This file is indexed.

/usr/include/cegui-0.8.4/CEGUI/Window.h is in libcegui-mk2-dev 0.8.4+dfsg-4ubuntu1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
/***********************************************************************
    created:    21/2/2004
    author:     Paul D Turner

    purpose:    Defines abstract base class for Window objects
*************************************************************************/
/***************************************************************************
 *   Copyright (C) 2004 - 2012 Paul D Turner & The CEGUI Development Team
 *
 *   Permission is hereby granted, free of charge, to any person obtaining
 *   a copy of this software and associated documentation files (the
 *   "Software"), to deal in the Software without restriction, including
 *   without limitation the rights to use, copy, modify, merge, publish,
 *   distribute, sublicense, and/or sell copies of the Software, and to
 *   permit persons to whom the Software is furnished to do so, subject to
 *   the following conditions:
 *
 *   The above copyright notice and this permission notice shall be
 *   included in all copies or substantial portions of the Software.
 *
 *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 *   OTHER DEALINGS IN THE SOFTWARE.
 ***************************************************************************/

#ifndef _CEGUIWindow_h_
#define _CEGUIWindow_h_

#include "CEGUI/Base.h"
#include "CEGUI/NamedElement.h"
#include "CEGUI/Vector.h"
#include "CEGUI/Quaternion.h"
#include "CEGUI/Rect.h"
#include "CEGUI/Size.h"
#include "CEGUI/EventSet.h"
#include "CEGUI/PropertySet.h"
#include "CEGUI/TplWindowProperty.h"
#include "CEGUI/System.h"
#include "CEGUI/GUIContext.h"
#include "CEGUI/InputEvent.h"
#include "CEGUI/UDim.h"
#include "CEGUI/WindowRenderer.h"
#include "CEGUI/TextUtils.h"
#include "CEGUI/BasicRenderedStringParser.h"
#include "CEGUI/DefaultRenderedStringParser.h"
#include <vector>
#include <set>

#if defined(_MSC_VER)
#   pragma warning(push)
#   pragma warning(disable : 4251)
#endif

// Start of CEGUI namespace section
namespace CEGUI
{

/*!
\brief
    Enumerated type used for specifying Window::update mode to be used.  Note
    that the setting specified will also have an effect on child window
    content; for WUM_NEVER and WUM_VISIBLE, if the parent's update function is
    not called, then no child window will have it's update function called
    either - even if it specifies WUM_ALWAYS as it's WindowUpdateMode.
*/
enum WindowUpdateMode
{
    //! Always call the Window::update function for this window.
    WUM_ALWAYS,
    //! Never call the Window::update function for this window.
    WUM_NEVER,
    //! Only call the Window::update function for this window if it is visible.
    WUM_VISIBLE
};

template<>
class PropertyHelper<WindowUpdateMode>
{
public:
    typedef WindowUpdateMode return_type;
    typedef return_type safe_method_return_type;
    typedef WindowUpdateMode pass_type;
    typedef String string_return_type;

    static const String& getDataTypeName()
    {
        static String type("WindowUpdateMode");

        return type;
    }

    static return_type fromString(const String& str)
    {
    
        if (str == "Always")
        {
            return WUM_ALWAYS;
        }
        else if (str == "Never")
        {
            return WUM_NEVER;
        }
        else
        {
            return WUM_VISIBLE;
        }
    }

    static string_return_type toString(pass_type val)
    {
        if (val == WUM_ALWAYS)
        {
            return "Always";
        }
        else if (val == WUM_NEVER)
        {
            return "Never";
        }
        else if (val == WUM_VISIBLE)
        {
            return "Visible";
        }
        else
        {
            assert(false && "Invalid Window Update Mode");
            return "Always";
        }
    }
};


/*!
\brief
    An abstract base class providing common functionality and specifying the
    required interface for derived classes.

    The Window base class is core UI object class that the the system knows
    about; for this reason, every other window, widget, or similar item within
    the system must be derived from Window.

    The base class provides the common functionality required by all UI objects,
    and specifies the minimal interface required to be implemented by derived
    classes.
*/
class CEGUIEXPORT Window :
    public NamedElement
{
public:
    /*************************************************************************
        Event name constants
    *************************************************************************/
    //! Namespace for global events
    static const String EventNamespace;

    // generated internally by Window
    /** Event fired as part of the time based update of the window.
     * Handlers are passed a const UpdateEventArgs reference.
     */
    static const String EventUpdated;
    
    /** Event fired when the text string for the Window has changed.
     * Handlers are passed a const WindowEventArgs reference with
     * WindowEventArgs::window set to the Window whose text was changed.
     */
    static const String EventTextChanged;
    /** Event fired when the Font object for the Window has been changed.
     * Handlers are passed a const WindowEventArgs reference with
     * WindowEventArgs::window set to the Window whose font was changed.
     */
    static const String EventFontChanged;
    /** Event fired when the Alpha blend value for the Window has changed.
     * Handlers are passed a const WindowEventArgs reference with
     * WindowEventArgs::window set to the Window whose alpha value was changed.
     */
    static const String EventAlphaChanged;
    /** Event fired when the client assigned ID for the Window has changed.
     * Handlers are passed a const WindowEventArgs reference with
     * WindowEventArgs::window set to the Window whose ID was changed.
     */
    static const String EventIDChanged;
    /** Event fired when the Window has been activated and has input focus.
     * Handlers are passed a const ActivationEventArgs reference with
     * WindowEventArgs::window set to the Window that is gaining activation and
     * ActivationEventArgs::otherWindow set to the Window that is losing
     * activation (may be 0).
     */
    static const String EventActivated;
    /** Event fired when the Window has been deactivated, losing input focus.
     * Handlers are passed a const ActivationEventArgs reference with
     * WindowEventArgs::window set to the Window that is losing activation and
     * ActivationEventArgs::otherWindow set to the Window that is gaining
     * activation (may be 0).
     */
    static const String EventDeactivated;
    /** Event fired when the Window is shown (made visible).
     * Handlers are passed a const WindowEventArgs reference with
     * WindowEventArgs::window set to the Window that was shown.
     */
    static const String EventShown;
    /** Event fired when the Window is made hidden.
     * Handlers are passed a const WindowEventArgs reference with
     * WindowEventArgs::window set to the Window that was hidden.
     */
    static const String EventHidden;
    /** Event fired when the Window is enabled so interaction is possible.
     * Handlers are passed a const WindowEventArgs reference with
     * WindowEventArgs::window set to the Window that was enabled.
     */
    static const String EventEnabled;
    /** Event fired when the Window is disabled and interaction is no longer
     * possible.
     * Handlers are passed a const WindowEventArgs reference with
     * WindowEventArgs::window set to the Window that was disabled.
     */
    static const String EventDisabled;
    /** Event fired when the Window clipping mode is modified.
     * Handlers are passed a const WindowEventArgs reference with
     * WindowEventArgs::window set to the Window whose clipping mode was
     * changed.
     */
    static const String EventClippedByParentChanged;
    /** Event fired when the Window destruction mode is modified.
     * Handlers are passed a const WindowEventArgs reference with
     * WindowEventArgs::window set to the Window whose destruction mode was
     * changed.
     */
    static const String EventDestroyedByParentChanged;
    /** Event fired when the Window mode controlling inherited alpha is changed.
     * Handlers are passed a const WindowEventArgs reference with
     * WindowEventArgs::window set to the Window whose alpha inheritence mode
     * was changed.
     */
    static const String EventInheritsAlphaChanged;
    /** Event fired when the always on top setting for the Window is changed.
     * Handlers are passed a const WindowEventArgs reference with
     * WindowEventArgs::window set to the Window whose always on top setting
     * was changed.
     */
    static const String EventAlwaysOnTopChanged;
    /** Event fired when the Window gains capture of mouse inputs.
     * Handlers are passed a const WindowEventArgs reference with
     * WindowEventArgs::window set to the Window that has captured mouse inputs.
     */
    static const String EventInputCaptureGained;
    /** Event fired when the Window loses capture of mouse inputs.
     * Handlers are passed a const WindowEventArgs reference with
     * WindowEventArgs::window set to either:
     * - the Window that has lost capture of mouse inputs if that event was
     *   caused by the window itself releasing the capture.
     * - the Window that is @gaining capture of mouse inputs if that is the
     *   cause of the previous window with capture losing that capture.
     */
    static const String EventInputCaptureLost;
    /** Event fired when the Window has been invalidated.
     * When a window is invalidated its cached rendering geometry is cleared,
     * the rendering surface that recieves the window's output is invalidated
     * and the window's target GUIContext is marked as dirty; this causes all
     * objects involved in the display of the window to be refreshed the next
     * time that the GUIContext::draw function is called.
     * Handlers are passed a const WindowEventArgs reference with
     * WindowEventArgs::window set to the Window that has been invalidated.
     */
    static const String EventInvalidated;
    /** Event fired when rendering of the Window has started.  In this context
     * 'rendering' is the population of the GeometryBuffer with geometry for the
     * window, not the actual rendering of that GeometryBuffer content to the 
     * display.
     * Handlers are passed a const WindowEventArgs reference with
     * WindowEventArgs::window set to the Window whose rendering has started.
     */
    static const String EventRenderingStarted;
    /** Event fired when rendering of the Window has ended.  In this context
     * 'rendering' is the population of the GeometryBuffer with geometry for the
     * window, not the actual rendering of that GeometryBuffer content to the 
     * display.
     * Handlers are passed a const WindowEventArgs reference with
     * WindowEventArgs::window set to the Window whose rendering has ended.
     */
    static const String EventRenderingEnded;
    /** Event fired when destruction of the Window is about to begin.
     * Handlers are passed a const WindowEventArgs reference with
     * WindowEventArgs::window set to the Window that is about to be destroyed.
     */
    static const String EventDestructionStarted;
    /** Event fired when a DragContainer is dragged in to the window's area.
     * Handlers are passed a const DragDropEventArgs reference with
     * WindowEventArgs::window set to the window over which a DragContainer has
     * been dragged (the receiving window) and DragDropEventArgs::dragDropItem
     * set to the DragContainer that was dragged in to the receiving window's
     * area.
     */
    static const String EventDragDropItemEnters;
    /** Event fired when a DragContainer is dragged out of the window's area.
     * Handlers are passed a const DragDropEventArgs reference with
     * WindowEventArgs::window set to the window over which a DragContainer has
     * been dragged out of (the receiving window) and
     * DragDropEventArgs::dragDropItem set to the DragContainer that was dragged
     * out of the receiving window's area.
     */
    static const String EventDragDropItemLeaves;
    /** Event fired when a DragContainer is dropped within the window's area.
     * Handlers are passed a const DragDropEventArgs reference with
     * WindowEventArgs::window set to the window over which a DragContainer was
     * dropped (the receiving window) and DragDropEventArgs::dragDropItem set to
     * the DragContainer that was dropped within the receiving window's area.
     */
    static const String EventDragDropItemDropped;
    /** Event fired when a WindowRenderer object is attached to the window.
     * Handlers are passed a const WindowEventArgs reference with
     * WindowEventArgs::window set to the window that had the WindowRenderer
     * attached to it.
     */
    static const String EventWindowRendererAttached;
    /** Event fired when a WindowRenderer object is detached from the window.
     * Handlers are passed a const WindowEventArgs reference with
     * WindowEventArgs::window set to the window that had the WindowRenderer
     * detached from it.
     */
    static const String EventWindowRendererDetached;
    /** Event fired when the Window's setting controlling parsing of it's text
     * string is changed.
     * Handlers are passed a const WindowEventArgs reference with
     * WindowEventArgs::window set to the Window whose text parsing setting was
     * changed.
     */
    static const String EventTextParsingChanged;
    /** Event fired when the Window's margin has changed (any of the four margins)
     * Handlers are passed a const WindowEventArgs reference with
     * WindowEventArgs::window set to the Window whose margin was
     * changed.
     */
    static const String EventMarginChanged;

