/usr/include/eina-1/eina/eina_inarray.h is in libeina-dev 1.8.6-2.5.
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* Copyright (C) 2012 ProFUSION embedded systems
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library;
* if not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EINA_INARRAY_H_
#define EINA_INARRAY_H_
#include "eina_types.h"
#include "eina_iterator.h"
#include "eina_accessor.h"
/**
* @page eina_inarray_example_01 Eina inline array usage
* @dontinclude eina_inarray_01.c
*
* This example will create an inline array of chars, add some elements, print
* it, re-purpose the array to store ints, add some elements and print that.
*
* We'll start with a function to compare ints we need this because the '>'
* operator is not a function and can't be used where Eina_Compare_Cb is needed.
* @skip int
* @until }
*
* And then move on to the code we actually care about, starting with variable
* declarations and eina initialization:
* @until eina_init
*
* Creating an inline array is very simple, we just need to know what type we
* want to store:
* @until inarray_new
* @note The second parameter(the step) is left at zero which means that eina
* will choose an appropriate value, this should @b only be changed if it's
* known, beforehand, how many elements the array will have.
*
* Once we have an array we can start adding elements to it. Because the
* insertion function expect a memory address we have to put the value we want
* to store in a variable(this should be no problem since in real world usage
* that's usually where the value will be anyways):
* @until push
* @note Because the inline array copies the value given to it we can later
* change @c ch, which we do, without affecting the contents of the array.
*
* So let's add some more elements:
* @until push
* @until push
* @until push
*
* We will then iterate over our array and print every position of it. The thing
* to note here is not so much the values which will be the expected 'a', 'b',
* 'c' and 'd', but rather the memory address of these values, they are
* sequential:
* @until printf
* @until printf
*
* We'll now use our array to store ints, so we need to first erase every member
* currently on the array:
* @until _flush
*
* And then to be able to store a different type on the same array we use the
* eina_inarray_step_set() function, which is just like the eina_inarray_new()
* function except it receives already allocated memory. This time we're going
* to ask eina to use a step of size 4 because that's how many elements we'll be
* putting on the array:
* @until _step_set
* @note Strictly speaking the reason to call eina_inarray_step_set() is not
* because we're storing different type, but rather because our types have
* different sizes. Eina inline arrays don't actually know anything about types,
* they only deal in blocks of memory of a given size.
* @note Since eina_inarray_step_set() receives already allocated memory you can(and
* it is in fact good practice) use inline arrays not declared as pointers:
* @code
* Eina_Inarray arr;
* eina_inarray_step_set(&arr, sizeof(arr), sizeof(int), 4);
* @endcode
*
* And now to add our integer values to the array:
* @until push
* @until push
* @until push
*
* Just to change things up a bit we've left out the 99 value, but will still
* add it in such a way to keep the array ordered. There are many ways to do
* this, we could use eina_inarray_insert_at(), or we could change the value
* of the last member using eina_inarray_replace_at() and then append the values
* in the right order, but for no particular reason we're going to use
* eina_inarray_insert_sorted() instead:
* @until insert_sorted
*
* We then print the size of our array, and the array itself, much like last
* time the values are not surprising, and neither should it be that the memory
* addresses are contiguous:
* @until printf
* @until printf
*
* Once done we free our array and shutdown eina:
* @until }
*
* The source for this example: @ref eina_inarray_01_c
*/
/**
* @page eina_inarray_01_c eina_inarray_01.c
* @include eina_inarray_01.c
* @example eina_inarray_01.c
*/
/**
* @page eina_inarray_example_02 Eina inline array of strings
* @dontinclude eina_inarray_02.c
*
* This example will create an inline array of strings, add some elements and
* then print them. This example is based on @ref eina_array_01_example_page and
* @ref eina_inarray_example_01.
