/usr/include/oce/BVH_LinearBuilder.lxx is in liboce-foundation-dev 0.17.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 | // Created on: 2014-09-11
// Created by: Danila ULYANOV
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <algorithm>
#include <Standard_Assert.hxx>
#include <NCollection_Array1.hxx>
#ifdef HAVE_TBB
// On Windows, function TryEnterCriticalSection has appeared in Windows NT
// and is surrounded by #ifdef in MS VC++ 7.1 headers.
// Thus to use it we need to define appropriate macro saying that we will
// run on Windows NT 4.0 at least
#if defined(_WIN32) && !defined(_WIN32_WINNT)
#define _WIN32_WINNT 0x0501
#endif
#include <tbb/task.h>
#endif
// =======================================================================
// function : BVH_LinearBuilder
// purpose :
// =======================================================================
template<class T, int N>
BVH_LinearBuilder<T, N>::BVH_LinearBuilder (const Standard_Integer theLeafNodeSize,
const Standard_Integer theMaxTreeDepth)
: BVH_Builder<T, N> (theLeafNodeSize,
theMaxTreeDepth)
{
//
}
// =======================================================================
// function : ~BVH_LinearBuilder
// purpose :
// =======================================================================
template<class T, int N>
BVH_LinearBuilder<T, N>::~BVH_LinearBuilder()
{
//
}
namespace BVH
{
// Radix sort STL predicate for 32-bit integer.
class BitPredicate
{
Standard_Integer myBit;
public:
//! Creates new radix sort predicate.
BitPredicate (const Standard_Integer theBit) : myBit (theBit)
{
//
}
//! Returns predicate value.
bool operator() (const BVH_EncodedLink theLink) const
{
const Standard_Integer aMask = 1 << myBit;
return !(theLink.first & aMask); // 0-bit to the left side
}
};
//! STL compare tool used in binary search algorithm.
class BitComparator
{
Standard_Integer myBit;
public:
//! Creates new STL comparator.
BitComparator (const Standard_Integer theBit) : myBit (theBit)
{
//
}
//! Checks left value for the given bit.
bool operator() (BVH_EncodedLink theLink1, BVH_EncodedLink /*theLink2*/)
{
return !(theLink1.first & (1 << myBit));
}
};
//! Tool object for sorting link array using radix sort algorithm.
struct RadixSorter
{
typedef std::vector<BVH_EncodedLink>::iterator LinkIterator;
// Performs MSD (most significant digit) radix sort.
static void Perform (LinkIterator theStart, LinkIterator theFinal, Standard_Integer theBit = 29)
{
while (theStart != theFinal && theBit >= 0)
{
LinkIterator anOffset = std::partition (theStart, theFinal, BitPredicate (theBit--));
Perform (theStart, anOffset, theBit);
theStart = anOffset;
}
}
};
//! Calculates bounding boxes (AABBs) for the given BVH tree.
template<class T, int N>
Standard_Integer UpdateBounds (BVH_Set<T, N>* theSet, BVH_Tree<T, N>* theTree, const Standard_Integer theNode = 0)
{
const BVH_Vec4i aData = theTree->NodeInfoBuffer()[theNode];
if (aData.x() == 0)
{
const Standard_Integer aLftChild = theTree->NodeInfoBuffer()[theNode].y();
const Standard_Integer aRghChild = theTree->NodeInfoBuffer()[theNode].z();
const Standard_Integer aLftDepth = UpdateBounds (theSet, theTree, aLftChild);
const Standard_Integer aRghDepth = UpdateBounds (theSet, theTree, aRghChild);
typename BVH_Box<T, N>::BVH_VecNt aLftMinPoint = theTree->MinPointBuffer()[aLftChild];
typename BVH_Box<T, N>::BVH_VecNt aLftMaxPoint = theTree->MaxPointBuffer()[aLftChild];
typename BVH_Box<T, N>::BVH_VecNt aRghMinPoint = theTree->MinPointBuffer()[aRghChild];
typename BVH_Box<T, N>::BVH_VecNt aRghMaxPoint = theTree->MaxPointBuffer()[aRghChild];
BVH::BoxMinMax<T, N>::CwiseMin (aLftMinPoint, aRghMinPoint);
