/usr/include/dlib/geometry/rectangle.h is in libdlib-dev 18.18-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// License: Boost Software License See LICENSE.txt for the full license.
#ifndef DLIB_RECTANGLe_
#define DLIB_RECTANGLe_
#include "rectangle_abstract.h"
#include "../algs.h"
#include <algorithm>
#include <iostream>
#include "../serialize.h"
#include "vector.h"
#include "../image_processing/generic_image.h"
namespace dlib
{
// ----------------------------------------------------------------------------------------
class rectangle
{
/*!
INITIAL VALUE
The initial value of this object is defined by its constructor.
CONVENTION
left() == l
top() == t
right() == r
bottom() == b
!*/
public:
rectangle (
long l_,
long t_,
long r_,
long b_
) :
l(l_),
t(t_),
r(r_),
b(b_)
{}
rectangle (
unsigned long w,
unsigned long h
) :
l(0),
t(0),
r(static_cast<long>(w)-1),
b(static_cast<long>(h)-1)
{
DLIB_ASSERT((w > 0 && h > 0) || (w == 0 && h == 0),
"\trectangle(width,height)"
<< "\n\twidth and height must be > 0 or both == 0"
<< "\n\twidth: " << w
<< "\n\theight: " << h
<< "\n\tthis: " << this
);
}
rectangle (
const point& p
) :
l(p.x()),
t(p.y()),
r(p.x()),
b(p.y())
{
}
rectangle (
const point& p1,
const point& p2
)
{
*this = rectangle(p1) + rectangle(p2);
}
template <typename T>
rectangle (
const vector<T,2>& p1,
const vector<T,2>& p2
)
{
*this = rectangle(p1) + rectangle(p2);
}
rectangle (
) :
l(0),
t(0),
r(-1),
b(-1)
{}
long top (
) const { return t; }
long& top (
) { return t; }
void set_top (
long top_
) { t = top_; }
long left (
) const { return l; }
long& left (
) { return l; }
void set_left (
long left_
) { l = left_; }
long right (
) const { return r; }
long& right (
) { return r; }
void set_right (
long right_
) { r = right_; }
long bottom (
) const { return b; }
long& bottom (
) { return b; }
void set_bottom (
long bottom_
) { b = bottom_; }
const point tl_corner (
) const { return point(left(), top()); }
const point bl_corner (
) const { return point(left(), bottom()); }
const point tr_corner (
) const { return point(right(), top()); }
const point br_corner (
) const { return point(right(), bottom()); }
unsigned long width (
) const
{
if (is_empty())
return 0;
else
return r - l + 1;
}
unsigned long height (
) const
{
if (is_empty())
return 0;
else
return b - t + 1;
}
unsigned long area (
) const
{
return width()*height();
}
bool is_empty (
) const { return (t > b || l > r); }
rectangle operator + (
const rectangle& rhs
) const
{
if (rhs.is_empty())
return *this;
else if (is_empty())
return rhs;
return rectangle (
std::min(l,rhs.l),
std::min(t,rhs.t),
std::max(r,rhs.r),
std::max(b,rhs.b)
);
}
rectangle intersect (
const rectangle& rhs
) const
{
return rectangle (
std::max(l,rhs.l),
std::max(t,rhs.t),
std::min(r,rhs.r),
std::min(b,rhs.b)
);
}
bool contains (
const point& p
) const
{
if (p.x() < l || p.x() > r || p.y() < t || p.y() > b)
return false;
return true;
}
bool contains (
long x,
long y
) const
{
if (x < l || x > r || y < t || y > b)
return false;
return true;
}
bool contains (
const rectangle& rect
) const
{
return (rect + *this == *this);
}
rectangle& operator+= (
const point& p
)
{
*this = *this + rectangle(p);
return *this;
}
rectangle& operator+= (
const rectangle& rect
)
{
*this = *this + rect;
return *this;
}
bool operator== (
const rectangle& rect
) const
{
return (l == rect.l) && (t == rect.t) && (r == rect.r) && (b == rect.b);
}
bool operator!= (
const rectangle& rect
) const
{
return !(*this == rect);
}
private:
long l;
long t;
long r;
long b;
};
// ----------------------------------------------------------------------------------------
inline void serialize (
const rectangle& item,
std::ostream& out
)
{
try
{
serialize(item.left(),out);
serialize(item.top(),out);
serialize(item.right(),out);
serialize(item.bottom(),out);
}
catch (serialization_error& e)
{
throw serialization_error(e.info + "\n while serializing an object of type rectangle");
}
}
inline void deserialize (
rectangle& item,
std::istream& in
)
{
try
{
deserialize(item.left(),in);
deserialize(item.top(),in);
