/usr/include/fox-1.6/FXQuatf.h is in libfox-1.6-dev 1.6.50-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 | /********************************************************************************
* *
* S i n g l e - P r e c i s i o n Q u a t e r n i o n *
* *
*********************************************************************************
* Copyright (C) 1994,2006 by Jeroen van der Zijp. All Rights Reserved. *
*********************************************************************************
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2.1 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. *
*********************************************************************************
* $Id: FXQuatf.h,v 1.17 2006/01/22 17:58:07 fox Exp $ *
********************************************************************************/
#ifndef FXQUATF_H
#define FXQUATF_H
namespace FX {
class FXMat3f;
/// Single-precision quaternion
class FXAPI FXQuatf : public FXVec4f {
public:
/// Construct
FXQuatf(){}
/// Copy constructor
FXQuatf(const FXQuatf& q):FXVec4f(q){}
/// Construct from components
FXQuatf(FXfloat xx,FXfloat yy,FXfloat zz,FXfloat ww):FXVec4f(xx,yy,zz,ww){}
/// Construct from array of floats
FXQuatf(const FXfloat v[]):FXVec4f(v){}
/// Construct from axis and angle
FXQuatf(const FXVec3f& axis,FXfloat phi=0.0f);
/// Construct from euler angles yaw (z), pitch (y), and roll (x)
FXQuatf(FXfloat roll,FXfloat pitch,FXfloat yaw);
/// Construct quaternion from two unit vectors
FXQuatf(const FXVec3f& fr,const FXVec3f& to);
/// Construct quaternion from three axes
FXQuatf(const FXVec3f& ex,const FXVec3f& ey,const FXVec3f& ez);
/// Construct quaternion from 3x3 matrix
FXQuatf(const FXMat3f& mat);
/// Adjust quaternion length
FXQuatf& adjust();
/// Set quaternion from axis and angle
void setAxisAngle(const FXVec3f& axis,FXfloat phi=0.0f);
/// Obtain axis and angle from quaternion
void getAxisAngle(FXVec3f& axis,FXfloat& phi) const;
/// Set quaternion from roll (x), pitch (y), yaw (z)
void setRollPitchYaw(FXfloat roll,FXfloat pitch,FXfloat yaw);
void getRollPitchYaw(FXfloat& roll,FXfloat& pitch,FXfloat& yaw) const;
/// Set quaternion from yaw (z), pitch (y), roll (x)
void setYawPitchRoll(FXfloat yaw,FXfloat pitch,FXfloat roll);
void getYawPitchRoll(FXfloat& yaw,FXfloat& pitch,FXfloat& roll) const;
/// Set quaternion from roll (x), yaw (z), pitch (y)
void setRollYawPitch(FXfloat roll,FXfloat yaw,FXfloat pitch);
void getRollYawPitch(FXfloat& roll,FXfloat& yaw,FXfloat& pitch) const;
/// Set quaternion from pitch (y), roll (x),yaw (z)
void setPitchRollYaw(FXfloat pitch,FXfloat roll,FXfloat yaw);
void getPitchRollYaw(FXfloat& pitch,FXfloat& roll,FXfloat& yaw) const;
/// Set quaternion from pitch (y), yaw (z), roll (x)
void setPitchYawRoll(FXfloat pitch,FXfloat yaw,FXfloat roll);
void getPitchYawRoll(FXfloat& pitch,FXfloat& yaw,FXfloat& roll) const;
/// Set quaternion from yaw (z), roll (x), pitch (y)
void setYawRollPitch(FXfloat yaw,FXfloat roll,FXfloat pitch);
void getYawRollPitch(FXfloat& yaw,FXfloat& roll,FXfloat& pitch) const;
/// Set quaternion from axes
void setAxes(const FXVec3f& ex,const FXVec3f& ey,const FXVec3f& ez);
/// Get quaternion axes
void getAxes(FXVec3f& ex,FXVec3f& ey,FXVec3f& ez) const;
/// Obtain local x axis
FXVec3f getXAxis() const;
/// Obtain local y axis
FXVec3f getYAxis() const;
/// Obtain local z axis
FXVec3f getZAxis() const;
/// Exponentiate quaternion
FXQuatf exp() const;
/// Take logarithm of quaternion
FXQuatf log() const;
/// Invert quaternion
FXQuatf invert() const;
/// Invert unit quaternion
FXQuatf unitinvert() const;
/// Conjugate quaternion
FXQuatf conj() const;
/// Construct quaternion from arc a->b on unit sphere
FXQuatf& arc(const FXVec3f& a,const FXVec3f& b);
/// Spherical lerp
FXQuatf& lerp(const FXQuatf& u,const FXQuatf& v,FXfloat f);
/// Multiply quaternions
FXQuatf operator*(const FXQuatf& q) const;
/// Rotation of a vector by a quaternion
FXVec3f operator*(const FXVec3f& v) const;
};
}
#endif
|