BVH::BoxMinMax<T, N>::CwiseMax (aLftMaxPoint, aRghMaxPoint);
theTree->MinPointBuffer()[theNode] = aLftMinPoint;
theTree->MaxPointBuffer()[theNode] = aLftMaxPoint;
return Max (aLftDepth, aRghDepth) + 1;
}
else
{
typename BVH_Box<T, N>::BVH_VecNt& aMinPoint = theTree->MinPointBuffer()[theNode];
typename BVH_Box<T, N>::BVH_VecNt& aMaxPoint = theTree->MaxPointBuffer()[theNode];
for (Standard_Integer aPrimIdx = aData.y(); aPrimIdx <= aData.z(); ++aPrimIdx)
{
const BVH_Box<T, N> aBox = theSet->Box (aPrimIdx);
if (aPrimIdx == aData.y())
{
aMinPoint = aBox.CornerMin();
aMaxPoint = aBox.CornerMax();
}
else
{
BVH::BoxMinMax<T, N>::CwiseMin (aMinPoint, aBox.CornerMin());
BVH::BoxMinMax<T, N>::CwiseMax (aMaxPoint, aBox.CornerMax());
}
}
}
return 0;
}
}
// =======================================================================
// function : EmitHierachy
// purpose : Emits hierarchy from sorted Morton codes
// =======================================================================
template<class T, int N>
Standard_Integer BVH_LinearBuilder<T, N>::EmitHierachy (BVH_Tree<T, N>* theBVH,
const Standard_Integer theBit,
const Standard_Integer theShift,
std::vector<BVH_EncodedLink>::iterator theStart,
std::vector<BVH_EncodedLink>::iterator theFinal)
{
if (theFinal - theStart > BVH_Builder<T, N>::myLeafNodeSize && theBit >= 0)
{
std::vector<BVH_EncodedLink>::iterator aPosition = std::lower_bound (
theStart, theFinal, BVH_EncodedLink(), BVH::BitComparator (theBit));
if (aPosition == theStart || aPosition == theFinal)
{
return EmitHierachy (theBVH, theBit - 1, theShift, theStart, theFinal);
}
// Build inner node
const Standard_Integer aNode = theBVH->AddInnerNode (0, 0);
const Standard_Integer aRghNode = theShift + static_cast<Standard_Integer> (aPosition - theStart);
const Standard_Integer aLftChild = EmitHierachy (theBVH, theBit - 1, theShift, theStart, aPosition);
const Standard_Integer aRghChild = EmitHierachy (theBVH, theBit - 1, aRghNode, aPosition, theFinal);
theBVH->NodeInfoBuffer()[aNode].y() = aLftChild;
theBVH->NodeInfoBuffer()[aNode].z() = aRghChild;
return aNode;
}
else
{
// Build leaf node
return theBVH->AddLeafNode (theShift, theShift + static_cast<Standard_Integer> (theFinal - theStart) - 1);
}
}
#ifdef HAVE_TBB
namespace BVH
{
//! TBB task for parallel radix sort.
class RadixSortTask : public tbb::task
{
typedef std::vector<BVH_EncodedLink>::iterator LinkIterator;
private:
//! Start range element.
LinkIterator myStart;
//! Final range element.
LinkIterator myFinal;
//! Bit position for range partition.
Standard_Integer myDigit;
public:
//! Creates new TBB radix sort task.
RadixSortTask (LinkIterator theStart, LinkIterator theFinal, Standard_Integer theDigit)
: myStart (theStart),
myFinal (theFinal),
myDigit (theDigit)
{
//
}
//! Executes the task.
tbb::task* execute()
{
if (myDigit < 28)
{
BVH::RadixSorter::Perform (myStart, myFinal, myDigit);
}
else
{
LinkIterator anOffset = std::partition (myStart, myFinal, BitPredicate (myDigit));
tbb::task_list aList;
aList.push_back (*new ( allocate_child() )
RadixSortTask (myStart, anOffset, myDigit - 1));
aList.push_back (*new ( allocate_child() )
RadixSortTask (anOffset, myFinal, myDigit - 1));
set_ref_count (3); // count + 1
spawn_and_wait_for_all (aList);
}
return NULL;
}
};
//! TBB task for parallel bounds updating.
template<class T, int N>
class UpdateBoundTask: public tbb::task
{
//! Set of geometric objects.
BVH_Set<T, N>* mySet;
//! BVH tree built over the set.
BVH_Tree<T, N>* myBVH;
//! BVH node to update bounding box.
Standard_Integer myNode;
//! Level of the processed BVH node.
Standard_Integer myLevel;
//! Height of the processed BVH node.
