/usr/include/oce/gp_XYZ.hxx is in liboce-foundation-dev 0.17.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _gp_XYZ_HeaderFile
#define _gp_XYZ_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <Standard_Real.hxx>
#include <Standard_Storable.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_PrimitiveTypes.hxx>
class Standard_ConstructionError;
class Standard_OutOfRange;
class gp_Mat;
Standard_EXPORT const Handle(Standard_Type)& STANDARD_TYPE(gp_XYZ);
//! This class describes a cartesian coordinate entity in
//! 3D space {X,Y,Z}. This entity is used for algebraic
//! calculation. This entity can be transformed
//! with a "Trsf" or a "GTrsf" from package "gp".
//! It is used in vectorial computations or for holding this type
//! of information in data structures.
class gp_XYZ
{
public:
DEFINE_STANDARD_ALLOC
//! Creates an XYZ object with zero co-ordinates (0,0,0)
gp_XYZ();
//! creates an XYZ with given coordinates
gp_XYZ(const Standard_Real X, const Standard_Real Y, const Standard_Real Z);
//! For this XYZ object, assigns
//! the values X, Y and Z to its three coordinates
void SetCoord (const Standard_Real X, const Standard_Real Y, const Standard_Real Z) ;
//! modifies the coordinate of range Index
//! Index = 1 => X is modified
//! Index = 2 => Y is modified
//! Index = 3 => Z is modified
//! Raises OutOfRange if Index != {1, 2, 3}.
void SetCoord (const Standard_Integer Index, const Standard_Real Xi) ;
//! Assigns the given value to the X coordinate
void SetX (const Standard_Real X) ;
//! Assigns the given value to the Y coordinate
void SetY (const Standard_Real Y) ;
//! Assigns the given value to the Z coordinate
void SetZ (const Standard_Real Z) ;
//! returns the coordinate of range Index :
//! Index = 1 => X is returned
//! Index = 2 => Y is returned
//! Index = 3 => Z is returned
//!
//! Raises OutOfRange if Index != {1, 2, 3}.
Standard_Real Coord (const Standard_Integer Index) const;
Standard_Real& ChangeCoord (const Standard_Integer theIndex) ;
void Coord (Standard_Real& X, Standard_Real& Y, Standard_Real& Z) const;
//! Returns the X coordinate
Standard_Real X() const;
//! Returns the Y coordinate
Standard_Real Y() const;
//! Returns the Z coordinate
Standard_Real Z() const;
//! computes Sqrt (X*X + Y*Y + Z*Z) where X, Y and Z are the three coordinates of this XYZ object.
Standard_Real Modulus() const;
//! Computes X*X + Y*Y + Z*Z where X, Y and Z are the three coordinates of this XYZ object.
Standard_Real SquareModulus() const;
//! Returns True if he coordinates of this XYZ object are
//! equal to the respective coordinates Other,
//! within the specified tolerance Tolerance. I.e.:
//! abs(<me>.X() - Other.X()) <= Tolerance and
//! abs(<me>.Y() - Other.Y()) <= Tolerance and
//! abs(<me>.Z() - Other.Z()) <= Tolerance.
