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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<title>Evocosm</title>
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<h1 align="center" color="#606080">
Evocosm - A C++ Framework for Evolutionary Computing
</h1>
<h2 align="center"><a href="index.html">Main Index</a></h2>
<p align="center">
Created by <a href="mailto:scott.ladd@@coyotegulch.com?subject=libevocosm">Scott Robert Ladd</a> at
<a href="http://www.coyotegulch.com">Coyote Gulch Productions</a>.
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  <ul>
<li class="navelem"><a class="el" href="a00061.html">libevocosm</a></li><li class="navelem"><a class="el" href="a00029.html">prng</a></li>  </ul>
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<div class="header">
  <div class="summary">
<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="a00091.html">List of all members</a>  </div>
  <div class="headertitle">
<div class="title">libevocosm::prng Class Reference</div>  </div>
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<div class="contents">

<p>The random number generator used by Evocosm.  
 <a href="a00029.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="a00043_source.html">evocommon.h</a>&gt;</code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a71bd731044a5a38f4767f725dec2edc0"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a71bd731044a5a38f4767f725dec2edc0"></a>
&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00029.html#a71bd731044a5a38f4767f725dec2edc0">prng</a> ()</td></tr>
<tr class="memdesc:a71bd731044a5a38f4767f725dec2edc0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Constructor. <br /></td></tr>
<tr class="separator:a71bd731044a5a38f4767f725dec2edc0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a303238896e11866454f736c4de47ba21"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a303238896e11866454f736c4de47ba21"></a>
&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00029.html#a303238896e11866454f736c4de47ba21">~prng</a> ()</td></tr>
<tr class="memdesc:a303238896e11866454f736c4de47ba21"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destructor. <br /></td></tr>
<tr class="separator:a303238896e11866454f736c4de47ba21"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0384644009f9119504a34163091ffb49"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a0384644009f9119504a34163091ffb49"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00029.html#a0384644009f9119504a34163091ffb49">set_seed</a> (uint32_t a_seed)</td></tr>
<tr class="memdesc:a0384644009f9119504a34163091ffb49"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set the seed for the random number generator. <br /></td></tr>
<tr class="separator:a0384644009f9119504a34163091ffb49"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aac420a781642a84e09e6ab54332f4077"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aac420a781642a84e09e6ab54332f4077"></a>
uint32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00029.html#aac420a781642a84e09e6ab54332f4077">get_seed</a> ()</td></tr>
<tr class="memdesc:aac420a781642a84e09e6ab54332f4077"><td class="mdescLeft">&#160;</td><td class="mdescRight">get seed value <br /></td></tr>
<tr class="separator:aac420a781642a84e09e6ab54332f4077"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab85b7d498b316e2547b9483b47706633"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ab85b7d498b316e2547b9483b47706633"></a>
size_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00029.html#ab85b7d498b316e2547b9483b47706633">get_index</a> (size_t n)</td></tr>
<tr class="memdesc:ab85b7d498b316e2547b9483b47706633"><td class="mdescLeft">&#160;</td><td class="mdescRight">get a random index value <br /></td></tr>
<tr class="separator:ab85b7d498b316e2547b9483b47706633"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3a9430e41fa1b6fdfd6c1ec44a578376"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3a9430e41fa1b6fdfd6c1ec44a578376"></a>
double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00029.html#a3a9430e41fa1b6fdfd6c1ec44a578376">get_real</a> ()</td></tr>
<tr class="memdesc:a3a9430e41fa1b6fdfd6c1ec44a578376"><td class="mdescLeft">&#160;</td><td class="mdescRight">get the next value in the range [0,1) <br /></td></tr>
<tr class="separator:a3a9430e41fa1b6fdfd6c1ec44a578376"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>This class encapsulates the random number generator used by the Evocosm classes. </p>
</div><hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="a00043_source.html">evocommon.h</a></li>
</ul>
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