/usr/lib/ocaml/lablgl/glut.ml is in liblablgl-ocaml-dev 1:1.05-2.
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type button_t =
| LEFT_BUTTON
| MIDDLE_BUTTON
| RIGHT_BUTTON
| OTHER_BUTTON of int
type mouse_button_state_t =
| DOWN
| UP
type special_key_t =
| KEY_F1
| KEY_F2
| KEY_F3
| KEY_F4
| KEY_F5
| KEY_F6
| KEY_F7
| KEY_F8
| KEY_F9
| KEY_F10
| KEY_F11
| KEY_F12
(* directional keys *)
| KEY_LEFT
| KEY_UP
| KEY_RIGHT
| KEY_DOWN
| KEY_PAGE_UP
| KEY_PAGE_DOWN
| KEY_HOME
| KEY_END
| KEY_INSERT
(* for undefined keys *)
| KEY_OTHER of int
type entry_exit_state_t =
| LEFT
| ENTERED
type menu_state_t =
| MENU_NOT_IN_USE
| MENU_IN_USE
type visibility_state_t =
| NOT_VISIBLE
| VISIBLE
type window_status_t =
| HIDDEN
| FULLY_RETAINED
| PARTIALLY_RETAINED
| FULLY_COVERED
type color_index_component_t =
| RED
| GREEN
| BLUE
type layer_t =
| NORMAL
| OVERLAY
type font_t =
| STROKE_ROMAN
| STROKE_MONO_ROMAN
| BITMAP_9_BY_15
| BITMAP_8_BY_13
| BITMAP_TIMES_ROMAN_10
| BITMAP_TIMES_ROMAN_24
| BITMAP_HELVETICA_10
| BITMAP_HELVETICA_12
| BITMAP_HELVETICA_18
type glut_get_t =
| WINDOW_X
| WINDOW_Y
| WINDOW_WIDTH
| WINDOW_HEIGHT
| WINDOW_BUFFER_SIZE
| WINDOW_STENCIL_SIZE
| WINDOW_DEPTH_SIZE
| WINDOW_RED_SIZE
| WINDOW_GREEN_SIZE
| WINDOW_BLUE_SIZE
| WINDOW_ALPHA_SIZE
| WINDOW_ACCUM_RED_SIZE
| WINDOW_ACCUM_GREEN_SIZE
| WINDOW_ACCUM_BLUE_SIZE
| WINDOW_ACCUM_ALPHA_SIZE
| WINDOW_DOUBLEBUFFER
| WINDOW_RGBA
| WINDOW_PARENT
| WINDOW_NUM_CHILDREN
| WINDOW_COLORMAP_SIZE
| WINDOW_NUM_SAMPLES
| WINDOW_STEREO
| WINDOW_CURSOR
| SCREEN_WIDTH
| SCREEN_HEIGHT
| SCREEN_WIDTH_MM
| SCREEN_HEIGHT_MM
| MENU_NUM_ITEMS
(* | DISPLAY_MODE_POSSIBLE : use getBool *)
| INIT_WINDOW_X
| INIT_WINDOW_Y
| INIT_WINDOW_WIDTH
| INIT_WINDOW_HEIGHT
| INIT_DISPLAY_MODE
| ELAPSED_TIME
| WINDOW_FORMAT_ID
type glut_get_bool_t =
| DISPLAY_MODE_POSSIBLE
let rgb = 0;;
let rgba = rgb;; (* same as in glut.h *)
let index = 1;;
let single = 0;;
let double = 2;;
let accum = 4;;
let alpha = 8;;
let depth = 16;;
let stencil = 32;;
let multisample = 128;;
let stereo = 256;;
let luminance = 512;;
type device_get_t =
| HAS_KEYBOARD
| HAS_MOUSE
| HAS_SPACEBALL
| HAS_DIAL_AND_BUTTON_BOX
| HAS_TABLET
| NUM_MOUSE_BUTTONS
| NUM_SPACEBALL_BUTTONS
| NUM_BUTTON_BOX_BUTTONS
| NUM_DIALS
| NUM_TABLET_BUTTONS
| DEVICE_IGNORE_KEY_REPEAT
| DEVICE_KEY_REPEAT
| HAS_JOYSTICK
| OWNS_JOYSTICK
| JOYSTICK_BUTTONS
| JOYSTICK_AXES
| JOYSTICK_POLL_RATE
type layerget_t =
| OVERLAY_POSSIBLE
(* | LAYER_IN_USE : use layerGetInUse *)
| HAS_OVERLAY
(* | TRANSPARENT_INDEX : use layerGetTransparentIndex *)
| NORMAL_DAMAGED
| OVERLAY_DAMAGED
type video_resize_t =
| VIDEO_RESIZE_POSSIBLE
| VIDEO_RESIZE_IN_USE
| VIDEO_RESIZE_X_DELTA
| VIDEO_RESIZE_Y_DELTA
| VIDEO_RESIZE_WIDTH_DELTA
| VIDEO_RESIZE_HEIGHT_DELTA
| VIDEO_RESIZE_X
| VIDEO_RESIZE_Y
| VIDEO_RESIZE_WIDTH
| VIDEO_RESIZE_HEIGHT
type get_modifiers_t =
| ACTIVE_SHIFT
| ACTIVE_CTRL
| ACTIVE_ALT
let active_shift = 1
let active_ctrl = 2
let active_alt = 4
type cursor_t =
(* Basic arrows. *)
| CURSOR_RIGHT_ARROW
| CURSOR_LEFT_ARROW
(* Symbolic cursor shapes. *)
| CURSOR_INFO
| CURSOR_DESTROY
| CURSOR_HELP
| CURSOR_CYCLE
| CURSOR_SPRAY
| CURSOR_WAIT
| CURSOR_TEXT
| CURSOR_CROSSHAIR
