/usr/include/MYGUI/MyGUI_ActionController.h is in libmygui-dev 3.2.2-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 | /*
* This source file is part of MyGUI. For the latest info, see http://mygui.info/
* Distributed under the MIT License
* (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
*/
#ifndef MYGUI_ACTION_CONTROLLER_H_
#define MYGUI_ACTION_CONTROLLER_H_
#include "MyGUI_Prerequest.h"
#include "MyGUI_Types.h"
#include <math.h>
namespace MyGUI
{
class ControllerItem;
namespace action
{
/** Function used for hiding widget with one of controller event */
void MYGUI_EXPORT actionWidgetHide(Widget* _widget, ControllerItem* _controller);
/** Function used for showing widget with one of controller event */
void MYGUI_EXPORT actionWidgetShow(Widget* _widget, ControllerItem* _controller);
/** Function used for destroying widget with one of controller event */
void MYGUI_EXPORT actionWidgetDestroy(Widget* _widget, ControllerItem* _controller);
/** Function for ControllerPosition per frame action : Move with constant speed */
void MYGUI_EXPORT linearMoveFunction(const IntCoord& _startRect, const IntCoord& _destRect, IntCoord& _result, float _k);
/** Function for ControllerPosition per frame action : Move with accelerated speed
if N == 10 then this function is same as linearMoveFunction
if N > 10 speed will be increasing
if N < 10 speed will be decreasing
*/
template <int N>
inline void acceleratedMoveFunction(const IntCoord& _startRect, const IntCoord& _destRect, IntCoord& _result, float _current_time)
{
float k = (float)pow (_current_time, N / 10.f /*3 by default as Accelerated and 0.4 by default as Slowed*/);
linearMoveFunction(_startRect, _destRect, _result, k);
}
/** Function for ControllerPosition per frame action : Move with accelerated speed a bit farther than necessary and then return it back */
template <int N>
inline void jumpMoveFunction(const IntCoord& _startRect, const IntCoord& _destRect, IntCoord& _result, float _current_time)
{
float k = pow (_current_time, 2) * (-2 - N / 10.f) + _current_time * (3 + N / 10.f);
linearMoveFunction(_startRect, _destRect, _result, k);
}
/** Function for ControllerPosition per frame action : Start with zero speed increasing half time and then decreasing to zero */
void MYGUI_EXPORT inertionalMoveFunction(const IntCoord& _startRect, const IntCoord& _destRect, IntCoord& _result, float _current_time);
} // namespace action
} // namespace MyGUI
#endif // MYGUI_ACTION_CONTROLLER_H_
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