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* \file GyotoScenery.h
* \brief Ray-tracing framework
*
* A Metric, an Astrobj and a Screen.
*/
/*
Copyright 2011-2015 Thibaut Paumard
This file is part of Gyoto.
Gyoto is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Gyoto is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Gyoto. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __GyotoScenery_H_
#define __GyotoScenery_H_
namespace Gyoto{
class Scenery;
}
#include <GyotoDefs.h>
#include <GyotoSmartPointer.h>
#include <GyotoObject.h>
#include <GyotoAstrobj.h>
#include <GyotoMetric.h>
#include <GyotoScreen.h>
#include <GyotoPhoton.h>
#include <GyotoConverters.h>
#ifdef HAVE_MPI
#include "GyotoFactory.h"
#include <boost/mpi/environment.hpp>
#include <boost/mpi/communicator.hpp>
#endif
/**
* \class Gyoto::Scenery
* \brief Ray-tracing scene
*
* An Scenery contains:
* - a Metric: used in Astrobj, Screen and Photon;
* - a Screen: sets the field-of-view, the position of the camera,
* the observation time, and the Spectrometer;
* - an Astrobj: light emitter.
*
*
* In addition, Quantities may be specified (or the default Quantity
* will be produced: generally Intensity). Not all Astrobj implement
* all Quantities. The order in which Quantities are listed is not
* relevant (it is not stored). Possible Quantities:
*
* - Intensity: the intensity that reaches the object, integrated over
* the line-of-sight;
* - EmissionTime: date of emission;
* - MinDistance: minimum distance between the Photon reaching each
* pixel and the Astrobj;
* - FirstDistMin: last closest approach between Photon and Astrobj;
* - Redshift;
* - ImpactCoords: 8-coordinates of the object and photon at impact;
* - Spectrum: I<SUB>ν</SUB> computed at various values frequencies,
* corresponding to the Screen's Spectrometer.
* - BinSpectrum:
* ∫<SUB>ν<SUB>1</SUB></SUB><SUP>ν<SUB>2</SUB></SUP>I<SUB>ν</SUB>dν
* computed between various (ν<SUB>1</SUB>, ν<SUB>2</SUB>
* pairs corresponding to the Screen's Spectrometer. This is what a
* physical spectrometer measures.
*
* In addition, it is possible to ray-trace an image using several
* cores on a single machine (if Gyoto has been compiled with POSIX
* threads support). The number of threads can be specified using
* NThreads entity. Setting NThreads to 0 is equivalent to setting it
* to 1. Beware that setting NThreads to a number higher than the
* actual number of cores available on the machine usually leads to a
* decrease in performance.
*
* Finally, Scenery accepts a number of numerical tuning parameters
* that are passed directly to the underlying photons (actually, the
* Scenery object holds a Photon instance which stores many
* parameters, including the Metric and Astrobj):
* Adaptive/NonAdaptive, Delta, MinimumTime, MaxIter, PrimaryOnly.