(* Directional cursors. *)
| CURSOR_UP_DOWN
| CURSOR_LEFT_RIGHT
(* Sizing cursors. *)
| CURSOR_TOP_SIDE
| CURSOR_BOTTOM_SIDE
| CURSOR_LEFT_SIDE
| CURSOR_RIGHT_SIDE
| CURSOR_TOP_LEFT_CORNER
| CURSOR_TOP_RIGHT_CORNER
| CURSOR_BOTTOM_RIGHT_CORNER
| CURSOR_BOTTOM_LEFT_CORNER
| CURSOR_INHERIT (* inherit cursor from parent window *)
| CURSOR_NONE (* blank cursor *)
| CURSOR_FULL_CROSSHAIR (* full-screen crosshair : if available *)
type game_mode_t =
| GAME_MODE_ACTIVE
| GAME_MODE_POSSIBLE
| GAME_MODE_WIDTH
| GAME_MODE_HEIGHT
| GAME_MODE_PIXEL_DEPTH
| GAME_MODE_REFRESH_RATE
| GAME_MODE_DISPLAY_CHANGED
type key_repeat_t =
| KEY_REPEAT_OFF
| KEY_REPEAT_ON
| KEY_REPEAT_DEFAULT
exception BadEnum of string
exception InvalidState of string
exception OverlayNotInUse of string
open Printf;;
(* ==== file-local variables ==== *)
let is_init = ref false;;
let is_displayModeInit = ref false;;
let is_windowSizeInit = ref false;;
let is_windowPositionInit = ref false;;
let has_createdWindow = ref false;;
(* === GLUT initialization sub-API. === *)
external _glutInit : int -> string array -> int = "ml_glutInit"
let init ~argv =
if !is_init then argv else begin
is_init := true;
let argc = Array.length argv in
let argv = Array.append argv [|""|] in
let argc = _glutInit argc argv in
Array.sub argv 0 argc
end
external _glutInitDisplayMode :
double_buffer:bool ->
index:bool ->
accum:bool ->
alpha:bool ->
depth:bool ->
stencil:bool ->
multisample:bool ->
stereo:bool ->
luminance:bool ->
unit =
"bytecode_glutInitDisplayMode"
"native_glutInitDisplayMode"
let initDisplayMode
?(double_buffer=false)
?(index=false)
?(accum=false)
?(alpha=false)
?(depth=false)
?(stencil=false)
?(multisample=false)
?(stereo=false)
?(luminance=false)
dummy_unit
=
is_displayModeInit := true;
_glutInitDisplayMode
double_buffer
index
accum
alpha
depth
stencil
multisample
stereo
luminance
;;
external _glutInitWindowSize : int->int->unit = "ml_glutInitWindowSize"
external _glutInitWindowPosition : int->int->unit = "ml_glutInitWindowPosition"
let initWindowPosition ~x ~y =
is_windowPositionInit := true;
_glutInitWindowPosition x y;;
let initWindowSize ~w ~h =
is_windowSizeInit := true;
_glutInitWindowSize w h;;
external mainLoop : unit->unit = "ml_glutMainLoop"
(* === GLUT window sub-API. === *)
external _glutCreateWindow : string->int = "ml_glutCreateWindow"
let createWindow ~title =
has_createdWindow := true;
let winid = _glutCreateWindow title in
winid;;
external postRedisplay : unit->unit =
"ml_glutPostRedisplay"
external swapBuffers : unit->unit =
"ml_glutSwapBuffers"
external createSubWindow: win:int->x:int->y:int->w:int->h:int->int =
"ml_glutCreateSubWindow"
external destroyWindow: win:int -> unit =
"ml_glutDestroyWindow"
external setWindow: win:int -> unit =
"ml_glutSetWindow"
external getWindow: unit -> int =
"ml_glutGetWindow"
external setWindowTitle: title:string -> unit =
"ml_glutSetWindowTitle"
external setIconTitle: title:string -> unit =
"ml_glutSetIconTitle"
external positionWindow: x:int -> y:int -> unit =
"ml_glutPositionWindow"
external reshapeWindow: w:int -> h:int -> unit =
"ml_glutReshapeWindow"
external popWindow: unit -> unit =
"ml_glutPopWindow"
external pushWindow: unit -> unit =