deserialize(item.right(),in);
deserialize(item.bottom(),in);
}
catch (serialization_error& e)
{
throw serialization_error(e.info + "\n while deserializing an object of type rectangle");
}
}
inline std::ostream& operator<< (
std::ostream& out,
const rectangle& item
)
{
out << "[(" << item.left() << ", " << item.top() << ") (" << item.right() << ", " << item.bottom() << ")]";
return out;
}
inline std::istream& operator>>(
std::istream& in,
rectangle& item
)
{
// ignore any whitespace
while (in.peek() == ' ' || in.peek() == '\t' || in.peek() == '\r' || in.peek() == '\n')
in.get();
// now eat the leading '[' character
if (in.get() != '[')
{
in.setstate(in.rdstate() | std::ios::failbit);
return in;
}
point p1, p2;
in >> p1;
in >> p2;
item = rectangle(p1) + rectangle(p2);
// ignore any whitespace
while (in.peek() == ' ' || in.peek() == '\t' || in.peek() == '\r' || in.peek() == '\n')
in.get();
// now eat the trailing ']' character
if (in.get() != ']')
{
in.setstate(in.rdstate() | std::ios::failbit);
}
return in;
}
// ----------------------------------------------------------------------------------------
inline const rectangle centered_rect (
long x,
long y,
unsigned long width,
unsigned long height
)
{
rectangle result;
result.set_left ( x - static_cast<long>(width) / 2 );
result.set_top ( y - static_cast<long>(height) / 2 );
result.set_right ( result.left() + width - 1 );
result.set_bottom ( result.top() + height - 1 );
return result;
}
// ----------------------------------------------------------------------------------------
inline rectangle intersect (
const rectangle& a,
const rectangle& b
) { return a.intersect(b); }
// ----------------------------------------------------------------------------------------
inline unsigned long area (
const rectangle& a
) { return a.area(); }
// ----------------------------------------------------------------------------------------
inline point center (
const dlib::rectangle& rect
)
{
point temp(rect.left() + rect.right() + 1,
rect.top() + rect.bottom() + 1);
if (temp.x() < 0)
temp.x() -= 1;
if (temp.y() < 0)
temp.y() -= 1;
return temp/2;
}
// ----------------------------------------------------------------------------------------
inline dlib::vector<double,2> dcenter (
const dlib::rectangle& rect
)
{
dlib::vector<double,2> temp(rect.left() + rect.right(),
rect.top() + rect.bottom());
return temp/2.0;
}
// ----------------------------------------------------------------------------------------
inline long distance_to_rect_edge (
const rectangle& rect,
const point& p
)
{
using std::max;
using std::min;
using std::abs;
const long dist_x = min(abs(p.x()-rect.left()), abs(p.x()-rect.right()));
const long dist_y = min(abs(p.y()-rect.top()), abs(p.y()-rect.bottom()));
if (rect.contains(p))
return min(dist_x,dist_y);
else if (rect.left() <= p.x() && p.x() <= rect.right())
return dist_y;
else if (rect.top() <= p.y() && p.y() <= rect.bottom())
return dist_x;
else
return dist_x + dist_y;
}
// ----------------------------------------------------------------------------------------
inline const point nearest_point (
const rectangle& rect,
const point& p
)
{
point temp(p);
if (temp.x() < rect.left())
temp.x() = rect.left();
else if (temp.x() > rect.right())
temp.x() = rect.right();
if (temp.y() < rect.top())
temp.y() = rect.top();
else if (temp.y() > rect.bottom())
temp.y() = rect.bottom();
return temp;
}
// ----------------------------------------------------------------------------------------
template <typename T, typename U>
double distance_to_line (
const std::pair<vector<T,2>,vector<T,2> >& line,
const vector<U,2>& p
)
{
const vector<double,2> delta = p-line.second;
const double along_dist = (line.first-line.second).normalize().dot(delta);
return std::sqrt(std::max(0.0,delta.length_squared() - along_dist*along_dist));
}
// ----------------------------------------------------------------------------------------
inline void clip_line_to_rectangle (
const rectangle& box,
point& p1,
point& p2
)
{
// Now clip the line segment so it is contained inside box.
