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#pragma once

#include "citygml/geometry.h"
#include "citygml/cityobject.h"

#include <memory>

namespace citygml {

    class AppearanceManager;
    class PolygonManager;
    class GeometryManager;
    class CityGMLLogger;

    class CityModel;
    class AppearanceTarget;
    class CityObject;
    class Geometry;
    class ImplicitGeometry;
    class Polygon;
    class LineString;

    class Appearance;
    class Texture;
    class GeoreferencedTexture;
    class Material;

    class MaterialTargetDefinition;
    class TextureTargetDefinition;

    class CityGMLFactory {
    public:
        CityGMLFactory(std::shared_ptr<CityGMLLogger> logger);

        CityModel* createCityModel(const std::string& id);
        CityObject* createCityObject(const std::string& id, CityObject::CityObjectsType type);
        Geometry* createGeometry(const std::string& id, const CityObject::CityObjectsType& cityObjType = CityObject::CityObjectsType::COT_All, unsigned int lod = 0);

        std::shared_ptr<Polygon> createPolygon(const std::string& id);
        std::shared_ptr<LineString> createLineString(const std::string& id);

        /**
         * @brief requests a polygon for a Geometry object that will be added later
         * @param geom the Geometry object to which the polygon will be added
         * @param polygonId the id of the polygon
         */
        void requestSharedPolygonForGeometry(Geometry* geom, const std::string& polygonId);

        ImplicitGeometry* createImplictGeometry(const std::string& id);
        std::shared_ptr<Geometry> shareGeometry(Geometry* geom);
        void requestSharedGeometryWithID(ImplicitGeometry* implicitGeom, const std::string& id);

        std::shared_ptr<Texture> createTexture(const std::string& id);
        std::shared_ptr<Material> createMaterial(const std::string& id);
        std::shared_ptr<GeoreferencedTexture> createGeoReferencedTexture(const std::string& id);

        std::shared_ptr<MaterialTargetDefinition> createMaterialTargetDefinition(const std::string& targetID, std::shared_ptr<Material> appearance, const std::string& id);
        std::shared_ptr<TextureTargetDefinition> createTextureTargetDefinition(const std::string& targetID, std::shared_ptr<Texture> appearance, const std::string& id);

        std::shared_ptr<Appearance> getAppearanceWithID(const std::string& id);
        std::vector<std::string> getAllThemes();

        void closeFactory();

        ~CityGMLFactory();
    protected:
        void appearanceTargetCreated(AppearanceTarget* obj);

        std::shared_ptr<CityGMLLogger> m_logger;
        std::unique_ptr<AppearanceManager> m_appearanceManager;
        std::unique_ptr<PolygonManager> m_polygonManager;
        std::unique_ptr<GeometryManager> m_geometryManager;
    };

}