"ml_glutPushWindow"
external iconifyWindow: unit -> unit =
"ml_glutIconifyWindow"
external showWindow: unit -> unit =
"ml_glutShowWindow"
external hideWindow: unit -> unit =
"ml_glutHideWindow"
external fullScreen: unit -> unit =
"ml_glutFullScreen"
external _setCursor: c:int -> unit = "ml_glutSetCursor"
let setCursor c =
let ic = match c with
(* Basic arrows. *)
| CURSOR_RIGHT_ARROW -> 0 (* values from glut.h *)
| CURSOR_LEFT_ARROW -> 1
(* Symbolic cursor shapes. *)
| CURSOR_INFO -> 2
| CURSOR_DESTROY -> 3
| CURSOR_HELP -> 4
| CURSOR_CYCLE -> 5
| CURSOR_SPRAY -> 6
| CURSOR_WAIT -> 7
| CURSOR_TEXT -> 8
| CURSOR_CROSSHAIR -> 9
(* Directional cursors. *)
| CURSOR_UP_DOWN -> 10
| CURSOR_LEFT_RIGHT -> 11
(* Sizing cursors. *)
| CURSOR_TOP_SIDE -> 12
| CURSOR_BOTTOM_SIDE -> 13
| CURSOR_LEFT_SIDE -> 14
| CURSOR_RIGHT_SIDE -> 15
| CURSOR_TOP_LEFT_CORNER -> 16
| CURSOR_TOP_RIGHT_CORNER -> 17
| CURSOR_BOTTOM_RIGHT_CORNER -> 18
| CURSOR_BOTTOM_LEFT_CORNER -> 19
| CURSOR_INHERIT -> 100
| CURSOR_NONE -> 101
| CURSOR_FULL_CROSSHAIR -> 102
in _setCursor ic
;;
(* === GLUT overlay sub-API. === *)
external establishOverlay: unit->unit = "ml_glutEstablishOverlay"
external removeOverlay: unit->unit = "ml_glutRemoveOverlay"
external postOverlayRedisplay: unit->unit = "ml_glutPostOverlayRedisplay"
external showOverlay: unit->unit = "ml_glutShowOverlay"
external hideOverlay: unit->unit = "ml_glutHideOverlay"
external _useLayer: int -> unit = "ml_glutUseLayer"
let useLayer layer = _useLayer (match layer with NORMAL -> 0 | OVERLAY -> 1)
(* === GLUT menu sub-API. === *)
external createMenu: cb:(value:int -> unit) ->int =
"ml_glutCreateMenu"
external destroyMenu: menu:int->unit =
"ml_glutDestroyMenu"
external getMenu: unit->int =
"ml_glutGetMenu"
external setMenu: menu:int->unit =
"ml_glutSetMenu"
external addMenuEntry: label:string->value:int->unit =
"ml_glutAddMenuEntry"
external addSubMenu: label:string->submenu:int->unit =
"ml_glutAddSubMenu"
external changeToMenuEntry: item:int->label:string->value:int->unit =
"ml_glutChangeToMenuEntry"
external changeToSubMenu: item:int->label:string->submenu:int->unit =
"ml_glutChangeToSubMenu"
external removeMenuItem: item:int->unit=
"ml_glutRemoveMenuItem"
let int_of_button b = match b with
| LEFT_BUTTON -> 0
| MIDDLE_BUTTON -> 1
| RIGHT_BUTTON -> 2
| OTHER_BUTTON n -> n
let b2i b = int_of_button b;;
external _attachMenu: button:int->unit= "ml_glutAttachMenu"
let attachMenu ~button = _attachMenu (b2i button);;
external _detachMenu: button:int->unit= "ml_glutDetachMenu"
let detachMenu ~button = _detachMenu (b2i button);;
(* === GLUT window callback sub-API. === *)
let window_wrapper cbFunc wr =
let table = Hashtbl.create 3 in
fun ~cb ->
Hashtbl.add table (getWindow()) cb;
cbFunc ~cb:(wr (fun () -> Hashtbl.find table (getWindow())))
external _displayFunc : cb:(unit->unit)->unit = "ml_glutDisplayFunc"
let displayFunc = window_wrapper _displayFunc (fun cb () -> cb () ())
external _reshapeFunc : cb:(w:int->h:int->unit)->unit = "ml_glutReshapeFunc"
let reshapeFunc = window_wrapper _reshapeFunc (fun cb ~w -> cb () ~w)
external _keyboardFunc : cb:(key:int->x:int->y:int->unit)->unit =
"ml_glutKeyboardFunc"