    // generated externally (inputs)
    /** Event fired when the mouse cursor has entered the Window's area.
     * Handlers are passed a const MouseEventArgs reference with all fields
     * valid.
     */
    static const String EventMouseEntersArea;
    /** Event fired when the mouse cursor has left the Window's area.
     * Handlers are passed a const MouseEventArgs reference with all fields
     * valid.
     */
    static const String EventMouseLeavesArea;
    /** Event fired when the mouse cursor enters the Window's area.
     * Handlers are passed a const MouseEventArgs reference with all fields
     * valid.
     *\note This event is fired if - and only if - the mouse cursor is actually
     * over some part of this Window's surface area, and will not fire for
     * example if the location of the mouse is over some child window (even
     * though the mouse is technically also within the area of this Window).
     * For an alternative version of this event see the
     * Window::EventMouseEntersArea event.
     */
    static const String EventMouseEntersSurface;
    /** Event fired when the mouse cursor is no longer over the Window's surface
     * area.
     * Handlers are passed a const MouseEventArgs reference with all fields
     * valid.
     *\note This event will fire whenever the mouse is no longer actually over
     * some part of this Window's surface area, for example if the mouse is
     * moved over some child window (even though technically the mouse has not
     * actually 'left' this Window's area).  For an alternative version of this
     * event see the Window::EventMouseLeavesArea event.
     */
    static const String EventMouseLeavesSurface;
    /** Event fired when the mouse cursor moves within the area of the Window.
     * Handlers are passed a const MouseEventArgs reference with all fields
     * valid.
     */
    static const String EventMouseMove;
    /** Event fired when the mouse wheel is scrolled when the mouse cursor is
     * within the Window's area.
     * Handlers are passed a const MouseEventArgs reference with all fields
     * valid.
     */
    static const String EventMouseWheel;
    /** Event fired when a mouse button is pressed down within the Window.
     * Handlers are passed a const MouseEventArgs reference with all fields
     * valid.
     */
    static const String EventMouseButtonDown;
    /** Event fired when a mouse button is released within the Window.
     * Handlers are passed a const MouseEventArgs reference with all fields
     * valid.
     */
    static const String EventMouseButtonUp;
    /** Event fired when a mouse button is clicked - that is, pressed down and
     * released within a specific time interval - while the mouse cursor is
     * within the Window's area.
     * Handlers are passed a const MouseEventArgs reference with all fields
     * valid.
     */
    static const String EventMouseClick;
    /** Event fired when a mouse button is double-clicked while the mouse cursor
     * is within the Window's area.
     * Handlers are passed a const MouseEventArgs reference with all fields
     * valid.
     */
    static const String EventMouseDoubleClick;
    /** Event fired when a mouse button is triple-clicked while the mouse cursor
     * is within the Window's area.
     * Handlers are passed a const MouseEventArgs reference with all fields
     * valid.
     */
    static const String EventMouseTripleClick;
    /** Event fired when a key on the keyboard was pressed down while the window
     * had input focus.
     * Handlers are passed a const KeyEventArgs reference with
     * WindowEventArgs::window set to the Window receiving the key press,
     * KeyEventArgs::scancode set to the Key::Scan value of the key that was
     * pressed, and KeyEventArgs::sysKeys set to the combination of ::SystemKey
     * values active when the key was pressed.
     */
    static const String EventKeyDown;
    /** Event fired when a key on the keyboard was released while the window
     * had input focus.
     * Handlers are passed a const KeyEventArgs reference with
     * WindowEventArgs::window set to the Window receiving the key release,
     * KeyEventArgs::scancode set to the Key::Scan value of the key that was
     * released, and KeyEventArgs::sysKeys set to the combination of ::SystemKey
     * values active when the key was released.
     */
    static const String EventKeyUp;
    /** Event fired when the Window receives a character key input event.
     * Handlers are passed a const KeyEventArgs reference with
     * WindowEventArgs::window set to the Window receiving the character input,
     * KeyEventArgs::codepoint set to the Unicode UTF32 / UCS-4 value for the
     * input, and KeyEventArgs::sysKeys set to the combination of ::SystemKey
     * values active when the character input was received.
     */
    static const String EventCharacterKey;

    /*************************************************************************
        Child Widget name suffix constants
    *************************************************************************/
    //! Widget name suffix for automatically created tooltip widgets.
    static const String TooltipNameSuffix;

    // XML element and attribute names that relate to Window.
	static const String WindowXMLElementName;
    static const String AutoWindowXMLElementName;
    static const String UserStringXMLElementName;
	static const String WindowTypeXMLAttributeName;
	static const String WindowNameXMLAttributeName;
    static const String AutoWindowNamePathXMLAttributeName;
    static const String UserStringNameXMLAttributeName;
    static const String UserStringValueXMLAttributeName;

    /*!
    \brief
        Constructor for Window base class

    \param type
        String object holding Window type (usually provided by WindowFactory).

    \param name
        String object holding unique name for the Window.
    */
    Window(const String& type, const String& name);

    /*!
    \brief
        Destructor for Window base class
    */
    virtual ~Window(void);

    /*!
    \brief
        return a String object holding the type name for this Window.

    \return
        String object holding the Window type.
    */
    const String& getType(void) const;

    /*!
    \brief
        returns whether or not this Window is set to be destroyed when its
        parent window is destroyed.

    \return
        - true if the Window will be destroyed when its parent is destroyed.
        - false if the Window will remain when its parent is destroyed.
    */
    bool    isDestroyedByParent(void) const    {return d_destroyedByParent;}

    /*!
    \brief
        returns whether or not this Window is an always on top Window.  Also
        known as a top-most window.

    \return
        - true if this Window is always drawn on top of other normal windows.
        - false if the Window has normal z-order behaviour.
    */
    bool isAlwaysOnTop(void) const  {return d_alwaysOnTop;}

    /*!
    \brief
        return whether the Window is currently disabled

    \note
        Only checks the state set for this window, and does not
        factor in inherited state from ancestor windows.

    \return
        - true if the window is disabled.
        - false if the window is enabled.
    */
    bool isDisabled() const;

    /*!
    \brief
        return whether the Window is currently disabled

    \note
        Not only checks the state set for this window, but also
        factors in inherited state from ancestor windows.

    \return
        - true if the window is disabled.
        - false if the window is enabled.
    */
    bool isEffectiveDisabled() const;

    /*!
    \brief
        return true if the Window is currently visible.

        When true is returned from this function does not mean that the window
        is not completely obscured by other windows, just that the window will
        be processed when rendering, and is not explicitly marked as hidden.

    \note
        Only checks the state set for this window, and does not
        factor in inherited state from ancestor windows.

    \return
        - true if the window is set as visible.
        - false if the window is set as hidden.
    */
    bool isVisible() const;

    /*!
    \brief
        return true if the Window is currently visible.

        When true is returned from this function does not mean that the window
        is not completely obscured by other windows, just that the window will
        be processed when rendering, and is not explicitly marked as hidden.

    \note
        Does check the state set for this window, but also
        factors in inherited state from ancestor windows.

    \return
        - true if the window will be drawn.
        - false if the window is hidden and therefore ignored when rendering.
    */
    bool isEffectiveVisible() const;

    /*!
    \brief
        return true if this is the active Window.  An active window is a window
        that may receive user inputs.

        Mouse events are always sent to the window containing the mouse cursor
        regardless of what this function reports (unless a window has captured
        inputs).  The active state mainly determines where send other, for
        example keyboard, inputs.

    \return
        - true if the window is active and may be sent inputs by the system.
        - false if the window is inactive and will not be sent inputs.
    */
    bool isActive(void) const;

    /*!
    \brief
        return true if this Window is clipped so that its rendering will not
        pass outside of its parent Window area.

    \return
        - true if the window will be clipped by its parent Window.
        - false if the windows rendering may pass outside its parents area
    */
    bool isClippedByParent(void) const {return d_clippedByParent;}

    /*!
    \brief
        return the ID code currently assigned to this Window by client code.

    \return
        uint value equal to the currently assigned ID code for this Window.
    */
    uint getID(void) const {return d_ID;}

    using NamedElement::isChild;
    /*!
    \brief
        returns whether at least one window with the given ID code is attached
        to this Window as a child.

    \note
        ID codes are client assigned and may or may not be unique, and as such,
        the return from this function will only have meaning to the client code.

    \param ID
        uint ID code to look for.

    \return
        - true if at least one child window was found with the ID code \a ID
        - false if no child window was found with the ID code \a ID.
    */
    bool isChild(uint ID) const;

    /*!
    \brief
        returns whether at least one window with the given ID code is attached
        to this Window or any of it's children as a child.

    \note
        ID codes are client assigned and may or may not be unique, and as such,
        the return from this function will only have meaning to the client code.

        WARNING! This function can be very expensive and should only be used
        when you have no other option available. If you decide to use it anyway,
        make sure the window hierarchy from the entry point is small.

    \param ID
        uint ID code to look for.

    \return
        - true if at least one child window was found with the ID code \a ID
        - false if no child window was found with the ID code \a ID.
    */
    bool isChildRecursive(uint ID) const;


    /*!
    \brief
        returns a pointer to the child window at the specified index. Idx is the
        index of the window in the child window list. It is based on the order
        in which the children were added and is stable.

    \param idx
        Index of the child window list position of the window that should be
        returned.This value is not bounds checked, client code should ensure that
        this is less than the value returned by getChildCount().

    \return
        Pointer to the child window currently attached at index position \a idx
    */
    inline Window* getChildAtIdx(size_t idx) const
    {
        return static_cast<Window*>(getChildElementAtIdx(idx));
    }
    
    /*!
    \brief
        return the attached child window that the given name path references.

        A name path is a string that describes a path down the window
        hierarchy using window names and the forward slash '/' as a separator.
        \par
        For example, if this window has a child attached to it named "Panel"
        which has its own children attached named "Okay" and "Cancel",
        you can access the window "Okay" from this window by using the
        name path "Panel/Okay".  To access "Panel", you would simply pass the
        name "Panel".

    \param name_path
        String object holding the name path of the child window to return.

    \return
        the Window object referenced by \a name_path.

    \exception UnknownObjectException
        thrown if \a name_path does not reference a Window attached to this
        Window.
    */
    inline Window* getChild(const String& name_path) const
    {
        return static_cast<Window*>(getChildElement(name_path));
    }

    /*!
    \brief
        return a pointer to the first attached child window with the specified
        name. Children are traversed recursively.

        Contrary to the non recursive version of this function, this one will
        not throw an exception, but return 0 in case no child was found.

    \note
        WARNING! This function can be very expensive and should only be used
        when you have no other option available. If you decide to use it anyway,
        make sure the window hierarchy from the entry point is small.

    \param name
        String object holding the name of the window to return a pointer to.

    \return
        Pointer to the (first) Window object attached to this window that has
        the name \a name.
        If no child is found with the name \a name, 0 is returned.
    */
    inline Window* getChildRecursive(const String& name) const
    {
        return static_cast<Window*>(getChildElementRecursive(name));
    }

    /*!
    \brief
        return a pointer to the first attached child window with the specified
        ID value.

        This function will throw an exception if no child object with the given
        ID is attached.  This decision was made (over returning NULL if no
        window was found) so that client code can assume that if the call
        returns it has a valid window pointer.  We provide the isChild()
        functions for checking if a given window is attached.

    \param ID
        uint value specifying the ID code of the window to return a pointer to.

    \return
        Pointer to the (first) Window object attached to this window that has
        the ID code \a ID.

    \exception UnknownObjectException
        thrown if no window with the ID code \a ID is attached to this Window.
    */
    Window* getChild(uint ID) const;

    /*!
    \brief
        return a pointer to the first attached child window with the specified
        ID value. Children are traversed recursively.

        Contrary to the non recursive version of this function, this one will
        not throw an exception, but return 0 in case no child was found.

    \note
        WARNING! This function can be very expensive and should only be used
        when you have no other option available. If you decide to use it anyway,
        make sure the window hierarchy from the entry point is small.

    \param ID
        uint value specifying the ID code of the window to return a pointer to.

    \return
        Pointer to the (first) Window object attached to this window that has
        the ID code \a ID.
        If no child is found with the ID code \a ID, 0 is returned.
    */
    Window* getChildRecursive(uint ID) const;

    /*!
    \brief
        return a pointer to the Window that currently has input focus starting
        with this Window.

    \return
        Pointer to the window that is active (has input focus) starting at this
        window.  The function will return 'this' if this Window is active
        and either no children are attached or if none of the attached children
        are active.  Returns NULL if this Window (and therefore all children)
        are not active.
    */
    Window* getActiveChild(void);
    const Window* getActiveChild(void) const;

    using NamedElement::isAncestor;
    /*!
    \brief
        return true if any Window with the given ID is some ancestor of this
        Window.

    \param ID
        uint value specifying the ID to look for.

    \return
        - true if an ancestor (parent, or parent of parent, etc) was found with
          the ID code \a ID.
        - false if no ancestor window has the ID code \a ID.
    */
    bool isAncestor(uint ID) const;

    /*!
    \brief
        return the active Font object for the Window.

    \param useDefault
        Specifies whether to return the default font if this Window has no
        preferred font set.

