/usr/include/fox-1.6/FXRectangle.h is in libfox-1.6-dev 1.6.50-1.
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* *
* R e c t a n g l e C l a s s *
* *
*********************************************************************************
* Copyright (C) 1994,2006 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *
*********************************************************************************
* $Id: FXRectangle.h,v 1.19 2006/01/22 17:58:08 fox Exp $ *
********************************************************************************/
#ifndef FXRECTANGLE_H
#define FXRECTANGLE_H
#ifndef FXPOINT_H
#include "FXPoint.h"
#endif
namespace FX {
/// Rectangle
class FXAPI FXRectangle {
public:
FXshort x;
FXshort y;
FXshort w;
FXshort h;
public:
/// Constructors
FXRectangle(){ }
FXRectangle(FXshort xx,FXshort yy,FXshort ww,FXshort hh):x(xx),y(yy),w(ww),h(hh){ }
FXRectangle(const FXPoint& p,const FXSize& s):x(p.x),y(p.y),w(s.w),h(s.h){ }
FXRectangle(const FXPoint& topleft,const FXPoint& bottomright):x(topleft.x),y(topleft.y),w(bottomright.x-topleft.x+1),h(bottomright.y-topleft.y+1){ }
/// Test if empty
bool empty() const { return w<=0 || h<=0; }
/// Test if zero
bool operator!() const { return x==0 && y==0 && w==0 && h==0; }
/// Equality
bool operator==(const FXRectangle& r) const { return x==r.x && y==r.y && w==r.w && h==r.h; }
bool operator!=(const FXRectangle& r) const { return x!=r.x || y!=r.y || w!=r.w || h!=r.h; }
/// Point in rectangle
bool contains(const FXPoint& p) const { return x<=p.x && y<=p.y && p.x<x+w && p.y<y+h; }
bool contains(FXshort xx,FXshort yy) const { return x<=xx && y<=yy && xx<x+w && yy<y+h; }
/// Rectangle properly contained in rectangle
bool contains(const FXRectangle& r) const { return x<=r.x && y<=r.y && r.x+r.w<=x+w && r.y+r.h<=y+h; }
/// Rectangles overlap
friend inline bool overlap(const FXRectangle& a,const FXRectangle& b);
/// Return moved rectangle
FXRectangle& move(const FXPoint& p){ x+=p.x; y+=p.y; return *this; }
FXRectangle& move(FXshort dx,FXshort dy){ x+=dx; y+=dy; return *this; }
/// Grow by amount
FXRectangle& grow(FXshort margin);
FXRectangle& grow(FXshort hormargin,FXshort vermargin);
FXRectangle& grow(FXshort leftmargin,FXshort rightmargin,FXshort topmargin,FXshort bottommargin);
/// Shrink by amount
FXRectangle& shrink(FXshort margin);
FXRectangle& shrink(FXshort hormargin,FXshort vermargin);
FXRectangle& shrink(FXshort leftmargin,FXshort rightmargin,FXshort topmargin,FXshort bottommargin);
/// Corners
FXPoint tl() const { return FXPoint(x,y); }
FXPoint tr() const { return FXPoint(x+w-1,y); }
FXPoint bl() const { return FXPoint(x,y+h-1); }
FXPoint br() const { return FXPoint(x+w-1,y+h-1); }
/// Assignment
FXRectangle& operator=(const FXRectangle& r){ x=r.x; y=r.y; w=r.w; h=r.h; return *this; }
/// Set value from another rectangle
FXRectangle& set(const FXRectangle& r){ x=r.x; y=r.y; w=r.w; h=r.h; return *this; }
/// Set from point and size
FXRectangle& set(const FXPoint& p,const FXSize& s){ x=p.x; y=p.y; w=s.w; h=s.h; return *this; }
/// Set from corners
FXRectangle& set(const FXPoint& topleft,const FXPoint& bottomright){ x=topleft.x; y=topleft.y; w=bottomright.x-topleft.x+1; h=bottomright.y-topleft.y+1; return *this; }
/// Set value from components
FXRectangle& set(FXshort xx,FXshort yy,FXshort ww,FXshort hh){ x=xx; y=yy; w=ww; h=hh; return *this; }
/// Union and intersection with rectangle
FXRectangle& operator+=(const FXRectangle &r);
FXRectangle& operator*=(const FXRectangle &r);
/// Union and intersection between rectangles
FXRectangle operator+(const FXRectangle& r) const;
FXRectangle operator*(const FXRectangle& r) const;
/// Save object to a stream
friend FXAPI FXStream& operator<<(FXStream& store,const FXRectangle& r);
/// Load object from a stream
friend FXAPI FXStream& operator>>(FXStream& store,FXRectangle& r);
};
inline bool overlap(const FXRectangle& a,const FXRectangle& b){ return b.x<a.x+a.w && b.y<a.y+a.h && a.x<b.x+b.w && a.y<b.y+b.h; }
extern FXAPI FXStream& operator<<(FXStream& store,const FXRectangle& r);
extern FXAPI FXStream& operator>>(FXStream& store,FXRectangle& r);
}
#endif
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