let keyboardFunc = window_wrapper _keyboardFunc (fun cb ~key -> cb () ~key)
external _glutMouseFunc : cb:(int -> int -> int -> int -> unit)->unit =
"ml_glutMouseFunc"
let mouse_cb_wrapper user_func ibutton istate x y =
let b = match ibutton with
| 0 -> LEFT_BUTTON
| 1 -> MIDDLE_BUTTON
| 2 -> RIGHT_BUTTON
| n -> OTHER_BUTTON n in
let s = match istate with
| 0 -> DOWN
| 1 -> UP
| _ -> raise (BadEnum "istate in mouse_cb_wrapper") in
user_func () ~button:b ~state:s ~x ~y;;
let mouseFunc = window_wrapper _glutMouseFunc mouse_cb_wrapper
let eta_x cb ~x = cb () ~x
external _motionFunc : cb:(x:int->y:int->unit)->unit = "ml_glutMotionFunc"
let motionFunc = window_wrapper _motionFunc eta_x
external _passiveMotionFunc : cb:(x:int->y:int->unit)->unit =
"ml_glutPassiveMotionFunc"
let passiveMotionFunc = window_wrapper _passiveMotionFunc eta_x
let eta_state cb ~state = cb () ~state
external _entryFunc : cb:(state:entry_exit_state_t->unit)->unit =
"ml_glutEntryFunc"
let entryFunc = window_wrapper _entryFunc eta_state
external _visibilityFunc : cb:(state:visibility_state_t->unit)->unit =
"ml_glutVisibilityFunc"
let visibilityFunc = window_wrapper _visibilityFunc eta_state
(* idleFunc is for the entire program, not just a single window,
so its name does not depend on the window id *)
external _glutIdleFunc:(unit->unit)->unit="ml_glutIdleFunc"
external _setIdleFuncToNull:unit->unit="ml_glutSetIdleFuncToNull"
let idleFunc ~cb =
match cb with
| None -> _setIdleFuncToNull();
| Some cb ->
begin
_glutIdleFunc cb;
end
;;
(* timerFunc is non-window-dependent *)
external _timerFunc : int -> int -> unit = "ml_glutTimerFunc"
external init_timerFunc : (int -> unit) -> unit = "init_glutTimerFunc_cb"
let timer_hashtbl = Hashtbl.create 101
let real_call_back i =
Hashtbl.find timer_hashtbl i ()
let _ =
init_timerFunc real_call_back
let timer_count = ref 0
let timerFunc ~ms ~cb:(cb:(value:'a -> unit)) ~value =
let i = !timer_count in
incr timer_count;
Hashtbl.add timer_hashtbl i (fun () ->
Hashtbl.remove timer_hashtbl i;
cb value);
_timerFunc ms i
let special_of_int = function
| 1 -> KEY_F1 (* values from glut.h *)
| 2 -> KEY_F2
| 3 -> KEY_F3
| 4 -> KEY_F4
| 5 -> KEY_F5
| 6 -> KEY_F6
| 7 -> KEY_F7
| 8 -> KEY_F8
| 9 -> KEY_F9
| 10 -> KEY_F10
| 11 -> KEY_F11
| 12 -> KEY_F12
| 100 -> KEY_LEFT
| 101 -> KEY_UP
| 102 -> KEY_RIGHT
| 103 -> KEY_DOWN
| 104 -> KEY_PAGE_UP
| 105 -> KEY_PAGE_DOWN
| 106 -> KEY_HOME
| 107 -> KEY_END
| 108 -> KEY_INSERT
| i -> KEY_OTHER i
external _glutSpecialFunc : cb:(key:int->x:int->y:int->unit)->unit =
"ml_glutSpecialFunc"
let specialFunc =
window_wrapper _glutSpecialFunc
(fun cb ~key -> cb () ~key:(special_of_int key))
external _spaceballMotionFunc: cb:(x:int->y:int->z:int->unit)->unit =
"ml_glutSpaceballMotionFunc"
let spaceballMotionFunc = window_wrapper _spaceballMotionFunc eta_x
external _spaceballRotateFunc: cb:(x:int->y:int->z:int->unit)->unit =
"ml_glutSpaceballRotateFunc"
let spaceballRotateFunc = window_wrapper _spaceballRotateFunc eta_x
let eta_button cb ~button = cb () ~button
external _spaceballButtonFunc: cb:(button:int->state:int->unit)->unit = "ml_glutSpaceballButtonFunc"
let spaceballButtonFunc = window_wrapper _spaceballButtonFunc eta_button
