/usr/include/mutter/meta/common.h is in libmutter-dev 3.18.3-0ubuntu2.
This file is owned by root:root, with mode 0o644.
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/*
* PLEASE KEEP IN SYNC WITH GSETTINGS SCHEMAS!
*/
/*
* Copyright (C) 2001 Havoc Pennington
* Copyright (C) 2005 Elijah Newren
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>.
*/
#ifndef META_COMMON_H
#define META_COMMON_H
/* Don't include core headers here */
#include <X11/Xlib.h>
#include <X11/extensions/XInput.h>
#include <X11/extensions/XInput2.h>
#include <clutter/clutter.h>
#include <glib.h>
#include <gtk/gtk.h>
/**
* SECTION:common
* @Title: Common
* @Short_Description: Mutter common types
*/
/* This is set in stone and also hard-coded in GDK. */
#define META_VIRTUAL_CORE_POINTER_ID 2
#define META_VIRTUAL_CORE_KEYBOARD_ID 3
/**
* MetaFrameFlags:
* @META_FRAME_ALLOWS_DELETE: frame allows delete
* @META_FRAME_ALLOWS_MENU: frame allows menu
* @META_FRAME_ALLOWS_APPMENU: frame allows (fallback) app menu
* @META_FRAME_ALLOWS_MINIMIZE: frame allows minimize
* @META_FRAME_ALLOWS_MAXIMIZE: frame allows maximize
* @META_FRAME_ALLOWS_VERTICAL_RESIZE: frame allows vertical resize
* @META_FRAME_ALLOWS_HORIZONTAL_RESIZE: frame allows horizontal resize
* @META_FRAME_HAS_FOCUS: frame has focus
* @META_FRAME_SHADED: frame is shaded
* @META_FRAME_STUCK: frame is stuck
* @META_FRAME_MAXIMIZED: frame is maximized
* @META_FRAME_ALLOWS_SHADE: frame allows shade
* @META_FRAME_ALLOWS_MOVE: frame allows move
* @META_FRAME_FULLSCREEN: frame allows fullscreen
* @META_FRAME_IS_FLASHING: frame is flashing
* @META_FRAME_ABOVE: frame is above
* @META_FRAME_TILED_LEFT: frame is tiled to the left
* @META_FRAME_TILED_RIGHT: frame is tiled to the right
*/
typedef enum
{
META_FRAME_ALLOWS_DELETE = 1 << 0,
META_FRAME_ALLOWS_MENU = 1 << 1,
META_FRAME_ALLOWS_APPMENU = 1 << 2,
META_FRAME_ALLOWS_MINIMIZE = 1 << 3,
META_FRAME_ALLOWS_MAXIMIZE = 1 << 4,
META_FRAME_ALLOWS_VERTICAL_RESIZE = 1 << 5,
META_FRAME_ALLOWS_HORIZONTAL_RESIZE = 1 << 6,
META_FRAME_HAS_FOCUS = 1 << 7,
META_FRAME_SHADED = 1 << 8,
META_FRAME_STUCK = 1 << 9,
META_FRAME_MAXIMIZED = 1 << 10,
META_FRAME_ALLOWS_SHADE = 1 << 11,
META_FRAME_ALLOWS_MOVE = 1 << 12,
META_FRAME_FULLSCREEN = 1 << 13,
META_FRAME_IS_FLASHING = 1 << 14,
META_FRAME_ABOVE = 1 << 15,
META_FRAME_TILED_LEFT = 1 << 16,
META_FRAME_TILED_RIGHT = 1 << 17
} MetaFrameFlags;
/**
* MetaGrabOp:
* @META_GRAB_OP_NONE: None
* @META_GRAB_OP_MOVING: Moving with pointer
* @META_GRAB_OP_RESIZING_SE: Resizing SE with pointer
* @META_GRAB_OP_RESIZING_S: Resizing S with pointer
* @META_GRAB_OP_RESIZING_SW: Resizing SW with pointer
* @META_GRAB_OP_RESIZING_N: Resizing N with pointer
* @META_GRAB_OP_RESIZING_NE: Resizing NE with pointer
* @META_GRAB_OP_RESIZING_NW: Resizing NW with pointer
* @META_GRAB_OP_RESIZING_W: Resizing W with pointer
* @META_GRAB_OP_RESIZING_E: Resizing E with pointer
* @META_GRAB_OP_KEYBOARD_MOVING: Moving with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_UNKNOWN: Resizing with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_S: Resizing S with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_N: Resizing N with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_W: Resizing W with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_E: Resizing E with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_SE: Resizing SE with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_NE: Resizing NE with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_SW: Resizing SW with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_NW: Resizing NS with keyboard
* @META_GRAB_OP_COMPOSITOR: Compositor asked for grab
*/
/* The lower 16 bits of the grab operation is its type.