if (p1.x() == p2.x())
{
if (!box.contains(p1))
p1.y() = box.top();
if (!box.contains(p2))
p2.y() = box.bottom();
}
else if (p1.y() == p2.y())
{
if (!box.contains(p1))
p1.x() = box.left();
if (!box.contains(p2))
p2.x() = box.right();
}
else
{
// We use these relations to find alpha values. These values tell us
// how to generate points intersecting the rectangle boundaries. We then
// test the resulting points for ones that are inside the rectangle and output
// those.
//box.left() == alpha1*(p1.x()-p2.x()) + p2.x();
//box.right() == alpha2*(p1.x()-p2.x()) + p2.x();
const point d = p1-p2;
double alpha1 = (box.left() -p2.x())/(double)d.x();
double alpha2 = (box.right() -p2.x())/(double)d.x();
double alpha3 = (box.top() -p2.y())/(double)d.y();
double alpha4 = (box.bottom()-p2.y())/(double)d.y();
const point c1 = alpha1*d + p2;
const point c2 = alpha2*d + p2;
const point c3 = alpha3*d + p2;
const point c4 = alpha4*d + p2;
if (!box.contains(p1))
p1 = c1;
if (!box.contains(p2))
p2 = c2;
if (box.contains(c3))
{
if (!box.contains(p2))
p2 = c3;
else if (!box.contains(p1))
p1 = c3;
}
if (box.contains(c4))
{
if (!box.contains(p2))
p2 = c4;
else if (!box.contains(p1))
p1 = c4;
}
}
p1 = nearest_point(box, p1);
p2 = nearest_point(box, p2);
}
// ----------------------------------------------------------------------------------------
inline const rectangle centered_rect (
const point& p,
unsigned long width,
unsigned long height
)
{
return centered_rect(p.x(),p.y(),width,height);
}
// ----------------------------------------------------------------------------------------
inline const rectangle centered_rect (
const rectangle& rect,
unsigned long width,
unsigned long height
)
{
return centered_rect((rect.left()+rect.right())/2, (rect.top()+rect.bottom())/2, width, height);
}
// ----------------------------------------------------------------------------------------
inline const rectangle shrink_rect (
const rectangle& rect,
long num
)
{
return rectangle(rect.left()+num, rect.top()+num, rect.right()-num, rect.bottom()-num);
}
// ----------------------------------------------------------------------------------------
inline const rectangle grow_rect (
const rectangle& rect,
long num
)
{
return shrink_rect(rect, -num);
}
// ----------------------------------------------------------------------------------------
inline const rectangle shrink_rect (
const rectangle& rect,
long width,
long height
)
{
return rectangle(rect.left()+width, rect.top()+height, rect.right()-width, rect.bottom()-height);
}
// ----------------------------------------------------------------------------------------
inline const rectangle grow_rect (
const rectangle& rect,
long width,
long height
)
{
return shrink_rect(rect, -width, -height);
}
// ----------------------------------------------------------------------------------------
inline const rectangle translate_rect (
const rectangle& rect,
const point& p
)
{
rectangle result;
result.set_top ( rect.top() + p.y() );
result.set_bottom ( rect.bottom() + p.y() );
result.set_left ( rect.left() + p.x() );
result.set_right ( rect.right() + p.x() );
return result;
}
// ----------------------------------------------------------------------------------------
inline const rectangle translate_rect (
const rectangle& rect,
long x,
long y
)
{
rectangle result;
result.set_top ( rect.top() + y );
result.set_bottom ( rect.bottom() + y );
result.set_left ( rect.left() + x );
result.set_right ( rect.right() + x );
return result;
}