*
* We start with some variable declarations and eina initialization:
* @skip int
* @until eina_init
*
* We then create the array much like we did on @ref eina_inarray_example_01 :
* @until inarray_new
*
* The point were this example significantly differs from the first eina inline
* array example. We'll not be adding the strings themselves to the array since
* their size varies, we'll store pointer to the strings instead. We therefore
* use @c char** to populate our inline array:
* @until }
*
* The source for this example: @ref eina_inarray_02_c
*/
/**
* @page eina_inarray_02_c eina_inarray_02.c
* @include eina_inarray_02.c
* @example eina_inarray_02.c
*/
/**
* @addtogroup Eina_Data_Types_Group Data Types
*
* @since 1.2
*
* @{
*/
/**
* @addtogroup Eina_Containers_Group Containers
*
* @{
*/
/**
* @defgroup Eina_Inline_Array_Group Inline Array
*
* Inline array is a container that stores the data itself not pointers to data,
* this means there is no memory fragmentation, also for small data types(such
* as char, short, int, etc.) it's more memory efficient.
*
* Usage of the inline array is very similar to that of other
* @ref Eina_Containers_Group, like all arrays adding elements to the beginning
* of the array is a lot more costly than appending, so those operations should
* be minimized.
*
* Examples:
* @li @ref eina_inarray_example_01
* @li @ref eina_inarray_example_02
*
* @{
*/
/**
* @typedef Eina_Inarray
* Inlined array type.
*
* @since 1.2
*/
typedef struct _Eina_Inarray Eina_Inarray;
/**
* Inline array structure, use #Eina_Inarray typedef instead.
*
* Do not modify these fields directly, use eina_inarray_step_set() or
* eina_inarray_new() instead.
*
* @since 1.2
*/
struct _Eina_Inarray
{
#define EINA_ARRAY_VERSION 1
int version; /**< Should match EINA_ARRAY_VERSION used when compiled your apps, provided for ABI compatibility */
unsigned int member_size; /**< byte size of each entry in members */
unsigned int len; /**< number of elements used in members */
unsigned int max; /**< number of elements allocated in members */
unsigned int step; /**< amount to grow number of members allocated */
void *members; /**< actual array of elements */
EINA_MAGIC
};
/**
* @brief Create new inline array.
*
* @param member_size size of each member in the array.
* @param step when resizing the array, do this using the following
* extra amount.
* @return The new inline array table or @c NULL on failure.
*
* Create a new array where members are inlined in a sequence. Each
* member has @a member_size bytes.
*
* If the @a step is 0, then a safe default is chosen.
*
* On failure, @c NULL is returned. If @a member_size is zero, then @c NULL
* is returned.
*
* @see eina_inarray_free()
*
* @since 1.2
*/
EAPI Eina_Inarray *eina_inarray_new(unsigned int member_size,
unsigned int step) EINA_MALLOC EINA_WARN_UNUSED_RESULT;
/**
* @brief Free array and its members.
* @param array array object
*
* @see eina_inarray_flush()
*
* @since 1.2
*/
EAPI void eina_inarray_free(Eina_Inarray *array) EINA_ARG_NONNULL(1);
/**
* @brief Initialize inline array.
* @param array array object to initialize.
* @param member_size size of each member in the array.
* @param step when resizing the array, do this using the following
* extra amount.
*
* Initialize array. If the @a step is @c 0, then a safe default is
* chosen.
*
* This is useful for arrays inlined into other structures or
* allocated at stack.
*
* @see eina_inarray_flush()
*
* @since 1.2
*/
EAPI void eina_inarray_step_set(Eina_Inarray *array,
unsigned int sizeof_eina_inarray,
unsigned int member_size,
unsigned int step) EINA_ARG_NONNULL(1);
/**
* @brief Remove every member from array.
* @param array array object
*
* @since 1.2
*/
EAPI void eina_inarray_flush(Eina_Inarray *array) EINA_ARG_NONNULL(1);
/**
* @brief Copy the data as the last member of the array.
* @param array array object
* @param data data to be copied at the end
* @return the index of the new member or -1 on errors.
*
* Copies the given pointer contents at the end of the array. The
* pointer is not referenced, instead it's contents is copied to the
* members array using the previously defined @c member_size.
*
* @see eina_inarray_insert_at().
*
* @since 1.2
*/
EAPI int eina_inarray_push(Eina_Inarray *array,
const void *data) EINA_ARG_NONNULL(1, 2);
/**
* @brief Allocate new item at the end of the array.
* @param array array object
* @param size number of new item to allocate
*
* The returned pointer is only valid until you use any other eina_inarray
* function.
