/usr/include/oce/NCollection_IndexedMap.hxx is in liboce-foundation-dev 0.17.1-1.
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// Created by: Alexander KARTOMIN (akm)
// Copyright (c) 2002-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef NCollection_IndexedMap_HeaderFile
#define NCollection_IndexedMap_HeaderFile
#include <NCollection_BaseMap.hxx>
#include <NCollection_TListNode.hxx>
#include <NCollection_StlIterator.hxx>
#include <Standard_NoSuchObject.hxx>
#include <Standard_ImmutableObject.hxx>
#include <NCollection_DefaultHasher.hxx>
#include <Standard_OutOfRange.hxx>
/**
* Purpose: An indexed map is used to store keys and to bind
* an index to them. Each new key stored in the map
* gets an index. Index are incremented as keys are
* stored in the map. A key can be found by the index
* and an index by the key. No key but the last can
* be removed so the indices are in the range 1..Extent.
* See the class Map from NCollection for a
* discussion about the number of buckets.
*/
template < class TheKeyType,
class Hasher = NCollection_DefaultHasher<TheKeyType> >
class NCollection_IndexedMap : public NCollection_BaseMap
{
// **************** Adaptation of the TListNode to the INDEXEDmap
private:
class IndexedMapNode : public NCollection_TListNode<TheKeyType>
{
public:
//! Constructor with 'Next'
IndexedMapNode (const TheKeyType& theKey1,
const Standard_Integer theKey2,
NCollection_ListNode* theNext1,
NCollection_ListNode* theNext2) :
NCollection_TListNode<TheKeyType> (theKey1, theNext1),
myKey2(theKey2),
myNext2((IndexedMapNode*)theNext2)
{
}
//! Key1
TheKeyType& Key1 (void)
{ return this->ChangeValue(); }
//! Key2
const Standard_Integer& Key2 (void)
{ return myKey2; }
//! Next2
IndexedMapNode*& Next2 (void)
{ return myNext2; }
//! Static deleter to be passed to BaseList
static void delNode (NCollection_ListNode * theNode,
Handle(NCollection_BaseAllocator)& theAl)
{
((IndexedMapNode *) theNode)->~IndexedMapNode();
theAl->Free(theNode);
}
private:
Standard_Integer myKey2;
IndexedMapNode * myNext2;
};
public:
// **************** Implementation of the Iterator interface.
class Iterator
{
public:
//! Empty constructor
Iterator (void) :
myMap(NULL),
myIndex(0) {}
//! Constructor
Iterator (const NCollection_IndexedMap& theMap) :
#if defined(__BORLANDC__) || defined(__hpux)
myMap((NCollection_IndexedMap <TheKeyType, Hasher> *) &theMap),
#else
myMap((NCollection_IndexedMap *) &theMap),
#endif
myIndex(1) {}
//! Query if the end of collection is reached by iterator
Standard_Boolean More(void) const
{ return (myMap != NULL) && (myIndex <= myMap->Extent()); }
//! Make a step along the collection
void Next(void)
{ myIndex++; }
//! Value access
const TheKeyType& Value(void) const
{
Standard_NoSuchObject_Raise_if(!More(), "NCollection_IndexedMap::Iterator::Value");
return myMap->FindKey(myIndex);
}
//! Value change access denied - use Substitute
TheKeyType& ChangeValue(void) const
{
Standard_ImmutableObject::Raise ("impossible to ChangeValue");
return * (TheKeyType *) NULL; // This for compiler
}
//! Performs comparison of two iterators.
Standard_Boolean IsEqual (const Iterator& theOther) const
{
return myMap == theOther.myMap && myIndex == theOther.myIndex;
}
private:
NCollection_IndexedMap * myMap; // Pointer to the map being iterated
Standard_Integer myIndex; // Current index
};
//! Shorthand for a constant iterator type.
typedef NCollection_StlIterator<std::forward_iterator_tag, Iterator, TheKeyType, true> const_iterator;
//! Returns a const iterator pointing to the first element in the map.
const_iterator cbegin() const { return Iterator (*this); }
//! Returns a const iterator referring to the past-the-end element in the map.
const_iterator cend() const { return Iterator(); }
public:
// ---------- PUBLIC METHODS ------------
//! Constructor
NCollection_IndexedMap (const Standard_Integer NbBuckets=1,
const Handle(NCollection_BaseAllocator)& theAllocator=0L)
: NCollection_BaseMap (NbBuckets, Standard_False, theAllocator) {}
//! Copy constructor
NCollection_IndexedMap (const NCollection_IndexedMap& theOther)
: NCollection_BaseMap (theOther.NbBuckets(), Standard_False, theOther.myAllocator)
{ *this = theOther; }
//! Exchange the content of two maps without re-allocations.
