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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _gp_Ax22d_HeaderFile
#define _gp_Ax22d_HeaderFile

#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>

#include <gp_Pnt2d.hxx>
#include <gp_Dir2d.hxx>
#include <Standard_Storable.hxx>
#include <Standard_Boolean.hxx>
#include <gp_Ax2d.hxx>
#include <Standard_Real.hxx>
#include <Standard_PrimitiveTypes.hxx>
class Standard_ConstructionError;
class gp_Pnt2d;
class gp_Dir2d;
class gp_Ax2d;
class gp_Trsf2d;
class gp_Vec2d;


Standard_EXPORT const Handle(Standard_Type)& STANDARD_TYPE(gp_Ax22d);


//! Describes a coordinate system in a plane (2D space).
//! A coordinate system is defined by:
//! -   its origin (also referred to as its "Location point"), and
//! -   two orthogonal unit vectors, respectively, called the "X
//! Direction" and the "Y Direction".
//! A gp_Ax22d may be right-handed ("direct sense") or
//! left-handed ("inverse" or "indirect sense").
//! You use a gp_Ax22d to:
//! - describe 2D geometric entities, in particular to position
//! them. The local coordinate system of a geometric
//! entity serves for the same purpose as the STEP
//! function "axis placement two axes", or
//! -   define geometric transformations.
//! Note: we refer to the "X Axis" and "Y Axis" as the axes having:
//! -   the origin of the coordinate system as their origin, and
//! -   the unit vectors "X Direction" and "Y Direction",
//! respectively, as their unit vectors.
class gp_Ax22d 
{

public:

  DEFINE_STANDARD_ALLOC

  
  //! Creates an object representing the reference
  //! co-ordinate system (OXY).
    gp_Ax22d();
  

  //! Creates a coordinate system with origin P and where:
  //! -   Vx is the "X Direction", and
  //! -   the "Y Direction" is orthogonal to Vx and
  //! oriented so that the cross products Vx^"Y
  //! Direction" and Vx^Vy have the same sign.
  //! Raises ConstructionError if Vx and Vy are parallel (same or opposite orientation).
    gp_Ax22d(const gp_Pnt2d& P, const gp_Dir2d& Vx, const gp_Dir2d& Vy);
  

  //! Creates -   a coordinate system with origin P and "X Direction"
  //! V, which is:
  //! -   right-handed if Sense is true (default value), or
  //! -   left-handed if Sense is false
    gp_Ax22d(const gp_Pnt2d& P, const gp_Dir2d& V, const Standard_Boolean Sense = Standard_True);
  

  //! Creates -   a coordinate system where its origin is the origin of
  //! A and its "X Direction" is the unit vector of A, which   is:
  //! -   right-handed if Sense is true (default value), or
  //! -   left-handed if Sense is false.
    gp_Ax22d(const gp_Ax2d& A, const Standard_Boolean Sense = Standard_True);
  

  //! Assigns the origin and the two unit vectors of the
  //! coordinate system A1 to this coordinate system.
      void SetAxis (const gp_Ax22d& A1) ;
  

  //! Changes the XAxis and YAxis ("Location" point and "Direction")
  //! of <me>.
  //! The "YDirection" is recomputed in the same sense as before.
      void SetXAxis (const gp_Ax2d& A1) ;
  
  //! Changes the XAxis and YAxis ("Location" point and "Direction") of <me>.
  //! The "XDirection" is recomputed in the same sense as before.
      void SetYAxis (const gp_Ax2d& A1) ;
  

  //! Changes the "Location" point (origin) of <me>.
      void SetLocation (const gp_Pnt2d& P) ;
  

  //! Assigns Vx to the "X Direction"  of
  //! this coordinate system. The other unit vector of this
  //! coordinate system is recomputed, normal to Vx ,
  //! without modifying the orientation (right-handed or
  //! left-handed) of this coordinate system.
      void SetXDirection (const gp_Dir2d& Vx) ;
  
  //! Assignsr Vy to the  "Y Direction" of
  //! this coordinate system. The other unit vector of this
  //! coordinate system is recomputed, normal to Vy,
  //! without modifying the orientation (right-handed or
  //! left-handed) of this coordinate system.
      void SetYDirection (const gp_Dir2d& Vy) ;
  
