/usr/include/MYGUI/MyGUI_PolygonalSkin.h is in libmygui-dev 3.2.2-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 | /*
* This source file is part of MyGUI. For the latest info, see http://mygui.info/
* Distributed under the MIT License
* (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
*/
#ifndef MYGUI_POLYGONAL_SKIN_H_
#define MYGUI_POLYGONAL_SKIN_H_
#include "MyGUI_Prerequest.h"
#include "MyGUI_Types.h"
#include "MyGUI_ISubWidgetRect.h"
#include "MyGUI_RenderFormat.h"
namespace MyGUI
{
class MYGUI_EXPORT PolygonalSkin :
public ISubWidgetRect
{
MYGUI_RTTI_DERIVED( PolygonalSkin )
public:
PolygonalSkin();
virtual ~PolygonalSkin();
/** Set line points. */
void setPoints(const std::vector<FloatPoint>& _points);
/** Set line width in pixels. */
void setWidth(float _width);
/** Set line stroke step. 0 to disable stroke. */
void setStroke(size_t _value);
virtual void setAlpha(float _alpha);
virtual void setVisible(bool _visible);
virtual void setStateData(IStateInfo* _data);
virtual void createDrawItem(ITexture* _texture, ILayerNode* _node);
virtual void destroyDrawItem();
// метод для отрисовки себя
virtual void doRender();
/*internal:*/
virtual void _updateView();
virtual void _correctView();
virtual void _setAlign(const IntSize& _oldsize);
virtual void _setUVSet(const FloatRect& _rect);
virtual void _setColour(const Colour& _value);
protected:
void _rebuildGeometry();
FloatPoint _getPerpendicular(const FloatPoint& _point1, const FloatPoint& _point2);
// line from center of p1-p2 line to p3
FloatPoint _getMiddleLine(const FloatPoint& _point1, const FloatPoint& _point2, const FloatPoint& _point3);
private:
bool mGeometryOutdated;
float mLineWidth;
size_t mLineStroke;
std::vector<FloatPoint> mLinePoints;
float mLineLength;
std::vector<FloatPoint> mResultVerticiesPos;
std::vector<FloatPoint> mResultVerticiesUV;
size_t mVertexCount;
bool mEmptyView;
VertexColourType mVertexFormat;
uint32 mCurrentColour;
FloatRect mCurrentTexture;
IntCoord mCurrentCoord;
ILayerNode* mNode;
RenderItem* mRenderItem;
};
} // namespace MyGUI
#endif // MYGUI_POLYGONAL_SKIN_H_
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