    \return
        Pointer to the Font being used by this Window.  If the window has no
        assigned font, and \a useDefault is true, then the default system font
        is returned.
    */
    const Font* getFont(bool useDefault = true) const;

    /*!
    \brief
        return the current text for the Window

    \return
        The String object that holds the current text for this Window.
    */
    const String& getText(void) const {return d_textLogical;}

    //! return text string with \e visual ordering of glyphs.
    const String& getTextVisual() const;

    /*!
    \brief
        return true if the Window inherits alpha from its parent(s).

    \return
        - true if the Window inherits alpha from its parent(s)
        - false if the alpha for this Window is independant from its parents.
    */
    bool inheritsAlpha(void) const  {return d_inheritsAlpha;}

    /*!
    \brief
        return the current alpha value set for this Window

    \note
        The alpha value set for any given window may or may not be the final
        alpha value that is used when rendering.  All window objects, by
        default, inherit alpha from thier parent window(s) - this will blend
        child windows, relatively, down the line of inheritance.  This behaviour
        can be overridden via the setInheritsAlpha() method.  To return the true
        alpha value that will be applied when rendering, use the
        getEffectiveAlpha() method.

    \return
        the currently set alpha value for this Window.  The value returned Will
        be between 0.0f and 1.0f.
    */
    float getAlpha(void) const  {return d_alpha;}

    /*!
    \brief
        return the effective alpha value that will be used when rendering this
        window, taking into account inheritance of parent window(s) alpha.

    \return
        the effective alpha that will be applied to this Window when rendering.
        The value returned Will be between 0.0f and 1.0f.
    */
    float getEffectiveAlpha(void) const;

    /*!
    \brief
        Return a Rect that describes the rendering clipping rect based upon the
        outer rect area of the window.

    \note
        The area returned by this function gives you the correct clipping rect
        for rendering within the Window's outer rect area.  The area described
        may or may not correspond to the final visual clipping actually seen on
        the display; this is intentional and neccessary due to the way that
        imagery is cached under some configurations.
    */
    const Rectf& getOuterRectClipper() const;

    /*!
    \brief
        Return a Rect that describes the rendering clipping rect based upon the
        inner rect area of the window.

    \note
        The area returned by this function gives you the correct clipping rect
        for rendering within the Window's inner rect area.  The area described
        may or may not correspond to the final visual clipping actually seen on
        the display; this is intentional and neccessary due to the way that
        imagery is cached under some configurations.
    */
    const Rectf& getInnerRectClipper() const;

    /*!
    \brief
        Return a Rect that describes the rendering clipping rect for the Window.

        This function can return the clipping rect for either the inner or outer
        area dependant upon the boolean values passed in.

    \note
        The areas returned by this function gives you the correct clipping rects
        for rendering within the Window's areas.  The area described may or may
        not correspond to the final visual clipping actually seen on the
        display; this is intentional and neccessary due to the way that imagery
        is cached under some configurations.

    \param non_client
        - true to return the non-client clipping area (based on outer rect).
        - false to return the client clipping area (based on inner rect).
    */
    const Rectf& getClipRect(const bool non_client = false) const;

    /*!
    \brief
        Return the Rect that descibes the clipped screen area that is used for
        determining whether this window has been hit by a certain point.

        The area returned by this function may also be useful for certain
        calculations that require the clipped Window area as seen on the display
        as opposed to what is used for rendering (since the actual rendering
        clipper rects should not to be used if reliable results are desired).
    */
    const Rectf& getHitTestRect() const;

    /*!
    \brief
        return the Window that currently has inputs captured.

    \return
        Pointer to the Window object that currently has inputs captured, or NULL
        if no Window has captured input.
    */
    Window* getCaptureWindow() const
        {return getGUIContext().getInputCaptureWindow();}

    /*!
    \brief
        return true if this Window has input captured.

    \return
        - true if this Window has captured inputs.
        - false if some other Window, or no Window, has captured inputs.
    */
    bool isCapturedByThis(void) const   {return getCaptureWindow() == this;}

    /*!
    \brief
        return true if an ancestor window has captured inputs.

    \return
        - true if input is captured by a Window that is some ancestor (parent,
          parent of parent, etc) of this Window.
        - false if no ancestor of this window has captured input.
    */
    bool isCapturedByAncestor(void) const
    {return isAncestor(getCaptureWindow());}

    /*!
    \brief
        return true if a child window has captured inputs.

    \return
        - true if input is captured by a Window that is a child of this Window.
        - false if no child of this window has not captured input.
    */
    bool isCapturedByChild(void) const  {return isChild(getCaptureWindow());}

    /*!
    \brief
        check if the given pixel position would hit this window.

    \param position
        Vector2 object describing the position to check.  The position
        describes a pixel offset from the top-left corner of the display.

    \param allow_disabled
        - true specifies that the window may be 'hit' if it is disabled.
        - false specifies that the window may only be hit if it is enabled.

    \return
        - true if \a position hits this Window.
        - false if \a position does not hit this window.
    */
    virtual bool isHit(const Vector2f& position,
                       const bool allow_disabled = false) const;

    /*!
    \brief
        return the child Window that is hit by the given pixel position

    \param position
        Vector2 object describing the position to check.  The position
        describes a pixel offset from the top-left corner of the display.

    \return
        Pointer to the child Window that was hit according to the location
        \a position, or 0 if no child of this window was hit.
    */
    Window* getChildAtPosition(const Vector2f& position) const;

    /*!
    \brief
        return the child Window that is 'hit' by the given position, and is
        allowed to handle mouse events.

    \param position
        Vector2 object describing the position to check.  The position
        describes a pixel offset from the top-left corner of the display.

    \param allow_disabled
        - true specifies that a disabled window may be returned as the target.
        - false specifies that only enabled windows may be returned.

    \return
        Pointer to the child Window that was hit according to the location
        \a position, or 0 if no child of this window was hit.
    */
    Window* getTargetChildAtPosition(const Vector2f& position, 
                                     const bool allow_disabled = false) const;

    /*!
    \brief
        return the parent of this Window.

    \return
        Pointer to the Window object that is the parent of this Window.
        This value can be NULL, in which case the Window is a GUI sheet / root.
    */
    inline Window* getParent() const
    {
        return static_cast<Window*>(getParentElement());
    }

    /*!
    \brief
        Return a pointer to the mouse cursor image to use when the mouse cursor
        is within this window's area.

    \param useDefault
        Sepcifies whether to return the default mouse cursor image if this
        window specifies no preferred mouse cursor image.

    \return
        Pointer to the mouse cursor image that will be used when the mouse
        enters this window's area.  May return NULL indicating no cursor will
        be drawn for this window.
    */
    const Image* getMouseCursor(bool useDefault = true) const;

    /*!
    \brief
        Return the user data set for this Window.

        Each Window can have some client assigned data attached to it, this data
        is not used by the GUI system in any way.  Interpretation of the data is
        entirely application specific.

    \return
        pointer to the user data that is currently set for this window.
    */
    void* getUserData(void) const   {return d_userData;}

    /*!
    \brief
        Return whether this window is set to restore old input capture when it
        loses input capture.

        This is only really useful for certain sub-components for widget
        writers.

    \return
        - true if the window will restore the previous capture window when it
          loses input capture.
        - false if the window will set the capture window to NULL when it loses
          input capture (this is the default behaviour).
    */
    bool restoresOldCapture(void) const     {return d_restoreOldCapture;}

    /*!
    \brief
        Return whether z-order changes are enabled or disabled for this Window.

    \note
        This is distinguished from the is/setRiseOnClickEnabled setting in that
        if rise on click is disabled it only affects the users ability to affect
        the z order of the Window by clicking the mouse; is still possible to
        programatically alter the Window z-order by calling the moveToFront,
        moveToBack, moveInFront and moveBehind member functions.  Whereas if z
        ordering is disabled those functions are also precluded from affecting
        the Window z position.

    \return
        - true if z-order changes are enabled for this window.
          moveToFront, moveToBack, moveInFront and moveBehind work normally.
        - false: z-order changes are disabled for this window.
          moveToFront, moveToBack, moveInFront and moveBehind are ignored.
    */
    bool isZOrderingEnabled(void) const;

    /*!
    \brief
        Return whether this window will receive multi-click events or multiple
        'down' events instead.

    \return
        - true if the Window will receive double-click and triple-click events.
        - false if the Window will receive multiple mouse button down events
          instead of double/triple click events.
    */
    bool wantsMultiClickEvents(void) const;

    /*!
    \brief
        Return whether mouse button down event autorepeat is enabled for this
        window.

    \return
        - true if autorepeat of mouse button down events is enabled for this
          window.
        - false if autorepeat of mouse button down events is not enabled for
          this window.
    */
    bool isMouseAutoRepeatEnabled(void) const;

    /*!
    \brief
        Return the current auto-repeat delay setting for this window.

    \return
        float value indicating the delay, in seconds, defore the first repeat
        mouse button down event will be triggered when autorepeat is enabled.
    */
    float getAutoRepeatDelay(void) const;

    /*!
    \brief
        Return the current auto-repeat rate setting for this window.

    \return
        float value indicating the rate, in seconds, at which repeat mouse
        button down events will be generated after the initial delay has
        expired.
    */
    float getAutoRepeatRate(void) const;

    /*!
    \brief
        Return whether the window wants inputs passed to its attached
        child windows when the window has inputs captured.

    \return
        - true if System should pass captured input events to child windows.
        - false if System should pass captured input events to this window only.
    */
    bool distributesCapturedInputs(void) const;

    /*!
    \brief
        Return whether this Window is using the system default Tooltip for its
        Tooltip window.

    \return
        - true if the Window will use the system default tooltip.
        - false if the window has a custom Tooltip object.
    */
    bool isUsingDefaultTooltip(void) const;

    /*!
    \brief
        Return a pointer to the Tooltip object used by this Window.  The value
        returned may point to the system default Tooltip, a custom Window
        specific Tooltip, or be NULL.

    \return
        Pointer to a Tooltip based object, or NULL.
    */
    Tooltip* getTooltip(void) const;

    /*!
    \brief
        Return the custom tooltip type.

    \return
        String object holding the current custom tooltip window type, or an
        empty string if no custom tooltip is set.
     */
    String getTooltipType(void) const;

    /*!
    \brief
        Return the current tooltip text set for this Window.

    \return
        String object holding the current tooltip text set for this window.
     */
    const String& getTooltipText(void) const;

    /*!
    \brief
        Return whether this window inherits Tooltip text from its parent when
        its own tooltip text is not set.

    \return
        - true if the window inherits tooltip text from its parent when its own
          text is not set.
        - false if the window does not inherit tooltip text from its parent
          (and shows no tooltip when no text is set).
     */
    bool inheritsTooltipText(void) const;

    /*!
    \brief
        Return whether this window will rise to the top of the z-order when
        clicked with the left mouse button.

    \note
        This is distinguished from the is/setZOrderingEnabled setting in that
        if rise on click is disabled it only affects the users ability to affect
        the z order of the Window by clicking the mouse; is still possible to
        programatically alter the Window z-order by calling the moveToFront,
        moveToBack, moveInFront and moveBehind member functions.  Whereas if z
        ordering is disabled those functions are also precluded from affecting
        the Window z position.

    \return
        - true if the window will come to the top of other windows when the left
          mouse button is pushed within its area.
        - false if the window does not change z-order position when the left
          mouse button is pushed within its area.
     */
    bool isRiseOnClickEnabled(void) const   { return d_riseOnClick; }

    /*!
    \brief
        Return the GeometryBuffer object for this Window.

    \return
        Reference to the GeometryBuffer object for this Window.
    */
    GeometryBuffer& getGeometryBuffer();

    /*!
    \brief
        Get the name of the LookNFeel assigned to this window.

    \return
        String object holding the name of the look assigned to this window.
        Returns the empty string if no look is assigned.
    */
    const String& getLookNFeel() const;

    /*!
    \brief
        Get whether or not this Window is the modal target.

    \return
        Returns true if this Window is the modal target, otherwise false.
    */
    bool getModalState(void) const
    {return(getGUIContext().getModalWindow() == this);}

    /*!
    \brief
        Returns a named user string.

    \param name
        String object holding the name of the string to be returned.

    \return
        String object holding the data stored for the requested user string.

    \exception UnknownObjectException
        thrown if a user string named \a name does not exist.
    */
    const String& getUserString(const String& name) const;

    /*!
    \brief
        Return whether a user string with the specified name exists.

    \param name
        String object holding the name of the string to be checked.

    \return
        - true if a user string named \a name exists.
        - false if no such user string exists.
    */
    bool isUserStringDefined(const String& name) const;

    /*!
    \brief
        Returns the active sibling window.

        This searches the immediate children of this window's parent, and
        returns a pointer to the active window.  The method will return this if
        we are the immediate child of our parent that is active.  If our parent
        is not active, or if no immediate child of our parent is active then 0
        is returned.  If this window has no parent, and this window is not
        active then 0 is returned, else this is returned.