  //! Returns an axis, for which
  //! -   the origin is that of this coordinate system, and
  //! -   the unit vector is either the "X Direction"  of this coordinate system.
  //! Note: the result is the "X Axis" of this coordinate system.
      gp_Ax2d XAxis()  const;
  
  //! Returns an axis, for which
  //! -   the origin is that of this coordinate system, and
  //! - the unit vector is either the  "Y Direction" of this coordinate system.
  //! Note: the result is the "Y Axis" of this coordinate system.
      gp_Ax2d YAxis()  const;
  

  //! Returns the "Location" point (origin) of <me>.
     const  gp_Pnt2d& Location()  const;
  

  //! Returns the "XDirection" of <me>.
     const  gp_Dir2d& XDirection()  const;
  

  //! Returns the "YDirection" of <me>.
     const  gp_Dir2d& YDirection()  const;
  
  Standard_EXPORT   void Mirror (const gp_Pnt2d& P) ;
  

  //! Performs the symmetrical transformation of an axis
  //! placement with respect to the point P which is the
  //! center of the symmetry.
  //! Warnings :
  //! The main direction of the axis placement is not changed.
  //! The "XDirection" and the "YDirection" are reversed.
  //! So the axis placement stay right handed.
  Standard_EXPORT   gp_Ax22d Mirrored (const gp_Pnt2d& P)  const;
  
  Standard_EXPORT   void Mirror (const gp_Ax2d& A) ;
  

  //! Performs the symmetrical transformation of an axis
  //! placement with respect to an axis placement which
  //! is the axis of the symmetry.
  //! The transformation is performed on the "Location"
  //! point, on the "XDirection" and "YDirection".
  //! The resulting main "Direction" is the cross product between
  //! the "XDirection" and the "YDirection" after transformation.
  Standard_EXPORT   gp_Ax22d Mirrored (const gp_Ax2d& A)  const;
  
      void Rotate (const gp_Pnt2d& P, const Standard_Real Ang) ;
  

  //! Rotates an axis placement. <A1> is the axis of the
  //! rotation . Ang is the angular value of the rotation
  //! in radians.
      gp_Ax22d Rotated (const gp_Pnt2d& P, const Standard_Real Ang)  const;
  
      void Scale (const gp_Pnt2d& P, const Standard_Real S) ;
  

  //! Applies a scaling transformation on the axis placement.
  //! The "Location" point of the axisplacement is modified.
  //! Warnings :
  //! If the scale <S> is negative :
  //! . the main direction of the axis placement is not changed.
  //! . The "XDirection" and the "YDirection" are reversed.
  //! So the axis placement stay right handed.
      gp_Ax22d Scaled (const gp_Pnt2d& P, const Standard_Real S)  const;
  
      void Transform (const gp_Trsf2d& T) ;
  

  //! Transforms an axis placement with a Trsf.
  //! The "Location" point, the "XDirection" and the
  //! "YDirection" are transformed with T.  The resulting
  //! main "Direction" of <me> is the cross product between
  //! the "XDirection" and the "YDirection" after transformation.
      gp_Ax22d Transformed (const gp_Trsf2d& T)  const;
  
      void Translate (const gp_Vec2d& V) ;
  

  //! Translates an axis plaxement in the direction of the vector
  //! <V>. The magnitude of the translation is the vector's magnitude.
      gp_Ax22d Translated (const gp_Vec2d& V)  const;
  
      void Translate (const gp_Pnt2d& P1, const gp_Pnt2d& P2) ;
  

  //! Translates an axis placement from the point <P1> to the
  //! point <P2>.
      gp_Ax22d Translated (const gp_Pnt2d& P1, const gp_Pnt2d& P2)  const;
    const gp_Pnt2d& _CSFDB_Getgp_Ax22dpoint() const { return point; }
    const gp_Dir2d& _CSFDB_Getgp_Ax22dvydir() const { return vydir; }
    const gp_Dir2d& _CSFDB_Getgp_Ax22dvxdir() const { return vxdir; }



protected:




private: 


  gp_Pnt2d point;
  gp_Dir2d vydir;
  gp_Dir2d vxdir;


};


#include <gp_Ax22d.lxx>





#endif // _gp_Ax22d_HeaderFile