This file is indexed.

/usr/include/geometric_shapes/bodies.h is in libgeometric-shapes-dev 0.4.3-2build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
/*********************************************************************
* Software License Agreement (BSD License)
*
*  Copyright (c) 2008, Willow Garage, Inc.
*  All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without
*  modification, are permitted provided that the following conditions
*  are met:
*
*   * Redistributions of source code must retain the above copyright
*     notice, this list of conditions and the following disclaimer.
*   * Redistributions in binary form must reproduce the above
*     copyright notice, this list of conditions and the following
*     disclaimer in the documentation and/or other materials provided
*     with the distribution.
*   * Neither the name of the Willow Garage nor the names of its
*     contributors may be used to endorse or promote products derived
*     from this software without specific prior written permission.
*
*  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
*  "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
*  LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
*  FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
*  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
*  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
*  BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
*  LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
*  CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
*  LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
*  ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
*  POSSIBILITY OF SUCH DAMAGE.
*********************************************************************/

/* Author: Ioan Sucan, E. Gil Jones */

#ifndef GEOMETRIC_SHAPES_BODIES_
#define GEOMETRIC_SHAPES_BODIES_

#include "geometric_shapes/shapes.h"
#include <eigen_stl_containers/eigen_stl_containers.h>
#include <boost/scoped_ptr.hpp>
#include <random_numbers/random_numbers.h>
#include <vector>
#include <Eigen/Core>
#include <Eigen/Geometry>

/** \brief This set of classes allows quickly detecting whether a given point
   is inside an object or not. This capability is useful when removing
   points from inside the robot (when the robot sees its arms, for
   example). */
namespace bodies
{

/** \brief Definition of a sphere that bounds another object */
struct BoundingSphere
{
  Eigen::Vector3d center;
  double          radius;

  EIGEN_MAKE_ALIGNED_OPERATOR_NEW
};

/** \brief Definition of a cylinder */
struct BoundingCylinder
{
  Eigen::Affine3d pose;
  double          radius;
  double          length;

  EIGEN_MAKE_ALIGNED_OPERATOR_NEW
};

class Body;

/** \brief Shared pointer to a Body */
typedef boost::shared_ptr<Body> BodyPtr;

/** \brief Shared pointer to a const Body */
typedef boost::shared_ptr<const Body> BodyConstPtr;

/** \brief A body is a shape + its pose. Point inclusion, ray
    intersection can be tested, volumes and bounding spheres can
    be computed.*/
class Body
{
public:

  Body() : scale_(1.0), padding_(0.0), type_(shapes::UNKNOWN_SHAPE)
  {
    pose_.setIdentity();
  }

  virtual ~Body()
  {
  }

  /** \brief Get the type of shape this body represents */
  shapes::ShapeType getType() const
  {
    return type_;
  }

  /** \brief If the dimension of the body should be scaled, this
      method sets the scale. Default is 1.0 */
  void setScale(double scale)
  {
    scale_ = scale;
    updateInternalData();
  }

  /** \brief Retrieve the current scale */
  double getScale() const
  {
    return scale_;
  }

  /** \brief If constant padding should be added to the body, this
      method sets the padding. Default is 0.0 */
  void setPadding(double padd)
  {
    padding_ = padd;
    updateInternalData();
  }

  /** \brief Retrieve the current padding */
  double getPadding() const
  {
    return padding_;
  }

  /** \brief Set the pose of the body. Default is identity */
  void setPose(const Eigen::Affine3d &pose)
  {
    pose_ = pose;
    updateInternalData();
  }

  /** \brief Retrieve the pose of the body */
  const Eigen::Affine3d& getPose() const
  {
    return pose_;
  }

  /** \brief Get the dimensions associated to this body (as read from corresponding shape) */
  virtual std::vector<double> getDimensions() const = 0;

  /** \brief Set the dimensions of the body (from corresponding shape) */
  void setDimensions(const shapes::Shape *shape);

  /** \brief Check if a point is inside the body */
  bool containsPoint(double x, double y, double z, bool verbose = false) const
  {
    Eigen::Vector3d pt(x, y, z);
    return containsPoint(pt, verbose);
  }

  /** \brief Check if a point is inside the body */
  virtual bool containsPoint(const Eigen::Vector3d &p, bool verbose = false) const = 0;

