/usr/include/dlib/windows_magic.h is in libdlib-dev 18.18-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 | // Copyright (C) 2006 Davis E. King (davis@dlib.net)
// License: Boost Software License See LICENSE.txt for the full license.
#ifndef DLIB_WINDOWS_MAGIc_
#define DLIB_WINDOWS_MAGIc_
#include "platform.h"
#ifdef WIN32
// This file contains all the magical #defines you have to setup before you
// include the windows header files.
#ifndef NOMINMAX
#define NOMINMAX // prevent windows from messing with std::min and std::max
#endif
// Prevent windows from #defining IN or OUT
#ifndef _NO_W32_PSEUDO_MODIFIERS
#define _NO_W32_PSEUDO_MODIFIERS
#endif
// now just for good measure undefine min and max if they are defined
#ifdef min
#undef min
#endif
#ifdef max
#undef max
#endif
#ifdef NO_MAKEFILE
// only define this if all the cpp files are going to be sucked into the headers
// because otherwise we don't need it since everything is isolated in the sockets
// cpp file and this declaration for _WINSOCKAPI_ appears there also.
#ifndef _WINSOCKAPI_
#define _WINSOCKAPI_ /* Prevent inclusion of winsock.h in windows.h */
#endif
#endif
// This is something stupid you have to do to make visual studio include the right
// stuff. I don't really know what the deal is with this.
#if _WIN32_WINNT < 0x0500
#undef _WIN32_WINNT
#define _WIN32_WINNT 0x0500
#endif
#endif // WIN32
#endif // DLIB_WINDOWS_MAGIc_
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