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// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.

#include <gp_Vec.hxx>
#include <gp_Trsf.hxx>
#include <Standard_ConstructionError.hxx>
#include <Standard_OutOfRange.hxx>

inline gp_Dir::gp_Dir () : coord(1.,0.,0.)
{ 
}

inline gp_Dir::gp_Dir (const gp_Vec& V)
{
  const gp_XYZ& XYZ = V.XYZ();
  Standard_Real X = XYZ.X();
  Standard_Real Y = XYZ.Y();
  Standard_Real Z = XYZ.Z();
  Standard_Real D = sqrt(X * X + Y * Y + Z * Z);
  Standard_ConstructionError_Raise_if (D <= gp::Resolution(), "");
  coord.SetX(X / D);
  coord.SetY(Y / D);
  coord.SetZ(Z / D);
}

inline gp_Dir::gp_Dir (const gp_XYZ& XYZ)
{
  Standard_Real X = XYZ.X();
  Standard_Real Y = XYZ.Y();
  Standard_Real Z = XYZ.Z();
  Standard_Real D = sqrt(X * X + Y * Y + Z * Z);
  Standard_ConstructionError_Raise_if (D <= gp::Resolution(), "");
  coord.SetX(X / D);
  coord.SetY(Y / D);
  coord.SetZ(Z / D);
}

inline gp_Dir::gp_Dir (const Standard_Real Xv,
		       const Standard_Real Yv,
		       const Standard_Real Zv)
{
  Standard_Real D = sqrt (Xv * Xv + Yv * Yv + Zv * Zv);
  Standard_ConstructionError_Raise_if (D <= gp::Resolution(), "");
  coord.SetX(Xv / D);
  coord.SetY(Yv / D);
  coord.SetZ(Zv / D);
}

inline void gp_Dir::SetCoord (const Standard_Integer Index,
			      const Standard_Real Xi)
{
  Standard_Real X = coord.X();
  Standard_Real Y = coord.Y();
  Standard_Real Z = coord.Z();
  Standard_OutOfRange_Raise_if (Index < 1 || Index > 3, " ");
  if      (Index == 1)  X = Xi;
  else if (Index == 2)  Y = Xi;
  else                  Z = Xi;
  Standard_Real D = sqrt (X * X + Y * Y + Z * Z);
  Standard_ConstructionError_Raise_if (D <= gp::Resolution(), "");
  coord.SetX(X / D);
  coord.SetY(Y / D);
  coord.SetZ(Z / D);
}

inline void gp_Dir::SetCoord (const Standard_Real Xv,
			      const Standard_Real Yv,
			      const Standard_Real Zv) {
  Standard_Real D = sqrt(Xv * Xv + Yv * Yv + Zv * Zv);
  Standard_ConstructionError_Raise_if(D <= gp::Resolution(), "");
  coord.SetX(Xv / D);
  coord.SetY(Yv / D);
  coord.SetZ(Zv / D);
}

inline void gp_Dir::SetX (const Standard_Real X)
{
  Standard_Real Y = coord.Y();
  Standard_Real Z = coord.Z();
  Standard_Real D = sqrt (X * X + Y * Y + Z * Z);
  Standard_ConstructionError_Raise_if (D <= gp::Resolution(), "");
  coord.SetX(X / D);
  coord.SetY(Y / D);
  coord.SetZ(Z / D);
}

inline void gp_Dir::SetY (const Standard_Real Y)
{
  Standard_Real Z = coord.Z();
  Standard_Real X = coord.X();
  Standard_Real D = sqrt (X * X + Y * Y + Z * Z);
  Standard_ConstructionError_Raise_if (D <= gp::Resolution(), "");
  coord.SetX(X / D);
  coord.SetY(Y / D);
  coord.SetZ(Z / D);
}

inline void gp_Dir::SetZ (const Standard_Real Z)
{
  Standard_Real X = coord.X();
  Standard_Real Y = coord.Y();
  Standard_Real D = sqrt (X * X + Y * Y + Z * Z);
  Standard_ConstructionError_Raise_if (D <= gp::Resolution(), "");
  coord.SetX(X / D);
  coord.SetY(Y / D);
  coord.SetZ(Z / D);
}

