/usr/include/oce/gp_Ax1.hxx is in liboce-foundation-dev 0.17.1-1.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _gp_Ax1_HeaderFile
#define _gp_Ax1_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <gp_Pnt.hxx>
#include <gp_Dir.hxx>
#include <Standard_Storable.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Real.hxx>
#include <Standard_PrimitiveTypes.hxx>
class gp_Pnt;
class gp_Dir;
class gp_Ax2;
class gp_Trsf;
class gp_Vec;
Standard_EXPORT const Handle(Standard_Type)& STANDARD_TYPE(gp_Ax1);
//! Describes an axis in 3D space.
//! An axis is defined by:
//! - its origin (also referred to as its "Location point"), and
//! - its unit vector (referred to as its "Direction" or "main Direction").
//! An axis is used:
//! - to describe 3D geometric entities (for example, the
//! axis of a revolution entity). It serves the same purpose
//! as the STEP function "axis placement one axis", or
//! - to define geometric transformations (axis of
//! symmetry, axis of rotation, and so on).
//! For example, this entity can be used to locate a geometric entity
//! or to define a symmetry axis.
class gp_Ax1
{
public:
DEFINE_STANDARD_ALLOC
//! Creates an axis object representing Z axis of
//! the reference co-ordinate system.
gp_Ax1();
//! P is the location point and V is the direction of <me>.
gp_Ax1(const gp_Pnt& P, const gp_Dir& V);
//! Assigns V as the "Direction" of this axis.
void SetDirection (const gp_Dir& V) ;
//! Assigns P as the origin of this axis.
void SetLocation (const gp_Pnt& P) ;
//! Returns the direction of <me>.
const gp_Dir& Direction() const;
//! Returns the location point of <me>.
const gp_Pnt& Location() const;
//! Returns True if :
//! . the angle between <me> and <Other> is lower or equal
//! to <AngularTolerance> and
//! . the distance between <me>.Location() and <Other> is lower
//! or equal to <LinearTolerance> and
//! . the distance between <Other>.Location() and <me> is lower
//! or equal to LinearTolerance.
Standard_EXPORT Standard_Boolean IsCoaxial (const gp_Ax1& Other, const Standard_Real AngularTolerance, const Standard_Real LinearTolerance) const;
//! Returns True if the direction of the <me> and <Other>
//! are normal to each other.
//! That is, if the angle between the two axes is equal to Pi/2.
//! Note: the tolerance criterion is given by AngularTolerance..
Standard_Boolean IsNormal (const gp_Ax1& Other, const Standard_Real AngularTolerance) const;
//! Returns True if the direction of <me> and <Other> are
//! parallel with opposite orientation. That is, if the angle
//! between the two axes is equal to Pi.
//! Note: the tolerance criterion is given by AngularTolerance.
Standard_Boolean IsOpposite (const gp_Ax1& Other, const Standard_Real AngularTolerance) const;
//! Returns True if the direction of <me> and <Other> are
//! parallel with same orientation or opposite orientation. That
//! is, if the angle between the two axes is equal to 0 or Pi.
//! Note: the tolerance criterion is given by
//! AngularTolerance.
Standard_Boolean IsParallel (const gp_Ax1& Other, const Standard_Real AngularTolerance) const;
//! Computes the angular value, in radians, between <me>.Direction() and
//! <Other>.Direction(). Returns the angle between 0 and 2*PI
//! radians.
Standard_Real Angle (const gp_Ax1& Other) const;
//! Reverses the unit vector of this axis.
//! and assigns the result to this axis.
void Reverse() ;
//! Reverses the unit vector of this axis and creates a new one.
gp_Ax1 Reversed() const;
//! Performs the symmetrical transformation of an axis
//! placement with respect to the point P which is the
//! center of the symmetry and assigns the result to this axis.
Standard_EXPORT void Mirror (const gp_Pnt& P) ;
//! Performs the symmetrical transformation of an axis
//! placement with respect to the point P which is the
//! center of the symmetry and creates a new axis.
Standard_EXPORT gp_Ax1 Mirrored (const gp_Pnt& P) const;
//! Performs the symmetrical transformation of an axis
//! placement with respect to an axis placement which
//! is the axis of the symmetry and assigns the result to this axis.
Standard_EXPORT void Mirror (const gp_Ax1& A1) ;
//! Performs the symmetrical transformation of an axis
//! placement with respect to an axis placement which
//! is the axis of the symmetry and creates a new axis.
Standard_EXPORT gp_Ax1 Mirrored (const gp_Ax1& A1) const;
//! Performs the symmetrical transformation of an axis
//! placement with respect to a plane. The axis placement
//! <A2> locates the plane of the symmetry :
//! (Location, XDirection, YDirection) and assigns the result to this axis.
Standard_EXPORT void Mirror (const gp_Ax2& A2) ;
//! Performs the symmetrical transformation of an axis
//! placement with respect to a plane. The axis placement
//! <A2> locates the plane of the symmetry :
//! (Location, XDirection, YDirection) and creates a new axis.
Standard_EXPORT gp_Ax1 Mirrored (const gp_Ax2& A2) const;
//! Rotates this axis at an angle Ang (in radians) about the axis A1
//! and assigns the result to this axis.
void Rotate (const gp_Ax1& A1, const Standard_Real Ang) ;
//! Rotates this axis at an angle Ang (in radians) about the axis A1
//! and creates a new one.
gp_Ax1 Rotated (const gp_Ax1& A1, const Standard_Real Ang) const;
//! Applies a scaling transformation to this axis with:
//! - scale factor S, and
//! - center P and assigns the result to this axis.
void Scale (const gp_Pnt& P, const Standard_Real S) ;
//! Applies a scaling transformation to this axis with:
//! - scale factor S, and
//! - center P and creates a new axis.
gp_Ax1 Scaled (const gp_Pnt& P, const Standard_Real S) const;
//! Applies the transformation T to this axis.
//! and assigns the result to this axis.
void Transform (const gp_Trsf& T) ;
//! Applies the transformation T to this axis and creates a new one.
//!
//! Translates an axis plaxement in the direction of the vector
//! <V>. The magnitude of the translation is the vector's magnitude.
gp_Ax1 Transformed (const gp_Trsf& T) const;
//! Translates this axis by the vector V,
//! and assigns the result to this axis.
void Translate (const gp_Vec& V) ;
//! Translates this axis by the vector V,
//! and creates a new one.
gp_Ax1 Translated (const gp_Vec& V) const;
//! Translates this axis by:
//! the vector (P1, P2) defined from point P1 to point P2.
//! and assigns the result to this axis.
void Translate (const gp_Pnt& P1, const gp_Pnt& P2) ;
//! Translates this axis by:
//! the vector (P1, P2) defined from point P1 to point P2.
//! and creates a new one.
gp_Ax1 Translated (const gp_Pnt& P1, const gp_Pnt& P2) const;
const gp_Pnt& _CSFDB_Getgp_Ax1loc() const { return loc; }
const gp_Dir& _CSFDB_Getgp_Ax1vdir() const { return vdir; }
protected:
private:
gp_Pnt loc;
gp_Dir vdir;
};
#include <gp_Ax1.lxx>
#endif // _gp_Ax1_HeaderFile
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