    \return
        A pointer to the immediate child window attached to our parent that is
        currently active, or 0 if no immediate child of our parent is active.
    */
    Window* getActiveSibling();

    /*!
    \brief
        Returns whether this window should ignore mouse event and pass them
        through to and other windows behind it. In effect making the window
        transparent to the mouse.

    \return
        true if mouse pass through is enabled.
        false if mouse pass through is not enabled.
    */
    bool isMousePassThroughEnabled(void) const  {return d_mousePassThroughEnabled;}

    /*!
    \brief
        Returns whether this window is an auto window.

        An auto window is typically a Window object created automatically by
        CEGUI - for example to form part of a multi-element 'compound' widget.
    */
    bool isAutoWindow(void) const   {return d_autoWindow;}

    /*!
    \brief
        Returns whether this window is allowed to write XML.
    */
    bool isWritingXMLAllowed(void) const    {return d_allowWriteXML;}

    /*!
    \brief
        Returns whether this Window object will receive events generated by
        the drag and drop support in the system.

    \return
        - true if the Window is enabled as a drag and drop target.
        - false if the window is not enabled as a drag and drop target.
    */
    bool isDragDropTarget() const;

    /*!
    \brief
        Fill in the RenderingContext \a ctx with details of the RenderingSurface
        where this Window object should normally do it's rendering.
    */
    void getRenderingContext(RenderingContext& ctx) const;

    //! implementation of the default getRenderingContext logic.
    virtual void getRenderingContext_impl(RenderingContext& ctx) const;

    /*!
    \brief
        return the RenderingSurface currently set for this window.  May return
        0.
    */
    RenderingSurface* getRenderingSurface() const;

    /*!
    \brief
        return the RenderingSurface that will be used by this window as the
        target for rendering.
    */
    RenderingSurface& getTargetRenderingSurface() const;

    /*!
    \brief
        Returns whether \e automatic use of an imagery caching RenderingSurface
        (i.e. a RenderingWindow) is enabled for this window.  The reason we
        emphasise 'automatic' is because the client may manually set a
        RenderingSurface that does exactly the same job.

    \return
        - true if automatic use of a caching RenderingSurface is enabled.
        - false if automatic use of a caching RenderTarget is not enabled.
    */
    bool isUsingAutoRenderingSurface() const;

    /*!
    \brief
        Returns the window at the root of the hierarchy starting at this
        Window.  The root window is defined as the first window back up the
        hierarchy that has no parent window.

    \return
        A pointer to the root window of the hierarchy that this window is
        attached to.
    */
    const Window* getRootWindow() const;
    Window* getRootWindow();

    /*!
    \brief
        Initialises the Window based object ready for use.

    \note
        This must be called for every window created.  Normally this is handled
        automatically by the WindowManager.

    \return
        Nothing
    */
    virtual void initialiseComponents(void) {}

    /*!
    \brief
        Set whether or not this Window will automatically be destroyed when its
        parent Window is destroyed.

    \param setting
        - true to have the Window auto-destroyed when its parent is destroyed
          (default behaviour)
        - false to have the Window remain after its parent is destroyed.

    \return
        Nothing
    */
    void setDestroyedByParent(bool setting);

    /*!
    \brief
        Set whether this window is always on top, or not.

    \param setting
        - true to have the Window appear on top of all other non always on top
          windows
        - false to allow the window to be covered by other normal windows.

    \return
        Nothing
    */
    void setAlwaysOnTop(bool setting);

    /*!
    \brief
        Set whether this window is enabled or disabled.  A disabled window
        normally can not be interacted with, and may have different rendering.

    \param setting
        - true to enable the Window
        - false to disable the Window.

    \return
        Nothing
    */
    void setEnabled(bool setting);

    /*!
    \brief
        Set whether this window is enabled or disabled.  A disabled window
        normally can not be interacted with, and may have different rendering.

    \param setting
        - true to disable the Window
        - false to enable the Window.

    \return
        Nothing
    */
    void setDisabled(bool setting);

    /*!
    \brief
        enable the Window to allow interaction.

    \return
        Nothing
    */
    void enable(void)   {setEnabled(true);}

    /*!
    \brief
        disable the Window to prevent interaction.

    \return
        Nothing
    */
    void disable(void)  {setEnabled(false);}

    /*!
    \brief
        Set whether the Window is visible or hidden.

    \param setting
        - true to make the Window visible.
        - false to make the Window hidden.

    \note
        Hiding the active window will cause that window to become deactivated.
        Showing a window does not, however, automatically cause that window to
        become the active window (call Window::activate after making the window
        visible to activate it).

    \return
        Nothing
    */
    void setVisible(bool setting);

    /*!
    \brief
        show the Window.

    \note
        Showing a window does not automatically activate the window.  If you
        want the window to also become active you will need to call the
        Window::activate member also.

    \return
        Nothing
    */
    void show(void)     {setVisible(true);}

    /*!
    \brief
        hide the Window.
    \note
        If the window is the active window, it will become deactivated as a
        result of being hidden.

    \return
        Nothing
    */
    void hide(void)     {setVisible(false);}

    /*!
    \brief
        Activate the Window giving it input focus and bringing it to the top of
        all windows with the same always-on-top settig as this Window.

    \return
        Nothing
    */
    void activate(void);

    /*!
    \brief
        Deactivate the window.  No further inputs will be received by the window
        until it is re-activated either programmatically or by the user
        interacting with the gui.

    \return
        Nothing.
    */
    void deactivate(void);

    /*!
    \brief
        Set whether this Window will be clipped by its parent window(s).

    \param setting
        - true to have the Window clipped so that rendering is constrained to
          within the area of its parent(s).
        - false to have rendering constrained to the screen only.

    \return
        Nothing
    */
    void setClippedByParent(bool setting);

    /*!
    \brief
        Set the current ID for the Window.

    \param ID
        Client assigned ID code for this Window.  The GUI system assigns no
        meaning to any IDs, they are a device purely for client code usage.

    \return
        Nothing
    */
    void setID(uint ID);

    /*!
    \brief
        Set the current text string for the Window.

    \param text
        String object containing the text that is to be set as the Window text.

    \return
        Nothing
    */
    void setText(const String& text);

    /*!
    \brief
        Insert the text string \a text into the current text string for the
        Window object at the position specified by \a position.
     
    \param text
        String object holding the text that is to be inserted into the Window
        object's current text string.
     
    \param position
        The characted index position where the string \a text should be
        inserted.
    */
    void insertText(const String& text, const String::size_type position);

    /*!
    \brief
        Append the string \a text to the currect text string for the Window
        object.
     
    \param text
        String object holding the text that is to be appended to the Window
        object's current text string.
    */
    void appendText(const String& text);

    /*!
    \brief
        Set the font used by this Window.

    \param font
        Pointer to the Font object to be used by this Window.
        If \a font is NULL, the default font will be used.

    \return
        Nothing
    */
    void setFont(const Font* font);

    /*!
    \brief
        Set the font used by this Window.

    \param name
        String object holding the name of the Font object to be used by this
        Window.  If \a name == "", the default font will be used.

    \return
        Nothing

    \exception UnknownObjectException
        thrown if the specified Font is unknown within the system.
    */
    void setFont(const String& name);

    using NamedElement::removeChild;
    /*!
    \brief
        Remove the first child Window with the specified ID.  If there is more
        than one attached Window objects with the specified ID, only the fist
        one encountered will be removed.

    \param ID
        ID number assigned to the Window to be removed.  If no Window with ID
        code \a ID is attached, nothing happens.

    \return
        Nothing.
    */
    void removeChild(uint ID);

    /*!
    \brief
        Creates a child window attached to this window.
    
    \param type
        String that describes the type of Window to be created.  A valid
        WindowFactory for the specified type must be registered.

    \param name
        String that holds the name that is to be given to the new window.  If
        this string is empty, a name will be generated for the window.

    \return
        Pointer to the newly created child Window object.
    */
    Window* createChild(const String& type, const String& name = "");

    /*!
    \brief
        Destroys a child window of this window

    \param wnd
        The child window to destroy
    */
    void destroyChild(Window* wnd);

    /*!
    \brief
        Destroys a child window of this window

    \param name_path
        Name path that references the window to destroy
    */
    void destroyChild(const String& name_path);
    
    /*!
    \brief
        Move the Window to the top of the z order.

        - If the Window is a non always-on-top window it is moved the the top of
          all other non always-on-top sibling windows, and the process repeated
          for all ancestors.
        - If the Window is an always-on-top window it is moved to the of of all
          sibling Windows, and the process repeated for all ancestors.

    \return
        Nothing
    */
    void moveToFront();

    /*!
    \brief
        Move the Window to the bottom of the Z order.

        - If the window is non always-on-top the Window is sent to the very
          bottom of its sibling windows and the process repeated for all
          ancestors.
        - If the window is always-on-top, the Window is sent to the bottom of
          all sibling always-on-top windows and the process repeated for all
          ancestors.

    \return
        Nothing
    */
    void moveToBack();

    /*!
    \brief
        Move this window immediately above it's sibling \a window in the z order.

        No action will be taken under the following conditions:
        - \a window is 0.
        - \a window is not a sibling of this window.
        - \a window and this window have different AlwaysOnTop settings.
        - z ordering is disabled for this window.

    \param window
        The sibling window that this window will be moved in front of.
    */
    void moveInFront(const Window* const window);

    /*!
    \brief
        Move this window immediately behind it's sibling \a window in the z
        order.

        No action will be taken under the following conditions:
        - \a window is 0.
        - \a window is not a sibling of this window.
        - \a window and this window have different AlwaysOnTop settings.
        - z ordering is disabled for this window.

    \param window
        The sibling window that this window will be moved behind.
    */
    void moveBehind(const Window* const window);
    
    /*!
    \brief
        Return the (visual) z index of the window on it's parent.
        
        The z index is a number that indicates the order that windows will be
        drawn (but is not a 'z co-ordinate', as such).  Higher numbers are in
        front of lower numbers.

        The number returned will not be stable, and generally should be used to
        compare with the z index of sibling windows (and only sibling windows)
        to discover the current z ordering of those windows.
    */
    size_t getZIndex() const;

    /*!
    \brief
        Return whether /a this Window is in front of the given window.

    \note
        Here 'in front' just means that one window is drawn after the other, it
        is not meant to imply that the windows are overlapping nor that one
        window is obscured by the other.
    */
    bool isInFront(const Window& wnd) const;

    /*!
    \brief
        Return whether /a this Window is behind the given window.

    \note
        Here 'behind' just means that one window is drawn before the other, it
        is not meant to imply that the windows are overlapping nor that one
        window is obscured by the other.
    */
    bool isBehind(const Window& wnd) const;

    /*!
    \brief
        Captures input to this window

    \return
        - true if input was successfully captured to this window.
        - false if input could not be captured to this window
          (maybe because the window is not active).
    */
    bool captureInput(void);

    /*!
    \brief
        Releases input capture from this Window.  If this Window does not have
        inputs captured, nothing happens.

    \return
        Nothing
    */
    void releaseInput(void);

    /*!
    \brief
        Set whether this window will remember and restore the previous window
        that had inputs captured.

    \param setting
        - true: The window will remember and restore the previous capture
          window.  The CaptureLost event is not fired on the previous window
          when this window steals input capture.  When this window releases
          capture, the old capture window is silently restored.

        - false: Input capture works as normal, each window losing capture is
          signalled via CaptureLost, and upon the final release of capture, no
          previous setting is restored (this is the default behaviour).

    \return
        Nothing
    */
    void setRestoreOldCapture(bool setting);

    /*!
    \brief
        Set the current alpha value for this window.

    \note
        The alpha value set for any given window may or may not be the final
        alpha value that is used when rendering.  All window objects, by
        default, inherit alpha from thier parent window(s) - this will blend
        child windows, relatively, down the line of inheritance.  This behaviour
        can be overridden via the setInheritsAlpha() method.  To return the true
        alpha value that will be applied when rendering, use the
        getEffectiveAlpha() method.

    \param alpha
        The new alpha value for the window.
        Value should be between 0.0f and 1.0f.

    \return
        Nothing
    */
    void setAlpha(const float alpha);

    /*!
    \brief
        Sets whether this Window will inherit alpha from its parent windows.

    \param setting
        - true if the Window should use inherited alpha.
        - false if the Window should have an independant alpha value.

    \return
        Nothing
    */
    void setInheritsAlpha(bool setting);

    /*!
    \brief
        Invalidate this window causing at least this window to be redrawn during
        the next rendering pass.

