/usr/include/oce/BVH_Tree.hxx is in liboce-foundation-dev 0.17.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 | // Created on: 2013-12-20
// Created by: Denis BOGOLEPOV
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BVH_Tree_Header
#define _BVH_Tree_Header
#include <Standard_Type.hxx>
#include <BVH_Box.hxx>
template<class T, int N> class BVH_Builder;
//! Stores parameters of bounding volume hierarchy (BVH).
//! Bounding volume hierarchy (BVH) organizes geometric objects in
//! the tree based on spatial relationships. Each node in the tree
//! contains an axis-aligned bounding box of all the objects below
//! it. Bounding volume hierarchies are used in many algorithms to
//! support efficient operations on the sets of geometric objects,
//! such as collision detection, ray-tracing, searching of nearest
//! objects, and view frustum culling.
template<class T, int N>
class BVH_Tree
{
friend class BVH_Builder<T, N>;
public:
typedef typename BVH_Box<T, N>::BVH_VecNt BVH_VecNt;
public:
//! Creates new empty BVH tree.
BVH_Tree() : myDepth (0)
{
//
}
//! Returns minimum point of the given node.
BVH_VecNt& MinPoint (const Standard_Integer theNodeIndex)
{
return BVH::Array<T, N>::ChangeValue (myMinPointBuffer, theNodeIndex);
}
//! Returns maximum point of the given node.
BVH_VecNt& MaxPoint (const Standard_Integer theNodeIndex)
{
return BVH::Array<T, N>::ChangeValue (myMaxPointBuffer, theNodeIndex);
}
//! Returns minimum point of the given node.
const BVH_VecNt& MinPoint (const Standard_Integer theNodeIndex) const
{
return BVH::Array<T, N>::Value (myMinPointBuffer, theNodeIndex);
}
//! Returns maximum point of the given node.
const BVH_VecNt& MaxPoint (const Standard_Integer theNodeIndex) const
{
return BVH::Array<T, N>::Value (myMaxPointBuffer, theNodeIndex);
}
//! Returns index of left child of the given inner node.
Standard_Integer& LeftChild (const Standard_Integer theNodeIndex)
{
return BVH::Array<Standard_Integer, 4>::ChangeValue (myNodeInfoBuffer, theNodeIndex).y();
}
//! Returns index of left child of the given inner node.
Standard_Integer LeftChild (const Standard_Integer theNodeIndex) const
{
return BVH::Array<Standard_Integer, 4>::Value (myNodeInfoBuffer, theNodeIndex).y();
}
//! Returns index of right child of the given inner node.
Standard_Integer& RightChild (const Standard_Integer theNodeIndex)
{
return BVH::Array<Standard_Integer, 4>::ChangeValue (myNodeInfoBuffer, theNodeIndex).z();
}
//! Returns index of right child of the given inner node.
Standard_Integer RightChild (const Standard_Integer theNodeIndex) const
{
return BVH::Array<Standard_Integer, 4>::Value (myNodeInfoBuffer, theNodeIndex).z();
}
//! Returns index of first primitive of the given leaf node.
Standard_Integer& BegPrimitive (const Standard_Integer theNodeIndex)
{
return BVH::Array<Standard_Integer, 4>::ChangeValue (myNodeInfoBuffer, theNodeIndex).y();
}
//! Returns index of first primitive of the given leaf node.
Standard_Integer BegPrimitive (const Standard_Integer theNodeIndex) const
{
return BVH::Array<Standard_Integer, 4>::Value (myNodeInfoBuffer, theNodeIndex).y();
}
//! Returns index of last primitive of the given leaf node.
Standard_Integer& EndPrimitive (const Standard_Integer theNodeIndex)
{
return BVH::Array<Standard_Integer, 4>::ChangeValue (myNodeInfoBuffer, theNodeIndex).z();
}
//! Returns index of last primitive of the given leaf node.
Standard_Integer EndPrimitive (const Standard_Integer theNodeIndex) const
{
return BVH::Array<Standard_Integer, 4>::Value (myNodeInfoBuffer, theNodeIndex).z();
}
//! Returns number of primitives for the given tree node.
Standard_Integer NbPrimitives (const Standard_Integer theNodeIndex) const
{
return EndPrimitive (theNodeIndex) - BegPrimitive (theNodeIndex) + 1;
}
//! Returns level (depth) of the given node.
