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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Poly_Connect_HeaderFile
#define _Poly_Connect_HeaderFile

#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>

#include <Handle_Poly_Triangulation.hxx>
#include <TColStd_Array1OfInteger.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
class Poly_Triangulation;



//! Provides an algorithm to explore, inside a triangulation, the
//! adjacency data for a node or a triangle.
//! Adjacency data for a node consists of triangles which
//! contain the node.
//! Adjacency data for a triangle consists of:
//! -   the 3 adjacent triangles which share an edge of the triangle,
//! -   and the 3 nodes which are the other nodes of these adjacent triangles.
//! Example
//! Inside a triangulation, a triangle T
//! has nodes n1, n2 and n3.
//! It has adjacent triangles AT1, AT2 and AT3 where:
//! - AT1 shares the nodes n2 and n3,
//! - AT2 shares the nodes n3 and n1,
//! - AT3 shares the nodes n1 and n2.
//! It has adjacent nodes an1, an2 and an3 where:
//! - an1 is the third node of AT1,
//! - an2 is the third node of AT2,
//! - an3 is the third node of AT3.
//! So triangle AT1 is composed of nodes n2, n3 and an1.
//! There are two ways of using this algorithm.
//! -   From a given node you can look for one triangle that
//! passes through the node, then look for the triangles
//! adjacent to this triangle, then the adjacent nodes. You
//! can thus explore the triangulation step by step (functions
//! Triangle, Triangles and Nodes).
//! -   From a given node you can look for all the triangles
//! that pass through the node (iteration method, using the
//! functions Initialize, More, Next and Value).
//! A Connect object can be seen as a tool which analyzes a
//! triangulation and translates it into a series of triangles. By
//! doing this, it provides an interface with other tools and
//! applications working on basic triangles, and which do not
//! work directly with a Poly_Triangulation.
class Poly_Connect 
{
public:

  DEFINE_STANDARD_ALLOC

  
  //! Constructs an algorithm to explore the adjacency data of
  //! nodes or triangles for the triangulation T.
  Standard_EXPORT Poly_Connect(const Handle(Poly_Triangulation)& T);
  
  //! Returns the triangulation analyzed by this tool.
      Handle(Poly_Triangulation) Triangulation()  const;
  
  //! Returns the index of a triangle containing the node at
  //! index N in the nodes table specific to the triangulation analyzed by this tool
      Standard_Integer Triangle (const Standard_Integer N)  const;
  
  //! Returns in t1, t2 and t3, the indices of the 3 triangles
  //! adjacent to the triangle at index T in the triangles table
  //! specific to the triangulation analyzed by this tool.
  //! Warning
  //! Null indices are returned when there are fewer than 3
  //! adjacent triangles.
  Standard_EXPORT   void Triangles (const Standard_Integer T, Standard_Integer& t1, Standard_Integer& t2, Standard_Integer& t3)  const;
  
  //! Returns, in n1, n2 and n3, the indices of the 3 nodes
  //! adjacent to the triangle referenced at index T in the
  //! triangles table specific to the triangulation analyzed by this tool.
  //! Warning
  //! Null indices are returned when there are fewer than 3 adjacent nodes.
  Standard_EXPORT   void Nodes (const Standard_Integer T, Standard_Integer& n1, Standard_Integer& n2, Standard_Integer& n3)  const;
  
  //! Initializes an iterator to search for all the triangles
  //! containing the node referenced at index N in the nodes
  //! table, for the triangulation analyzed by this tool.
  //! The iterator is managed by the following functions:
  //! -   More, which checks if there are still elements in the iterator
  //! -   Next, which positions the iterator on the next element
  //! -   Value, which returns the current element.
  //! The use of such an iterator provides direct access to the
  //! triangles around a particular node, i.e. it avoids iterating on
  //! all the component triangles of a triangulation.
  //! Example
  //! Poly_Connect C(Tr);
  //! for
  //! (C.Initialize(n1);C.More();C.Next())
  //! {
  //! t = C.Value();
  //! }
  Standard_EXPORT   void Initialize (const Standard_Integer N) ;
  
  //! Returns true if there is another element in the iterator
  //! defined with the function Initialize (i.e. if there is another
  //! triangle containing the given node).
      Standard_Boolean More()  const;
  
  //! Advances the iterator defined with the function Initialize to
  //! access the next triangle.
  //! Note: There is no action if the iterator is empty (i.e. if the
  //! function More returns false).-
  Standard_EXPORT   void Next() ;
  
  //! Returns the index of the current triangle to which the
  //! iterator, defined with the function Initialize, points. This is
  //! an index in the triangles table specific to the triangulation
  //! analyzed by this tool
  Standard_EXPORT   Standard_Integer Value()  const;




protected:





private:



  Handle(Poly_Triangulation) myTriangulation;
  TColStd_Array1OfInteger myTriangles;
  TColStd_Array1OfInteger myAdjacents;
  Standard_Integer mytr;
  Standard_Integer myfirst;
  Standard_Integer mynode;
  Standard_Integer myothernode;
  Standard_Boolean mysense;
  Standard_Boolean mymore;


};


#include <Poly_Connect.lxx>





#endif // _Poly_Connect_HeaderFile