    \return
        Nothing

    \deprecated
        This function is deprecated in favour of the version taking a boolean.
    */
    void invalidate(void);

    /*!
    \brief
        Invalidate this window and - dependant upon \a recursive - all child
        content, causing affected windows to be redrawn during the next
        rendering pass.

    \param recursive
        Boolean value indicating whether attached child content should also be
        invalidated.
        - true will cause all child content to be invalidated also.
        - false will just invalidate this single window.

    \return
        Nothing
    */
    void invalidate(const bool recursive);

    /*!
    \brief
        Set the mouse cursor image to be used when the mouse enters this window.

    \param image
        Pointer to the Image object to use as the mouse cursor image when the
        mouse enters the area for this Window.

    \return
        Nothing.
    */
    void setMouseCursor(const Image* image);

    /*!
    \brief
        Set the mouse cursor image to be used when the mouse enters this window.

    \param imageset
        String object that contains the name of the Imageset that contains the
        image to be used.

    \param name
        String object that contains the name of the Image to use.

    \return
        Nothing.

    \exception UnknownObjectException
        thrown if no Image named \a name exists.
    */
    void setMouseCursor(const String& name);

    /*!
    \brief
        Set the user data set for this Window.

        Each Window can have some client assigned data attached to it, this data
        is not used by the GUI system in any way.  Interpretation of the data is
        entirely application specific.

    \param user_data
        pointer to the user data that is to be set for this window.

    \return
        Nothing.
    */
    void setUserData(void* user_data)   {d_userData = user_data;}
    
    /*!
    \brief
        Set whether z-order changes are enabled or disabled for this Window.

    \note
        This is distinguished from the is/setRiseOnClickEnabled setting in that
        if rise on click is disabled it only affects the users ability to affect
        the z order of the Window by clicking the mouse; is still possible to
        programatically alter the Window z-order by calling the moveToFront,
        moveToBack, moveInFront and moveBehind member functions.  Whereas if z
        ordering is disabled those functions are also precluded from affecting
        the Window z position.

    \param setting
        - true if z-order changes are enabled for this window.
          moveToFront, moveToBack, moveInFront and moveBehind work normally.
        - false: z-order changes are disabled for this window.
          moveToFront, moveToBack, moveInFront and moveBehind are ignored.

    \return
        Nothing.
    */
    void    setZOrderingEnabled(bool setting);
    
    /*!
    \brief
        Set whether this window will receive multi-click events or multiple
        'down' events instead.

    \param setting
        - true if the Window will receive double-click and triple-click events.
        - false if the Window will receive multiple mouse button down events
          instead of double/triple click events.

    \return
        Nothing.
    */
    void setWantsMultiClickEvents(bool setting);

    /*!
    \brief
        Set whether mouse button down event autorepeat is enabled for this
        window.

    \param setting
        - true to enable autorepeat of mouse button down events.
        - false to disable autorepeat of mouse button down events.

    \return
        Nothing.
    */
    void setMouseAutoRepeatEnabled(bool setting);

    /*!
    \brief
        Set the current auto-repeat delay setting for this window.

    \param delay
        float value indicating the delay, in seconds, defore the first repeat
        mouse button down event should be triggered when autorepeat is enabled.

    \return
        Nothing.
    */
    void setAutoRepeatDelay(float delay);

    /*!
    \brief
        Set the current auto-repeat rate setting for this window.

    \param rate
        float value indicating the rate, in seconds, at which repeat mouse
        button down events should be generated after the initial delay has
        expired.

    \return
        Nothing.
    */
    void setAutoRepeatRate(float rate);

    /*!
    \brief
        Set whether the window wants inputs passed to its attached
        child windows when the window has inputs captured.

    \param setting
        - true if System should pass captured input events to child windows.
        - false if System should pass captured input events to this window only.
    */
    void setDistributesCapturedInputs(bool setting);

    /*!
    \brief
        Internal support method for drag & drop.  You do not normally call
        this directly from client code.  See the DragContainer class.
    */
    void notifyDragDropItemEnters(DragContainer* item);

    /*!
    \brief
        Internal support method for drag & drop.  You do not normally call
        this directly from client code.  See the DragContainer class.
    */
    void notifyDragDropItemLeaves(DragContainer* item);

    /*!
    \brief
        Internal support method for drag & drop.  You do not normally call
        this directly from client code.  See the DragContainer class.
    */
    void notifyDragDropItemDropped(DragContainer* item);

    /*!
    \brief
        Internal destroy method which actually just adds the window and any
        parent destructed child windows to the dead pool.

        This is virtual to allow for specialised cleanup which may be required
        in some advanced cases.  If you override this for the above reason, you
        MUST call this base class version.

    \note
        You never have to call this method yourself, use WindowManager to
        destroy your Window objects (which will call this for you).
    */
    virtual void destroy(void);

    /*!
    \brief
        Set the custom Tooltip object for this Window.  This value may be 0 to
        indicate that the Window should use the system default Tooltip object.

    \param tooltip
        Pointer to a valid Tooltip based object which should be used as the
        tooltip for this Window, or 0 to indicate that the Window should use the
        system default Tooltip object.  Note that when passing a pointer to a
        Tooltip object, ownership of the Tooltip does not pass to this Window
        object.

    \return
        Nothing.
    */
    void setTooltip(Tooltip* tooltip);

    /*!
    \brief
        Set the custom Tooltip to be used by this Window by specifying a Window
        type.

        The Window will internally attempt to create an instance of the
        specified window type (which must be derived from the base Tooltip
        class).  If the Tooltip creation fails, the error is logged and the
        Window will revert to using either the existing custom Tooltip or the
        system default Tooltip.

    \param tooltipType
        String object holding the name of the Tooltip based Window type which
        should be used as the Tooltip for this Window.

    \return
        Nothing.
    */
    void setTooltipType(const String& tooltipType);

    /*!
    \brief
        Set the tooltip text for this window.

    \param tip
        String object holding the text to be displayed in the tooltip for this
        Window.

    \return
        Nothing.
    */
    void setTooltipText(const String& tip);

    /*!
    \brief
        Set whether this window inherits Tooltip text from its parent when its
        own tooltip text is not set.

    \param setting
        - true if the window should inherit tooltip text from its parent when
          its own text is not set.
        - false if the window should not inherit tooltip text from its parent
          (and so show no tooltip when no text is set).

    \return
        Nothing.
     */
    void setInheritsTooltipText(bool setting);

    /*!
    \brief
        Set whether this window will rise to the top of the z-order when clicked
        with the left mouse button.

    \note
        This is distinguished from the is/setZOrderingEnabled setting in that
        if rise on click is disabled it only affects the users ability to affect
        the z order of the Window by clicking the mouse; is still possible to
        programatically alter the Window z-order by calling the moveToFront,
        moveToBack, moveInFront and moveBehind member functions.  Whereas if z
        ordering is disabled those functions are also precluded from affecting
        the Window z position.

    \param setting
        - true if the window should come to the top of other windows when the
          left mouse button is pushed within its area.
        - false if the window should not change z-order position when the left
          mouse button is pushed within its area.

    \return
        Nothing.
     */
    void setRiseOnClickEnabled(bool setting)    { d_riseOnClick = setting; }

    /*!
    \brief
        Set the LookNFeel that shoule be used for this window.

    \param look
        String object holding the name of the look to be assigned to the window.

    \exception UnknownObjectException
        thrown if the look'n'feel specified by \a look does not exist.

    \exception NullObjectException
        thrown if the Window does not have a WindowRenderer assigned to it.
        see Window::setWindowRenderer.

    \note
        This is really intended as an internal function. The way that client
        code is supposed to use skins is by defining a Falagard mapping (either
        in a scheme xml file or in code) and then create instances of that
        mapped type via WindowManager.  See
        WindowFactoryManager::addFalagardWindowMapping and \ref xml_scheme. 
        With that being said, it is possible for client code to use this
        function so long as you are aware of the implications of doing so:
        - Automatically created child windows (AutoWindows) will be deleted, and
          references or pointers you hold to these will become invalid.
        - Aside from those absolutely required, there is not guarantee that the
          newly assigned look will create the same set of child windows, nor
          that any created windows will be of any given type.
        - Any properties set on automatically created child windows after their
          creation will be lost - even if the new look creates a child of the
          same type with the same name.
    */
    virtual void setLookNFeel(const String& look);

    /*!
    \brief
        Set the modal state for this Window.

    \param state
        Boolean value defining if this Window should be the modal target.
        - true if this Window should be activated and set as the modal target.
        - false if the modal target should be cleared if this Window is
          currently the modal target.

    \return
        Nothing.
    */
    void setModalState(bool state);

    /*!
    \brief
        Layout child window content.

        Laying out of child content includes:
            - ensuring content specified in any assigned WidgetLook has its area
              rectangles sychronised.
            - assigned WindowRenderer given the opportunity to update child
              content areas as needed.
            - All content is then potentially updated via the onParentSized
              notification as required by changes in non-client and client area
              rectangles.

        The system may call this at various times (like when a window is resized
        for example), and it may be invoked directly where required.

    \param nonclient_sized_hint
        Hint that the non-client area rectangle has changed size.

    \param client_sized_hint
        Hint that the client area rectangle has changed size.

    \note
        The hint parameters are essentially a way to force onParentSized
        notifications for a given type (client / nonclient) of child window.
        Setting a hint to false does not mean a notification will not happen,
        instead it means that the function is to do its best to determine
        whether a given notification is required to be sent.
    */
    virtual void performChildWindowLayout(bool nonclient_sized_hint = false,
                                          bool client_sized_hint = false);

    /*!
    \brief
       Sets the value a named user string, creating it as required.

    \param name
        String object holding the name of the string to be returned.

    \param value
        String object holding the value to be assigned to the user string.

    \return
        Nothing.
    */
    void setUserString(const String& name, const String& value);

    /*!
    \brief
        Causes the Window object to render itself and all of it's attached
        children

    \return
        Nothing
    */
    void render();

    /*!
    \brief
        Cause window to update itself and any attached children.  Client code
        does not need to call this method; to ensure full, and proper updates,
        call the injectTimePulse methodname method provided by the System class.

    \note
        The update order is such that 'this' window is updated prior to any
        child windows, this is so that child windows that access the parent in
        their update code get the correct updated state.

    \param elapsed
        float value indicating the number of seconds passed since the last
        update.

    \return
        Nothing.
    */
    virtual void update(float elapsed);
    
    /*!
    \brief
        Asks the widget to perform a clipboard copy to the provided clipboard
        
    \param clipboard
        Target clipboard class
        
    \return
        true if the copy was successful and allowed, false otherwise
    */
    virtual bool performCopy(Clipboard& clipboard);
    
    /*!
    \brief
        Asks the widget to perform a clipboard cut to the provided clipboard
     
    \param clipboard
        Target clipboard class
     
    \return
        true if the cut was successful and allowed, false otherwise
    */
    virtual bool performCut(Clipboard& clipboard);
    
    /*!
    \brief
        Asks the widget to perform a clipboard paste from the provided clipboard
     
    \param clipboard
        Source clipboard class
     
    \return
        true if the paste was successful and allowed, false otherwise
     */
    virtual bool performPaste(Clipboard& clipboard);

    /*!
    \brief
        Writes an xml representation of this window object to \a out_stream.

    \param xml_stream
        Stream where xml data should be output.

    \return
        Nothing.
    */
    virtual void writeXMLToStream(XMLSerializer& xml_stream) const;

    /*!
    \brief
        Sets the internal 'initialising' flag to true.
        This can be use to optimize initialisation of some widgets, and is called
        automatically by the layout XML handler when it has created a window.
        That is just after the window has been created, but before any children or
        properties are read.
    */
    virtual void beginInitialisation(void)     {d_initialising = true;}

    /*!
    \brief
        Sets the internal 'initialising' flag to false.
        This is called automatically by the layout XML handler when it is done
        creating a window. That is after all properties and children have been
        loaded and just before the next sibling gets created.
    */
    virtual void endInitialisation(void)       {d_initialising = false;}

    /*!
    \brief
        Sets whether this window should ignore mouse events and pass them
        through to any windows behind it. In effect making the window
        transparent to the mouse.

    \param setting
        true if mouse pass through is enabled.
        false if mouse pass through is not enabled.
    */
    void setMousePassThroughEnabled(bool setting)   {d_mousePassThroughEnabled = setting;}

    /*!
    \brief
        Assign the WindowRenderer type to be used when rendering this window.

    \param name
        The factory name of the WindowRenderer to use.

    \note
        This is really intended as an internal function. The way that client
        code is supposed to use skins is by defining a Falagard mapping (either
        in a scheme xml file or in code) and then create instances of that
        mapped type via WindowManager.  See
        WindowFactoryManager::addFalagardWindowMapping and \ref xml_scheme. 
    */
    void setWindowRenderer(const String& name);

    /*!
    \brief
        Get the currently assigned WindowRenderer. (Look'N'Feel specification).

