/usr/include/oce/gp_Ax3.hxx is in liboce-foundation-dev 0.17.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _gp_Ax3_HeaderFile
#define _gp_Ax3_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <gp_Ax1.hxx>
#include <gp_Dir.hxx>
#include <Standard_Storable.hxx>
#include <Standard_Real.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_PrimitiveTypes.hxx>
class Standard_ConstructionError;
class gp_Ax2;
class gp_Pnt;
class gp_Dir;
class gp_Ax1;
class gp_Trsf;
class gp_Vec;
Standard_EXPORT const Handle(Standard_Type)& STANDARD_TYPE(gp_Ax3);
//! Describes a coordinate system in 3D space. Unlike a
//! gp_Ax2 coordinate system, a gp_Ax3 can be
//! right-handed ("direct sense") or left-handed ("indirect sense").
//! A coordinate system is defined by:
//! - its origin (also referred to as its "Location point"), and
//! - three orthogonal unit vectors, termed the "X
//! Direction", the "Y Direction" and the "Direction" (also
//! referred to as the "main Direction").
//! The "Direction" of the coordinate system is called its
//! "main Direction" because whenever this unit vector is
//! modified, the "X Direction" and the "Y Direction" are
//! recomputed. However, when we modify either the "X
//! Direction" or the "Y Direction", "Direction" is not modified.
//! "Direction" is also the "Z Direction".
//! The "main Direction" is always parallel to the cross
//! product of its "X Direction" and "Y Direction".
//! If the coordinate system is right-handed, it satisfies the equation:
//! "main Direction" = "X Direction" ^ "Y Direction"
//! and if it is left-handed, it satisfies the equation:
//! "main Direction" = -"X Direction" ^ "Y Direction"
//! A coordinate system is used:
//! - to describe geometric entities, in particular to position
//! them. The local coordinate system of a geometric
//! entity serves the same purpose as the STEP function
//! "axis placement three axes", or
//! - to define geometric transformations.
//! Note:
//! - We refer to the "X Axis", "Y Axis" and "Z Axis",
//! respectively, as the axes having:
//! - the origin of the coordinate system as their origin, and
//! - the unit vectors "X Direction", "Y Direction" and
//! "main Direction", respectively, as their unit vectors.
//! - The "Z Axis" is also the "main Axis".
//! - gp_Ax2 is used to define a coordinate system that must be always right-handed.
class gp_Ax3
{
public:
DEFINE_STANDARD_ALLOC
//! Creates an object corresponding to the reference
//! coordinate system (OXYZ).
Standard_EXPORT gp_Ax3();
//! Creates a coordinate system from a right-handed
//! coordinate system.
Standard_EXPORT gp_Ax3(const gp_Ax2& A);
//! Creates a right handed axis placement with the
//! "Location" point P and two directions, N gives the
//! "Direction" and Vx gives the "XDirection".
//! Raises ConstructionError if N and Vx are parallel (same or opposite orientation).
Standard_EXPORT gp_Ax3(const gp_Pnt& P, const gp_Dir& N, const gp_Dir& Vx);
//! Creates an axis placement with the "Location" point <P>
//! and the normal direction <V>.
Standard_EXPORT gp_Ax3(const gp_Pnt& P, const gp_Dir& V);
//! Reverses the X direction of <me>.
Standard_EXPORT void XReverse() ;
//! Reverses the Y direction of <me>.
Standard_EXPORT void YReverse() ;
//! Reverses the Z direction of <me>.
Standard_EXPORT void ZReverse() ;
//! Assigns the origin and "main Direction" of the axis A1 to
//! this coordinate system, then recomputes its "X Direction" and "Y Direction".
//! Note:
//! - The new "X Direction" is computed as follows:
//! new "X Direction" = V1 ^(previous "X Direction" ^ V)
//! where V is the "Direction" of A1.
//! - The orientation of this coordinate system
//! (right-handed or left-handed) is not modified.
