/usr/include/fox-1.6/FXSplashWindow.h is in libfox-1.6-dev 1.6.50-1.
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* *
* S p l a s h W i n d o w *
* *
*********************************************************************************
* Copyright (C) 2004,2006 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *
*********************************************************************************
* $Id: FXSplashWindow.h,v 1.10 2006/01/22 17:58:09 fox Exp $ *
********************************************************************************/
#ifndef FXSPLASHWINDOW_H
#define FXSPLASHWINDOW_H
#ifndef FXTOPWINDOW_H
#include "FXTopWindow.h"
#endif
namespace FX {
/// Splash Window options
enum {
SPLASH_SIMPLE = 0, /// Simple rectangular splash window
SPLASH_SHAPED = 0x02000000, /// Shaped splash window
SPLASH_OWNS_ICON = 0x04000000, /// Splash window will own the icon and destroy it
SPLASH_DESTROY = 0x08000000 /// Splash window will destroy itself when timer expires
};
/**
* The Splash Window is a window typically shown during startup
* of an application. It comprises a large icon, which is also
* used as the shape of the window if SPLASH_SHAPED is passed;
* with the SPLASH_SIMPLE option the window will be simply rectangular.
*/
class FXAPI FXSplashWindow : public FXTopWindow {
FXDECLARE(FXSplashWindow)
protected:
FXIcon *icon; // Really big icon
FXuint delay; // Delay before hiding
protected:
FXSplashWindow();
private:
FXSplashWindow(const FXSplashWindow&);
FXSplashWindow &operator=(const FXSplashWindow&);
public:
long onPaint(FXObject*,FXSelector,void*);
public:
/// Construct splash window
FXSplashWindow(FXApp* ap,FXIcon* ic,FXuint opts=SPLASH_SIMPLE,FXuint ms=5000);
/// Construct splash window
FXSplashWindow(FXWindow* ow,FXIcon* ic,FXuint opts=SPLASH_SIMPLE,FXuint ms=5000);
/// Create
virtual void create();
/// Detach
virtual void detach();
/// Show splash window
virtual void show();
/// Show splash window with a given placement
virtual void show(FXuint placement);
/// Hide splash window
virtual void hide();
/// Return the default width of this window
virtual FXint getDefaultWidth();
/// Return the default height of this window
virtual FXint getDefaultHeight();
/// Set the icon for the splash window
void setIcon(FXIcon* ic);
/// Get the icon for this splash window
FXIcon* getIcon() const { return icon; }
/// Set or change delay
void setDelay(FXuint ms);
/// Return delay
FXuint getDelay() const { return delay; }
/// Save label to a stream
virtual void save(FXStream& store) const;
/// Load label from a stream
virtual void load(FXStream& store);
/// Destroy splash window
virtual ~FXSplashWindow();
};
}
#endif
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