    \return
        A pointer to the assigned window renderer object.
        0 if no window renderer is assigned.
    */
    WindowRenderer* getWindowRenderer(void) const;

    /*!
    \brief
        Get the factory name of the currently assigned WindowRenderer.
        (Look'N'Feel specification).

    \return
        The factory name of the currently assigned WindowRenderer.
        If no WindowRenderer is assigned an empty string is returned.
    */
    const String& getWindowRendererName() const;

    /*!
    \brief
        Sets whether this window is allowed to write XML
    */
    void setWritingXMLAllowed(bool allow)   {d_allowWriteXML = allow;}

    /*!
    \brief
        Inform the window, and optionally all children, that screen area
        rectangles have changed.

    \param recursive
        - true to recursively call notifyScreenAreaChanged on attached child
          Window objects.
        - false to just process \e this Window.
    */
    virtual void notifyScreenAreaChanged(bool recursive = true);

    /*!
    \brief
        Changes the widget's falagard type, thus changing its look'n'feel and optionally its
        renderer in the process.

    \param type
        New look'n'feel of the widget

    \param type
        New renderer of the widget
    */
    void setFalagardType(const String& type, const String& rendererType = "");

    /*!
    \brief
        Specifies whether this Window object will receive events generated by
        the drag and drop support in the system.

    \param setting
        - true to enable the Window as a drag and drop target.
        - false to disable the Window as a drag and drop target.
    */
    void setDragDropTarget(bool setting);

    /*!
    \brief
        Set the RenderingSurface to be associated with this Window, or 0 if
        none is required.
    \par
        If this function is called, and the option for automatic use of an
        imagery caching RenderingSurface is enabled, any automatically created
        RenderingSurface will be released, and the affore mentioned option will
        be disabled.
    \par
        If after having set a custom RenderingSurface you then subsequently
        enable the automatic use of an imagery caching RenderingSurface by
        calling setUsingAutoRenderingSurface, the previously set
        RenderingSurface will be disassociated from the Window.  Note that the
        previous RenderingSurface is not destroyed or cleaned up at all - this
        is the job of whoever created that object initially.

    \param target
        Pointer to the RenderingSurface object to be associated with the window.
    */
    void setRenderingSurface(RenderingSurface* surface);

    /*!
    \brief
        Invalidate the chain of rendering surfaces from this window backwards to
        ensure they get properly redrawn - but doing the minimum amount of work
        possibe - next render.
    */
    void invalidateRenderingSurface();

    /*!
    \brief
        Sets whether \e automatic use of an imagery caching RenderingSurface
        (i.e. a RenderingWindow) is enabled for this window.  The reason we
        emphasise 'atutomatic' is because the client may manually set a
        RenderingSurface that does exactlythe same job.
    \par
        Note that this setting really only controls whether the Window
        automatically creates and manages the RenderingSurface, as opposed to
        the \e use of the RenderingSurface.  If a RenderingSurfaceis set for the
        Window it will be used regardless of this setting.
    \par
        Enabling this option will cause the Window to attempt to create a
        suitable RenderingSurface (which will actually be a RenderingWindow).
        If there is an existing RenderingSurface assocated with this Window, it
        will be removed as the Window's RenderingSurface
        <em>but not destroyed</em>; whoever created the RenderingSurface in the
        first place should take care of its destruction.
    \par
        Disabling this option will cause any automatically created
        RenderingSurface to be released.
    \par
        It is possible that the renderer in use may not support facilities for
        RenderingSurfaces that are suitable for full imagery caching.  If this
        is the case, then calling getRenderingSurface after enabling this option
        will return 0.  In these cases this option will still show as being
        'enabled', this is because Window \e settings should not be influenced
        by capabilities the renderer in use; for example, this enables correct
        XML layouts to be written from a Window on a system that does not
        support such RenderingSurfaces, so that the layout will function as
        preferred on systems that do.
    \par
        If this option is enabled, and the client subsequently assigns a
        different RenderingSurface to the Window, the existing automatically
        created RenderingSurface will be released and this setting will be
        disabled.

    \param setting
        - true to enable automatic use of an imagery caching RenderingSurface.
        - false to disable automatic use of an imagery caching RenderingSurface.
    */
    void setUsingAutoRenderingSurface(bool setting);

    //! Return the parsed RenderedString object for this window.
    const RenderedString& getRenderedString() const;
    //! Return a pointer to any custom RenderedStringParser set, or 0 if none.
    RenderedStringParser* getCustomRenderedStringParser() const;
    //! Set a custom RenderedStringParser, or 0 to remove an existing one.
    void setCustomRenderedStringParser(RenderedStringParser* parser);
    //! return the active RenderedStringParser to be used
    virtual RenderedStringParser& getRenderedStringParser() const;
    //! return whether text parsing is enabled for this window.
    bool isTextParsingEnabled() const;
    //! set whether text parsing is enabled for this window.
    void setTextParsingEnabled(const bool setting);

    //! set margin
    virtual void setMargin(const UBox& margin);
    //! retrieves currently set margin
    const UBox& getMargin() const;

    //! return Vector2 \a pos after being fully unprojected for this Window.
    Vector2f getUnprojectedPosition(const Vector2f& pos) const;

    //! return the pointer to the BidiVisualMapping for this window, if any.
    const BidiVisualMapping* getBidiVisualMapping() const
        {return d_bidiVisualMapping;}

    /*!
    \brief Add the named property to the XML ban list for this window.

    \param property_name Name of the property you want to ban

    Essentially a property that is banned from XML will never end up being saved to it.
    This is very useful if 2 properties overlap (XPosition and Position for example).

    Please note that properties that are not writable (read-only properties) are
    implicitly/automatically banned from XML, no need to ban them manually.
    */
    void banPropertyFromXML(const String& property_name);

    //! Remove the named property from the XML ban list for this window.
    void unbanPropertyFromXML(const String& property_name);

    /*!
    \brief
        Return whether the named property is banned from XML

    \note
        Read-only properties and properties that can't write to XML streams
        are implicitly banned. This method will return true for them.
    */
    bool isPropertyBannedFromXML(const String& property_name) const;

    //! Add the given property to the XML ban list for this window.
    void banPropertyFromXML(const Property* property);

    //! Remove the given property from the XML ban list for this window.
    void unbanPropertyFromXML(const Property* property);

    /*!
    \brief
        Return whether given property is banned from XML

    \note
        Read-only properties and properties that can't write to XML streams
        are implicitly banned. This method will return true for them.
    */
    bool isPropertyBannedFromXML(const Property* property) const;

    /*!
    \brief
        Set the window update mode.  This mode controls the behaviour of the
        Window::update member function such that updates are processed for
        this window (and therefore it's child content) according to the set
        mode.

    \note
        Disabling updates can have negative effects on the behaviour of CEGUI
        windows and widgets; updates should be disabled selectively and
        cautiously - if you are unsure of what you are doing, leave the mode
        set to WUM_ALWAYS.
    
    \param mode
        One of the WindowUpdateMode enumerated values indicating the mode to
        set for this Window.
    */
    void setUpdateMode(const WindowUpdateMode mode);

    /*!
    \brief
        Return the current window update mode that is set for this Window.
        This mode controls the behaviour of the Window::update member function
        such that updates are processed for this window (and therefore it's
        child content) according to the set mode.

    \note
        Disabling updates can have negative effects on the behaviour of CEGUI
        windows and widgets; updates should be disabled selectively and
        cautiously - if you are unsure of what you are doing, leave the mode
        set to WUM_ALWAYS.
    
    \return
        One of the WindowUpdateMode enumerated values indicating the current
        mode set for this Window.
    */
    WindowUpdateMode getUpdateMode() const;

    /*!
    \brief
        Set whether mouse input that is not directly handled by this Window
        (including it's event subscribers) should be propagated back to the
        Window's parent.

    \param enabled
        - true if unhandled mouse input should be propagated to the parent.
        - false if unhandled mouse input should not be propagated.
    */
    void setMouseInputPropagationEnabled(const bool enabled);

    /*!
    \brief
        Return whether mouse input that is not directly handled by this Window
        (including it's event subscribers) should be propagated back to the
        Window's parent.

    \return
        - true if unhandled mouse input will be propagated to the parent.
        - false if unhandled mouse input will not be propagated.
    */
    bool isMouseInputPropagationEnabled() const;

    /*!
    \brief
        Clones this Window and returns the result

    \param
        deepCopy if true, even children are copied

    \return
        the cloned Window
    */
    Window* clone(const bool deepCopy = true) const;

    //! copies this widget's properties to given target widget
    virtual void clonePropertiesTo(Window& target) const;
    //! copies this widget's child widgets to given target widget
    virtual void cloneChildWidgetsTo(Window& target) const;

    //! return the GUIContext this window is associated with.
    GUIContext& getGUIContext() const;
    //! function used internally.  Do not call this from client code.
    void setGUIContext(GUIContext* context);

    //! ensure that the window will be rendered to the correct target surface.
    void syncTargetSurface();

    /*!
    \brief
        Set whether this window is marked as an auto window.

        An auto window is typically a Window object created automatically by
        CEGUI - for example to form part of a multi-element 'compound' widget.
    */
    void setAutoWindow(bool is_auto);

    /*!
    \brief
        Return whether Window thinks mouse is currently within its area.

    \note
        If the mouse cursor has moved or Window's area has changed since the
        last time the GUIContext updated the window hit information, the value
        returned here may be inaccurate - this is not a bug, but is required
        to ensure correct handling of certain events.
    */
    bool isMouseContainedInArea() const;

    // overridden from Element
    const Sizef& getRootContainerSize() const;

protected:
    // friend classes for construction / initialisation purposes (for now)
    friend class System;
    friend class WindowManager;
    friend class GUIContext;

    /*************************************************************************
        Event trigger methods
    *************************************************************************/
    /*!
    \brief
        Handler called when the window's size changes.

    \param e
        WindowEventArgs object whose 'window' pointer field is set to the window
        that triggered the event.  For this event the trigger window is always
        'this'.
    */
    virtual void onSized(ElementEventArgs& e);

    /*!
    \brief
        Handler called when the window's position changes.

    \param e
        WindowEventArgs object whose 'window' pointer field is set to the window
        that triggered the event.  For this event the trigger window is always
        'this'.
    */
    virtual void onMoved(ElementEventArgs& e);
    
    virtual void onRotated(ElementEventArgs& e);

    /*!
    \brief
        Handler called when the window's text is changed.

    \param e
        WindowEventArgs object whose 'window' pointer field is set to the window
        that triggered the event.  For this event the trigger window is always
        'this'.
    */
    virtual void onTextChanged(WindowEventArgs& e);

    /*!
    \brief
        Handler called when the window's font is changed.

    \param e
        WindowEventArgs object whose 'window' pointer field is set to the window
        that triggered the event.  For this event the trigger window is always
        'this'.
    */
    virtual void onFontChanged(WindowEventArgs& e);

    /*!
    \brief
        Handler called when the window's alpha blend value is changed.

    \param e
        WindowEventArgs object whose 'window' pointer field is set to the window
        that triggered the event.  For this event the trigger window is always
        'this'.
    */
    virtual void onAlphaChanged(WindowEventArgs& e);

    /*!
    \brief
        Handler called when the window's client assigned ID is changed.

    \param e
        WindowEventArgs object whose 'window' pointer field is set to the window
        that triggered the event.  For this event the trigger window is always
        'this'.
    */
    virtual void onIDChanged(WindowEventArgs& e);

    /*!
    \brief
        Handler called when the window is shown (made visible).

    \param e
        WindowEventArgs object whose 'window' pointer field is set to the window
        that triggered the event.  For this event the trigger window is always
        'this'.
    */
    virtual void onShown(WindowEventArgs& e);

    /*!
    \brief
        Handler called when the window is hidden.

    \param e
        WindowEventArgs object whose 'window' pointer field is set to the window
        that triggered the event.  For this event the trigger window is always
        'this'.
    */
    virtual void onHidden(WindowEventArgs& e);

    /*!
    \brief
        Handler called when the window is enabled.

    \param e
        WindowEventArgs object whose 'window' pointer field is set to the window
        that triggered the event.  For this event the trigger window is always
        'this'.
    */
    virtual void onEnabled(WindowEventArgs& e);

    /*!
    \brief
        Handler called when the window is disabled.

    \param e
        WindowEventArgs object whose 'window' pointer field is set to the window
        that triggered the event.  For this event the trigger window is always
        'this'.
    */
    virtual void onDisabled(WindowEventArgs& e);

    /*!
    \brief
        Handler called when the window's setting for being clipped by it's
        parent is changed.

