This file is indexed.

/usr/include/CLHEP/Vector/RotationX.h is in libclhep-dev 2.1.4.1-1.2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
// -*- C++ -*-
// CLASSDOC OFF
// ---------------------------------------------------------------------------
// CLASSDOC ON
//
// This file is a part of the CLHEP - a Class Library for High Energy Physics.
//
// This is the definition of the HepRotationX class for performing rotations
// around the X axis on objects of the Hep3Vector (and HepLorentzVector) class.
//
// HepRotationX is a concrete implementation of Hep3RotationInterface.
//
// .SS See Also
// RotationInterfaces.h
// ThreeVector.h, LorentzVector.h, LorentzRotation.h
//
// .SS Author
// Mark Fischler

#ifndef HEP_ROTATIONX_H
#define HEP_ROTATIONX_H

#ifdef GNUPRAGMA
#pragma interface
#endif

#include "CLHEP/Vector/defs.h" 
#include "CLHEP/Vector/RotationInterfaces.h"

namespace CLHEP  {

class HepRotationX;

class HepRotation;
class HepBoost;

inline HepRotationX inverseOf(const HepRotationX & r);
// Returns the inverse of a RotationX.

/**
 * @author
 * @ingroup vector
 */
class HepRotationX {

public:

  // ----------  Constructors and Assignment:

  inline HepRotationX();
  // Default constructor. Gives an identity rotation. 

  HepRotationX(double delta);
  // supply angle of rotation 

  inline HepRotationX(const HepRotationX & orig);
  // Copy constructor.

  inline HepRotationX & operator = (const HepRotationX & r);
  // Assignment from a Rotation, which must be RotationX

  HepRotationX & set ( double delta );
  // set angle of rotation 

  inline ~HepRotationX();
  // Trivial destructor.

  // ----------  Accessors:

  inline Hep3Vector colX() const;
  inline Hep3Vector colY() const;
  inline Hep3Vector colZ() const;
  // orthogonal unit-length column vectors

  inline Hep3Vector rowX() const;
  inline Hep3Vector rowY() const;
  inline Hep3Vector rowZ() const;
  // orthogonal unit-length row vectors
                                
  inline double xx() const;
  inline double xy() const;
  inline double xz() const;
  inline double yx() const;
  inline double yy() const;
  inline double yz() const;
  inline double zx() const;
  inline double zy() const;
  inline double zz() const;
  // Elements of the rotation matrix (Geant4).

  inline HepRep3x3 rep3x3() const;
  //   3x3 representation:

  // ------------  Euler angles:
  inline  double getPhi  () const;
  inline  double getTheta() const;
  inline  double getPsi  () const;
  double    phi  () const;
  double    theta() const;
  double    psi  () const;
  HepEulerAngles eulerAngles() const;

  // ------------  axis & angle of rotation:
  inline  double  getDelta() const;
  inline  Hep3Vector getAxis () const;
  inline  double     delta() const;
  inline  Hep3Vector    axis () const;
  inline  HepAxisAngle  axisAngle() const;
  inline  void getAngleAxis(double & delta, Hep3Vector & axis) const;
  // Returns the rotation angle and rotation axis (Geant4). 	

  // ------------- Angles of rotated axes
  double phiX() const;
  double phiY() const;
  double phiZ() const;
  double thetaX() const;
  double thetaY() const;
  double thetaZ() const;
  // Return angles (RADS) made by rotated axes against original axes (Geant4).

  // ----------  Other accessors treating pure rotation as a 4-rotation

  inline HepLorentzVector col1() const;
  inline HepLorentzVector col2() const;
  inline HepLorentzVector col3() const;
  //  orthosymplectic 4-vector columns - T component will be zero

  inline HepLorentzVector col4() const;
  // Will be (0,0,0,1) for this pure Rotation.

  inline HepLorentzVector row1() const;
  inline HepLorentzVector row2() const;
  inline HepLorentzVector row3() const;
  //  orthosymplectic 4-vector rows - T component will be zero

  inline HepLorentzVector row4() const;
  // Will be (0,0,0,1) for this pure Rotation.

  inline double xt() const;
  inline double yt() const;
  inline double zt() const;
  inline double tx() const;
  inline double ty() const;
  inline double tz() const;
  // Will be zero for this pure Rotation

  inline double tt() const;
  // Will be one for this pure Rotation

  inline HepRep4x4 rep4x4() const;
  //   4x4 representation.

  // ---------   Mutators 

  void setDelta (double delta);
  // change angle of rotation, leaving rotation axis unchanged.

