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// Please do not edit this file; modify original file instead.
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// this header file considered to be the "object code" form of the original source.
#ifndef _TCollection_BasicMap_HeaderFile
#define _TCollection_BasicMap_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Address.hxx>
#include <Standard_OStream.hxx>
class TCollection_BasicMapIterator;
//! Root class of all the maps, provides utilitites
//! for managing the buckets.
//! Maps are dynamically extended data structures where
//! data is quickly accessed with a key.
//! General properties of maps
//! - Map items may be (complex) non-unitary data; they
//! may be difficult to manage with an array. Moreover, the
//! map allows a data structure to be indexed by complex data.
//! - The size of a map is dynamically extended. So a map
//! may be first dimensioned for a little number of items.
//! Maps avoid the use of large and quasi-empty arrays.
//! - The access to a map item is much faster than the one
//! to a sequence, a list, a queue or a stack item.
//! - The access time to a map item may be compared with
//! the one to an array item. First of all, it depends on the
//! size of the map. It also depends on the quality of a user
//! redefinable function (the hashing function) to find
//! quickly where the item is.
//! - The exploration of a map may be of better performance
//! than the exploration of an array because the size of the
//! map is adapted to the number of inserted items.
//! These properties explain why maps are commonly used as
//! internal data structures for algorithms.
//! Definitions
//! - A map is a data structure for which data is addressed by keys.
//! - Once inserted in the map, a map item is referenced as an entry of the map.
//! - Each entry of the map is addressed by a key. Two
//! different keys address two different entries of the map.
//! - The position of an entry in the map is called a bucket.
//! - A map is dimensioned by its number of buckets, i.e. the
//! maximum number of entries in the map. The
//! performance of a map is conditioned by the number of buckets.
//! - The hashing function transforms a key into a bucket
//! index. The number of values that can be computed by
//! the hashing function is equal to the number of buckets of the map.
//! - Both the hashing function and the equality test
//! between two keys are provided by a hasher object.
//! - A map may be explored by a map iterator. This
//! exploration provides only inserted entries in the map
//! (i.e. non empty buckets).
//! Collections' generic maps
//! The Collections component provides numerous generic derived maps.
//! - These maps include automatic management of the
//! number of buckets: they are automatically resized when
//! the number of keys exceeds the number of buckets. If
//! you have a fair idea of the number of items in your map,
//! you can save on automatic resizing by specifying a
//! number of buckets at the time of construction, or by using
//! a resizing function. This may be considered for crucial optimization issues.
//! - Keys, items and hashers are parameters of these generic derived maps.
//! - TCollection_MapHasher class describes the
//! functions required by any hasher which is to be used
//! with a map instantiated from the Collections component.
//! - An iterator class is automatically instantiated at the
//! time of instantiation of a map provided by the
//! Collections component if this map is to be explored
//! with an iterator. Note that some provided generic maps
//! are not to be explored with an iterator but with indexes (indexed maps).
class TCollection_BasicMap
{
public:
DEFINE_STANDARD_ALLOC
//! Returns the number of buckets in <me>.
Standard_Integer NbBuckets() const;
//! Returns the number of keys already stored in <me>.
Standard_Integer Extent() const;
//! Returns True when the map contains no keys.
//! This is exactly Extent() == 0.
Standard_Boolean IsEmpty() const;
//! Prints on <S> usefull statistics about the map
//! <me>. It can be used to test the quality of the hashcoding.
Standard_EXPORT void Statistics (Standard_OStream& S) const;
friend class TCollection_BasicMapIterator;
protected:
//! Initialize the map. Single is True when the map
//! uses only one table of buckets.
//!
//! One table : Map, DataMap
//! Two tables : DoubleMap, IndexedMap, IndexedDataMap
Standard_EXPORT TCollection_BasicMap(const Standard_Integer NbBuckets, const Standard_Boolean single);
//! Tries to resize the Map with NbBuckets. Returns
//! True if possible, NewBuckts is the new nuber of
//! buckets. data1 and data2 are the new tables of
//! buckets where the data must be copied.
Standard_EXPORT Standard_Boolean BeginResize (const Standard_Integer NbBuckets, Standard_Integer& NewBuckets, Standard_Address& data1, Standard_Address& data2) const;
//! If BeginResize was succesfull after copying the
//! data to data1 and data2 this methods update the
//! tables and destroys the old ones.
Standard_EXPORT void EndResize (const Standard_Integer NbBuckets, const Standard_Integer NewBuckets, const Standard_Address data1, const Standard_Address data2) ;
//! Returns True if resizing the map should be
//! considered.
Standard_Boolean Resizable() const;
//! Decrement the extent of the map.
void Increment() ;
//! Decrement the extent of the map.
void Decrement() ;
//! Destroys the buckets.
Standard_EXPORT void Destroy() ;
Standard_Address myData1;
Standard_Address myData2;
private:
Standard_Boolean isDouble;
Standard_Boolean mySaturated;
Standard_Integer myNbBuckets;
Standard_Integer mySize;
};
#include <TCollection_BasicMap.lxx>
#endif // _TCollection_BasicMap_HeaderFile
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