/usr/include/oce/Bnd_B3x.lxx is in liboce-foundation-dev 0.17.1-1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 | // Created on: 2005-09-08
// Created by: Alexander GRIGORIEV
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <gp_Pnt.hxx>
#ifndef Bnd_B3x_RealLast
#define Bnd_B3x_RealLast RealType(1e30);
#endif
/**
* Empty constructor
*/
inline Bnd_B3x::Bnd_B3x ()
{
Clear();
}
/**
* Constructor.
* @param theCenter
* Center of the created box
* @param theHSize
* Half-diagonal of the box, both X and Y should be non-negative
*/
inline Bnd_B3x::Bnd_B3x (const gp_XYZ& theCenter,
const gp_XYZ& theHSize)
{
myCenter[0] = RealType(theCenter.X());
myCenter[1] = RealType(theCenter.Y());
myCenter[2] = RealType(theCenter.Z());
myHSize[0] = RealType(theHSize.X());
myHSize[1] = RealType(theHSize.Y());
myHSize[2] = RealType(theHSize.Z());
}
/**
* Reset the box data.
*/
inline void Bnd_B3x::Clear ()
{
myCenter[0] = Bnd_B3x_RealLast;
myCenter[1] = Bnd_B3x_RealLast;
myCenter[2] = Bnd_B3x_RealLast;
myHSize[0] = -Bnd_B3x_RealLast;
myHSize[1] = -Bnd_B3x_RealLast;
myHSize[2] = -Bnd_B3x_RealLast;
}
/**
* Check if the box is empty.
*/
inline Standard_Boolean Bnd_B3x::IsVoid () const
{
return (myHSize[0] < -1e-5);
}
/**
* Update the box by point.
*/
inline void Bnd_B3x::Add (const gp_Pnt& thePnt)
{
Add (thePnt.XYZ());
}
/**
* Update the box by another box.
*/
inline void Bnd_B3x::Add (const Bnd_B3x& theBox)
{
if (theBox.IsVoid() == Standard_False) {
Add (theBox.CornerMin());
Add (theBox.CornerMax());
}
}
/**
* Query a box corner.
*/
inline gp_XYZ Bnd_B3x::CornerMin () const
{
return gp_XYZ (myCenter[0] - myHSize[0],
myCenter[1] - myHSize[1],
myCenter[2] - myHSize[2]);
}
/**
* Query a box corner.
*/
inline gp_XYZ Bnd_B3x::CornerMax () const
{
return gp_XYZ (myCenter[0] + myHSize[0],
myCenter[1] + myHSize[1],
myCenter[2] + myHSize[2]);
}
/**
* Query the square diagonal.
*/
inline Standard_Real Bnd_B3x::SquareExtent () const
{
return 4 * (myHSize[0] * myHSize[0] +
myHSize[1] * myHSize[1] +
myHSize[2] * myHSize[2]);
}
/**
* Set the Center coordinates.
*/
inline void Bnd_B3x::SetCenter (const gp_XYZ& theCenter)
{
myCenter[0] = RealType(theCenter.X());
myCenter[1] = RealType(theCenter.Y());
myCenter[2] = RealType(theCenter.Z());
}
/**
* Set the Center coordinates.
*/
inline void Bnd_B3x::SetHSize (const gp_XYZ& theHSize)
{
myHSize[0] = RealType(theHSize.X());
myHSize[1] = RealType(theHSize.Y());
myHSize[2] = RealType(theHSize.Z());
}
/**
* Increase the box.
* @param aDiff
* absolute value of this parameter is added to the box size in all dimensions.
*/
inline void Bnd_B3x::Enlarge (const Standard_Real aDiff)
{
const Standard_Real aD = Abs(aDiff);
myHSize[0] += RealType(aD);
myHSize[1] += RealType(aD);
myHSize[2] += RealType(aD);
}
/**
* Intersection Box - Point
*/
inline Standard_Boolean Bnd_B3x::IsOut (const gp_XYZ& thePnt) const
{
return (Abs(RealType(thePnt.X()) - myCenter[0]) > myHSize[0] ||
Abs(RealType(thePnt.Y()) - myCenter[1]) > myHSize[1] ||
Abs(RealType(thePnt.Z()) - myCenter[2]) > myHSize[2]);
}
/**
* Intersection Box-Box.
*/
inline Standard_Boolean Bnd_B3x::IsOut (const Bnd_B3x& theBox) const
{
return (Abs(theBox.myCenter[0]-myCenter[0]) > theBox.myHSize[0]+myHSize[0] ||
Abs(theBox.myCenter[1]-myCenter[1]) > theBox.myHSize[1]+myHSize[1] ||
Abs(theBox.myCenter[2]-myCenter[2]) > theBox.myHSize[2]+myHSize[2]);
}
/**
* Test the complete inclusion of this box in theBox.
*/
inline Standard_Boolean Bnd_B3x::IsIn (const Bnd_B3x& theBox) const
{
return (Abs(theBox.myCenter[0]-myCenter[0]) < theBox.myHSize[0]-myHSize[0] &&
Abs(theBox.myCenter[1]-myCenter[1]) < theBox.myHSize[1]-myHSize[1] &&
Abs(theBox.myCenter[2]-myCenter[2]) < theBox.myHSize[2]-myHSize[2]);
}
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