*
* @since 1.8
*/
EAPI void *eina_inarray_grow(Eina_Inarray *array, unsigned int size);
/**
* @brief Copy the data to array at position found by comparison function
* @param array array object
* @param data data to be copied
* @param compare compare function
* @return the index of the new member or @c -1 on errors.
*
* Copies the given pointer contents at the array position defined by
* given @a compare function. The pointer is not referenced, instead
* it's contents is copied to the members array using the previously
* defined @c member_size.
*
* The data given to @a compare function are the pointer to member
* memory itself, do no change it.
*
* @see eina_inarray_insert_sorted()
* @see eina_inarray_insert_at()
* @see eina_inarray_push()
*
* @since 1.2
*/
EAPI int eina_inarray_insert(Eina_Inarray *array,
const void *data,
Eina_Compare_Cb compare) EINA_ARG_NONNULL(1, 2, 3);
/**
* @brief Copy the data to array at position found by comparison function
* @param array array object
* @param data data to be copied
* @param compare compare function
* @return the index of the new member or @c -1 on errors.
*
* Copies the given pointer contents at the array position defined by
* given @a compare function. The pointer is not referenced, instead
* it's contents is copied to the members array using the previously
* defined @c member_size.
*
* The data given to @a compare function are the pointer to member
* memory itself, do no change it.
*
* This variation will optimize insertion position assuming the array
* is already sorted by doing binary search.
*
* @see eina_inarray_sort()
*
* @since 1.2
*/
EAPI int eina_inarray_insert_sorted(Eina_Inarray *array,
const void *data,
Eina_Compare_Cb compare) EINA_ARG_NONNULL(1, 2, 3);
/**
* @brief Find data and remove matching member
* @param array array object
* @param data data to be found and removed
* @return the index of the removed member or @c -1 on errors.
*
* Find data in the array and remove it. Data may be an existing
* member of array (then optimized) or the contents will be matched
* using memcmp().
*
* @see eina_inarray_pop()
* @see eina_inarray_remove_at()
*
* @since 1.2
*/
EAPI int eina_inarray_remove(Eina_Inarray *array,
const void *data) EINA_ARG_NONNULL(1, 2);
/**
* @brief Removes the last member of the array
* @param array array object
* @return the data poped out of the array.
*
* Note: The data could be considered valid only until any other operation touch the Inarray.
*
* @since 1.2
*/
EAPI void *eina_inarray_pop(Eina_Inarray *array) EINA_ARG_NONNULL(1);
/**
* @brief Get the member at given position
* @param array array object
* @param position member position
* @return pointer to current member memory.
*
* Gets the member given its position in the array. It is a pointer to
* its current memory, then it can be invalidated with functions that
* changes the array such as eina_inarray_push(),
* eina_inarray_insert_at() or eina_inarray_remove_at() or variants.
*
* See also eina_inarray_lookup() and eina_inarray_lookup_sorted().
*
* @since 1.2
*/
EAPI void *eina_inarray_nth(const Eina_Inarray *array,
unsigned int position) EINA_ARG_NONNULL(1) EINA_WARN_UNUSED_RESULT;
/**
* @brief Copy the data at given position in the array
* @param array array object
* @param position where to insert the member
* @param data data to be copied at position
* @return #EINA_TRUE on success, #EINA_FALSE on failure.
*
* Copies the given pointer contents at the given @a position in the
* array. The pointer is not referenced, instead it's contents is
* copied to the members array using the previously defined
* @c member_size.
*
* All the members from @a position to the end of the array are
* shifted to the end.
*
* If @a position is equal to the end of the array (equals to
* eina_inarray_count()), then the member is appended.
*
* If @a position is bigger than the array length, it will fail.
*
* @since 1.2
*/
EAPI Eina_Bool eina_inarray_insert_at(Eina_Inarray *array,
unsigned int position,
const void *data) EINA_ARG_NONNULL(1, 3);
/**
* @brief Opens a space at given position, returning its pointer.
* @param array array object
* @param position where to insert first member (open/allocate space)
* @param member_count how many times member_size bytes will be allocated.
* @return pointer to first member memory allocated or @c NULL on errors.
*
* This is similar to eina_inarray_insert_at(), but useful if the
* members contents are still unknown or unallocated. It will make
* room for the required number of items and return the pointer to the
* first item, similar to malloc(member_count * member_size), with the
* guarantee all memory is within members array.