Standard_Integer& Level (const Standard_Integer theNodeIndex)
{
return BVH::Array<Standard_Integer, 4>::ChangeValue (myNodeInfoBuffer, theNodeIndex).w();
}
//! Returns level (depth) of the given node.
Standard_Integer Level (const Standard_Integer theNodeIndex) const
{
return BVH::Array<Standard_Integer, 4>::Value (myNodeInfoBuffer, theNodeIndex).w();
}
//! Is node a leaf (outer)?
Standard_Boolean IsOuter (const Standard_Integer theNodeIndex) const
{
return BVH::Array<Standard_Integer, 4>::Value (myNodeInfoBuffer, theNodeIndex).x() > 0;
}
//! Sets node type to 'outer'.
void SetOuter (const Standard_Integer theNodeIndex)
{
BVH::Array<Standard_Integer, 4>::ChangeValue (myNodeInfoBuffer, theNodeIndex).x() = 1;
}
//! Sets node type to 'inner'.
void SetInner (const Standard_Integer theNodeIndex)
{
BVH::Array<Standard_Integer, 4>::ChangeValue (myNodeInfoBuffer, theNodeIndex).x() = 0;
}
//! Returns total number of BVH nodes.
Standard_Integer Length() const
{
return BVH::Array<Standard_Integer, 4>::Size (myNodeInfoBuffer);
}
//! Returns depth of BVH tree from last build.
Standard_Integer Depth() const
{
return myDepth;
}
public:
//! Removes all BVH nodes.
void Clear();
//! Adds new leaf node to the BVH.
Standard_Integer AddLeafNode (const BVH_VecNt& theMinPoint,
const BVH_VecNt& theMaxPoint,
const Standard_Integer theBegElem,
const Standard_Integer theEndElem);
//! Adds new inner node to the BVH.
Standard_Integer AddInnerNode (const BVH_VecNt& theMinPoint,
const BVH_VecNt& theMaxPoint,
const Standard_Integer theLftChild,
const Standard_Integer theRghChild);
//! Adds new leaf node to the BVH.
Standard_Integer AddLeafNode (const BVH_Box<T, N>& theAABB,
const Standard_Integer theBegElem,
const Standard_Integer theEndElem);
//! Adds new inner node to the BVH.
Standard_Integer AddInnerNode (const BVH_Box<T, N>& theAABB,
const Standard_Integer theLftChild,
const Standard_Integer theRghChild);
//! Adds new leaf node to the BVH with UNINITIALIZED bounds.
Standard_Integer AddLeafNode (const Standard_Integer theBegElem,
const Standard_Integer theEndElem);
//! Adds new inner node to the BVH with UNINITIALIZED bounds.
Standard_Integer AddInnerNode (const Standard_Integer theLftChild,
const Standard_Integer theRghChild);
//! Returns value of SAH (surface area heuristic).
//! Allows to compare the quality of BVH trees constructed for
//! the same sets of geometric objects with different methods.
T EstimateSAH() const;
public:
//! Returns array of node min points.
typename BVH::ArrayType<T, N>::Type& MinPointBuffer()
{
return myMinPointBuffer;
}
//! Returns array of node min points.
const typename BVH::ArrayType<T, N>::Type& MinPointBuffer() const
{
return myMinPointBuffer;
}
//! Returns array of node max points.
typename BVH::ArrayType<T, N>::Type& MaxPointBuffer()
{
return myMaxPointBuffer;
}
//! Returns array of node max points.
const typename BVH::ArrayType<T, N>::Type& MaxPointBuffer() const
{
return myMaxPointBuffer;
}
//! Returns array of node data records.
BVH_Array4i& NodeInfoBuffer()
{
return myNodeInfoBuffer;
}
//! Returns array of node data records.
const BVH_Array4i& NodeInfoBuffer() const
{
return myNodeInfoBuffer;
}
protected:
//! Array of node minimum points.
typename BVH::ArrayType<T, N>::Type myMinPointBuffer;
//! Array of node maximum points.
typename BVH::ArrayType<T, N>::Type myMaxPointBuffer;
//! Array of node data records.
BVH_Array4i myNodeInfoBuffer;
//! Depth of constructed tree.
Standard_Integer myDepth;
};
#include <BVH_Tree.lxx>
#endif // _BVH_Tree_Header
|