// ----------------------------------------------------------------------------------------
inline const rectangle resize_rect (
const rectangle& rect,
unsigned long width,
unsigned long height
)
{
return rectangle(rect.left(),rect.top(),
rect.left()+width-1,
rect.top()+height-1);
}
// ----------------------------------------------------------------------------------------
inline const rectangle resize_rect_width (
const rectangle& rect,
unsigned long width
)
{
return rectangle(rect.left(),rect.top(),
rect.left()+width-1,
rect.bottom());
}
// ----------------------------------------------------------------------------------------
inline const rectangle resize_rect_height (
const rectangle& rect,
unsigned long height
)
{
return rectangle(rect.left(),rect.top(),
rect.right(),
rect.top()+height-1);
}
// ----------------------------------------------------------------------------------------
inline const rectangle move_rect (
const rectangle& rect,
const point& p
)
{
return rectangle(p.x(), p.y(), p.x()+rect.width()-1, p.y()+rect.height()-1);
}
// ----------------------------------------------------------------------------------------
inline const rectangle move_rect (
const rectangle& rect,
long x,
long y
)
{
return rectangle(x, y, x+rect.width()-1, y+rect.height()-1);
}
// ----------------------------------------------------------------------------------------
inline rectangle set_aspect_ratio (
const rectangle& rect,
double ratio
)
{
DLIB_ASSERT(ratio > 0,
"\t rectangle set_aspect_ratio()"
<< "\n\t ratio: " << ratio
);
// aspect ratio is w/h
// we need to find the rectangle that is nearest to rect in area but
// with an aspect ratio of ratio.
// w/h == ratio
// w*h == rect.area()
if (ratio >= 1)
{
const long h = static_cast<long>(std::sqrt(rect.area()/ratio) + 0.5);
const long w = static_cast<long>(h*ratio + 0.5);
return centered_rect(rect, w, h);
}
else
{
const long w = static_cast<long>(std::sqrt(rect.area()*ratio) + 0.5);
const long h = static_cast<long>(w/ratio + 0.5);
return centered_rect(rect, w, h);
}
}
// ----------------------------------------------------------------------------------------
template <
typename T
>
inline const rectangle get_rect (
const T& m
)
{
return rectangle(0, 0, num_columns(m)-1, num_rows(m)-1);
}
// ----------------------------------------------------------------------------------------
inline rectangle operator+ (
const rectangle& r,
const point& p
)
{
return r + rectangle(p);
}
// ----------------------------------------------------------------------------------------
inline rectangle operator+ (
const point& p,
const rectangle& r
)
{
return r + rectangle(p);
}
// ----------------------------------------------------------------------------------------
}
namespace std
{
/*!
Define std::less<rectangle> so that you can use rectangles in the associative containers.
!*/
template<>
struct less<dlib::rectangle> : public binary_function<dlib::rectangle ,dlib::rectangle,bool>
{
inline bool operator() (const dlib::rectangle& a, const dlib::rectangle& b) const
{
if (a.left() < b.left()) return true;
else if (a.left() > b.left()) return false;
else if (a.top() < b.top()) return true;
else if (a.top() > b.top()) return false;
else if (a.right() < b.right()) return true;
else if (a.right() > b.right()) return false;
else if (a.bottom() < b.bottom()) return true;
else if (a.bottom() > b.bottom()) return false;
else return false;
}
};
}
#endif // DLIB_RECTANGLe_
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