*
* Window grab operations have the following layout:
*
* 0000 0000 | 0000 0011
* NSEW flags | type
*
* Flags contains whether the operation is a keyboard operation,
* and whether the keyboard operation is "unknown".
*
* The rest of the flags tell you which direction the resize is
* going in.
*
* If the directions field is 0000, then the operation is a move,
* not a resize.
*/
enum
{
META_GRAB_OP_WINDOW_FLAG_KEYBOARD = 0x0100,
META_GRAB_OP_WINDOW_FLAG_UNKNOWN = 0x0200,
META_GRAB_OP_WINDOW_DIR_WEST = 0x1000,
META_GRAB_OP_WINDOW_DIR_EAST = 0x2000,
META_GRAB_OP_WINDOW_DIR_SOUTH = 0x4000,
META_GRAB_OP_WINDOW_DIR_NORTH = 0x8000,
META_GRAB_OP_WINDOW_DIR_MASK = 0xF000,
/* WGO = "window grab op". shorthand for below */
_WGO_K = META_GRAB_OP_WINDOW_FLAG_KEYBOARD,
_WGO_U = META_GRAB_OP_WINDOW_FLAG_UNKNOWN,
_WGO_W = META_GRAB_OP_WINDOW_DIR_WEST,
_WGO_E = META_GRAB_OP_WINDOW_DIR_EAST,
_WGO_S = META_GRAB_OP_WINDOW_DIR_SOUTH,
_WGO_N = META_GRAB_OP_WINDOW_DIR_NORTH,
};
#define GRAB_OP_GET_BASE_TYPE(op) (op & 0x00FF)
typedef enum
{
META_GRAB_OP_NONE,
/* Window grab ops. */
META_GRAB_OP_WINDOW_BASE,
/* Special grab op when the compositor asked for a grab */
META_GRAB_OP_COMPOSITOR,
/* For when a Wayland client takes a popup grab. */
META_GRAB_OP_WAYLAND_POPUP,
/* For when the user clicks on a frame button. */
META_GRAB_OP_FRAME_BUTTON,
META_GRAB_OP_MOVING = META_GRAB_OP_WINDOW_BASE,
META_GRAB_OP_RESIZING_NW = META_GRAB_OP_WINDOW_BASE | _WGO_N | _WGO_W,
META_GRAB_OP_RESIZING_N = META_GRAB_OP_WINDOW_BASE | _WGO_N,
META_GRAB_OP_RESIZING_NE = META_GRAB_OP_WINDOW_BASE | _WGO_N | _WGO_E,
META_GRAB_OP_RESIZING_E = META_GRAB_OP_WINDOW_BASE | _WGO_E,
META_GRAB_OP_RESIZING_SW = META_GRAB_OP_WINDOW_BASE | _WGO_S | _WGO_W,
META_GRAB_OP_RESIZING_S = META_GRAB_OP_WINDOW_BASE | _WGO_S,
META_GRAB_OP_RESIZING_SE = META_GRAB_OP_WINDOW_BASE | _WGO_S | _WGO_E,
META_GRAB_OP_RESIZING_W = META_GRAB_OP_WINDOW_BASE | _WGO_W,
META_GRAB_OP_KEYBOARD_MOVING = META_GRAB_OP_WINDOW_BASE | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_UNKNOWN = META_GRAB_OP_WINDOW_BASE | _WGO_K | _WGO_U,
META_GRAB_OP_KEYBOARD_RESIZING_NW = META_GRAB_OP_WINDOW_BASE | _WGO_N | _WGO_W | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_N = META_GRAB_OP_WINDOW_BASE | _WGO_N | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_NE = META_GRAB_OP_WINDOW_BASE | _WGO_N | _WGO_E | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_E = META_GRAB_OP_WINDOW_BASE | _WGO_E | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_SW = META_GRAB_OP_WINDOW_BASE | _WGO_S | _WGO_W | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_S = META_GRAB_OP_WINDOW_BASE | _WGO_S | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_SE = META_GRAB_OP_WINDOW_BASE | _WGO_S | _WGO_E | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_W = META_GRAB_OP_WINDOW_BASE | _WGO_W | _WGO_K,