    \param e
        WindowEventArgs object whose 'window' pointer field is set to the window
        that triggered the event.  For this event the trigger window is always
        'this'.
    */
    virtual void onClippingChanged(WindowEventArgs& e);

    /*!
    \brief
        Handler called when the window's setting for being destroyed
        automatically be it's parent is changed.

    \param e
        WindowEventArgs object whose 'window' pointer field is set to the window
        that triggered the event.  For this event the trigger window is always
        'this'.
    */
    virtual void onParentDestroyChanged(WindowEventArgs& e);

    /*!
    \brief
        Handler called when the window's setting for inheriting alpha-blending
        is changed.

    \param e
        WindowEventArgs object whose 'window' pointer field is set to the window
        that triggered the event.  For this event the trigger window is always
        'this'.
    */
    virtual void onInheritsAlphaChanged(WindowEventArgs& e);

    /*!
    \brief
        Handler called when the window's always-on-top setting is changed.

    \param e
        WindowEventArgs object whose 'window' pointer field is set to the window
        that triggered the event.  For this event the trigger window is always
        'this'.
    */
    virtual void onAlwaysOnTopChanged(WindowEventArgs& e);

    /*!
    \brief
        Handler called when this window gains capture of mouse inputs.

    \param e
        WindowEventArgs object whose 'window' pointer field is set to the window
        that triggered the event.  For this event the trigger window is always
        'this'.
    */
    virtual void onCaptureGained(WindowEventArgs& e);

    /*!
    \brief
        Handler called when this window loses capture of mouse inputs.

    \param e
        WindowEventArgs object whose 'window' pointer field is set to the window
        that triggered the event.  For this event the trigger window is always
        'this'.
    */
    virtual void onCaptureLost(WindowEventArgs& e);

    /*!
    \brief
        Handler called when this window gets invalidated.

    \param e
        WindowEventArgs object whose 'window' pointer field is set to the window
        that triggered the event.  For this event the trigger window is always
        'this'.
    */
    virtual void onInvalidated(WindowEventArgs& e);

    /*!
    \brief
        Handler called when rendering for this window has started.

    \param e
        WindowEventArgs object whose 'window' pointer field is set to the window
        that triggered the event.  For this event the trigger window is always
        'this'.
    */
    virtual void onRenderingStarted(WindowEventArgs& e);

    /*!
    \brief
        Handler called when rendering for this window has ended.

    \param e
        WindowEventArgs object whose 'window' pointer field is set to the window
        that triggered the event.  For this event the trigger window is always
        'this'.
    */
    virtual void onRenderingEnded(WindowEventArgs& e);

    /*!
    \brief
        Handler called when the z-order position of this window has changed.

    \param e
        WindowEventArgs object whose 'window' pointer field is set to the window
        that triggered the event.  For this event the trigger window is always
        'this'.
    */
    virtual void onZChanged(WindowEventArgs& e);

    /*!
    \brief
        Handler called when this window's destruction sequence has begun.

    \param e
        WindowEventArgs object whose 'window' pointer field is set to the window
        that triggered the event.  For this event the trigger window is always
        'this'.
    */
    virtual void onDestructionStarted(WindowEventArgs& e);

    /*!
    \brief
        Handler called when this window has become the active window.

    \param e
        ActivationEventArgs class whose 'otherWindow' field is set to the window
        that previously was active, or NULL for none.
    */
    virtual void onActivated(ActivationEventArgs& e);

    /*!
    \brief
        Handler called when this window has lost input focus and has been
        deactivated.

    \param e
        ActivationEventArgs object whose 'otherWindow' field is set to the
        window that has now become active, or NULL for none.
    */
    virtual void onDeactivated(ActivationEventArgs& e);

    /*!
    \brief
        Handler called when this window's parent window has been resized.  If
        this window is the root / GUI Sheet window, this call will be made when
        the display size changes.

    \param e
        WindowEventArgs object whose 'window' pointer field is set the the
        window that caused the event; this is typically either this window's
        parent window, or NULL to indicate the screen size has changed.
    */
    virtual void onParentSized(ElementEventArgs& e);

    /*!
    \brief
        Handler called when a child window is added to this window.

    \param e
        WindowEventArgs object whose 'window' pointer field is set to the window
        that has been added.
    */
    virtual void onChildAdded(ElementEventArgs& e);

    /*!
    \brief
        Handler called when a child window is removed from this window.

    \param e
        WindowEventArgs object whose 'window' pointer field is set the window
        that has been removed.
    */
    virtual void onChildRemoved(ElementEventArgs& e);

    /*!
    \brief
        Handler called when the mouse cursor has entered this window's area.

    \param e
        MouseEventArgs object.  All fields are valid.
    */
    virtual void onMouseEntersArea(MouseEventArgs& e);

    /*!
    \brief
        Handler called when the mouse cursor has left this window's area.

    \param e
        MouseEventArgs object.  All fields are valid.
    */
    virtual void onMouseLeavesArea(MouseEventArgs& e);

    /*!
    \brief
        Handler called when the mouse cursor has entered this window's area and
        is actually over some part of this windows surface and not, for
        instance over a child window - even though technically in those cases
        the mouse is also within this Window's area, the handler will not be
        called.

    \param e
        MouseEventArgs object.  All fields are valid.

    \see
        Window::onMouseEntersArea
    */
    virtual void onMouseEnters(MouseEventArgs& e);

    /*!
    \brief
        Handler called when the mouse cursor is no longer over this window's
        surface area.  This will be called when the mouse is not over a part
        of this Window's actual surface - even though technically the mouse is
        still within the Window's area, for example if the mouse moves over a
        child window.

    \param e
        MouseEventArgs object.  All fields are valid.

    \see
        Window::onMouseLeavesArea
    */
    virtual void onMouseLeaves(MouseEventArgs& e);

    /*!
    \brief
        Handler called when the mouse cursor has been moved within this window's
        area.

    \param e
        MouseEventArgs object.  All fields are valid.
    */
    virtual void onMouseMove(MouseEventArgs& e);

    /*!
    \brief
        Handler called when the mouse wheel (z-axis) position changes within
        this window's area.

    \param e
        MouseEventArgs object.  All fields are valid.
    */
    virtual void onMouseWheel(MouseEventArgs& e);

    /*!
    \brief
        Handler called when a mouse button has been depressed within this
        window's area.

    \param e
        MouseEventArgs object.  All fields are valid.
    */
    virtual void onMouseButtonDown(MouseEventArgs& e);

    /*!
    \brief
        Handler called when a mouse button has been released within this
        window's area.

    \param e
        MouseEventArgs object.  All fields are valid.
    */
    virtual void onMouseButtonUp(MouseEventArgs& e);

    /*!
    \brief
        Handler called when a mouse button has been clicked (that is depressed
        and then released, within a specified time) within this window's area.

    \param e
        MouseEventArgs object.  All fields are valid.
    */
    virtual void onMouseClicked(MouseEventArgs& e);

    /*!
    \brief
        Handler called when a mouse button has been double-clicked within this
        window's area.

    \param e
        MouseEventArgs object.  All fields are valid.
    */
    virtual void onMouseDoubleClicked(MouseEventArgs& e);

    /*!
    \brief
        Handler called when a mouse button has been triple-clicked within this
        window's area.

    \param e
        MouseEventArgs object.  All fields are valid.
    */
    virtual void onMouseTripleClicked(MouseEventArgs& e);

    /*!
    \brief
        Handler called when a key as been depressed while this window has input
        focus.

    \param e
        KeyEventArgs object whose 'scancode' field is set to the Key::Scan value
        representing the key that was pressed, and whose 'sysKeys' field
        represents the combination of SystemKey that were active when the event
        was generated.
    */
    virtual void onKeyDown(KeyEventArgs& e);

    /*!
    \brief
        Handler called when a key as been released while this window has input
        focus.

    \param e
        KeyEventArgs object whose 'scancode' field is set to the Key::Scan value
        representing the key that was released, and whose 'sysKeys' field
        represents the combination of SystemKey that were active when the event
        was generated.  All other fields should be considered as 'junk'.
    */
    virtual void onKeyUp(KeyEventArgs& e);

    /*!
    \brief
        Handler called when a character-key has been pressed while this window
        has input focus.

    \param e
        KeyEventArgs object whose 'codepoint' field is set to the Unicode code
        point (encoded as utf32) for the character typed, and whose 'sysKeys'
        field represents the combination of SystemKey that were active when the
        event was generated.  All other fields should be considered as 'junk'.
    */
    virtual void onCharacter(KeyEventArgs& e);

    /*!
    \brief
        Handler called when a DragContainer is dragged over this window.

    \param e
        DragDropEventArgs object initialised as follows:
        - window field is normaly set to point to 'this' window.
        - dragDropItem is a pointer to a DragContainer window that triggered
          the event.
    */
    virtual void onDragDropItemEnters(DragDropEventArgs& e);

    /*!
    \brief
        Handler called when a DragContainer is dragged over this window.

    \param e
        DragDropEventArgs object initialised as follows:
        - window field is normaly set to point to 'this' window.
        - dragDropItem is a pointer to a DragContainer window that triggered
          the event.
    */
    virtual void onDragDropItemLeaves(DragDropEventArgs& e);

    /*!
    \brief
        Handler called when a DragContainer is dragged over this window.

    \param e
        DragDropEventArgs object initialised as follows:
        - window field is normaly set to point to 'this' window.
        - dragDropItem is a pointer to a DragContainer window that triggered
          the event.
    */
    virtual void onDragDropItemDropped(DragDropEventArgs& e);

    /*!
    \brief
        Handler called when a new window renderer object is attached.

    \param e
        WindowEventArgs object initialised as follows:
        - window field is set to point to the Window object that just got a new
          window renderer attached. (typically 'this').
    */
    virtual void onWindowRendererAttached(WindowEventArgs& e);

    /*!
    \brief
        Handler called when the currently attached window renderer object is detached.

    \param e
        WindowEventArgs object initialised as follows:
        - window field is set to point to the Window object that just got lost its
          window renderer. (typically 'this').
    */
    virtual void onWindowRendererDetached(WindowEventArgs& e);

    /*!
    \brief
        Handler called when the window's setting for whether text parsing is
        enabled is changed.

    \param e
        WindowEventArgs object whose 'window' pointer field is set to the window
        that triggered the event.  For this event the trigger window is always
        'this'.
    */
    virtual void onTextParsingChanged(WindowEventArgs& e);

    virtual void onMarginChanged(WindowEventArgs& e);

    /*************************************************************************
        Implementation Functions
    *************************************************************************/
    /*!
    \brief
        Perform actual update processing for this Window.

    \param elapsed
        float value indicating the number of seconds elapsed since the last
        update call.

    \return
        Nothing.
    */
    virtual void updateSelf(float elapsed);

    /*!
    \brief
        Perform the actual rendering for this Window.

    \param ctx
        RenderingContext holding the details of the RenderingSurface to be
        used for the Window rendering operations.

    \return
        Nothing
    */
    virtual void drawSelf(const RenderingContext& ctx);

    /*!
    \brief
        Perform drawing operations concerned with generating and buffering
        window geometry.

    \note
        This function is a sub-function of drawSelf; it is provided to make it
        easier to override drawSelf without needing to duplicate large sections
        of the code from the default implementation.
    */
    void bufferGeometry(const RenderingContext& ctx);

    /*!
    \brief
        Perform drawing operations concerned with positioning, clipping and
        queueing of window geometry to RenderingSurfaces.

    \note
        This function is a sub-function of drawSelf and is provided to make it
        easier to override drawSelf without needing to duplicate large sections
        of the code from the default implementation.
    */
    void queueGeometry(const RenderingContext& ctx);

    /*!
    \brief
        Update the rendering cache.

        Populates the Window's GeometryBuffer ready for rendering.
    */
    virtual void populateGeometryBuffer()  {}

    /*!
    \brief
        Set the parent window for this window object.

    \param parent
        Pointer to a Window object that is to be assigned as the parent to this
        Window.

    \return
        Nothing
    */
    virtual void setParent(Element* parent);

    /*!
    \brief
        Fires off a repeated mouse button down event for this window.
    */
    void generateAutoRepeatEvent(MouseButton button);

    /*!
    \brief
        Function used in checking if a WindowRenderer is valid for this window.

    \param renderer
    	Window renderer that will be checked (it can be null!)

