/usr/include/libkdegamesprivate/kgame/kgameversion.h is in libkdegames-dev 4:14.12.3-0ubuntu2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 | /*
This file is part of the KDE games library
Copyright (C) 2003 Andreas Beckermann (b_mann@gmx.de)
Copyright (C) 2003 Martin Heni (kde at heni-online.de)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License version 2 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef __KGAMEVERSION_H__
#define __KGAMEVERSION_H__
/**
* \headerfile kgameversion.h <KGame/KGameVersion>
*
* In this file you find a couple of defines that indicate whether a specific
* feature or function is present in this version of the KGame library.
*
* You don't need this for KDE CVS, but for games that live outside of KDE CVS
* it may be very helpful and a lot easier than writing configure scripts for
* this task.
*
* All defines are prefixed with KGAME_ to avoid conflicts.
**/
// KGame::savegame() didn't exist in KDE 3.0
#define KGAME_HAVE_KGAME_SAVEGAME 1
// KGameNetwork::port(), KMessageIO::peerPort() and friends were added in KDE 3.2
#define KGAME_HAVE_KGAME_PORT 1
// KGameNetwork::hostName(), KMessageIO::peerName() and friends were added in KDE 3.2
#define KGAME_HAVE_KGAME_HOSTNAME 1
// KGameSequence class was added in KDE 3.2
#define KGAME_HAVE_KGAMESEQUENCE 1
// KGame::addPlayer() needs to assign an ID to new players, otherwise network is
// broken. this is done in KDE 3.2.
#define KGAME_HAVE_FIXED_ADDPLAYER_ID 1
#endif
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