} MetaGrabOp;
/**
* MetaCursor:
* @META_CURSOR_DEFAULT: Default cursor
* @META_CURSOR_NORTH_RESIZE: Resize northern edge cursor
* @META_CURSOR_SOUTH_RESIZE: Resize southern edge cursor
* @META_CURSOR_WEST_RESIZE: Resize western edge cursor
* @META_CURSOR_EAST_RESIZE: Resize eastern edge cursor
* @META_CURSOR_SE_RESIZE: Resize south-eastern corner cursor
* @META_CURSOR_SW_RESIZE: Resize south-western corner cursor
* @META_CURSOR_NE_RESIZE: Resize north-eastern corner cursor
* @META_CURSOR_NW_RESIZE: Resize north-western corner cursor
* @META_CURSOR_MOVE_OR_RESIZE_WINDOW: Move or resize cursor
* @META_CURSOR_BUSY: Busy cursor
* @META_CURSOR_DND_IN_DRAG: DND in drag cursor
* @META_CURSOR_DND_MOVE: DND move cursor
* @META_CURSOR_DND_COPY: DND copy cursor
* @META_CURSOR_DND_UNSUPPORTED_TARGET: DND unsupported target
* @META_CURSOR_POINTING_HAND: pointing hand
* @META_CURSOR_CROSSHAIR: crosshair (action forbidden)
* @META_CURSOR_IBEAM: I-beam (text input)
*/
typedef enum
{
META_CURSOR_NONE = 0,
META_CURSOR_DEFAULT,
META_CURSOR_NORTH_RESIZE,
META_CURSOR_SOUTH_RESIZE,
META_CURSOR_WEST_RESIZE,
META_CURSOR_EAST_RESIZE,
META_CURSOR_SE_RESIZE,
META_CURSOR_SW_RESIZE,
META_CURSOR_NE_RESIZE,
META_CURSOR_NW_RESIZE,
META_CURSOR_MOVE_OR_RESIZE_WINDOW,
META_CURSOR_BUSY,
META_CURSOR_DND_IN_DRAG,
META_CURSOR_DND_MOVE,
META_CURSOR_DND_COPY,
META_CURSOR_DND_UNSUPPORTED_TARGET,
META_CURSOR_POINTING_HAND,
META_CURSOR_CROSSHAIR,
META_CURSOR_IBEAM,
META_CURSOR_LAST
} MetaCursor;
/**
* MetaFrameType:
* @META_FRAME_TYPE_NORMAL: Normal frame
* @META_FRAME_TYPE_DIALOG: Dialog frame
* @META_FRAME_TYPE_MODAL_DIALOG: Modal dialog frame
* @META_FRAME_TYPE_UTILITY: Utility frame
* @META_FRAME_TYPE_MENU: Menu frame
* @META_FRAME_TYPE_BORDER: Border frame
* @META_FRAME_TYPE_ATTACHED: Attached frame
* @META_FRAME_TYPE_LAST: Marks the end of the #MetaFrameType enumeration
*/
typedef enum
{
META_FRAME_TYPE_NORMAL,
META_FRAME_TYPE_DIALOG,
META_FRAME_TYPE_MODAL_DIALOG,
META_FRAME_TYPE_UTILITY,
META_FRAME_TYPE_MENU,
META_FRAME_TYPE_BORDER,
META_FRAME_TYPE_ATTACHED,
META_FRAME_TYPE_LAST
} MetaFrameType;
/**
* MetaVirtualModifier:
* @META_VIRTUAL_SHIFT_MASK: Shift mask
* @META_VIRTUAL_CONTROL_MASK: Control mask
* @META_VIRTUAL_ALT_MASK: Alt mask
* @META_VIRTUAL_META_MASK: Meta mask
* @META_VIRTUAL_SUPER_MASK: Super mask
* @META_VIRTUAL_HYPER_MASK: Hyper mask
* @META_VIRTUAL_MOD2_MASK: Mod2 mask
* @META_VIRTUAL_MOD3_MASK: Mod3 mask
