/usr/include/oce/OpenGl_VertexBuffer.lxx is in liboce-visualization-dev 0.17.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 | // Created by: Kirill GAVRILOV
// Copyright (c) 2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// =======================================================================
// function : bindAttribute
// purpose :
// =======================================================================
inline void OpenGl_VertexBuffer::bindAttribute (const Handle(OpenGl_Context)& theCtx,
const Graphic3d_TypeOfAttribute theAttribute,
const GLint theNbComp,
const GLenum theDataType,
const GLsizei theStride,
const GLvoid* theOffset)
{
if (theCtx->ActiveProgram().IsNull())
{
#if !defined(GL_ES_VERSION_2_0)
bindFixed (theCtx, theAttribute, theNbComp, theDataType, theStride, theOffset);
#endif
return;
}
theCtx->core20fwd->glEnableVertexAttribArray (theAttribute);
theCtx->core20fwd->glVertexAttribPointer (theAttribute, theNbComp, theDataType, theDataType != GL_FLOAT, theStride, theOffset);
}
#if !defined(GL_ES_VERSION_2_0)
// =======================================================================
// function : bindFixed
// purpose :
// =======================================================================
inline void OpenGl_VertexBuffer::bindFixed (const Handle(OpenGl_Context)& theCtx,
const Graphic3d_TypeOfAttribute theMode,
const GLint theNbComp,
const GLenum theDataType,
const GLsizei theStride,
const GLvoid* theOffset)
{
switch (theMode)
{
case Graphic3d_TOA_POS:
{
theCtx->core11->glEnableClientState (GL_VERTEX_ARRAY);
theCtx->core11->glVertexPointer (theNbComp, theDataType, theStride, theOffset);
return;
}
case Graphic3d_TOA_NORM:
{
theCtx->core11->glEnableClientState (GL_NORMAL_ARRAY);
theCtx->core11->glNormalPointer (theDataType, theStride, theOffset);
return;
}
case Graphic3d_TOA_UV:
{
theCtx->core11->glEnableClientState (GL_TEXTURE_COORD_ARRAY);
theCtx->core11->glTexCoordPointer (theNbComp, theDataType, theStride, theOffset);
return;
}
case Graphic3d_TOA_COLOR:
{
theCtx->core11->glEnableClientState (GL_COLOR_ARRAY);
theCtx->core11->glColorPointer (theNbComp, theDataType, theStride, theOffset);
theCtx->core11->glColorMaterial (GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE);
theCtx->core11fwd->glEnable (GL_COLOR_MATERIAL);
return;
}
case Graphic3d_TOA_CUSTOM:
{
return;
}
}
}
#endif
// =======================================================================
// function : unbindAttribute
// purpose :
// =======================================================================
inline void OpenGl_VertexBuffer::unbindAttribute (const Handle(OpenGl_Context)& theCtx,
const Graphic3d_TypeOfAttribute theAttribute)
{
if (theCtx->ActiveProgram().IsNull())
{
#if !defined(GL_ES_VERSION_2_0)
unbindFixed (theCtx, theAttribute);
#endif
return;
}
theCtx->core20fwd->glDisableVertexAttribArray (theAttribute);
}
#if !defined(GL_ES_VERSION_2_0)
// =======================================================================
// function : unbindAttribute
// purpose :
// =======================================================================
inline void OpenGl_VertexBuffer::unbindFixed (const Handle(OpenGl_Context)& theCtx,
const Graphic3d_TypeOfAttribute theMode)
{
switch (theMode)
{
case Graphic3d_TOA_POS: theCtx->core11->glDisableClientState (GL_VERTEX_ARRAY); return;
case Graphic3d_TOA_NORM: theCtx->core11->glDisableClientState (GL_NORMAL_ARRAY); return;
case Graphic3d_TOA_UV: theCtx->core11->glDisableClientState (GL_TEXTURE_COORD_ARRAY); return;
case Graphic3d_TOA_COLOR:
{
theCtx->core11->glDisableClientState (GL_COLOR_ARRAY);
theCtx->core11fwd->glDisable (GL_COLOR_MATERIAL);
return;
}
case Graphic3d_TOA_CUSTOM:
{
return;
}
}
}
#endif
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