*
* The new member memory is undefined, it's not automatically zeroed.
*
* All the members from @a position to the end of the array are
* shifted to the end.
*
* If @a position is equal to the end of the array (equals to
* eina_inarray_count()), then the member is appended.
*
* If @a position is bigger than the array length, it will fail.
*
* @since 1.2
*/
EAPI void *eina_inarray_alloc_at(Eina_Inarray *array,
unsigned int position,
unsigned int member_count) EINA_ARG_NONNULL(1) EINA_WARN_UNUSED_RESULT;
/**
* @brief Copy the data over the given position.
* @param array array object
* @param position where to replace the member
* @param data data to be copied at position
* @return #EINA_TRUE on success, #EINA_FALSE on failure.
*
* Copies the given pointer contents at the given @a position in the
* array. The pointer is not referenced, instead it's contents is
* copied to the members array using the previously defined
* @c member_size.
*
* If @a position does not exist, it will fail.
*
* @since 1.2
*/
EAPI Eina_Bool eina_inarray_replace_at(Eina_Inarray *array,
unsigned int position,
const void *data) EINA_ARG_NONNULL(1, 3);
/**
* @brief Remove member at given position
* @param array array object
* @param position position to be removed
* @return #EINA_TRUE on success, #EINA_FALSE on failure.
*
* The member is removed from array and any members after it are moved
* towards the array head.
*
* See also eina_inarray_pop() and eina_inarray_remove().
*
* @since 1.2
*/
EAPI Eina_Bool eina_inarray_remove_at(Eina_Inarray *array,
unsigned int position) EINA_ARG_NONNULL(1);
/**
* @brief Reverse members in the array.
* @param array array object
*
* If you do not want to change the array, just walk its elements
* backwards, then use EINA_INARRAY_REVERSE_FOREACH() macro.
*
* @see EINA_INARRAY_REVERSE_FOREACH()
*
* @since 1.2
*/
EAPI void eina_inarray_reverse(Eina_Inarray *array) EINA_ARG_NONNULL(1);
/**
* @brief Applies quick sort to array
* @param array array object
* @param compare compare function
*
* Applies quick sort to the @a array.
*
* The data given to @a compare function are the pointer to member
* memory itself, do no change it.
*
* @see eina_inarray_insert_sorted()
*
* @since 1.2
*/
EAPI void eina_inarray_sort(Eina_Inarray *array,
Eina_Compare_Cb compare) EINA_ARG_NONNULL(1, 2);
/**
* @brief Search member (linear walk)
* @param array array object
* @param data member to search using @a compare function.
* @param compare compare function
* @return the member index or -1 if not found.
*
* Walks array linearly looking for given data as compared by
* @a compare function.
*
* The data given to @a compare function are the pointer to member
* memory itself, do no change it.
*
* See also eina_inarray_lookup_sorted().
*
* @since 1.2
*/
EAPI int eina_inarray_search(const Eina_Inarray *array,
const void *data,
Eina_Compare_Cb compare) EINA_ARG_NONNULL(1, 2, 3);
/**
* @brief Search member (binary search walk)
* @param array array object
* @param data member to search using @a compare function.
* @param compare compare function
* @return the member index or @c -1 if not found.
*
* Uses binary search for given data as compared by @a compare function.
*
* The data given to @a compare function are the pointer to member
* memory itself, do no change it.
*
* @since 1.2
*/
EAPI int eina_inarray_search_sorted(const Eina_Inarray *array,
const void *data,
Eina_Compare_Cb compare) EINA_ARG_NONNULL(1, 2, 3);
/**
* @brief Call function for each array member
* @param array array object
* @param function callback function
* @param user_data user data given to callback @a function
* @return #EINA_TRUE if it successfully iterate all items of the array.
*
* Call @a function for every given data in @a array.
*
* Safe way to iterate over an array. @p function should return #EINA_TRUE
* as long as you want the function to continue iterating, by
* returning #EINA_FALSE it will stop and return #EINA_FALSE as a result.
*
* The data given to @a function are the pointer to member memory
* itself.