external _buttonBoxFunc: cb:(button:int->state:int->unit)->unit =
"ml_glutButtonBoxFunc"
let buttonBoxFunc = window_wrapper _buttonBoxFunc eta_button
external _dialsFunc: cb:(dial:int->value:int->unit)->unit = "ml_glutDialsFunc"
let dialsFunc = window_wrapper _dialsFunc (fun cb ~dial -> cb () ~dial)
external _tabletMotionFunc: cb:(x:int->y:int->unit)->unit =
"ml_glutTabletMotionFunc"
let tabletMotionFunc = window_wrapper _tabletMotionFunc eta_x
external _tabletButtonFunc: cb:(button:int->state:int->x:int->y:int->unit)->unit
= "ml_glutTabletButtonFunc"
let tabletButtonFunc = window_wrapper _tabletButtonFunc eta_button
external menuStatusFunc: cb:(status:menu_state_t->x:int->y:int->unit)->unit =
"ml_glutMenuStatusFunc"
external _overlayDisplayFunc: cb:(unit->unit)->unit =
"ml_glutOverlayDisplayFunc"
let overlayDisplayFunc =
window_wrapper _overlayDisplayFunc (fun cb () -> cb () ())
(* === GLUT color index sub-API. === === *)
external setColor: cell:int->red:float->green:float->blue:float->unit =
"ml_glutSetColor"
external getColor: index:int->component:int->float =
"ml_glutGetColor"
external copyColormap: win:int->unit =
"ml_glutCopyColormap"
(* === GLUT state retrieval sub-API. === *)
external _get: igtype:int->int = "ml_glutGet"
let get ~gtype =
let igtype = match gtype with
| WINDOW_X -> 100
| WINDOW_Y -> 101
| WINDOW_WIDTH -> 102
| WINDOW_HEIGHT -> 103
| WINDOW_BUFFER_SIZE -> 104
| WINDOW_STENCIL_SIZE -> 105
| WINDOW_DEPTH_SIZE -> 106
| WINDOW_RED_SIZE -> 107
| WINDOW_GREEN_SIZE -> 108
| WINDOW_BLUE_SIZE -> 109
| WINDOW_ALPHA_SIZE -> 110
| WINDOW_ACCUM_RED_SIZE -> 111
| WINDOW_ACCUM_GREEN_SIZE -> 112
| WINDOW_ACCUM_BLUE_SIZE -> 113
| WINDOW_ACCUM_ALPHA_SIZE -> 114
| WINDOW_DOUBLEBUFFER -> 115
| WINDOW_RGBA -> 116
| WINDOW_PARENT -> 117
| WINDOW_NUM_CHILDREN -> 118
| WINDOW_COLORMAP_SIZE -> 119
| WINDOW_NUM_SAMPLES -> 120
| WINDOW_STEREO -> 121
| WINDOW_CURSOR -> 122
| SCREEN_WIDTH -> 200
| SCREEN_HEIGHT -> 201
| SCREEN_WIDTH_MM -> 202
| SCREEN_HEIGHT_MM -> 203
| MENU_NUM_ITEMS -> 300
(* | DISPLAY_MODE_POSSIBLE -> 400 *)
| INIT_WINDOW_X -> 500
| INIT_WINDOW_Y -> 501
| INIT_WINDOW_WIDTH -> 502
| INIT_WINDOW_HEIGHT -> 503
| INIT_DISPLAY_MODE -> 504
| ELAPSED_TIME -> 700
| WINDOW_FORMAT_ID -> 123
in _get igtype ;;
let getBool ~gtype = _get (match gtype with DISPLAY_MODE_POSSIBLE -> 400) <> 0
external _deviceGet: idgtype:int->int = "ml_glutDeviceGet"
let deviceGet ~dgtype =
let idgtype = match dgtype with
| HAS_KEYBOARD -> 600
| HAS_MOUSE -> 601
| HAS_SPACEBALL -> 602
| HAS_DIAL_AND_BUTTON_BOX -> 603
| HAS_TABLET -> 604
| NUM_MOUSE_BUTTONS -> 605
| NUM_SPACEBALL_BUTTONS -> 606
| NUM_BUTTON_BOX_BUTTONS -> 607
| NUM_DIALS -> 608
| NUM_TABLET_BUTTONS -> 609
| DEVICE_IGNORE_KEY_REPEAT -> 610
| DEVICE_KEY_REPEAT -> 611
| HAS_JOYSTICK -> 612
| OWNS_JOYSTICK -> 613
| JOYSTICK_BUTTONS -> 614
| JOYSTICK_AXES -> 615
| JOYSTICK_POLL_RATE -> 616
in _deviceGet idgtype;;
(* === GLUT extension support sub-API === *)
external extensionSupported: name:string->bool = "ml_glutExtensionSupported"
external getModifiers: unit->int = "ml_glutGetModifiers"
(*
let getModifiers () = let m = _getModifiers() in
if m land 1 <> 0 then [ACTIVE_SHIFT] else [] @
if m land 2 <> 0 then [ACTIVE_CTRL] else [] @