    \return
        Returns true if the given WindowRenderer class name is valid for this window.
        False if not.
    */
    virtual bool validateWindowRenderer(const WindowRenderer* renderer) const;

    /*!
    \brief
        Returns whether a property is at it's default value.
        This function is different from Property::isDefatult as it takes the assigned look'n'feel
        (if the is one) into account.
    */
    bool isPropertyAtDefault(const Property* property) const;

    /*!
    \brief
        Recursively inform all children that the clipping has changed and screen rects
        needs to be recached.
    */
    void notifyClippingChanged(void);

    //! helper to create and setup the auto RenderingWindow surface
    void allocateRenderingWindow();

    //! helper to clean up the auto RenderingWindow surface
    void releaseRenderingWindow();

    //! Helper to intialise the needed clipping for geometry and render surface.
    void initialiseClippers(const RenderingContext& ctx);

    //! \copydoc Element::setArea_impl
    virtual void setArea_impl(const UVector2& pos, const USize& size, bool topLeftSizing = false, bool fireEvents = true);
    
    /*!
    \brief
        Cleanup child windows
    */
    virtual void cleanupChildren(void);

    /*!
    \copydoc Element::addChild_impl
    */
    virtual void addChild_impl(Element* element);

    /*!
    \copydoc Element::removeChild_impl
    */
    virtual void removeChild_impl(Element* element);

    /*!
    \brief
        Notify 'this' and all siblings of a ZOrder change event
    */
    virtual void onZChange_impl(void);

    /*!
    \brief
        Add standard CEGUI::Window properties.
    */
    void    addWindowProperties(void);

    /*!
    \brief
        Implements move to front behavior.

    \return
        Should return true if some action was taken, or false if there was
        nothing to be done.
    */
    virtual bool moveToFront_impl(bool wasClicked);

    /*!
    \brief
        Add the given window to the drawing list at an appropriate position for
        it's settings and the required direction.  Basically, when \a at_back
        is false, the window will appear in front of all other windows with the
        same 'always on top' setting.  When \a at_back is true, the window will
        appear behind all other windows wih the same 'always on top' setting.

    \param wnd
        Window object to be added to the drawing list.

    \param at_back
        Indicates whether the window should be placed at the back of other
        windows in the same group. If this is false, the window is placed in
        front of other windows in the group.

    \return
        Nothing.
    */
    void addWindowToDrawList(Window& wnd, bool at_back = false);

    /*!
    \brief
        Removes the window from the drawing list.  If the window is not attached
        to the drawing list then nothing happens.

    \param wnd
        Window object to be removed from the drawing list.

    \return
        Nothing.
    */
    void removeWindowFromDrawList(const Window& wnd);
    
    /*!
    \brief
        Return whether the window is at the top of the Z-Order.  This will
        correctly take into account 'Always on top' windows as needed.

    \return
        - true if the Window is at the top of the z-order in relation to sibling
          windows with the same 'always on top' setting.
        - false if the Window is not at the top of the z-order in relation to
          sibling windows with the same 'always on top' setting.
    */
    bool isTopOfZOrder() const;

    /*!
    \brief
        Update position and clip region on this Windows geometry / rendering
        surface.
    */
    void updateGeometryRenderSettings();

    //! transfer RenderingSurfaces to be owned by our target RenderingSurface.
    void transferChildSurfaces();

    //! helper function for calculating clipping rectangles.
    Rectf getParentElementClipIntersection(const Rectf& unclipped_area) const;

    //! helper function to invalidate window and optionally child windows.
    void invalidate_impl(const bool recursive);

    /*!
    \brief
        Helper function to return the ancestor Window of /a wnd that is attached
        as a child to a window that is also an ancestor of /a this.  Returns 0
        if /a wnd and /a this are not part of the same hierachy.
     */
    const Window* getWindowAttachedToCommonAncestor(const Window& wnd) const;

    virtual Rectf getUnclippedInnerRect_impl(bool skipAllPixelAlignment) const;
    //! Default implementation of function to return Window outer clipper area.
    virtual Rectf getOuterRectClipper_impl() const;
    //! Default implementation of function to return Window inner clipper area.
    virtual Rectf getInnerRectClipper_impl() const;
    //! Default implementation of function to return Window hit-test area.
    virtual Rectf getHitTestRect_impl() const;
    
    virtual int writePropertiesXML(XMLSerializer& xml_stream) const;
    virtual int writeChildWindowsXML(XMLSerializer& xml_stream) const;
    virtual bool writeAutoChildWindowXML(XMLSerializer& xml_stream) const;

    virtual void banPropertiesForAutoWindow();

    //! handler function for when font render size changes.
    virtual bool handleFontRenderSizeChange(const EventArgs& args);

    // mark the rect caches defined on Window invalid (does not affect Element)
    void markCachedWindowRectsInvalid();
    void layoutLookNFeelChildWidgets();

    Window* getChildAtPosition(const Vector2f& position,
                               bool (Window::*hittestfunc)(const Vector2f&, bool) const,
                               bool allow_disabled = false) const;

    bool isHitTargetWindow(const Vector2f& position, bool allow_disabled) const;

    /*************************************************************************
        Properties for Window base class
    *************************************************************************/

    /*!
    \brief
        Property to access/change the assigned window renderer object.

        \par Usage:
            - Name: WindowRenderer
            - Format: "[windowRendererName]"

        \par Where [windowRendererName] is the factory name of the window
             renderer type you wish to assign.
    */
    static
    class WindowRendererProperty : public TplWindowProperty<Window, String>
    {
    public:
        WindowRendererProperty();
        void writeXMLToStream(const PropertyReceiver* receiver,
                              XMLSerializer& xml_stream) const;
    } d_windowRendererProperty;

    /*!
    \brief
        Property to access/change the assigned look'n'feel.

        \par Usage:
            - Name: LookNFeel
            - Format: "[LookNFeelName]"

        \par Where [LookNFeelName] is the name of the look'n'feel you wish
             to assign.
    */
    static
    class LookNFeelProperty : public TplWindowProperty<Window, String>
    {
    public:
        LookNFeelProperty();
        void writeXMLToStream(const PropertyReceiver* receiver,
                              XMLSerializer& xml_stream) const;
    } d_lookNFeelProperty;

    /*************************************************************************
        Implementation Data
    *************************************************************************/
    //! definition of type used for the list of child windows to be drawn
    typedef std::vector<Window*
        CEGUI_VECTOR_ALLOC(Window*)> ChildDrawList;
    //! definition of type used for the UserString dictionary.
    typedef std::map<String, String, StringFastLessCompare
        CEGUI_MAP_ALLOC(String, String)> UserStringMap;
    //! definition of type used to track properties banned from writing XML.
    typedef std::set<String, StringFastLessCompare
        CEGUI_SET_ALLOC(String)> BannedXMLPropertySet;

    //! type of Window (also the name of the WindowFactory that created us)
    const String d_type;
    //! Type name of the window as defined in a Falagard mapping.
    String d_falagardType;
    //! true when this window is an auto-window
    bool d_autoWindow;

    //! true when this window is currently being initialised (creating children etc)
    bool d_initialising;
    //! true when this window is being destroyed.
    bool d_destructionStarted;
    //! true when Window is enabled
    bool d_enabled;
    //! is window visible (i.e. it will be rendered, but may still be obscured)
    bool d_visible;
    //! true when Window is the active Window (receiving inputs).
    bool d_active;

    //! Child window objects arranged in rendering order.
    ChildDrawList d_drawList;
    //! true when Window will be auto-destroyed by parent.
    bool d_destroyedByParent;

    //! true when Window will be clipped by parent Window area Rect.
    bool d_clippedByParent;

    //! Name of the Look assigned to this window (if any).
    String d_lookName;
    //! The WindowRenderer module that implements the Look'N'Feel specification
    WindowRenderer* d_windowRenderer;
    //! Object which acts as a cache of geometry drawn by this Window.
    GeometryBuffer* d_geometry;
    //! RenderingSurface owned by this window (may be 0)
    RenderingSurface* d_surface;
    //! true if window geometry cache needs to be regenerated.
    mutable bool d_needsRedraw;
    //! holds setting for automatic creation of of surface (RenderingWindow)
    bool d_autoRenderingWindow;

    //! Holds pointer to the Window objects current mouse cursor image.
    const Image* d_mouseCursor;

    //! Alpha transparency setting for the Window
    float d_alpha;
    //! true if the Window inherits alpha from the parent Window
    bool d_inheritsAlpha;

    //! The Window that previously had capture (used for restoreOldCapture mode)
    Window* d_oldCapture;
    //! Restore capture to the previous capture window when releasing capture.
    bool d_restoreOldCapture;
    //! Whether to distribute captured inputs to child windows.
    bool d_distCapturedInputs;

    //! Holds pointer to the Window objects current Font.
    const Font* d_font;
    //! Holds the text / label / caption for this Window.
    String d_textLogical;
    //! pointer to bidirection support object
    BidiVisualMapping* d_bidiVisualMapping;
    //! whether bidi visual mapping has been updated since last text change.
    mutable bool d_bidiDataValid;
    //! RenderedString representation of text string as ouput from a parser.
    mutable RenderedString d_renderedString;
    //! true if d_renderedString is valid, false if needs re-parse.
    mutable bool d_renderedStringValid;
    //! Shared instance of a parser to be used in most instances.
    static BasicRenderedStringParser d_basicStringParser;
    //! Shared instance of a parser to be used when rendering text verbatim.
    static DefaultRenderedStringParser d_defaultStringParser;
    //! Pointer to a custom (user assigned) RenderedStringParser object.
    RenderedStringParser* d_customStringParser;
    //! true if use of parser other than d_defaultStringParser is enabled
    bool d_textParsingEnabled;

	//! Margin, only used when the Window is inside LayoutContainer class
    UBox d_margin;

    //! User ID assigned to this Window
    uint d_ID;
    //! Holds pointer to some user assigned data.
    void* d_userData;
    //! Holds a collection of named user string values.
    UserStringMap d_userStrings;

    //! true if Window will be drawn on top of all other Windows
    bool d_alwaysOnTop;
    //! whether window should rise in the z order when left clicked.
    bool d_riseOnClick;
    //! true if the Window responds to z-order change requests.
    bool d_zOrderingEnabled;

    //! true if the Window wishes to hear about multi-click mouse events.
    bool d_wantsMultiClicks;
    //! whether (most) mouse events pass through this window
    bool d_mousePassThroughEnabled;
    //! whether pressed mouse button will auto-repeat the down event.
    bool d_autoRepeat;
    //! seconds before first repeat event is fired
    float d_repeatDelay;
    //! seconds between further repeats after delay has expired.
    float d_repeatRate;
    //! button we're tracking for auto-repeat purposes.
    MouseButton d_repeatButton;
    //! implements repeating - is true after delay has elapsed,
    bool d_repeating;
    //! implements repeating - tracks time elapsed.
    float d_repeatElapsed;

    //! true if window will receive drag and drop related notifications
    bool d_dragDropTarget;

    //! Text string used as tip for this window.
    String d_tooltipText;
    //! Possible custom Tooltip for this window.
    Tooltip* d_customTip;
    //! true if this Window created the custom Tooltip.
    bool d_weOwnTip;
    //! whether tooltip text may be inherited from parent.
    bool d_inheritsTipText;

    //! true if this window is allowed to write XML, false if not
    bool d_allowWriteXML;
    //! collection of properties not to be written to XML for this window.
    BannedXMLPropertySet d_bannedXMLProperties;

    //! outer area clipping rect in screen pixels
    mutable Rectf d_outerRectClipper;
    //! inner area clipping rect in screen pixels
    mutable Rectf d_innerRectClipper;
    //! area rect used for hit-testing against this window
    mutable Rectf d_hitTestRect;

    mutable bool d_outerRectClipperValid;
    mutable bool d_innerRectClipperValid;
    mutable bool d_hitTestRectValid;

    //! The mode to use for calling Window::update
    WindowUpdateMode d_updateMode;

    //! specifies whether mouse inputs should be propagated to parent(s)
    bool d_propagateMouseInputs;

    //! GUIContext.  Set when this window is used as a root window.
    GUIContext* d_guiContext;

    //! true when mouse is contained within this Window's area.
    bool d_containsMouse;

private:
    /*************************************************************************
        May not copy or assign Window objects
    *************************************************************************/
    Window(const Window&): NamedElement() {}
    Window& operator=(const Window&) {return *this;}

    //! Not intended for public use, only used as a "Font" property getter
    const Font* property_getFont() const;
    //! Not intended for public use, only used as a "MouseCursor" property getter
    const Image* property_getMouseCursor() const;

    //! connection for event listener for font render size changes.
    Event::ScopedConnection d_fontRenderSizeChangeConnection;
};

} // End of  CEGUI namespace section


#if defined(_MSC_VER)
#   pragma warning(pop)
#endif

#endif  // end of guard _CEGUIWindow_h_