*
* Thus a fully populated Scenery XML looks like that (the values are
* examples, they are not necessary the default nor the best or even
* good values):
* \code <?xml version="1.0" encoding="UTF-8"
* standalone="no"?> <Scenery>
*
* <Metric kind = "MetricKind">
* <MetricProperties/>
* </Metric>
*
* <Screen>
* <ScreenProperties/>
* </Screen>
*
* <Astrobj kind = "AstrobjKind">
* <AstrobjParameters/>
* </Astrobj>
*
* <Quantities> Spectrum Intensity ...</Quantities>
*
* <NThreads> 2 </NThreads>
*
* Next come the numerical tuning parameters:
* Integration step, initial in case of adaptive, reset for
* for each ray being traced:
* <Delta unit="geometrical"> 1 </Delta>
*
* Adaptive or NonAdaptive:
* <Adaptive/>
*
* The integrator to use for integrating the photons:
* <Integrator>runge_kutta_fehlberg78</Integrator>
* The "Legacy" integrator is coded in
* Metric::Generic::myrk4_adaptive(), may be re-implemented in othe
* metrics, and therefore takes its tuning parameters in the Metric
* section. The other integrators (runge_kutta_fehlberg78,
* runge_kutta_cash_karp54, runge_kutta_dopri5,
* runge_kutta_cash_karp54_classic) accept the following tuning
* parameters, directly in the Scenery section:
*
* Absolute and relative tolerance for the adaptive step:
* <AbsTol>1e-11</AbsTol>
* <RelTol>1e-11</RelTol>
* Normally, you should not need to tune the other three. If you need
* to, try using a higher order integrator:
* maximum integration step:
* <DeltaMax> 100 </DeltaMax>
* delta_max/R where R is the current distance to the origin:
* <DeltaMaxOverR> 0.1 </DeltaMaxOverR>
* minimum step:
* <DeltaMin>1e-20</DeltaMin>
*
* A few safe-guards to avoid infinite loops:
*
* Maximum number of iterations for each ray:
* <Maxiter> 1000000 </Maxiter>
*
* Minimum date a photon may reach backwards in time:
* <MinimumTime unit="yr">25e3</MinimumTime>
*
* This one is an experimental, poorly specified feature:
* <!--PrimaryOnly/-->
*
* </Scenery>
* \endcode
*/
class Gyoto::Scenery
: public Gyoto::SmartPointee,
public Gyoto::Object
{
friend class Gyoto::SmartPointer<Gyoto::Scenery>;
// Data :
// -----
protected:
/**
* Screen, the camera for this scenery.
*/
SmartPointer<Screen> screen_;
/**
* Default integration step for the photons
*/
double delta_; // default integration step for the photons
/// Quantities to compute
/**
* Bitwise OR of quantities that will be computed, for instance:
* \code
* GYOTO_QUANTITY_INTENSITY | GYOTO_QUANTITY_EMISSIONTIME | ...
* \endcode
*/
Gyoto::Quantity_t quantities_;
/**
* Used internally to not always reallocate memory when operator()
* is called and to store all the parameters which affect the
* integration, except delta_.
*/
Gyoto::Photon ph_; ///< Template Photon.
/**
* When compiled with libpthread, Scenery::rayTrace() may compute
* several points of the image in parallel threads. This is the
* number of threads to use.
*/
size_t nthreads_; ///< Number of parallel threads to use in rayTrace()
int nprocesses_; ///< Number of parallel processes to use in rayTrace()
# ifdef HAVE_UDUNITS
/// See Astrobj::Properties::intensity_converter_
Gyoto::SmartPointer<Gyoto::Units::Converter> intensity_converter_;
/// See Astrobj::Properties::intensity_converter_
Gyoto::SmartPointer<Gyoto::Units::Converter> spectrum_converter_;
/// See Astrobj::Properties::intensity_converter_
Gyoto::SmartPointer<Gyoto::Units::Converter> binspectrum_converter_;
# endif
public:
# ifdef HAVE_MPI
/// Team of processes for MPI
/**
* Rank 0 is the manager, other ranks are workers, instances of the
* gyoto-mpi-worker executable.
*/
boost::mpi::communicator * mpi_team_;
# endif
/// True in instance of gyoto-mpi-worker, otherwise false.
static bool am_worker;
/// Spawn gyoto-mpi-worker processes
/**
* Also sets nprocesses_. If the right number of workers is already
* running, does nothing. Also does nothing if MPI_Init() has not
* been called yet.
*/
void mpiSpawn(int nbchildren);
/// Terminate gyoto-mpi-worker-processes
void mpiTerminate ();
/// Send a copy of self to the mpi workers
/**
* Always call mpiClone() before ray-tracing if workers are running.
*/
void mpiClone();
/// Tags that may be sent to communicate with workers using MPI_Send()
enum mpi_tag {give_task, read_scenery, terminate,
raytrace, raytrace_done, ready,
impactcoords, noimpactcoords};
/// Send a tag to workers
void mpiTask(mpi_tag &tag);
// Constructors - Destructor
// -------------------------
public:
GYOTO_OBJECT;
GYOTO_WORLDLINE;
Scenery(); ///< Set everything to defaults
Scenery (const Scenery& o); ///< Copy constructor
Scenery * clone() const; ///< Cloner
/// Constructor setting Scenery::gg_, Scenery::screen_, and Scenery::obj_
/**
* To ensure consistency, the Metric will be forcibly attached to
* the Screen and to the Astrobj (if they are not NULL).