//! Notice that allocators will be swapped as well!
void Exchange (NCollection_IndexedMap& theOther)
{
this->exchangeMapsData (theOther);
}
//! Assign.
//! This method does not change the internal allocator.
NCollection_IndexedMap& Assign (const NCollection_IndexedMap& theOther)
{
if (this == &theOther)
return *this;
Clear();
ReSize (theOther.Extent()-1);
Standard_Integer i, iLength=theOther.Extent();
for (i=1; i<=iLength; i++)
{
TheKeyType aKey1 = theOther(i);
Standard_Integer iK1 = Hasher::HashCode (aKey1, NbBuckets());
Standard_Integer iK2 = ::HashCode (i, NbBuckets());
IndexedMapNode * pNode = new (this->myAllocator) IndexedMapNode (aKey1, i,
myData1[iK1],
myData2[iK2]);
myData1[iK1] = pNode;
myData2[iK2] = pNode;
Increment();
}
return *this;
}
//! Assignment operator
NCollection_IndexedMap& operator= (const NCollection_IndexedMap& theOther)
{
return Assign (theOther);
}
//! ReSize
void ReSize (const Standard_Integer N)
{
NCollection_ListNode** ppNewData1 = NULL;
NCollection_ListNode** ppNewData2 = NULL;
Standard_Integer newBuck;
if (BeginResize (N, newBuck, ppNewData1, ppNewData2))
{
if (myData1)
{
IndexedMapNode *p, *q;
Standard_Integer i, iK1, iK2;
for (i = 0; i <= NbBuckets(); i++)
{
if (myData1[i])
{
p = (IndexedMapNode *) myData1[i];
while (p)
{
iK1 =Hasher::HashCode(p->Key1(), newBuck);
q = (IndexedMapNode*) p->Next();
p->Next() = ppNewData1[iK1];
ppNewData1[iK1] = p;
if (p->Key2() > 0)
{
iK2 = ::HashCode (p->Key2(), newBuck);
p->Next2() = (IndexedMapNode*)ppNewData2[iK2];
ppNewData2[iK2] = p;
}
p = q;
}
}
}
}
EndResize (N, newBuck, ppNewData1, ppNewData2);
}
}
//! Add
Standard_Integer Add (const TheKeyType& theKey1)
{
if (Resizable())
ReSize(Extent());
Standard_Integer iK1 = Hasher::HashCode (theKey1, NbBuckets());
IndexedMapNode * pNode;
pNode = (IndexedMapNode *) myData1[iK1];
while (pNode)
{
if (Hasher::IsEqual (pNode->Key1(), theKey1))
return pNode->Key2();
pNode = (IndexedMapNode *) pNode->Next();
}
Increment();
Standard_Integer iK2 = ::HashCode(Extent(),NbBuckets());
pNode = new (this->myAllocator) IndexedMapNode (theKey1, Extent(),
myData1[iK1], myData2[iK2]);
myData1[iK1] = pNode;
myData2[iK2] = pNode;
return Extent();
}
//! Contains
Standard_Boolean Contains (const TheKeyType& theKey1) const
{
if (IsEmpty())
return Standard_False;
Standard_Integer iK1 = Hasher::HashCode (theKey1, NbBuckets());
IndexedMapNode * pNode1;
pNode1 = (IndexedMapNode *) myData1[iK1];
while (pNode1)
{
if (Hasher::IsEqual(pNode1->Key1(), theKey1))
return Standard_True;
pNode1 = (IndexedMapNode *) pNode1->Next();
}
return Standard_False;
}
//! Substitute
void Substitute (const Standard_Integer theIndex,
const TheKeyType& theKey1)
{
Standard_OutOfRange_Raise_if (theIndex < 1 || theIndex > Extent(), "NCollection_IndexedMap::Substitute");
IndexedMapNode * p;
// check if theKey1 is not already in the map
Standard_Integer iK1 = Hasher::HashCode (theKey1, NbBuckets());
p = (IndexedMapNode *) myData1[iK1];
while (p)
{
if (Hasher::IsEqual (p->Key1(), theKey1))
Standard_DomainError::Raise("NCollection_IndexedMap::Substitute");