  // ----------  Decomposition:

  void decompose (HepAxisAngle & rotation, Hep3Vector & boost) const;
  void decompose (Hep3Vector & boost, HepAxisAngle & rotation) const;
  void decompose (HepRotation & rotation, HepBoost & boost) const;
  void decompose (HepBoost & boost, HepRotation & rotation) const;
  // These are trivial, as the boost vector is 0.		

  // ----------  Comparisons: 
  
  inline bool isIdentity() const;				
  // Returns true if the identity matrix (Geant4).	

  inline int compare( const HepRotationX & r  ) const;
  // Dictionary-order comparison, in order of delta
  // Used in operator<, >, <=, >= 

  inline bool operator== ( const HepRotationX & r ) const;
  inline bool operator!= ( const HepRotationX & r ) const;
  inline bool operator<  ( const HepRotationX & r ) const;
  inline bool operator>  ( const HepRotationX & r ) const;
  inline bool operator<= ( const HepRotationX & r ) const;
  inline bool operator>= ( const HepRotationX & r ) const;
  
  double distance2( const HepRotationX & r  ) const; 
  // 3 - Tr ( this/r )

  double distance2( const HepRotation &  r  ) const; 
  // 3 - Tr ( this/r ) -- This works with RotationY or Z also

  double howNear( const HepRotationX & r ) const;
  double howNear( const HepRotation  & r ) const;
  bool isNear( const HepRotationX & r,
               double epsilon=Hep4RotationInterface::tolerance) const;
  bool isNear( const HepRotation  & r,
               double epsilon=Hep4RotationInterface::tolerance) const;

  double distance2( const HepBoost           & lt  ) const; 
  // 3 - Tr ( this ) + |b|^2 / (1-|b|^2) 
  double distance2( const HepLorentzRotation & lt  ) const; 
  // 3 - Tr ( this/r ) + |b|^2 / (1-|b|^2) where b is the boost vector of lt

  double howNear( const HepBoost           & lt ) const;
  double howNear( const HepLorentzRotation & lt ) const;
  bool isNear( const HepBoost           & lt, 
               double epsilon=Hep4RotationInterface::tolerance) const;
  bool isNear( const HepLorentzRotation & lt,
               double epsilon=Hep4RotationInterface::tolerance) const;

  // ----------  Properties:

  double norm2() const; 
  // distance2 (IDENTITY), which is 3 - Tr ( *this )

  inline void rectify();
  // non-const but logically moot correction for accumulated roundoff errors

  // ---------- Application:

  inline Hep3Vector operator() (const Hep3Vector & p) const;
  // Rotate a Hep3Vector.					

  inline  Hep3Vector operator * (const Hep3Vector & p) const;
  // Multiplication with a Hep3Vector.

  inline HepLorentzVector operator()( const HepLorentzVector & w ) const;
  // Rotate (the space part of) a HepLorentzVector.		

  inline  HepLorentzVector operator* ( const HepLorentzVector & w ) const;
  // Multiplication with a HepLorentzVector.

  // ---------- Operations in the group of Rotations 

  inline HepRotationX operator * (const HepRotationX & rx) const;
  // Product of two X rotations: (this) * rx is known to be RotationX.

  inline  HepRotationX & operator *= (const HepRotationX & r);
  inline  HepRotationX & transform   (const HepRotationX & r);
  // Matrix multiplication.
  // Note a *= b; <=> a = a * b; while a.transform(b); <=> a = b * a;
  // However, in this special case, they commute:  Both just add deltas.

  inline HepRotationX inverse() const;
  // Returns the inverse.

  friend HepRotationX inverseOf(const HepRotationX & r);
  // Returns the inverse of a RotationX.

  inline HepRotationX & invert();
  // Inverts the Rotation matrix (be negating delta).

  // ---------- I/O: 

  std::ostream & print( std::ostream & os ) const;
  // Output, identifying type of rotation and delta.

  // ---------- Tolerance

  static inline double getTolerance();
  static inline double setTolerance(double tol);

protected:

  double its_d;
  // The angle of rotation.

  double its_s;
  double its_c;
  // Cache the trig functions, for rapid operations.

  inline HepRotationX ( double dd, double ss, double cc );
  // Unchecked load-the-data-members

  static inline double proper (double delta);
  // Put an angle into the range of (-PI, PI].  Useful helper method.

};  // HepRotationX
// ---------- Free-function operations in the group of Rotations

inline   
std::ostream & operator << 
	( std::ostream & os, const HepRotationX & r ) {return r.print(os);}

}  // namespace CLHEP

#include "CLHEP/Vector/RotationX.icc"

#ifdef ENABLE_BACKWARDS_COMPATIBILITY
//  backwards compatibility will be enabled ONLY in CLHEP 1.9
using namespace CLHEP;
#endif

#endif /* HEP_ROTATIONX_H */