/usr/include/collada2gltf/GLTFOpenCOLLADA.h is in libcollada2gltfconvert-dev 20140924-3.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 | // Copyright (c) 2013, Fabrice Robinet
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef __GLTF_OPENCOLLADA_H__
#define __GLTF_OPENCOLLADA_H__
#include "COLLADASaxFWLLoader.h"
#include "COLLADABUStableHeaders.h"
#include "COLLADABUNativeString.h"
#include "COLLADABUStringUtils.h"
#include "COLLADAFWRoot.h"
#include "COLLADAFWGeometry.h"
#include "COLLADAFWCamera.h"
#include "COLLADAFWMesh.h"
#include "COLLADAFWMeshVertexData.h"
#include "COLLADAFWNode.h"
#include "COLLADAFWVisualScene.h"
#include "COLLADAFWInstanceGeometry.h"
#include "COLLADAFWInstanceCamera.h"
#include "COLLADAFWLookat.h"
#include "COLLADAFWIWriter.h"
#include "COLLADAFWUniqueId.h"
#include "COLLADAFWVisualScene.h"
#include "COLLADAFWLibraryNodes.h"
#include "COLLADAFWMaterial.h"
#include "COLLADAFWEffect.h"
#include "COLLADAFWImage.h"
#include "COLLADABUURI.h"
#include "COLLADAFWAnimation.h"
#include "COLLADAFWAnimationCurve.h"
#include "COLLADAFWPolygons.h"
#include "COLLADAFWSkinController.h"
#include "COLLADAFWSkinControllerData.h"
#include "Math/COLLADABUMathMatrix4.h"
#include "COLLADAFWRotate.h"
#include "COLLADAFWTranslate.h"
#include "COLLADAFWScale.h"
#include "COLLADAFWMatrix.h"
#include "COLLADAFWLight.h"
#endif
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