p = (IndexedMapNode *) p->Next();
}
// Find the node for the index I
Standard_Integer iK2 = ::HashCode (theIndex, NbBuckets());
p = (IndexedMapNode *) myData2[iK2];
while (p)
{
if (p->Key2() == theIndex)
break;
p = (IndexedMapNode*) p->Next2();
}
// remove the old key
Standard_Integer iK = Hasher::HashCode (p->Key1(), NbBuckets());
IndexedMapNode * q = (IndexedMapNode *) myData1[iK];
if (q == p)
myData1[iK] = (IndexedMapNode *) p->Next();
else
{
while (q->Next() != p)
q = (IndexedMapNode *) q->Next();
q->Next() = p->Next();
}
// update the node
p->Key1() = theKey1;
p->Next() = myData1[iK1];
myData1[iK1] = p;
}
//! RemoveLast
void RemoveLast (void)
{
Standard_OutOfRange_Raise_if (Extent() == 0, "NCollection_IndexedMap::RemoveLast");
IndexedMapNode * p, * q;
// Find the node for the last index and remove it
Standard_Integer iK2 = ::HashCode (Extent(), NbBuckets());
p = (IndexedMapNode *) myData2[iK2];
q = NULL;
while (p)
{
if (p->Key2() == Extent())
break;
q = p;
p = (IndexedMapNode*) p->Next2();
}
if (q == NULL)
myData2[iK2] = (IndexedMapNode *) p->Next2();
else
q->Next2() = p->Next2();
// remove the key
Standard_Integer iK1 = Hasher::HashCode (p->Key1(), NbBuckets());
q = (IndexedMapNode *) myData1[iK1];
if (q == p)
myData1[iK1] = (IndexedMapNode *) p->Next();
else
{
while (q->Next() != p)
q = (IndexedMapNode *) q->Next();
q->Next() = p->Next();
}
p->~IndexedMapNode();
this->myAllocator->Free(p);
Decrement();
}
//! FindKey
const TheKeyType& FindKey (const Standard_Integer theKey2) const
{
Standard_OutOfRange_Raise_if (theKey2 < 1 || theKey2 > Extent(), "NCollection_IndexedMap::FindKey");
IndexedMapNode * pNode2 =
(IndexedMapNode *) myData2[::HashCode(theKey2,NbBuckets())];
while (pNode2)
{
if (pNode2->Key2() == theKey2)
return pNode2->Key1();
pNode2 = (IndexedMapNode*) pNode2->Next2();
}
Standard_NoSuchObject::Raise("NCollection_IndexedMap::FindKey");
return pNode2->Key1(); // This for compiler
}
//! operator ()
const TheKeyType& operator() (const Standard_Integer theKey2) const
{ return FindKey (theKey2); }
//! FindIndex
Standard_Integer FindIndex(const TheKeyType& theKey1) const
{
if (IsEmpty()) return 0;
IndexedMapNode * pNode1 =
(IndexedMapNode *) myData1[Hasher::HashCode(theKey1,NbBuckets())];
while (pNode1)
{
if (Hasher::IsEqual (pNode1->Key1(), theKey1))
return pNode1->Key2();
pNode1 = (IndexedMapNode*) pNode1->Next();
}
return 0;
}
//! Clear data. If doReleaseMemory is false then the table of
//! buckets is not released and will be reused.
void Clear(const Standard_Boolean doReleaseMemory = Standard_True)
{ Destroy (IndexedMapNode::delNode, doReleaseMemory); }
//! Clear data and reset allocator
void Clear (const Handle(NCollection_BaseAllocator)& theAllocator)
{
Clear();
this->myAllocator = ( ! theAllocator.IsNull() ? theAllocator :
NCollection_BaseAllocator::CommonBaseAllocator() );
}
//! Destructor
~NCollection_IndexedMap (void)
{ Clear(); }
//! Size
Standard_Integer Size(void) const
{ return Extent(); }
};
#endif
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