//! Raises ConstructionError if the "Direction" of <A1> and the "XDirection" of <me>
//! are parallel (same or opposite orientation) because it is
//! impossible to calculate the new "XDirection" and the new
//! "YDirection".
Standard_EXPORT void SetAxis (const gp_Ax1& A1) ;
//! Changes the main direction of this coordinate system,
//! then recomputes its "X Direction" and "Y Direction".
//! Note:
//! - The new "X Direction" is computed as follows:
//! new "X Direction" = V ^ (previous "X Direction" ^ V).
//! - The orientation of this coordinate system (left- or right-handed) is not modified.
//! Raises ConstructionError if <V< and the previous "XDirection" are parallel
//! because it is impossible to calculate the new "XDirection"
//! and the new "YDirection".
Standard_EXPORT void SetDirection (const gp_Dir& V) ;
//! Changes the "Location" point (origin) of <me>.
Standard_EXPORT void SetLocation (const gp_Pnt& P) ;
//! Changes the "Xdirection" of <me>. The main direction
//! "Direction" is not modified, the "Ydirection" is modified.
//! If <Vx> is not normal to the main direction then <XDirection>
//! is computed as follows XDirection = Direction ^ (Vx ^ Direction).
//! Raises ConstructionError if <Vx> is parallel (same or opposite
//! orientation) to the main direction of <me>
Standard_EXPORT void SetXDirection (const gp_Dir& Vx) ;
//! Changes the "Ydirection" of <me>. The main direction is not
//! modified but the "Xdirection" is changed.
//! If <Vy> is not normal to the main direction then "YDirection"
//! is computed as follows
//! YDirection = Direction ^ (<Vy> ^ Direction).
//! Raises ConstructionError if <Vy> is parallel to the main direction of <me>
void SetYDirection (const gp_Dir& Vy) ;
//! Computes the angular value between the main direction of
//! <me> and the main direction of <Other>. Returns the angle
//! between 0 and PI in radians.
Standard_Real Angle (const gp_Ax3& Other) const;
//! Returns the main axis of <me>. It is the "Location" point
//! and the main "Direction".
const gp_Ax1& Axis() const;
//! Computes a right-handed coordinate system with the
//! same "X Direction" and "Y Direction" as those of this
//! coordinate system, then recomputes the "main Direction".
//! If this coordinate system is right-handed, the result
//! returned is the same coordinate system. If this
//! coordinate system is left-handed, the result is reversed.
Standard_EXPORT gp_Ax2 Ax2() const;
//! Returns the main direction of <me>.
const gp_Dir& Direction() const;
//! Returns the "Location" point (origin) of <me>.
const gp_Pnt& Location() const;
//! Returns the "XDirection" of <me>.
const gp_Dir& XDirection() const;
//! Returns the "YDirection" of <me>.
const gp_Dir& YDirection() const;
//! Returns True if the coordinate system is right-handed. i.e.
//! XDirection().Crossed(YDirection()).Dot(Direction()) > 0
Standard_Boolean Direct() const;
//! Returns True if
//! . the distance between the "Location" point of <me> and
//! <Other> is lower or equal to LinearTolerance and
//! . the distance between the "Location" point of <Other> and
//! <me> is lower or equal to LinearTolerance and
//! . the main direction of <me> and the main direction of
//! <Other> are parallel (same or opposite orientation).
Standard_Boolean IsCoplanar (const gp_Ax3& Other, const Standard_Real LinearTolerance, const Standard_Real AngularTolerance) const;
//! Returns True if
//! . the distance between <me> and the "Location" point of A1
//! is lower of equal to LinearTolerance and
//! . the distance between A1 and the "Location" point of <me>
//! is lower or equal to LinearTolerance and
//! . the main direction of <me> and the direction of A1 are normal.