  /** \brief Check if a ray intersects the body, and find the
      set of intersections, in order, along the ray. A maximum
      number of intersections can be specified as well. If that
      number is 0, all intersections are returned */
  virtual bool intersectsRay(const Eigen::Vector3d& origin, const Eigen::Vector3d &dir, EigenSTL::vector_Vector3d *intersections = NULL, unsigned int count = 0) const = 0;

  /** \brief Compute the volume of the body. This method includes
      changes induced by scaling and padding */
  virtual double computeVolume() const = 0;

  /** \brief Sample a point that is included in the body using a given random number generator. Sometimes multiple attempts need to be generated;
      the function terminates with failure (returns false) after \e max_attempts attempts. If the call is successful (returns true) the point is
      written to \e result */
  virtual bool samplePointInside(random_numbers::RandomNumberGenerator &rng, unsigned int max_attempts, Eigen::Vector3d &result);

  /** \brief Compute the bounding radius for the body, in its current
      pose. Scaling and padding are accounted for. */
  virtual void computeBoundingSphere(BoundingSphere &sphere) const = 0;

  /** \brief Compute the bounding cylinder for the body, in its current
      pose. Scaling and padding are accounted for. */
  virtual void computeBoundingCylinder(BoundingCylinder &cylinder) const = 0;

  /** \brief Get a clone of this body, but one that is located at the pose \e pose */
  BodyPtr cloneAt(const Eigen::Affine3d &pose) const
  {
    return cloneAt(pose, padding_, scale_);
  }

  /** \brief Get a clone of this body, but one that is located at the
      pose \e pose and has possibly different passing and scaling: \e
      padding and \e scaling. This function is useful to implement
      thread safety, when bodies need to be moved around. */
  virtual BodyPtr cloneAt(const Eigen::Affine3d &pose, double padding, double scaling) const = 0;

protected:

  /** \brief This function is called every time a change to the body
      is made, so that intermediate values stored for efficiency
      reasons are kept up to date. */
  virtual void updateInternalData() = 0;

  /** \brief Depending on the shape, this function copies the relevant
      data to the body. */
  virtual void useDimensions(const shapes::Shape *shape) = 0;

  /** \brief The scale that was set for this body */
  double            scale_;

  /** \brief The scale that was set for this body */
  double            padding_;

  /** \brief The type of shape this body was constructed from */
  shapes::ShapeType type_;

  /** \brief The location of the body (position and orientation) */
  Eigen::Affine3d   pose_;

public:
  EIGEN_MAKE_ALIGNED_OPERATOR_NEW
};

/** \brief Definition of a sphere */
class Sphere : public Body
{
public:
  Sphere() : Body()
  {
    type_ = shapes::SPHERE;
  }

  Sphere(const shapes::Shape *shape) : Body()
  {
    type_ = shapes::SPHERE;
    setDimensions(shape);
  }

  virtual ~Sphere()
  {
  }

  /** \brief Get the radius of the sphere */
  virtual std::vector<double> getDimensions() const;

  virtual bool containsPoint(const Eigen::Vector3d &p, bool verbose = false) const;
  virtual double computeVolume() const;
  virtual bool samplePointInside(random_numbers::RandomNumberGenerator &rng, unsigned int max_attempts, Eigen::Vector3d &result);
  virtual void computeBoundingSphere(BoundingSphere &sphere) const;
  virtual void computeBoundingCylinder(BoundingCylinder &cylinder) const;
  virtual bool intersectsRay(const Eigen::Vector3d& origin, const Eigen::Vector3d &dir, EigenSTL::vector_Vector3d *intersections = NULL, unsigned int count = 0) const;

  virtual BodyPtr cloneAt(const Eigen::Affine3d &pose, double padding, double scale) const;

protected:

  virtual void useDimensions(const shapes::Shape *shape);
  virtual void updateInternalData();

  // shape-dependent data
  double          radius_;

  // pose/padding/scaling-dependent values & values computed for convenience and fast upcoming computations
  Eigen::Vector3d center_;
  double          radiusU_;
  double          radius2_;

public:
  EIGEN_MAKE_ALIGNED_OPERATOR_NEW
};

/** \brief Definition of a cylinder */
class Cylinder : public Body
{
public:
  Cylinder() : Body()
  {
    type_ = shapes::CYLINDER;
  }

