/usr/include/healpix_cxx/healpix_base.h is in libhealpix-cxx-dev 3.11.2-7.1ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 | /*
* This file is part of Healpix_cxx.
*
* Healpix_cxx is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Healpix_cxx is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Healpix_cxx; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
* For more information about HEALPix, see http://healpix.sourceforge.net
*/
/*
* Healpix_cxx is being developed at the Max-Planck-Institut fuer Astrophysik
* and financially supported by the Deutsches Zentrum fuer Luft- und Raumfahrt
* (DLR).
*/
/*! \file healpix_base.h
* Copyright (C) 2003-2012 Max-Planck-Society
* \author Martin Reinecke
*/
#ifndef HEALPIX_BASE_H
#define HEALPIX_BASE_H
#include <vector>
#include "healpix_tables.h"
#include "pointing.h"
#include "arr.h"
#include "rangeset.h"
/*! Functionality related to the HEALPix pixelisation. */
template<typename I> class T_Healpix_Base: public Healpix_Tables
{
protected:
/*! The order of the map; -1 for nonhierarchical map. */
int order_;
/*! The N_side parameter of the map; 0 if not allocated. */
I nside_;
I npface_, ncap_, npix_;
double fact1_, fact2_;
/*! The map's ordering scheme. */
Healpix_Ordering_Scheme scheme_;
/*! Returns the number of the next ring to the north of \a z=cos(theta).
It may return 0; in this case \a z lies north of all rings. */
inline I ring_above (double z) const;
void in_ring (I iz, double phi0, double dphi, rangeset<I> &pixset) const;
template<typename I2> void query_multidisc (const arr<vec3> &norm,
const arr<double> &rad, int fact, rangeset<I2> &pixset) const;
void query_multidisc_general (const arr<vec3> &norm, const arr<double> &rad,
bool inclusive, const std::vector<int> &cmds, rangeset<I> &pixset) const;
void query_strip_internal (double theta1, double theta2, bool inclusive,
rangeset<I> &pixset) const;
inline I spread_bits (int v) const;
inline int compress_bits (I v) const;
I xyf2nest(int ix, int iy, int face_num) const;
void nest2xyf(I pix, int &ix, int &iy, int &face_num) const;
I xyf2ring(int ix, int iy, int face_num) const;
void ring2xyf(I pix, int &ix, int &iy, int &face_num) const;
I loc2pix (double z, double phi, double sth, bool have_sth) const;
void pix2loc (I pix, double &z, double &phi, double &sth, bool &have_sth)
const;
void xyf2loc(double x, double y, int face, double &z, double &ph,
double &sth, bool &have_sth) const;
I nest_peano_helper (I pix, int dir) const;
typedef I (T_Healpix_Base::*swapfunc)(I pix) const;
public:
static const int order_max;
/*! Calculates the map order from its \a N_side parameter.
Returns -1 if \a nside is not a power of 2.
\param nside the \a N_side parameter */
static int nside2order (I nside);
/*! Calculates the \a N_side parameter from the number of pixels.
\param npix the number of pixels */
static I npix2nside (I npix);
/*! Constructs an unallocated object. */
T_Healpix_Base ();
/*! Constructs an object with a given \a order and the ordering
scheme \a scheme. */
T_Healpix_Base (int order, Healpix_Ordering_Scheme scheme)
{ Set (order, scheme); }
/*! Constructs an object with a given \a nside and the ordering
scheme \a scheme. The \a nside_dummy parameter must be set to
SET_NSIDE. */
T_Healpix_Base (I nside, Healpix_Ordering_Scheme scheme, const nside_dummy)
{ SetNside (nside, scheme); }
/*! Adjusts the object to \a order and \a scheme. */
void Set (int order, Healpix_Ordering_Scheme scheme);
/*! Adjusts the object to \a nside and \a scheme. */
void SetNside (I nside, Healpix_Ordering_Scheme scheme);
/*! Returns the z-coordinate of the ring \a ring. This also works
for the (not really existing) rings 0 and 4*nside. */
double ring2z (I ring) const;
/*! Returns the number of the ring in which \a pix lies. */
I pix2ring (I pix) const;
I xyf2pix(int ix, int iy, int face_num) const
{
return (scheme_==RING) ?
xyf2ring(ix,iy,face_num) : xyf2nest(ix,iy,face_num);
}
void pix2xyf(I pix, int &ix, int &iy, int &face_num) const
{
(scheme_==RING) ?
ring2xyf(pix,ix,iy,face_num) : nest2xyf(pix,ix,iy,face_num);
}
/*! Translates a pixel number from NEST to RING. */
I nest2ring (I pix) const;
/*! Translates a pixel number from RING to NEST. */
I ring2nest (I pix) const;
/*! Translates a pixel number from NEST to its Peano index. */
I nest2peano (I pix) const;
/*! Translates a pixel number from its Peano index to NEST. */
I peano2nest (I pix) const;
/*! Returns the number of the pixel which contains the angular coordinates
(\a z:=cos(theta), \a phi).
