/usr/include/oce/BVH_Box.hxx is in liboce-foundation-dev 0.17.1-1.
This file is owned by root:root, with mode 0o644.
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// Created by: Denis BOGOLEPOV
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _BVH_Box_Header
#define _BVH_Box_Header
#include <BVH_Types.hxx>
//! Defines axis aligned bounding box (AABB) based on BVH vectors.
//! \tparam T Numeric data type
//! \tparam N Vector dimension
template<class T, int N>
class BVH_Box
{
public:
typedef typename BVH::VectorType<T, N>::Type BVH_VecNt;
public:
//! Creates uninitialized bounding box.
BVH_Box() : myIsInited (Standard_False) {}
//! Creates bounding box of given point.
BVH_Box (const BVH_VecNt& thePoint)
: myMinPoint (thePoint),
myMaxPoint (thePoint),
myIsInited (Standard_True) {}
//! Creates copy of another bounding box.
BVH_Box (const BVH_Box& theBox)
: myMinPoint (theBox.myMinPoint),
myMaxPoint (theBox.myMaxPoint),
myIsInited (theBox.myIsInited) {}
//! Creates bounding box from corner points.
BVH_Box (const BVH_VecNt& theMinPoint,
const BVH_VecNt& theMaxPoint)
: myMinPoint (theMinPoint),
myMaxPoint (theMaxPoint),
myIsInited (Standard_True) {}
public:
//! Clears bounding box.
void Clear();
//! Is bounding box valid?
Standard_Boolean IsValid() const;
//! Appends new point to the bounding box.
void Add (const BVH_VecNt& thePoint);
//! Combines bounding box with another one.
void Combine (const BVH_Box& theVolume);
//! Returns minimum point of bounding box.
const BVH_VecNt& CornerMin() const;
//! Returns maximum point of bounding box.
const BVH_VecNt& CornerMax() const;
//! Returns minimum point of bounding box.
BVH_VecNt& CornerMin();
//! Returns maximum point of bounding box.
BVH_VecNt& CornerMax();
//! Returns surface area of bounding box.
T Area() const;
//! Returns diagonal of bounding box.
BVH_VecNt Size() const;
//! Returns center of bounding box.
BVH_VecNt Center() const;
//! Returns center of bounding box along the given axis.
T Center (const Standard_Integer theAxis) const;
protected:
BVH_VecNt myMinPoint; //!< Minimum point of bounding box
BVH_VecNt myMaxPoint; //!< Maximum point of bounding box
Standard_Boolean myIsInited; //!< Is bounding box initialized?
};
namespace BVH
{
//! Tool class for calculating box center along the given axis.
//! \tparam T Numeric data type
//! \tparam N Vector dimension
template<class T, int N>
struct CenterAxis
{
// Not implemented
};
template<class T>
struct CenterAxis<T, 2>
{
static T Center (const BVH_Box<T, 2>& theBox, const Standard_Integer theAxis)
{
if (theAxis == 0)
{
return (theBox.CornerMin().x() + theBox.CornerMax().x()) * static_cast<T> (0.5);
}
else if (theAxis == 1)
{
return (theBox.CornerMin().y() + theBox.CornerMax().y()) * static_cast<T> (0.5);
}
return static_cast<T> (0.0);
}
};
template<class T>
struct CenterAxis<T, 3>
{
static T Center (const BVH_Box<T, 3>& theBox, const Standard_Integer theAxis)
{
if (theAxis == 0)
{
return (theBox.CornerMin().x() + theBox.CornerMax().x()) * static_cast<T> (0.5);
}
else if (theAxis == 1)
{
return (theBox.CornerMin().y() + theBox.CornerMax().y()) * static_cast<T> (0.5);
}
else if (theAxis == 2)
{
return (theBox.CornerMin().z() + theBox.CornerMax().z()) * static_cast<T> (0.5);
}
return static_cast<T> (0.0);
}
};
template<class T>
struct CenterAxis<T, 4>
{
static T Center (const BVH_Box<T, 4>& theBox, const Standard_Integer theAxis)
{
if (theAxis == 0)
{
return (theBox.CornerMin().x() + theBox.CornerMax().x()) * static_cast<T> (0.5);
}
else if (theAxis == 1)
{
return (theBox.CornerMin().y() + theBox.CornerMax().y()) * static_cast<T> (0.5);
}
else if (theAxis == 2)
{
return (theBox.CornerMin().z() + theBox.CornerMax().z()) * static_cast<T> (0.5);
}
return static_cast<T> (0.0);
}
};
//! Tool class for calculating surface area of the box.
//! \tparam T Numeric data type
//! \tparam N Vector dimension
template<class T, int N>
struct SurfaceCalculator
{
// Not implemented
};
template<class T>
struct SurfaceCalculator<T, 2>
{
static T Area (const typename BVH_Box<T, 2>::BVH_VecNt& theSize)
{
return theSize.x() * theSize.y();
}
};
template<class T>
struct SurfaceCalculator<T, 3>
{
static T Area (const typename BVH_Box<T, 3>::BVH_VecNt& theSize)
{
return ( theSize.x() * theSize.y() +
theSize.x() * theSize.z() +
theSize.z() * theSize.y() ) * static_cast<T> (2.0);
}
};
template<class T>
struct SurfaceCalculator<T, 4>
{
static T Area (const typename BVH_Box<T, 4>::BVH_VecNt& theSize)
{
return ( theSize.x() * theSize.y() +
theSize.x() * theSize.z() +
theSize.z() * theSize.y() ) * static_cast<T> (2.0);
}
};
//! Tool class for calculate component-wise vector minimum
//! and maximum (optimized version).
//! \tparam T Numeric data type
//! \tparam N Vector dimension
template<class T, int N>
struct BoxMinMax
{
typedef typename BVH::VectorType<T, N>::Type BVH_VecNt;
static void CwiseMin (BVH_VecNt& theVec1, const BVH_VecNt& theVec2)
{
theVec1.x() = Min (theVec1.x(), theVec2.x());
theVec1.y() = Min (theVec1.y(), theVec2.y());
theVec1.z() = Min (theVec1.z(), theVec2.z());
}
static void CwiseMax (BVH_VecNt& theVec1, const BVH_VecNt& theVec2)
{
theVec1.x() = Max (theVec1.x(), theVec2.x());
theVec1.y() = Max (theVec1.y(), theVec2.y());
theVec1.z() = Max (theVec1.z(), theVec2.z());
}
};
template<class T>
struct BoxMinMax<T, 2>
{
typedef typename BVH::VectorType<T, 2>::Type BVH_VecNt;
static void CwiseMin (BVH_VecNt& theVec1, const BVH_VecNt& theVec2)
{
theVec1.x() = Min (theVec1.x(), theVec2.x());
theVec1.y() = Min (theVec1.y(), theVec2.y());
}
static void CwiseMax (BVH_VecNt& theVec1, const BVH_VecNt& theVec2)
{
theVec1.x() = Max (theVec1.x(), theVec2.x());
theVec1.y() = Max (theVec1.y(), theVec2.y());
}
};
}
#include <BVH_Box.lxx>
#endif // _BVH_Box_Header
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