  Cylinder(const shapes::Shape *shape) : Body()
  {
    type_ = shapes::CYLINDER;
    setDimensions(shape);
  }

  virtual ~Cylinder()
  {
  }

  /** \brief Get the radius & length of the cylinder */
  virtual std::vector<double> getDimensions() const;

  virtual bool containsPoint(const Eigen::Vector3d &p, bool verbose = false) const;
  virtual double computeVolume() const;
  virtual bool samplePointInside(random_numbers::RandomNumberGenerator &rng, unsigned int max_attempts, Eigen::Vector3d &result);
  virtual void computeBoundingSphere(BoundingSphere &sphere) const;
  virtual void computeBoundingCylinder(BoundingCylinder &cylinder) const;
  virtual bool intersectsRay(const Eigen::Vector3d& origin, const Eigen::Vector3d &dir, EigenSTL::vector_Vector3d *intersections = NULL, unsigned int count = 0) const;

  virtual BodyPtr cloneAt(const Eigen::Affine3d &pose, double padding, double scale) const;

protected:

  virtual void useDimensions(const shapes::Shape *shape);
  virtual void updateInternalData();

  // shape-dependent data
  double          length_;
  double          radius_;

  // pose/padding/scaling-dependent values & values computed for convenience and fast upcoming computations
  Eigen::Vector3d center_;
  Eigen::Vector3d normalH_;
  Eigen::Vector3d normalB1_;
  Eigen::Vector3d normalB2_;

  double          length2_;
  double          radiusU_;
  double          radiusB_;
  double          radiusBSqr_;
  double          radius2_;
  double          d1_;
  double          d2_;

public:
  EIGEN_MAKE_ALIGNED_OPERATOR_NEW
};

/** \brief Definition of a box */
class Box : public Body
{
public:
  Box() : Body()
  {
    type_ = shapes::BOX;
  }

  Box(const shapes::Shape *shape) : Body()
  {
    type_ = shapes::BOX;
    setDimensions(shape);
  }

  virtual ~Box()
  {
  }

  /** \brief Get the length & width & height (x, y, z) of the box */
  virtual std::vector<double> getDimensions() const;

  virtual bool containsPoint(const Eigen::Vector3d &p, bool verbose = false) const;
  virtual double computeVolume() const;
  virtual bool samplePointInside(random_numbers::RandomNumberGenerator &rng, unsigned int max_attempts, Eigen::Vector3d &result);
  virtual void computeBoundingSphere(BoundingSphere &sphere) const;
  virtual void computeBoundingCylinder(BoundingCylinder &cylinder) const;
  virtual bool intersectsRay(const Eigen::Vector3d& origin, const Eigen::Vector3d &dir, EigenSTL::vector_Vector3d *intersections = NULL, unsigned int count = 0) const;

  virtual BodyPtr cloneAt(const Eigen::Affine3d &pose, double padding, double scale) const;

protected:

  virtual void useDimensions(const shapes::Shape *shape); // (x, y, z) = (length, width, height)
  virtual void updateInternalData();

  // shape-dependent data
  double    length_;
  double    width_;
  double    height_;

  // pose/padding/scaling-dependent values & values computed for convenience and fast upcoming computations
  Eigen::Vector3d center_;
  Eigen::Vector3d normalL_;
  Eigen::Vector3d normalW_;
  Eigen::Vector3d normalH_;

  Eigen::Vector3d corner1_;
  Eigen::Vector3d corner2_;

  double    length2_;
  double    width2_;
  double    height2_;
  double    radiusB_;
  double    radius2_;

public:
  EIGEN_MAKE_ALIGNED_OPERATOR_NEW
};

/** \brief Definition of a convex mesh. Convex hull is computed for a given shape::Mesh */
class ConvexMesh : public Body
{
public:

  ConvexMesh() : Body()
  {
    type_ = shapes::MESH;
    scaled_vertices_ = NULL;
  }

  ConvexMesh(const shapes::Shape *shape) : Body()
  {
    type_ = shapes::MESH;
    scaled_vertices_ = NULL;
    setDimensions(shape);
  }

  virtual ~ConvexMesh()
  {
  }

  /** \brief Returns an empty vector */
  virtual std::vector<double> getDimensions() const;

  virtual bool containsPoint(const Eigen::Vector3d &p, bool verbose = false) const;
  virtual double computeVolume() const;

  virtual void computeBoundingSphere(BoundingSphere &sphere) const;
  virtual void computeBoundingCylinder(BoundingCylinder &cylinder) const;
  virtual bool intersectsRay(const Eigen::Vector3d& origin, const Eigen::Vector3d &dir, EigenSTL::vector_Vector3d *intersections = NULL, unsigned int count = 0) const;

  const std::vector<unsigned int>& getTriangles() const;
  const EigenSTL::vector_Vector3d& getVertices() const;
  const EigenSTL::vector_Vector3d& getScaledVertices() const;

  virtual BodyPtr cloneAt(const Eigen::Affine3d &pose, double padding, double scale) const;