\note This method is inaccurate near the poles at high resolutions. */
I zphi2pix (double z, double phi) const
{ return loc2pix(z,phi,0.,false); }
/*! Returns the number of the pixel which contains the angular coordinates
\a ang. */
I ang2pix (const pointing &ang) const
{
const double pi_=3.141592653589793238462643383279502884197;
planck_assert((ang.theta>=0)&&(ang.theta<=pi_),"invalid theta value");
return ((ang.theta<0.01) || (ang.theta > 3.14159-0.01)) ?
loc2pix(cos(ang.theta),ang.phi,sin(ang.theta),true) :
loc2pix(cos(ang.theta),ang.phi,0.,false);
}
/*! Returns the number of the pixel which contains the vector \a vec
(\a vec is normalized if necessary). */
I vec2pix (const vec3 &vec) const
{
double xl = 1./vec.Length();
double phi = safe_atan2(vec.y,vec.x);
double nz = vec.z*xl;
if (std::abs(nz)>0.99)
return loc2pix (nz,phi,sqrt(vec.x*vec.x+vec.y*vec.y)*xl,true);
else
return loc2pix (nz,phi,0,false);
}
/*! Returns the angular coordinates (\a z:=cos(theta), \a phi) of the center
of the pixel with number \a pix.
\note This method is inaccurate near the poles at high resolutions. */
void pix2zphi (I pix, double &z, double &phi) const
{
bool dum_b;
double dum_d;
pix2loc(pix,z,phi,dum_d,dum_b);
}
/*! Returns the angular coordinates of the center of the pixel with
number \a pix. */
pointing pix2ang (I pix) const
{
double z, phi, sth;
bool have_sth;
pix2loc (pix,z,phi,sth,have_sth);
return have_sth ? pointing(atan2(sth,z),phi) : pointing(acos(z),phi);
}
/*! Returns the vector to the center of the pixel with number \a pix. */
vec3 pix2vec (I pix) const
{
double z, phi, sth;
bool have_sth;
pix2loc (pix,z,phi,sth,have_sth);
if (have_sth)
return vec3(sth*cos(phi),sth*sin(phi),z);
else
{
vec3 res;
res.set_z_phi (z, phi);
return res;
}
}
template<typename I2> void query_disc_internal (pointing ptg, double radius,
int fact, rangeset<I2> &pixset) const;
/*! Returns the range set of all pixels whose centers lie within the disk
defined by \a dir and \a radius.
\param dir the angular coordinates of the disk center
\param radius the radius (in radians) of the disk
\param pixset a \a rangeset object containing the indices of all pixels
whose centers lie inside the disk
\note This method is more efficient in the RING scheme. */
void query_disc (pointing ptg, double radius, rangeset<I> &pixset) const;
/*! Returns the range set of all pixels which overlap with the disk
defined by \a dir and \a radius.
\param dir the angular coordinates of the disk center
\param radius the radius (in radians) of the disk
\param pixset a \a rangeset object containing the indices of all pixels
overlapping with the disk.
\param fact The overlapping test will be done at the resolution
\a fact*nside. For NESTED ordering, \a fact must be a power of 2,
else it can be any positive integer. A typical choice would be 4.
\note This method may return some pixels which don't overlap with
the disk at all. The higher \a fact is chosen, the fewer false
positives are returned, at the cost of increased run time.
\note This method is more efficient in the RING scheme. */
void query_disc_inclusive (pointing ptg, double radius, rangeset<I> &pixset,
int fact=1) const;
/*! \deprecated Please use the version based on \a rangeset */
void query_disc (const pointing &dir, double radius,
std::vector<I> &listpix) const
{
rangeset<I> pixset;
query_disc(dir,radius,pixset);
pixset.toVector(listpix);
}
/*! \deprecated Please use the version based on \a rangeset */
void query_disc_inclusive (const pointing &dir, double radius,
std::vector<I> &listpix, int fact=1) const
{
rangeset<I> pixset;
query_disc_inclusive(dir,radius,pixset,fact);
pixset.toVector(listpix);
}
template<typename I2> void query_polygon_internal
(const std::vector<pointing> &vertex, int fact,
rangeset<I2> &pixset) const;
/*! Returns a range set of pixels whose centers lie within the convex
polygon defined by the \a vertex array.
\param vertex array containing the vertices of the polygon.
\param pixset a \a rangeset object containing the indices of all pixels
whose centers lie inside the polygon
\note This method is more efficient in the RING scheme. */
void query_polygon (const std::vector<pointing> &vertex,
rangeset<I> &pixset) const;
/*! Returns a range set of pixels which overlap with the convex
polygon defined by the \a vertex array.
\param vertex array containing the vertices of the polygon.
\param pixset a \a rangeset object containing the indices of all pixels
overlapping with the polygon.