if m land 4 <> 0 then [ACTIVE_ALT] else [];;
*)
let int_of_modifiers m =
let ret = ref 0 in
let rec f = function
| [] -> ()
| h::t -> begin
ret := (!ret lor (match h with
| ACTIVE_SHIFT -> 1
| ACTIVE_CTRL -> 2
| ACTIVE_ALT -> 4));
f t
end in
f m;
!ret;;
external _layerGet: int->int = "ml_glutLayerGet"
let layerGet ~lgtype =
let ilgtype = match lgtype with
| OVERLAY_POSSIBLE -> 800
| HAS_OVERLAY -> 802
| NORMAL_DAMAGED -> 804
| OVERLAY_DAMAGED -> 805 in
let ret = _layerGet ilgtype in
if lgtype = OVERLAY_DAMAGED && ret = -1 then
raise (OverlayNotInUse "in layerGet OVERLAY_DAMAGED")
else
ret <> 0
;;
let layerGetTransparentIndex() = _layerGet 803 ;; (* from glut.h *)
let layerGetInUse () =
match _layerGet 801 with
| 0 -> NORMAL
| 1 -> OVERLAY
| _ -> failwith "unexpected value in layerGetInUse"
(* === GLUT font sub-API === *)
(* convert font to integer value from glut.h *)
let f2i font = match font with
| STROKE_ROMAN -> 0
| STROKE_MONO_ROMAN -> 1
| BITMAP_9_BY_15 -> 2
| BITMAP_8_BY_13 -> 3
| BITMAP_TIMES_ROMAN_10 -> 4
| BITMAP_TIMES_ROMAN_24 -> 5
| BITMAP_HELVETICA_10 -> 6
| BITMAP_HELVETICA_12 -> 7
| BITMAP_HELVETICA_18 -> 8;;
external _bitmapCharacter: font:int->c:int->unit = "ml_glutBitmapCharacter"
let bitmapCharacter ~font ~c = _bitmapCharacter (f2i font) c;;
external _bitmapWidth: font:int->c:int->int = "ml_glutBitmapWidth"
let bitmapWidth ~font ~c = _bitmapWidth (f2i font) c;;
external _strokeCharacter: font:int->c:int->unit = "ml_glutStrokeCharacter"
let strokeCharacter ~font ~c = _strokeCharacter (f2i font) c;;
external _strokeWidth: font:int->c:int->int = "ml_glutStrokeWidth"
let strokeWidth ~font ~c = _strokeWidth (f2i font) c;;
(* === GLUT pre-built models sub-API === *)
external wireSphere: radius:float->slices:int->stacks:int->unit =
"ml_glutWireSphere"
external solidSphere: radius:float->slices:int->stacks:int->unit =
"ml_glutSolidSphere"
external wireCone: base:float->height:float->slices:int->stacks:int->unit =
"ml_glutWireCone"
external solidCone: base:float->height:float->slices:int->stacks:int->unit =
"ml_glutSolidCone"
external wireCube: size:float->unit =
"ml_glutWireCube"
external solidCube: size:float->unit =
"ml_glutSolidCube"
external wireTorus: innerRadius:float->outerRadius:float->sides:int->rings:int
->unit = "ml_glutWireTorus"
external solidTorus: innerRadius:float->outerRadius:float->sides:int->rings:int
->unit = "ml_glutSolidTorus"
external wireDodecahedron: unit->unit =
"ml_glutWireDodecahedron"
external solidDodecahedron: unit->unit =
"ml_glutSolidDodecahedron"
external wireTeapot: size:float->unit =
"ml_glutWireTeapot"
external solidTeapot: size:float->unit =
"ml_glutSolidTeapot"
external wireOctahedron: unit->unit =
"ml_glutWireOctahedron"
external solidOctahedron: unit->unit =
"ml_glutSolidOctahedron"
external wireTetrahedron: unit->unit =
"ml_glutWireTetrahedron"
external solidTetrahedron: unit->unit =
"ml_glutSolidTetrahedron"
external wireIcosahedron: unit->unit =
"ml_glutWireIcosahedron"
external solidIcosahedron: unit->unit =
"ml_glutSolidIcosahedron"
(* GLUT version 4 functions included in the GLUT 3.7 distribution *)
external initDisplayString: str:string->unit = "ml_glutInitDisplayString"