* @META_VIRTUAL_MOD4_MASK: Mod4 mask
* @META_VIRTUAL_MOD5_MASK: Mod5 mask
*/
typedef enum
{
/* Create gratuitous divergence from regular
* X mod bits, to be sure we find bugs
*/
META_VIRTUAL_SHIFT_MASK = 1 << 5,
META_VIRTUAL_CONTROL_MASK = 1 << 6,
META_VIRTUAL_ALT_MASK = 1 << 7,
META_VIRTUAL_META_MASK = 1 << 8,
META_VIRTUAL_SUPER_MASK = 1 << 9,
META_VIRTUAL_HYPER_MASK = 1 << 10,
META_VIRTUAL_MOD2_MASK = 1 << 11,
META_VIRTUAL_MOD3_MASK = 1 << 12,
META_VIRTUAL_MOD4_MASK = 1 << 13,
META_VIRTUAL_MOD5_MASK = 1 << 14
} MetaVirtualModifier;
/**
* MetaDirection:
* @META_DIRECTION_LEFT: Left
* @META_DIRECTION_RIGHT: Right
* @META_DIRECTION_TOP: Top
* @META_DIRECTION_BOTTOM: Bottom
* @META_DIRECTION_UP: Up
* @META_DIRECTION_DOWN: Down
* @META_DIRECTION_HORIZONTAL: Horizontal
* @META_DIRECTION_VERTICAL: Vertical
*/
/* Relative directions or sides seem to come up all over the place... */
/* FIXME: Replace
* screen.[ch]:MetaScreenDirection,
* workspace.[ch]:MetaMotionDirection,
* with the use of MetaDirection.
*/
typedef enum
{
META_DIRECTION_LEFT = 1 << 0,
META_DIRECTION_RIGHT = 1 << 1,
META_DIRECTION_TOP = 1 << 2,
META_DIRECTION_BOTTOM = 1 << 3,
/* Some aliases for making code more readable for various circumstances. */
META_DIRECTION_UP = META_DIRECTION_TOP,
META_DIRECTION_DOWN = META_DIRECTION_BOTTOM,
/* A few more definitions using aliases */
META_DIRECTION_HORIZONTAL = META_DIRECTION_LEFT | META_DIRECTION_RIGHT,
META_DIRECTION_VERTICAL = META_DIRECTION_UP | META_DIRECTION_DOWN,
} MetaDirection;
/**
* MetaMotionDirection:
* @META_MOTION_UP: Upwards motion
* @META_MOTION_DOWN: Downwards motion
* @META_MOTION_LEFT: Motion to the left
* @META_MOTION_RIGHT: Motion to the right
* @META_MOTION_UP_LEFT: Motion up and to the left
* @META_MOTION_UP_RIGHT: Motion up and to the right
* @META_MOTION_DOWN_LEFT: Motion down and to the left
* @META_MOTION_DOWN_RIGHT: Motion down and to the right
*/
/* Negative to avoid conflicting with real workspace
* numbers
*/
typedef enum
{
META_MOTION_UP = -1,
META_MOTION_DOWN = -2,
META_MOTION_LEFT = -3,
META_MOTION_RIGHT = -4,
/* These are only used for effects */
META_MOTION_UP_LEFT = -5,
META_MOTION_UP_RIGHT = -6,
META_MOTION_DOWN_LEFT = -7,
META_MOTION_DOWN_RIGHT = -8
} MetaMotionDirection;
/**
* MetaSide:
* @META_SIDE_LEFT: Left side
* @META_SIDE_RIGHT: Right side
* @META_SIDE_TOP: Top side
* @META_SIDE_BOTTOM: Bottom side
*/
/* Sometimes we want to talk about sides instead of directions; note
* that the values must be as follows or meta_window_update_struts()
* won't work. Using these values also is a safety blanket since
* MetaDirection used to be used as a side.