inline void gp_Dir::SetXYZ (const gp_XYZ& XYZ)
{
  Standard_Real X = XYZ.X();
  Standard_Real Y = XYZ.Y();
  Standard_Real Z = XYZ.Z();
  Standard_Real D = sqrt(X * X + Y * Y + Z * Z);
  Standard_ConstructionError_Raise_if (D <= gp::Resolution(), "");
  coord.SetX(X / D);
  coord.SetY(Y / D);
  coord.SetZ(Z / D);
}

inline Standard_Real gp_Dir::Coord (const Standard_Integer Index) const
{ return coord.Coord (Index);}

inline  void gp_Dir::Coord (Standard_Real& Xv,
			    Standard_Real& Yv,
			    Standard_Real& Zv) const
{ coord.Coord (Xv, Yv, Zv); }

inline  Standard_Real gp_Dir::X() const
{ return coord.X() ; }

inline  Standard_Real gp_Dir::Y() const
{ return coord.Y() ; }

inline  Standard_Real gp_Dir::Z() const
{ return coord.Z() ; }

inline  const gp_XYZ& gp_Dir::XYZ () const
{ return coord; }

inline Standard_Boolean gp_Dir::IsEqual
(const gp_Dir& Other, 
 const Standard_Real AngularTolerance) const
{ return   Angle (Other) <= AngularTolerance; }    

inline Standard_Boolean gp_Dir::IsNormal
(const gp_Dir& Other,
 const Standard_Real AngularTolerance) const
{
  Standard_Real Ang = M_PI / 2.0 - Angle (Other);
  if (Ang < 0) Ang = - Ang;
  return   Ang <= AngularTolerance;
}    

inline Standard_Boolean gp_Dir::IsOpposite
(const gp_Dir& Other,
 const Standard_Real AngularTolerance) const
{ return M_PI - Angle (Other) <= AngularTolerance; }    

inline Standard_Boolean gp_Dir::IsParallel
(const gp_Dir& Other, 
 const Standard_Real AngularTolerance) const
{
  Standard_Real Ang = Angle (Other);
  return Ang <= AngularTolerance || M_PI - Ang <= AngularTolerance;
}    

inline void gp_Dir::Cross (const gp_Dir& Right)
{ 
  coord.Cross (Right.coord); 
  Standard_Real D = coord.Modulus ();
  Standard_ConstructionError_Raise_if (D <= gp::Resolution(), "");
  coord.Divide (D);
}

inline gp_Dir gp_Dir::Crossed (const gp_Dir& Right) const
{
  gp_Dir V = *this;
  V.coord.Cross (Right.coord);
  Standard_Real D = V.coord.Modulus();
  Standard_ConstructionError_Raise_if (D <= gp::Resolution(), "");
  V.coord.Divide (D);
  return V;
}

inline void gp_Dir::CrossCross (const gp_Dir& V1,
				const gp_Dir& V2)
{ 
  coord.CrossCross (V1.coord, V2.coord);
  Standard_Real D = coord.Modulus();
  Standard_ConstructionError_Raise_if (D <= gp::Resolution(), "");
  coord.Divide(D);
}

inline gp_Dir gp_Dir::CrossCrossed (const gp_Dir& V1,
				    const gp_Dir& V2) const
{
  gp_Dir V = *this;
  (V.coord).CrossCross (V1.coord, V2.coord);
  Standard_Real D = V.coord.Modulus();
  Standard_ConstructionError_Raise_if (D <= gp::Resolution(), "");
  V.coord.Divide(D);
  return V;
}

inline Standard_Real gp_Dir::Dot (const gp_Dir& Other) const
{ return coord.Dot (Other.coord); }

inline Standard_Real gp_Dir::DotCross (const gp_Dir& V1,
				       const gp_Dir& V2)  const
{ return coord.Dot (V1.coord.Crossed (V2.coord)); } 

inline void gp_Dir::Reverse ()
{ coord.Reverse(); }

inline gp_Dir gp_Dir::Reversed () const { 
  gp_Dir V = *this;
  V.coord.Reverse ();
  return V;
}

inline void gp_Dir::Rotate (const gp_Ax1& A1, const Standard_Real Ang)
{
  gp_Trsf T;
  T.SetRotation (A1, Ang);
  coord.Multiply (T.HVectorialPart ());
}

inline gp_Dir gp_Dir::Rotated (const gp_Ax1& A1,
			       const Standard_Real Ang) const
{
  gp_Dir V = *this;
  V.Rotate (A1, Ang);
  return V;
}

inline gp_Dir gp_Dir::Transformed (const gp_Trsf& T) const
{
  gp_Dir V = *this;
  V.Transform (T);
  return V;
}