external warpPointer: x:int->y:int->unit = "ml_glutWarpPointer"
external _bitmapLength: font:int->str:string->int = "ml_glutBitmapLength"
let bitmapLength ~font ~str = _bitmapLength (f2i font) str;;
external _strokeLength: font:int->str:string->int = "ml_glutStrokeLength"
let strokeLength ~font ~str = _strokeLength (f2i font) str;;
external _windowStatusFunc: (int->unit)->unit = "ml_glutWindowStatusFunc"
let windowStatusFunc ~cb =
_windowStatusFunc
(fun s ->
cb ~state:(match s with
| 0 -> HIDDEN
| 1 -> FULLY_RETAINED
| 2 -> PARTIALLY_RETAINED
| 3 -> FULLY_COVERED
| _ -> failwith "invalid value in glutWindowStatus ocaml callback"))
;;
external postWindowRedisplay: win:int->unit =
"ml_glutPostWindowRedisplay"
external postWindowOverlayRedisplay: win:int->unit =
"ml_glutPostWindowOverlayRedisplay"
external keyboardUpFunc: cb:(key:int->x:int->y:int->unit)->unit = "ml_glutKeyboardUpFunc"
external _glutSpecialUpFunc : (key:int->x:int->y:int->unit)->unit = "ml_glutSpecialUpFunc"
let specialUpFunc ~cb =
_glutSpecialUpFunc
(fun ~key ->cb ~key:(special_of_int key));;
external _ignoreKeyRepeat: ignore:int->unit = "ml_glutIgnoreKeyRepeat"
let ignoreKeyRepeat ~ignore = _ignoreKeyRepeat (if ignore = true then 1 else 0)
external _setKeyRepeat: mode:int->unit = "ml_glutSetKeyRepeat"
let setKeyRepeat ~mode =
_setKeyRepeat (match mode with
| KEY_REPEAT_OFF -> 0
| KEY_REPEAT_ON -> 1
| KEY_REPEAT_DEFAULT -> 2
);;
external joystickFunc: cb:(buttonMask:int->x:int->y:int->z:int->unit)->
pollInterval:int->unit = "ml_glutJoystickFunc"
external forceJoystickFunc: unit->unit = "ml_glutForceJoystickFunc"
(* GLUT video resize sub-API. *)
external _videoResizeGet: int->int = "ml_glutVideoResizeGet"
let videoResizeGet which =
let i = match which with
| VIDEO_RESIZE_POSSIBLE -> 900
| VIDEO_RESIZE_IN_USE -> 901
| VIDEO_RESIZE_X_DELTA -> 902
| VIDEO_RESIZE_Y_DELTA -> 903
| VIDEO_RESIZE_WIDTH_DELTA -> 904
| VIDEO_RESIZE_HEIGHT_DELTA -> 905
| VIDEO_RESIZE_X -> 906
| VIDEO_RESIZE_Y -> 907
| VIDEO_RESIZE_WIDTH -> 908
| VIDEO_RESIZE_HEIGHT -> 909
in _videoResizeGet i
;;
external setupVideoResizing: unit->unit =
"ml_glutSetupVideoResizing"
external stopVideoResizing: unit->unit =
"ml_glutStopVideoResizing"
external videoResize: x:int->y:int->width:int->height:int->unit =
"ml_glutVideoResize"
external videoPan: x:int->y:int->width:int->height:int->unit =
"ml_glutVideoPan"
(* GLUT debugging sub-API. *)
external reportErrors: unit->unit = "ml_glutReportErrors"
(* GLUT game mode sub-API *)
external gameModeString: str:string->unit = "ml_glutGameModeString"
external enterGameMode: unit->unit = "ml_glutEnterGameMode"
external leaveGameMode: unit->unit = "ml_glutLeaveGameMode"
external _gameModeGet: mode:int->int = "ml_glutGameModeGet"
let gameModeGet ~mode =
let imode = match mode with
| GAME_MODE_ACTIVE -> 0
| GAME_MODE_POSSIBLE -> 1
| GAME_MODE_WIDTH -> 2
| GAME_MODE_HEIGHT -> 3
| GAME_MODE_PIXEL_DEPTH -> 4
| GAME_MODE_REFRESH_RATE -> 5
| GAME_MODE_DISPLAY_CHANGED -> 6 in
_gameModeGet imode;;
(* ocaml specific *)
let string_of_special key = match key with
| KEY_F1 -> "KEY_F1"
| KEY_F2 -> "KEY_F2"
| KEY_F3 -> "KEY_F3"
| KEY_F4 -> "KEY_F4"
| KEY_F5 -> "KEY_F5"
| KEY_F6 -> "KEY_F6"
| KEY_F7 -> "KEY_F7"