\param fact The overlapping test will be done at the resolution
\a fact*nside. For NESTED ordering, \a fact must be a power of 2,
else it can be any positive integer. A typical choice would be 4.
\note This method may return some pixels which don't overlap with
the polygon at all. The higher \a fact is chosen, the fewer false
positives are returned, at the cost of increased run time.
\note This method is more efficient in the RING scheme. */
void query_polygon_inclusive (const std::vector<pointing> &vertex,
rangeset<I> &pixset, int fact=1) const;
/*! Returns a range set of pixels whose centers lie within the colatitude
range defined by \a theta1 and \a theta2 (if \a inclusive==false), or
which overlap with this region (if \a inclusive==true). If
\a theta1<theta2, the region between both angles is considered,
otherwise the regions \a 0<theta<theta2 and \a theta1<theta<pi.
\param theta1 first colatitude
\param theta2 second colatitude
\param inclusive if \a false, return the exact set of pixels whose
pixels centers lie within the region; if \a true, return all pixels
that overlap with the region. */
void query_strip (double theta1, double theta2, bool inclusive,
rangeset<I> &pixset) const;
/*! Returns useful information about a given ring of the map.
\param ring the ring number (the number of the first ring is 1)
\param startpix the number of the first pixel in the ring
(NOTE: this is always given in the RING numbering scheme!)
\param ringpix the number of pixels in the ring
\param costheta the cosine of the colatitude of the ring
\param sintheta the sine of the colatitude of the ring
\param shifted if \a true, the center of the first pixel is not at
\a phi=0 */
void get_ring_info (I ring, I &startpix, I &ringpix,
double &costheta, double &sintheta, bool &shifted) const;
/*! Returns useful information about a given ring of the map.
\param ring the ring number (the number of the first ring is 1)
\param startpix the number of the first pixel in the ring
(NOTE: this is always given in the RING numbering scheme!)
\param ringpix the number of pixels in the ring
\param theta the colatitude (in radians) of the ring
\param shifted if \a true, the center of the first pixel is not at
\a phi=0 */
void get_ring_info2 (I ring, I &startpix, I &ringpix,
double &theta, bool &shifted) const;
/*! Returns useful information about a given ring of the map.
\param ring the ring number (the number of the first ring is 1)
\param startpix the number of the first pixel in the ring
(NOTE: this is always given in the RING numbering scheme!)
\param ringpix the number of pixels in the ring
\param shifted if \a true, the center of the first pixel is not at
\a phi=0 */
void get_ring_info_small (I ring, I &startpix, I &ringpix,
bool &shifted) const;
/*! Returns the neighboring pixels of \a pix in \a result.
On exit, \a result contains (in this order)
the pixel numbers of the SW, W, NW, N, NE, E, SE and S neighbor
of \a pix. If a neighbor does not exist (this can only be the case
for the W, N, E and S neighbors), its entry is set to -1.
\note This method works in both RING and NEST schemes, but is
considerably faster in the NEST scheme. */
void neighbors (I pix, fix_arr<I,8> &result) const;
/*! Returns interpolation information for the direction \a ptg.
The surrounding pixels are returned in \a pix, their corresponding
weights in \a wgt.
\note This method works in both RING and NEST schemes, but is
considerably faster in the RING scheme. */
void get_interpol (const pointing &ptg, fix_arr<I,4> &pix,
fix_arr<double,4> &wgt) const;
/*! Returns the order parameter of the object. */
int Order() const { return order_; }
/*! Returns the \a N_side parameter of the object. */
I Nside() const { return nside_; }
/*! Returns the number of pixels of the object. */
I Npix() const { return npix_; }
/*! Returns the ordering scheme of the object. */
Healpix_Ordering_Scheme Scheme() const { return scheme_; }
/*! Returns \a true, if both objects have the same nside and scheme,
else \a false. */
bool conformable (const T_Healpix_Base &other) const
{ return ((nside_==other.nside_) && (scheme_==other.scheme_)); }
/*! Swaps the contents of two Healpix_Base objects. */
void swap (T_Healpix_Base &other);
/*! Returns the maximum angular distance (in radian) between any pixel
center and its corners. */
double max_pixrad() const;
/*! Returns the maximum angular distance (in radian) between any pixel
center and its corners in a given ring. */
double max_pixrad(I ring) const;
/*! Returns a set of points along the boundary of the given pixel.
\a step=1 gives 4 points on the corners. The first point corresponds
to the northernmost corner, the subsequent points follow the pixel
boundary through west, south and east corners.
\param pix pixel index number
\param step the number of returned points is 4*step. */
void boundaries (I pix, tsize step, std::vector<vec3> &out) const;
arr<int> swap_cycles() const;
};
/*! T_Healpix_Base for Nside up to 2^13. */
typedef T_Healpix_Base<int> Healpix_Base;
/*! T_Healpix_Base for Nside up to 2^29. */
typedef T_Healpix_Base<int64> Healpix_Base2;
#endif
|