/usr/include/oce/BVH_Properties.hxx is in liboce-foundation-dev 0.17.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 | // Created on: 2013-12-20
// Created by: Denis BOGOLEPOV
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BVH_Properties_Header
#define _BVH_Properties_Header
#include <BVH_Box.hxx>
#include <Standard_Macro.hxx>
//! Abstract properties of geometric object.
class BVH_Properties
{
public:
//! Releases resources of object properties.
Standard_EXPORT virtual ~BVH_Properties() = 0;
};
//! Stores transform properties of geometric object.
template<class T, int N>
class BVH_Transform : public BVH_Properties
{
public:
//! Type of transformation matrix.
typedef typename BVH::MatrixType<T, N>::Type BVH_MatNt;
public:
//! Creates new identity transformation.
BVH_Transform();
//! Creates new transformation with specified matrix.
BVH_Transform (const BVH_MatNt& theTransform);
//! Releases resources of transformation properties.
virtual ~BVH_Transform();
//! Returns transformation matrix.
const BVH_MatNt& Transform() const;
//! Sets new transformation matrix.
void SetTransform (const BVH_MatNt& theTransform);
//! Returns inversed transformation matrix.
const BVH_MatNt& Inversed() const;
//! Applies transformation matrix to bounding box.
BVH_Box<T, N> Apply (const BVH_Box<T, N>& theBox) const;
protected:
BVH_MatNt myTransform; //!< Transformation matrix
BVH_MatNt myTransformInversed; //!< Inversed transformation matrix
};
#include <BVH_Properties.lxx>
#endif // _BVH_Properties_Header
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