| KEY_F8 -> "KEY_F8"
| KEY_F9 -> "KEY_F9"
| KEY_F10 -> "KEY_F10"
| KEY_F11 -> "KEY_F11"
| KEY_F12 -> "KEY_F12"
| KEY_LEFT -> "KEY_LEFT"
| KEY_UP -> "KEY_UP"
| KEY_RIGHT -> "KEY_RIGHT"
| KEY_DOWN -> "KEY_DOWN"
| KEY_PAGE_UP -> "KEY_PAGE_UP"
| KEY_PAGE_DOWN -> "KEY_PAGE_DOWN"
| KEY_HOME -> "KEY_HOME"
| KEY_END -> "KEY_END"
| KEY_INSERT -> "KEY_INSERT"
| KEY_OTHER i -> "KEY_OTHER " ^ string_of_int i
let int_of_cursor c = match c with
| CURSOR_RIGHT_ARROW -> 0
| CURSOR_LEFT_ARROW -> 1
| CURSOR_INFO -> 2
| CURSOR_DESTROY -> 3
| CURSOR_HELP -> 4
| CURSOR_CYCLE -> 5
| CURSOR_SPRAY -> 6
| CURSOR_WAIT -> 7
| CURSOR_TEXT -> 8
| CURSOR_CROSSHAIR -> 9
| CURSOR_UP_DOWN -> 10
| CURSOR_LEFT_RIGHT -> 11
| CURSOR_TOP_SIDE -> 12
| CURSOR_BOTTOM_SIDE -> 13
| CURSOR_LEFT_SIDE -> 14
| CURSOR_RIGHT_SIDE -> 15
| CURSOR_TOP_LEFT_CORNER -> 16
| CURSOR_TOP_RIGHT_CORNER -> 17
| CURSOR_BOTTOM_RIGHT_CORNER -> 18
| CURSOR_BOTTOM_LEFT_CORNER -> 19
| CURSOR_INHERIT -> 100
| CURSOR_NONE -> 101
| CURSOR_FULL_CROSSHAIR -> 102
let string_of_cursor c = match c with
| CURSOR_RIGHT_ARROW -> "CURSOR_RIGHT_ARROW"
| CURSOR_LEFT_ARROW -> "CURSOR_LEFT_ARROW"
| CURSOR_INFO -> "CURSOR_INFO"
| CURSOR_DESTROY -> "CURSOR_DESTROY"
| CURSOR_HELP -> "CURSOR_HELP"
| CURSOR_CYCLE -> "CURSOR_CYCLE"
| CURSOR_SPRAY -> "CURSOR_SPRAY"
| CURSOR_WAIT -> "CURSOR_WAIT"
| CURSOR_TEXT -> "CURSOR_TEXT"
| CURSOR_CROSSHAIR -> "CURSOR_CROSSHAIR"
| CURSOR_UP_DOWN -> "CURSOR_UP_DOWN"
| CURSOR_LEFT_RIGHT -> "CURSOR_LEFT_RIGHT"
| CURSOR_TOP_SIDE -> "CURSOR_TOP_SIDE"
| CURSOR_BOTTOM_SIDE -> "CURSOR_BOTTOM_SIDE"
| CURSOR_LEFT_SIDE -> "CURSOR_LEFT_SIDE"
| CURSOR_RIGHT_SIDE -> "CURSOR_RIGHT_SIDE"
| CURSOR_TOP_LEFT_CORNER -> "CURSOR_TOP_LEFT_CORNER"
| CURSOR_TOP_RIGHT_CORNER -> "CURSOR_TOP_RIGHT_CORNER"
| CURSOR_BOTTOM_RIGHT_CORNER -> "CURSOR_BOTTOM_RIGHT_CORNER"
| CURSOR_BOTTOM_LEFT_CORNER -> "CURSOR_BOTTOM_LEFT_CORNER"
| CURSOR_INHERIT -> "CURSOR_INHERIT"
| CURSOR_NONE -> "CURSOR_NONE"
| CURSOR_FULL_CROSSHAIR -> "CURSOR_FULL_CROSSHAIR"
;;
let int_of_modifier m = match m with
| ACTIVE_SHIFT -> 1
| ACTIVE_CTRL -> 2
| ACTIVE_ALT -> 4
;;
(*
let int_of_modifiers ms =
List.fold_left (lor) 0 (List.map int_of_modifier ms);;
*)
let string_of_button b = match b with
| LEFT_BUTTON -> "LEFT_BUTTON"
| MIDDLE_BUTTON -> "MIDDLE_BUTTON"
| RIGHT_BUTTON -> "RIGHT_BUTTON"
| OTHER_BUTTON n -> "OTHER_BUTTON" ^ string_of_int n
;;
let string_of_button_state s = match s with
| DOWN -> "DOWN"
| UP -> "UP"
;;
let string_of_modifier m = match m with
| ACTIVE_SHIFT -> "ACTIVE_SHIFT"
| ACTIVE_CTRL -> "ACTIVE_CTRL"
| ACTIVE_ALT -> "ACTIVE_ALT"
;;
(* convert a list of strings to a single string *)
let string_of_strings l =
let rec _string_of_list l = match l with
| [] -> ""
| h::t -> h^(if t=[] then "" else ", "^(_string_of_list t))
in "[ " ^ (_string_of_list l) ^ " ]";;
let string_of_modifiers ml =
string_of_strings (List.map string_of_modifier ml);;
let string_of_window_status status = match status with
| HIDDEN -> "HIDDEN"
| FULLY_RETAINED -> "FULLY_RETAINED"
| PARTIALLY_RETAINED -> "PARTIALLY_RETAINED"
| FULLY_COVERED -> "FULLY_COVERED"
;;
let string_of_vis_state vis = match vis with
| NOT_VISIBLE -> "NOT_VISIBLE"
| VISIBLE -> "VISIBLE"
;;
|