Standard_Boolean IsCoplanar (const gp_Ax1& A1, const Standard_Real LinearTolerance, const Standard_Real AngularTolerance) const;
Standard_EXPORT void Mirror (const gp_Pnt& P) ;
//! Performs the symmetrical transformation of an axis
//! placement with respect to the point P which is the
//! center of the symmetry.
//! Warnings :
//! The main direction of the axis placement is not changed.
//! The "XDirection" and the "YDirection" are reversed.
//! So the axis placement stay right handed.
Standard_EXPORT gp_Ax3 Mirrored (const gp_Pnt& P) const;
Standard_EXPORT void Mirror (const gp_Ax1& A1) ;
//! Performs the symmetrical transformation of an axis
//! placement with respect to an axis placement which
//! is the axis of the symmetry.
//! The transformation is performed on the "Location"
//! point, on the "XDirection" and "YDirection".
//! The resulting main "Direction" is the cross product between
//! the "XDirection" and the "YDirection" after transformation.
Standard_EXPORT gp_Ax3 Mirrored (const gp_Ax1& A1) const;
Standard_EXPORT void Mirror (const gp_Ax2& A2) ;
//! Performs the symmetrical transformation of an axis
//! placement with respect to a plane.
//! The axis placement <A2> locates the plane of the symmetry :
//! (Location, XDirection, YDirection).
//! The transformation is performed on the "Location"
//! point, on the "XDirection" and "YDirection".
//! The resulting main "Direction" is the cross product between
//! the "XDirection" and the "YDirection" after transformation.
Standard_EXPORT gp_Ax3 Mirrored (const gp_Ax2& A2) const;
Standard_EXPORT void Rotate (const gp_Ax1& A1, const Standard_Real Ang) ;
//! Rotates an axis placement. <A1> is the axis of the
//! rotation . Ang is the angular value of the rotation
//! in radians.
Standard_EXPORT gp_Ax3 Rotated (const gp_Ax1& A1, const Standard_Real Ang) const;
Standard_EXPORT void Scale (const gp_Pnt& P, const Standard_Real S) ;
//! Applies a scaling transformation on the axis placement.
//! The "Location" point of the axisplacement is modified.
//! Warnings :
//! If the scale <S> is negative :
//! . the main direction of the axis placement is not changed.
//! . The "XDirection" and the "YDirection" are reversed.
//! So the axis placement stay right handed.
Standard_EXPORT gp_Ax3 Scaled (const gp_Pnt& P, const Standard_Real S) const;
Standard_EXPORT void Transform (const gp_Trsf& T) ;
//! Transforms an axis placement with a Trsf.
//! The "Location" point, the "XDirection" and the
//! "YDirection" are transformed with T. The resulting
//! main "Direction" of <me> is the cross product between
//! the "XDirection" and the "YDirection" after transformation.
Standard_EXPORT gp_Ax3 Transformed (const gp_Trsf& T) const;
Standard_EXPORT void Translate (const gp_Vec& V) ;
//! Translates an axis plaxement in the direction of the vector
//! <V>. The magnitude of the translation is the vector's magnitude.
Standard_EXPORT gp_Ax3 Translated (const gp_Vec& V) const;
Standard_EXPORT void Translate (const gp_Pnt& P1, const gp_Pnt& P2) ;
//! Translates an axis placement from the point <P1> to the
//! point <P2>.
Standard_EXPORT gp_Ax3 Translated (const gp_Pnt& P1, const gp_Pnt& P2) const;
const gp_Ax1& _CSFDB_Getgp_Ax3axis() const { return axis; }
const gp_Dir& _CSFDB_Getgp_Ax3vydir() const { return vydir; }
const gp_Dir& _CSFDB_Getgp_Ax3vxdir() const { return vxdir; }
protected:
private:
gp_Ax1 axis;
gp_Dir vydir;
gp_Dir vxdir;
};
#include <gp_Ax3.lxx>
#endif // _gp_Ax3_HeaderFile
|