*/
Scenery(SmartPointer<Metric::Generic>, SmartPointer<Screen>, SmartPointer<Astrobj::Generic>);
~Scenery();
// Mutators / assignment
// ---------------------
public:
// Accessors
// ---------
SmartPointer<Metric::Generic> metric() const; ///< Get ph_.Worldline::metric_
/**
* The provided Metric will also be atached to the Screen and the Astrobj.
*/
void metric(SmartPointer<Metric::Generic>); ///< Set Scenery::gg_
SmartPointer<Screen> screen() const; ///< Get Scenery::screen_
/**
* The Metric attached to the Scenery will be attached to the Screen
*/
void screen(SmartPointer<Screen>);///< Set Scenery::screen_
SmartPointer<Astrobj::Generic> astrobj() const; ///< Get ph_.obj_
/**
* The Metric attached to the Scenery will be attached to the Astrobj
*/
void astrobj(SmartPointer<Astrobj::Generic>); ///< Set ph_.obj_
SmartPointer<Photon> clonePhoton() const; ///< Clone the internal Photon
SmartPointer<Photon> clonePhoton(size_t i, size_t j); ///< Clone the internal Photon
SmartPointer<Photon> clonePhoton(double a, double d); ///< Clone the internal Photon
void updatePhoton(); ///< Update values in cached Photon
double delta() const ; ///< Get default step in geometrical units
double delta(const std::string &unit) const ; ///< Get default step in specified units
void delta(double); ///< set default step in geometrical units
void delta(double, const std::string &unit); ///< set default step in specified units
void initCoord(std::vector<double> c);
std::vector<double> initCoord() const;
/// Set Scenery::quantities_
/**
* \param quant Bitwise OR of desired quantities, e.g. \code GYOTO_QUANTITY_SPECTRUM | GYOTO_QUANTITY_MIN_DISTANCE \endcode
*/
void setRequestedQuantities(Quantity_t quant) ;
/// Set Scenery::quantities_ from string
/**
* \param squant Coma-separated list of quantities, e.g. "Spectrum
* MinDistance". The order is not relevant.
*/
void requestedQuantitiesString(std::string const &squant) ;
/// Get Scenery::quantities_
Quantity_t getRequestedQuantities() const ;
/// Get a string representation of Scenery::quantities_
std::string requestedQuantitiesString() const ;
/// Get number of requested quantities of scalar nature
/**
* This is all quantities except Spectrum, BinSpectrum and ImpactCoords.
*/
size_t getScalarQuantitiesCount(Quantity_t *q=NULL) const ;
/// Get ph_.tmin_
double tMin() const ;
/// Get ph_.tmin_ in specified unit
double tMin(const std::string &unit) const ;
/// Set ph_.tmin_
void tMin(double);
/// Set ph_.tmin_ in specified unit
void tMin(double, const std::string &unit);
void adaptive (bool mode) ; ///< Set ph_.adaptive_
bool adaptive () const ; ///< Get ph_.adaptive_
/// Passed to #ph_
void integrator(std::string type);
/// Passed to #ph_
std::string integrator() const;
/// Passed to #ph_
double deltaMin() const;
/// Passed to #ph_
void deltaMin(double h1);
/// Passed to #ph_
double deltaMax() const;
/// Passed to #ph_
void deltaMax(double h1);
/// Passed to #ph_
double deltaMaxOverR() const;
/// Passed to #ph_
void deltaMaxOverR(double t);
/// Passed to #ph_
void absTol(double);
/// Passed to #ph_
double absTol()const;
/// Passed to #ph_
void relTol(double);
/// Passed to #ph_
double relTol()const;
void secondary (bool sec) ; ///< Set ph_.secondary_
bool secondary () const ; ///< Get ph_.secondary_
void maxiter (size_t miter) ; ///< Set ph_.maxiter_
size_t maxiter () const ; ///< Get ph_.maxiter_
void nThreads(size_t); ///< Set nthreads_;
size_t nThreads() const ; ///< Get nthreads_;
void nProcesses(size_t); ///< Set nprocesses_;
size_t nProcesses() const ; ///< Get nprocesses_;
/// Set Scenery::intensity_converter_
void intensityConverter(std::string unit);
/// Set Scenery::spectrum_converter_
void spectrumConverter(std::string unit);
/// Set Scenery::binspectrum_converter_
void binSpectrumConverter(std::string unit);
/// Copy converters to Astrobj::Properties instance
/**
* Copy Scenery::intensity_converter_, Scenery::spectrum_converter_
* and Scenery::binspectrum_converter_ to there alter ego in *prop.