Standard_Integer* myHeight;
public:
//! Creates new TBB parallel bound update task.
UpdateBoundTask (BVH_Set<T, N>* theSet,
BVH_Tree<T, N>* theBVH,
Standard_Integer theNode,
Standard_Integer theLevel,
Standard_Integer* theHeight)
: mySet (theSet),
myBVH (theBVH),
myNode (theNode),
myLevel (theLevel),
myHeight (theHeight)
{
//
}
//! Executes the task.
tbb::task* execute()
{
if (myBVH->IsOuter (myNode) || myLevel > 2)
{
*myHeight = BVH::UpdateBounds (mySet, myBVH, myNode);
}
else
{
Standard_Integer aLftHeight = 0;
Standard_Integer aRghHeight = 0;
tbb::task_list aList;
const Standard_Integer aLftChild = myBVH->NodeInfoBuffer()[myNode].y();
const Standard_Integer aRghChild = myBVH->NodeInfoBuffer()[myNode].z();
Standard_Integer aCount = 1;
if (!myBVH->IsOuter (aLftChild))
{
++aCount;
aList.push_back (*new ( allocate_child() )
UpdateBoundTask (mySet, myBVH, aLftChild, myLevel + 1, &aLftHeight));
}
else
{
aLftHeight = BVH::UpdateBounds (mySet, myBVH, aLftChild);
}
if (!myBVH->IsOuter (aRghChild))
{
++aCount;
aList.push_back (*new( allocate_child() )
UpdateBoundTask (mySet, myBVH, aRghChild, myLevel + 1, &aRghHeight));
}
else
{
aRghHeight = BVH::UpdateBounds (mySet, myBVH, aRghChild);
}
if (aCount > 1)
{
set_ref_count (aCount);
spawn_and_wait_for_all (aList);
}
typename BVH_Box<T, N>::BVH_VecNt aLftMinPoint = myBVH->MinPointBuffer()[aLftChild];
typename BVH_Box<T, N>::BVH_VecNt aLftMaxPoint = myBVH->MaxPointBuffer()[aLftChild];
typename BVH_Box<T, N>::BVH_VecNt aRghMinPoint = myBVH->MinPointBuffer()[aRghChild];
typename BVH_Box<T, N>::BVH_VecNt aRghMaxPoint = myBVH->MaxPointBuffer()[aRghChild];
BVH::BoxMinMax<T, N>::CwiseMin (aLftMinPoint, aRghMinPoint);
BVH::BoxMinMax<T, N>::CwiseMax (aLftMaxPoint, aRghMaxPoint);
myBVH->MinPointBuffer()[myNode] = aLftMinPoint;
myBVH->MaxPointBuffer()[myNode] = aLftMaxPoint;
*myHeight = Max (aLftHeight, aRghHeight) + 1;
}
return NULL;
}
};
}
#endif
// =======================================================================
// function : Build
// purpose :
// =======================================================================
template<class T, int N>
void BVH_LinearBuilder<T, N>::Build (BVH_Set<T, N>* theSet,
BVH_Tree<T, N>* theBVH,
const BVH_Box<T, N>& theBox)
{
Standard_STATIC_ASSERT (N == 3 || N == 4);
if (theBVH == NULL || theSet->Size() == 0)
{
return;
}
theBVH->Clear();
const Standard_Integer aDimensionX = 1024;
const Standard_Integer aDimensionY = 1024;
const Standard_Integer aDimensionZ = 1024;
const BVH_VecNt aSceneMin = theBox.CornerMin();
const BVH_VecNt aSceneMax = theBox.CornerMax();
const T aMinSize = static_cast<T> (BVH::THE_NODE_MIN_SIZE);
const T aReverseSizeX = static_cast<T> (aDimensionX) / Max (aMinSize, aSceneMax.x() - aSceneMin.x());
const T aReverseSizeY = static_cast<T> (aDimensionY) / Max (aMinSize, aSceneMax.y() - aSceneMin.y());
const T aReverseSizeZ = static_cast<T> (aDimensionZ) / Max (aMinSize, aSceneMax.z() - aSceneMin.z());
std::vector<BVH_EncodedLink> anEncodedLinks (theSet->Size(), BVH_EncodedLink());