Standard_EXPORT Standard_Boolean IsEqual (const gp_XYZ& Other, const Standard_Real Tolerance) const;
//! <me>.X() = <me>.X() + Other.X()
//! <me>.Y() = <me>.Y() + Other.Y()
//! <me>.Z() = <me>.Z() + Other.Z()
void Add (const gp_XYZ& Other) ;
void operator += (const gp_XYZ& Other)
{
Add(Other);
}
//! new.X() = <me>.X() + Other.X()
//! new.Y() = <me>.Y() + Other.Y()
//! new.Z() = <me>.Z() + Other.Z()
gp_XYZ Added (const gp_XYZ& Other) const;
gp_XYZ operator + (const gp_XYZ& Other) const
{
return Added(Other);
}
//! <me>.X() = <me>.Y() * Other.Z() - <me>.Z() * Other.Y()
//! <me>.Y() = <me>.Z() * Other.X() - <me>.X() * Other.Z()
//! <me>.Z() = <me>.X() * Other.Y() - <me>.Y() * Other.X()
void Cross (const gp_XYZ& Right) ;
void operator ^= (const gp_XYZ& Right)
{
Cross(Right);
}
//! new.X() = <me>.Y() * Other.Z() - <me>.Z() * Other.Y()
//! new.Y() = <me>.Z() * Other.X() - <me>.X() * Other.Z()
//! new.Z() = <me>.X() * Other.Y() - <me>.Y() * Other.X()
gp_XYZ Crossed (const gp_XYZ& Right) const;
gp_XYZ operator ^ (const gp_XYZ& Right) const
{
return Crossed(Right);
}
//! Computes the magnitude of the cross product between <me> and
//! Right. Returns || <me> ^ Right ||
Standard_Real CrossMagnitude (const gp_XYZ& Right) const;
//! Computes the square magnitude of the cross product between <me> and
//! Right. Returns || <me> ^ Right ||**2
Standard_Real CrossSquareMagnitude (const gp_XYZ& Right) const;
//! Triple vector product
//! Computes <me> = <me>.Cross(Coord1.Cross(Coord2))
void CrossCross (const gp_XYZ& Coord1, const gp_XYZ& Coord2) ;
//! Triple vector product
//! computes New = <me>.Cross(Coord1.Cross(Coord2))
gp_XYZ CrossCrossed (const gp_XYZ& Coord1, const gp_XYZ& Coord2) const;
//! divides <me> by a real.
void Divide (const Standard_Real Scalar) ;
void operator /= (const Standard_Real Scalar)
{
Divide(Scalar);
}
//! divides <me> by a real.
gp_XYZ Divided (const Standard_Real Scalar) const;
gp_XYZ operator / (const Standard_Real Scalar) const
{
return Divided(Scalar);
}
//! computes the scalar product between <me> and Other
Standard_Real Dot (const gp_XYZ& Other) const;
Standard_Real operator * (const gp_XYZ& Other) const
{
return Dot(Other);
}
//! computes the triple scalar product
Standard_Real DotCross (const gp_XYZ& Coord1, const gp_XYZ& Coord2) const;
//! <me>.X() = <me>.X() * Scalar;
//! <me>.Y() = <me>.Y() * Scalar;
//! <me>.Z() = <me>.Z() * Scalar;
void Multiply (const Standard_Real Scalar) ;
void operator *= (const Standard_Real Scalar)
{
Multiply(Scalar);
}
//! <me>.X() = <me>.X() * Other.X();
//! <me>.Y() = <me>.Y() * Other.Y();
//! <me>.Z() = <me>.Z() * Other.Z();
void Multiply (const gp_XYZ& Other) ;
void operator *= (const gp_XYZ& Other)
{
Multiply(Other);
}
//! <me> = Matrix * <me>
void Multiply (const gp_Mat& Matrix) ;
void operator *= (const gp_Mat& Matrix)
{
Multiply(Matrix);
}
//! New.X() = <me>.X() * Scalar;
//! New.Y() = <me>.Y() * Scalar;
//! New.Z() = <me>.Z() * Scalar;
gp_XYZ Multiplied (const Standard_Real Scalar) const;
gp_XYZ operator * (const Standard_Real Scalar) const