  /// Project the original vertex to the scaled and padded planes and average.
  void computeScaledVerticesFromPlaneProjections();

  void correctVertexOrderFromPlanes();

protected:

  virtual void useDimensions(const shapes::Shape *shape);
  virtual void updateInternalData();

  /** \brief (Used mainly for debugging) Count the number of vertices behind a plane*/
  unsigned int countVerticesBehindPlane(const Eigen::Vector4f& planeNormal) const;

  /** \brief Check if a point is inside a set of planes that make up a convex mesh*/
  bool isPointInsidePlanes(const Eigen::Vector3d& point) const;

  struct MeshData
  {
    EigenSTL::vector_Vector4f   planes_;
    EigenSTL::vector_Vector3d   vertices_;
    std::vector<unsigned int>   triangles_;
    std::map<unsigned int, unsigned int> plane_for_triangle_;
    Eigen::Vector3d             mesh_center_;
    double                      mesh_radiusB_;
    Eigen::Vector3d             box_offset_;
    Eigen::Vector3d             box_size_;
    BoundingCylinder            bounding_cylinder_;

    EIGEN_MAKE_ALIGNED_OPERATOR_NEW
  };

  // shape-dependent data; keep this in one struct so that a cheap pointer copy can be done in cloneAt()
  boost::shared_ptr<MeshData> mesh_data_;

  // pose/padding/scaling-dependent values & values computed for convenience and fast upcoming computations
  Eigen::Affine3d             i_pose_;
  Eigen::Vector3d             center_;
  double                      radiusB_;
  double                      radiusBSqr_;
  Box                         bounding_box_;

  // pointer to an array of scaled vertices
  // if the padding is 0 & scaling is 1, then there is no need to have scaled vertices; we can just point to the vertices in mesh_data_
  // otherwise, point to scaled_vertices_storage_
  EigenSTL::vector_Vector3d  *scaled_vertices_;

private:
  boost::scoped_ptr<EigenSTL::vector_Vector3d> scaled_vertices_storage_;

public:
  EIGEN_MAKE_ALIGNED_OPERATOR_NEW
};

/** @class BodyVector
 *  @brief A vector of Body objects
 */
class BodyVector
{
public:

  BodyVector();

  /** \brief Construct a body vector from a vector of shapes, a vector of poses and a padding */
  BodyVector(const std::vector<shapes::Shape*>& shapes, const EigenSTL::vector_Affine3d& poses, double padding = 0.0);

  ~BodyVector();

  /** \brief Add a body*/
  void addBody(Body* body);

  /** \brief Add a body from a shape, a pose for the body and a padding*/
  void addBody(const shapes::Shape* shape, const Eigen::Affine3d& pose, double padding = 0.0);

  /** \brief Clear all bodies from the vector*/
  void clear();

  /** \brief Set the pose of a particular body in the vector of bodies*/
  void setPose(unsigned int i, const Eigen::Affine3d& pose);

  /** \brief Get the number of bodies in this vector*/
  std::size_t getCount() const;

  /** \brief Check if any of the bodies in the vector contains the input point*/
  bool containsPoint(const Eigen::Vector3d &p, bool verbose = false) const;

  /** \brief Check if any of the bodies in the vector contains the input point, and report the index at which the first body that contains the point was found. */
  bool containsPoint(const Eigen::Vector3d &p, std::size_t &index, bool verbose = false) const;

  /** \brief Check if any of the bodies intersects the ray defined by \e origin and \e dir.
      When the first intersection is found, this function terminates. The index of the body that
      does intersect the ray is set to \e index (unset if no intersections were found). Optionally,
      the intersection points are computed and set to \e intersections (only for the first body that is found to intersect the ray) */
  bool intersectsRay(const Eigen::Vector3d& origin, const Eigen::Vector3d &dir, std::size_t &index, EigenSTL::vector_Vector3d *intersections = NULL, unsigned int count = 0) const;

  /** \brief Get the \e i<sup>th</sup> body in the vector*/
  const Body* getBody(unsigned int i) const;

private:

  std::vector<Body*>  bodies_;

};

/** \brief Shared pointer to a Body */
typedef boost::shared_ptr<Body> BodyPtr;

/** \brief Shared pointer to a const Body */
typedef boost::shared_ptr<const Body> BodyConstPtr;

}

#endif