/usr/include/oce/BVH_Builder.hxx is in liboce-foundation-dev 0.17.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 | // Created on: 2013-12-20
// Created by: Denis BOGOLEPOV
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BVH_Builder_Header
#define _BVH_Builder_Header
#include <BVH_Set.hxx>
#include <BVH_Tree.hxx>
namespace BVH
{
//! Minimum node size to split.
const Standard_Real THE_NODE_MIN_SIZE = 1e-5;
}
//! Performs construction of BVH tree using bounding
//! boxes (AABBs) of abstract objects.
//! \tparam T Numeric data type
//! \tparam N Vector dimension
template<class T, int N>
class BVH_Builder
{
public:
//! Creates new abstract BVH builder.
BVH_Builder (const Standard_Integer theLeafNodeSize,
const Standard_Integer theMaxTreeDepth);
//! Releases resources of BVH builder.
virtual ~BVH_Builder();
//! Builds BVH using specific algorithm.
virtual void Build (BVH_Set<T, N>* theSet,
BVH_Tree<T, N>* theBVH,
const BVH_Box<T, N>& theBox) = 0;
protected:
//! Updates depth of constructed BVH tree.
void UpdateDepth (BVH_Tree<T, N>* theBVH,
const Standard_Integer theLevel)
{
if (theLevel > theBVH->myDepth)
{
theBVH->myDepth = theLevel;
}
}
protected:
Standard_Integer myMaxTreeDepth; //!< Maximum depth of constructed BVH
Standard_Integer myLeafNodeSize; //!< Maximum number of objects per leaf
};
#include <BVH_Builder.lxx>
#endif // _BVH_Builder_Header
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