*/
typedef enum
{
META_SIDE_LEFT = META_DIRECTION_LEFT,
META_SIDE_RIGHT = META_DIRECTION_RIGHT,
META_SIDE_TOP = META_DIRECTION_TOP,
META_SIDE_BOTTOM = META_DIRECTION_BOTTOM
} MetaSide;
/**
* MetaButtonFunction:
* @META_BUTTON_FUNCTION_MENU: Menu
* @META_BUTTON_FUNCTION_MINIMIZE: Minimize
* @META_BUTTON_FUNCTION_MAXIMIZE: Maximize
* @META_BUTTON_FUNCTION_CLOSE: Close
* @META_BUTTON_FUNCTION_SHADE: Shade
* @META_BUTTON_FUNCTION_ABOVE: Above
* @META_BUTTON_FUNCTION_STICK: Stick
* @META_BUTTON_FUNCTION_UNSHADE: Unshade
* @META_BUTTON_FUNCTION_UNABOVE: Unabove
* @META_BUTTON_FUNCTION_UNSTICK: Unstick
* @META_BUTTON_FUNCTION_LAST: Marks the end of the #MetaButtonFunction enumeration
*
* Function a window button can have. Note, you can't add stuff here
* without extending the theme format to draw a new function and
* breaking all existing themes.
*/
typedef enum
{
META_BUTTON_FUNCTION_MENU,
META_BUTTON_FUNCTION_MINIMIZE,
META_BUTTON_FUNCTION_MAXIMIZE,
META_BUTTON_FUNCTION_CLOSE,
META_BUTTON_FUNCTION_SHADE,
META_BUTTON_FUNCTION_ABOVE,
META_BUTTON_FUNCTION_STICK,
META_BUTTON_FUNCTION_UNSHADE,
META_BUTTON_FUNCTION_UNABOVE,
META_BUTTON_FUNCTION_UNSTICK,
META_BUTTON_FUNCTION_APPMENU,
META_BUTTON_FUNCTION_LAST
} MetaButtonFunction;
#define MAX_BUTTONS_PER_CORNER META_BUTTON_FUNCTION_LAST
/* Keep array size in sync with MAX_BUTTONS_PER_CORNER */
/**
* MetaButtonLayout:
* @left_buttons: (array fixed-size=11):
* @right_buttons: (array fixed-size=11):
* @left_buttons_has_spacer: (array fixed-size=11):
* @right_buttons_has_spacer: (array fixed-size=11):
*/
typedef struct _MetaButtonLayout MetaButtonLayout;
struct _MetaButtonLayout
{
/* buttons in the group on the left side */
MetaButtonFunction left_buttons[MAX_BUTTONS_PER_CORNER];
gboolean left_buttons_has_spacer[MAX_BUTTONS_PER_CORNER];
/* buttons in the group on the right side */
MetaButtonFunction right_buttons[MAX_BUTTONS_PER_CORNER];
gboolean right_buttons_has_spacer[MAX_BUTTONS_PER_CORNER];
};
/**
* MetaWindowMenuType:
* @META_WINDOW_MENU_WM: the window manager menu
* @META_WINDOW_MENU_APP: the (fallback) app menu
*
* Menu the compositor should display for a given window
*/
typedef enum
{
META_WINDOW_MENU_WM,
META_WINDOW_MENU_APP
} MetaWindowMenuType;
/**
* MetaFrameBorders:
* @visible: inner visible portion of frame border
* @invisible: outer invisible portion of frame border
* @total: sum of the two borders above
*/
typedef struct _MetaFrameBorders MetaFrameBorders;
struct _MetaFrameBorders
{
/* The frame border is made up of two pieces - an inner visible portion
* and an outer portion that is invisible but responds to events.