// Step 1 -- Assign Morton code to each primitive
for (Standard_Integer aPrimIdx = 0; aPrimIdx < theSet->Size(); ++aPrimIdx)
{
const BVH_VecNt aCenter = theSet->Box (aPrimIdx).Center();
Standard_Integer aVoxelX = BVH::IntFloor ((aCenter.x() - aSceneMin.x()) * aReverseSizeX);
Standard_Integer aVoxelY = BVH::IntFloor ((aCenter.y() - aSceneMin.y()) * aReverseSizeY);
Standard_Integer aVoxelZ = BVH::IntFloor ((aCenter.z() - aSceneMin.z()) * aReverseSizeZ);
aVoxelX = Max (0, Min (aVoxelX, aDimensionX - 1));
aVoxelY = Max (0, Min (aVoxelY, aDimensionY - 1));
aVoxelZ = Max (0, Min (aVoxelZ, aDimensionZ - 1));
aVoxelX = (aVoxelX | (aVoxelX << 16)) & 0x030000FF;
aVoxelX = (aVoxelX | (aVoxelX << 8)) & 0x0300F00F;
aVoxelX = (aVoxelX | (aVoxelX << 4)) & 0x030C30C3;
aVoxelX = (aVoxelX | (aVoxelX << 2)) & 0x09249249;
aVoxelY = (aVoxelY | (aVoxelY << 16)) & 0x030000FF;
aVoxelY = (aVoxelY | (aVoxelY << 8)) & 0x0300F00F;
aVoxelY = (aVoxelY | (aVoxelY << 4)) & 0x030C30C3;
aVoxelY = (aVoxelY | (aVoxelY << 2)) & 0x09249249;
aVoxelZ = (aVoxelZ | (aVoxelZ << 16)) & 0x030000FF;
aVoxelZ = (aVoxelZ | (aVoxelZ << 8)) & 0x0300F00F;
aVoxelZ = (aVoxelZ | (aVoxelZ << 4)) & 0x030C30C3;
aVoxelZ = (aVoxelZ | (aVoxelZ << 2)) & 0x09249249;
anEncodedLinks[aPrimIdx] = BVH_EncodedLink (
aVoxelX | (aVoxelY << 1) | (aVoxelZ << 2), aPrimIdx);
}
// Step 2 -- Sort primitives by their Morton codes using radix sort
#ifdef HAVE_TBB
BVH::RadixSortTask& aSortTask = *new ( tbb::task::allocate_root() )
BVH::RadixSortTask (anEncodedLinks.begin(), anEncodedLinks.end(), 29);
tbb::task::spawn_root_and_wait (aSortTask);
#else
BVH::RadixSorter::Perform (anEncodedLinks.begin(), anEncodedLinks.end());
#endif
// Step 3 -- Emitting BVH hierarchy from sorted Morton codes
EmitHierachy (theBVH, 29, 0, anEncodedLinks.begin(), anEncodedLinks.end());
NCollection_Array1<Standard_Integer> aLinkMap (0, theSet->Size() - 1);
for (Standard_Integer aLinkIdx = 0; aLinkIdx < theSet->Size(); ++aLinkIdx)
{
aLinkMap (anEncodedLinks[aLinkIdx].second) = aLinkIdx;
}
// Step 4 -- Rearranging primitive list according to Morton codes (in place)
Standard_Integer aPrimIdx = 0;
while (aPrimIdx < theSet->Size())
{
const Standard_Integer aSortIdx = aLinkMap (aPrimIdx);
if (aPrimIdx != aSortIdx)
{
theSet->Swap (aPrimIdx, aSortIdx);
std::swap (aLinkMap (aPrimIdx),
aLinkMap (aSortIdx));
}
else
{
++aPrimIdx;
}
}
// Step 5 -- Compute bounding boxes of BVH nodes
theBVH->MinPointBuffer().resize (theBVH->NodeInfoBuffer().size());
theBVH->MaxPointBuffer().resize (theBVH->NodeInfoBuffer().size());
Standard_Integer aDepth = 0;
#ifdef HAVE_TBB
// Note: Although TBB tasks are allocated using placement
// new, we do not need to delete them explicitly
BVH::UpdateBoundTask<T, N>& aRootTask = *new ( tbb::task::allocate_root() )
BVH::UpdateBoundTask<T, N> (theSet, theBVH, 0, 0, &aDepth);
tbb::task::spawn_root_and_wait (aRootTask);
#else
aDepth = BVH::UpdateBounds (theSet, theBVH, 0);
#endif
BVH_Builder<T, N>::UpdateDepth (theBVH, aDepth);
}
|