{
return Multiplied(Scalar);
}
//! new.X() = <me>.X() * Other.X();
//! new.Y() = <me>.Y() * Other.Y();
//! new.Z() = <me>.Z() * Other.Z();
gp_XYZ Multiplied (const gp_XYZ& Other) const;
//! New = Matrix * <me>
gp_XYZ Multiplied (const gp_Mat& Matrix) const;
gp_XYZ operator * (const gp_Mat& Matrix) const
{
return Multiplied(Matrix);
}
//! <me>.X() = <me>.X()/ <me>.Modulus()
//! <me>.Y() = <me>.Y()/ <me>.Modulus()
//! <me>.Z() = <me>.Z()/ <me>.Modulus()
//! Raised if <me>.Modulus() <= Resolution from gp
void Normalize() ;
//! New.X() = <me>.X()/ <me>.Modulus()
//! New.Y() = <me>.Y()/ <me>.Modulus()
//! New.Z() = <me>.Z()/ <me>.Modulus()
//! Raised if <me>.Modulus() <= Resolution from gp
gp_XYZ Normalized() const;
//! <me>.X() = -<me>.X()
//! <me>.Y() = -<me>.Y()
//! <me>.Z() = -<me>.Z()
void Reverse() ;
//! New.X() = -<me>.X()
//! New.Y() = -<me>.Y()
//! New.Z() = -<me>.Z()
gp_XYZ Reversed() const;
//! <me>.X() = <me>.X() - Other.X()
//! <me>.Y() = <me>.Y() - Other.Y()
//! <me>.Z() = <me>.Z() - Other.Z()
void Subtract (const gp_XYZ& Right) ;
void operator -= (const gp_XYZ& Right)
{
Subtract(Right);
}
//! new.X() = <me>.X() - Other.X()
//! new.Y() = <me>.Y() - Other.Y()
//! new.Z() = <me>.Z() - Other.Z()
gp_XYZ Subtracted (const gp_XYZ& Right) const;
gp_XYZ operator - (const gp_XYZ& Right) const
{
return Subtracted(Right);
}
//! <me> is set to the following linear form :
//! A1 * XYZ1 + A2 * XYZ2 + A3 * XYZ3 + XYZ4
void SetLinearForm (const Standard_Real A1, const gp_XYZ& XYZ1, const Standard_Real A2, const gp_XYZ& XYZ2, const Standard_Real A3, const gp_XYZ& XYZ3, const gp_XYZ& XYZ4) ;
//! <me> is set to the following linear form :
//! A1 * XYZ1 + A2 * XYZ2 + A3 * XYZ3
void SetLinearForm (const Standard_Real A1, const gp_XYZ& XYZ1, const Standard_Real A2, const gp_XYZ& XYZ2, const Standard_Real A3, const gp_XYZ& XYZ3) ;
//! <me> is set to the following linear form :
//! A1 * XYZ1 + A2 * XYZ2 + XYZ3
void SetLinearForm (const Standard_Real A1, const gp_XYZ& XYZ1, const Standard_Real A2, const gp_XYZ& XYZ2, const gp_XYZ& XYZ3) ;
//! <me> is set to the following linear form :
//! A1 * XYZ1 + A2 * XYZ2
void SetLinearForm (const Standard_Real A1, const gp_XYZ& XYZ1, const Standard_Real A2, const gp_XYZ& XYZ2) ;
//! <me> is set to the following linear form :
//! A1 * XYZ1 + XYZ2
void SetLinearForm (const Standard_Real A1, const gp_XYZ& XYZ1, const gp_XYZ& XYZ2) ;
//! <me> is set to the following linear form :
//! XYZ1 + XYZ2
void SetLinearForm (const gp_XYZ& XYZ1, const gp_XYZ& XYZ2) ;
Standard_Real _CSFDB_Getgp_XYZx() const { return x; }
void _CSFDB_Setgp_XYZx(const Standard_Real p) { x = p; }
Standard_Real _CSFDB_Getgp_XYZy() const { return y; }
void _CSFDB_Setgp_XYZy(const Standard_Real p) { y = p; }
Standard_Real _CSFDB_Getgp_XYZz() const { return z; }
void _CSFDB_Setgp_XYZz(const Standard_Real p) { z = p; }
protected:
private:
Standard_Real x;
Standard_Real y;
Standard_Real z;
};
#include <gp_XYZ.lxx>
#endif // _gp_XYZ_HeaderFile
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