*/
void setPropertyConverters(Gyoto::Astrobj::Properties *prop);
// Worker:
public:
/// Perform ray-tracing
/**
* For each directions specified, launch a Photon back in time to
* compute the various quantities.
*
* At this time, the computed quantities depend on on the pointers
* in *data which are not NULL.
*
* rayTrace() uses
* - setPropertyConverters() to set the converters in *data;
* - Astrobj::Properties::init() to initialize each cell in *data;
* - Astrobj::Properties::operator++() to step through the arrays in *data.
*
* data must have been instanciated prior to calling rayTrace and
* the various pointers in *data must be NULL or point to the first
* cell in an array of size at least Screen::npix_ squared.
*
* If MPI support is built-in, MPI_Init() has been called, and
* nprocesses_ is ≥1, then rayTrace() will use several processes,
* launching them using mpiSpawn() if necessary.
*
* Else, if Scenery::nthreads_ is ≥2 and Gyoto has been compiled with
* pthreads support, rayTrace() will use Scenery::nthreads_ threads
* and launch photons in parallel. This works only if the
* Astrobj::Generic::clone() and Metric::Generic::clone() methods
* have been properly implemented for the specific astrobj and
* metric kind, and if they are both thread-safe. At the moment,
* unfortunately, Lorene metrics are known to not be thread-safe.
*
* \param[in] ij Screen::Coord2dSet specification of rays to trace. e.g.:
*
* \code
* Screen::Range irange(imin, imax, di);
* Screen::Range jrange(jmin, jmax, dj);
* Screen::Grid ij(irange, jrange);
* \endcode
*
* \param[in, out] data Pointer to a preallocated
* Astrobj::Properties instance which sets which quantities must be
* computed and where to store the output.
*
* \param[in] impactcoords Optional pointer to an array of
* pre-computed impact coordinates. If impactcoords is provided,
* rayTracing is skipped and the quantities in *data are fill
* assuming that the impact coordinates are correct. This only makes
* sense in optically thick mode, when ray-tracing several sceneries
* for which the shape of the object is identical but their emission
* distributions are not. impactcoords can be computed using the
* ImpactCoords quantity.
*/
void rayTrace(
#ifdef GYOTO_SWIGIMPORTED
Coord2dSet & ij,
#else
Screen::Coord2dSet & ij,
#endif
Astrobj::Properties *data,
double * impactcoords=NULL);
/// Ray-trace a single pixel in Scenery::screen_
/**
* Almost identical to rayTrace(), but for a single pixel.
*
* If ph is passed, it is assumed to have been properly initialized
* (with the right metric and astrobj etc.) already. Else, use
* &Scenery::ph_.
*/
void operator() (size_t i, size_t j, Astrobj::Properties *data,
double * impactcoords = NULL, Photon * ph = NULL);
/// Ray-trace single direction
/**
* Almost identical to rayTrace(), but for a single direction.
*
* If ph is passed, it is assumed to have been properly initialized
* (with the right metric and astrobj etc.) already. Else, use
* &Scenery::ph_.
*/
void operator() (double alpha, double delta, Astrobj::Properties *data,
Photon * ph = NULL);
#ifdef GYOTO_USE_XERCES
public:
// Override fillProperty() to issue InitCoord only if it was set
void fillProperty(FactoryMessenger *fmp, Property const &p) const ;
// Override fillElement to fill metric, screen and astrobj first
void fillElement(FactoryMessenger *fmp) const;
/// Instanciate Scenery from an XML description.
static SmartPointer<Scenery> Subcontractor(Gyoto::FactoryMessenger*);
#endif
};
#endif
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