboce-visualization-dev 0.17.1-1.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Select3D_SensitiveEntitySequence_HeaderFile
#define _Select3D_SensitiveEntitySequence_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <TCollection_BaseSequence.hxx>
#include <Handle_Select3D_SensitiveEntity.hxx>
#include <Handle_Select3D_SequenceNodeOfSensitiveEntitySequence.hxx>
#include <Standard_Integer.hxx>
class Standard_NoSuchObject;
class Standard_OutOfRange;
class Select3D_SensitiveEntity;
class Select3D_SequenceNodeOfSensitiveEntitySequence;
class Select3D_SensitiveEntitySequence : public TCollection_BaseSequence
{
public:
DEFINE_STANDARD_ALLOC
Select3D_SensitiveEntitySequence();
Standard_EXPORT Select3D_SensitiveEntitySequence(const Select3D_SensitiveEntitySequence& Other);
Standard_EXPORT void Clear() ;
~Select3D_SensitiveEntitySequence()
{
Clear();
}
Standard_EXPORT const Select3D_SensitiveEntitySequence& Assign (const Select3D_SensitiveEntitySequence& Other) ;
const Select3D_SensitiveEntitySequence& operator = (const Select3D_SensitiveEntitySequence& Other)
{
return Assign(Other);
}
Standard_EXPORT void Append (const Handle(Select3D_SensitiveEntity)& T) ;
void Append (Select3D_SensitiveEntitySequence& S) ;
Standard_EXPORT void Prepend (const Handle(Select3D_SensitiveEntity)& T) ;
void Prepend (Select3D_SensitiveEntitySequence& S) ;
void InsertBefore (const Standard_Integer Index, const Handle(Select3D_SensitiveEntity)& T) ;
void InsertBefore (const Standard_Integer Index, Select3D_SensitiveEntitySequence& S) ;
Standard_EXPORT void InsertAfter (const Standard_Integer Index, const Handle(Select3D_SensitiveEntity)& T) ;
void InsertAfter (const Standard_Integer Index, Select3D_SensitiveEntitySequence& S) ;
Standard_EXPORT const Handle(Select3D_SensitiveEntity)& First() const;
Standard_EXPORT const Handle(Select3D_SensitiveEntity)& Last() const;
void Split (const Standard_Integer Index, Select3D_SensitiveEntitySequence& Sub) ;
Standard_EXPORT const Handle(Select3D_SensitiveEntity)& Value (const Standard_Integer Index) const;
const Handle(Select3D_SensitiveEntity)& operator() (const Standard_Integer Index) const
{
return Value(Index);
}
Standard_EXPORT void SetValue (const Standard_Integer Index, const Handle(Select3D_SensitiveEntity)& I) ;
Standard_EXPORT Handle(Select3D_SensitiveEntity)& ChangeValue (const Standard_Integer Index) ;
Handle(Select3D_SensitiveEntity)& operator() (const Standard_Integer Index)
{
return ChangeValue(Index);
}
Standard_EXPORT void Remove (const Standard_Integer Index) ;
Standard_EXPORT void Remove (const Standard_Integer FromIndex, const Standard_Integer ToIndex) ;
protected:
private:
};
#define SeqItem Handle(Select3D_SensitiveEntity)
#define SeqItem_hxx <Select3D_SensitiveEntity.hxx>
#define TCollection_SequenceNode Select3D_SequenceNodeOfSensitiveEntitySequence
#define TCollection_SequenceNode_hxx <Select3D_SequenceNodeOfSensitiveEntitySequence.hxx>
#define Handle_TCollection_SequenceNode Handle_Select3D_SequenceNodeOfSensitiveEntitySequence
#define TCollection_SequenceNode_Type_() Select3D_SequenceNodeOfSensitiveEntitySequence_Type_()
#define TCollection_Sequence Select3D_SensitiveEntitySequence
#define TCollection_Sequence_hxx <Select3D_SensitiveEntitySequence.hxx>
#include <TCollection_Sequence.lxx>
#undef SeqItem
#undef SeqItem_hxx
#undef TCollection_SequenceNode
#undef TCollection_SequenceNode_hxx
#undef Handle_TCollection_SequenceNode
#undef TCollection_SequenceNode_Type_
#undef TCollection_Sequence
#undef TCollection_Sequence_hxx
#endif // _Select3D_SensitiveEntitySequence_HeaderFile
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