*
* @see EINA_INARRAY_FOREACH()
*
* @since 1.2
*/
EAPI Eina_Bool eina_inarray_foreach(const Eina_Inarray *array,
Eina_Each_Cb function,
const void *user_data) EINA_ARG_NONNULL(1, 2);
/**
* @brief Remove all members that matched.
* @param array array object
* @param match match function
* @param user_data user data given to callback @a match.
* @return number of removed entries or -1 on error.
*
* Remove all entries in the @a array where @a match function
* returns #EINA_TRUE.
*
* @since 1.2
*/
EAPI int eina_inarray_foreach_remove(Eina_Inarray *array,
Eina_Each_Cb match,
const void *user_data) EINA_ARG_NONNULL(1, 2);
/**
* @brief number of members in array.
* @param array array object
* @return number of members in array.
*
* @since 1.2
*/
EAPI unsigned int eina_inarray_count(const Eina_Inarray *array) EINA_ARG_NONNULL(1) EINA_WARN_UNUSED_RESULT;
/**
* @brief Returned a new iterator associated to an array.
* @param array array object
* @return A new iterator.
*
* This function returns a newly allocated iterator associated to
* @p array.
*
* If the memory can not be allocated, @c NULL is returned.
* Otherwise, a valid iterator is returned.
*
* @warning if the array structure changes then the iterator becomes
* invalid! That is, if you add or remove members this
* iterator behavior is undefined and your program may crash!
*
* @since 1.2
*/
EAPI Eina_Iterator *eina_inarray_iterator_new(const Eina_Inarray *array) EINA_MALLOC EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
/**
* @brief Returned a new reversed iterator associated to an array.
* @param array array object
* @return A new iterator.
*
* This function returns a newly allocated iterator associated to
* @p array.
*
* Unlike eina_inarray_iterator_new(), this will walk the array backwards.
*
* If the memory can not be allocated, @c NULL is returned
* Otherwise, a valid iterator is returned.
*
* @warning if the array structure changes then the iterator becomes
* invalid! That is, if you add or remove nodes this iterator
* behavior is undefined and your program may crash!
*
* @since 1.2
*/
EAPI Eina_Iterator *eina_inarray_iterator_reversed_new(const Eina_Inarray *array) EINA_MALLOC EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
/**
* @brief Returned a new accessor associated to an array.
* @param array array object
* @return A new accessor.
*
* This function returns a newly allocated accessor associated to
* @p array.
*
* If the memory can not be allocated, @c NULL is returned.
* Otherwise, a valid accessor is returned.
*
* @since 1.2
*/
EAPI Eina_Accessor *eina_inarray_accessor_new(const Eina_Inarray *array) EINA_MALLOC EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
/**
* @def EINA_INARRAY_FOREACH
* @brief walks array linearly from head to tail
* @param array array object
* @param itr the iterator pointer
*
* @a itr must be a pointer with sizeof(itr*) == array->member_size.
*
* @warning This is fast as it does direct pointer access, but it will
* not check for @c NULL pointers or invalid array object!
* See eina_inarray_foreach() to do that.
*
* @warning Do not modify array as you walk it! If that is desired,
* then use eina_inarray_foreach_remove()
*
* @since 1.2
*/
#define EINA_INARRAY_FOREACH(array, itr) \
for ((itr) = (array)->members; \
(itr) < (((__typeof__(*itr)*)(array)->members) + (array)->len); \
(itr)++)
/**
* @def EINA_INARRAY_REVERSE_FOREACH
* @brief walks array linearly from tail to head
* @param array array object
* @param itr the iterator pointer
*
* @a itr must be a pointer with sizeof(itr*) == array->member_size.
*
* @warning This is fast as it does direct pointer access, but it will
* not check for @c NULL pointers or invalid array object!
*
* @warning Do not modify array as you walk it! If that is desired,
* then use eina_inarray_foreach_remove()
*
* @since 1.2
*/
#define EINA_INARRAY_REVERSE_FOREACH(array, itr) \
for ((itr) = ((((__typeof__(*(itr))*)(array)->members) + (array)->len) - 1); \
(((itr) >= (__typeof__(*(itr))*)(array)->members) \
&& ((array)->members != NULL)); \
(itr)--)
/**
* @}
*/
/**
* @}
*/
/**
* @}
*/
#endif /*EINA_INARRAY_H_*/
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