*/
GtkBorder visible;
GtkBorder invisible;
/* For convenience, we have a "total" border which is equal to the sum
* of the two borders above. */
GtkBorder total;
};
/* sets all dimensions to zero */
void meta_frame_borders_clear (MetaFrameBorders *self);
/* should investigate changing these to whatever most apps use */
#define META_ICON_WIDTH 96
#define META_ICON_HEIGHT 96
#define META_MINI_ICON_WIDTH 16
#define META_MINI_ICON_HEIGHT 16
#define META_DEFAULT_ICON_NAME "window"
/* Main loop priorities determine when activity in the GLib
* will take precendence over the others. Priorities are sometimes
* used to enforce ordering: give A a higher priority than B if
* A must occur before B. But that poses a problem since then
* if A occurs frequently enough, B will never occur.
*
* Anything we want to occur more or less immediately should
* have a priority of G_PRIORITY_DEFAULT. When we want to
* coelesce multiple things together, the appropriate place to
* do it is usually META_PRIORITY_BEFORE_REDRAW.
*
* Note that its usually better to use meta_later_add() rather
* than calling g_idle_add() directly; this will make sure things
* get run when added from a clutter event handler without
* waiting for another repaint cycle.
*
* If something has a priority lower than the redraw priority
* (such as a default priority idle), then it may be arbitrarily
* delayed. This happens if the screen is updating rapidly: we
* are spending all our time either redrawing or waiting for a
* vblank-synced buffer swap. (When X is improved to allow
* clutter to do the buffer-swap asychronously, this will get
* better.)
*/
/* G_PRIORITY_DEFAULT:
* events
* many timeouts
*/
/* GTK_PRIORITY_RESIZE: (G_PRIORITY_HIGH_IDLE + 10) */
#define META_PRIORITY_RESIZE (G_PRIORITY_HIGH_IDLE + 15)
/* GTK_PRIORITY_REDRAW: (G_PRIORITY_HIGH_IDLE + 20) */
#define META_PRIORITY_BEFORE_REDRAW (G_PRIORITY_HIGH_IDLE + 40)
/* calc-showing idle
* update-icon idle
*/
/* CLUTTER_PRIORITY_REDRAW: (G_PRIORITY_HIGH_IDLE + 50) */
#define META_PRIORITY_REDRAW (G_PRIORITY_HIGH_IDLE + 50)
/* ==== Anything below here can be starved arbitrarily ==== */
/* G_PRIORITY_DEFAULT_IDLE:
* Mutter plugin unloading
*/
#define META_PRIORITY_PREFS_NOTIFY (G_PRIORITY_DEFAULT_IDLE + 10)
/************************************************************/
#define POINT_IN_RECT(xcoord, ycoord, rect) \
((xcoord) >= (rect).x && \
(xcoord) < ((rect).x + (rect).width) && \
(ycoord) >= (rect).y && \
(ycoord) < ((rect).y + (rect).height))
/**
* MetaStackLayer:
* @META_LAYER_DESKTOP: Desktop layer
* @META_LAYER_BOTTOM: Bottom layer
* @META_LAYER_NORMAL: Normal layer
* @META_LAYER_TOP: Top layer
* @META_LAYER_DOCK: Dock layer
* @META_LAYER_FULLSCREEN: Fullscreen layer
* @META_LAYER_FOCUSED_WINDOW: Focused window layer
* @META_LAYER_OVERRIDE_REDIRECT: Override-redirect layer
* @META_LAYER_LAST: Marks the end of the #MetaStackLayer enumeration
*
* Layers a window can be in.
* These MUST be in the order of stacking.
*/
typedef enum
{
META_LAYER_DESKTOP = 0,
META_LAYER_BOTTOM = 1,
META_LAYER_NORMAL = 2,
META_LAYER_TOP = 4, /* Same as DOCK; see EWMH and bug 330717 */
META_LAYER_DOCK = 4,
META_LAYER_FULLSCREEN = 5,
META_LAYER_FOCUSED_WINDOW = 6,
META_LAYER_OVERRIDE_REDIRECT = 7,
META_LAYER_LAST = 8
} MetaStackLayer;
#endif
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