/usr/include/cal3d/submesh.h is in libcal3d12-dev 0.11.0-6.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// submesh.h //
// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger //
//****************************************************************************//
// This library is free software; you can redistribute it and/or modify it //
// under the terms of the GNU Lesser General Public License as published by //
// the Free Software Foundation; either version 2.1 of the License, or (at //
// your option) any later version. //
//****************************************************************************//
#ifndef CAL_SUBMESH_H
#define CAL_SUBMESH_H
#include "cal3d/global.h"
#include "cal3d/vector.h"
class CalCoreSubmesh;
class CAL3D_API CalSubmesh
{
public:
struct PhysicalProperty
{
CalVector position;
CalVector positionOld;
CalVector force;
};
struct TangentSpace
{
CalVector tangent;
float crossFactor;
};
struct Face
{
CalIndex vertexId[3];
};
public:
CalSubmesh(CalCoreSubmesh* coreSubmesh);
~CalSubmesh() { }
CalCoreSubmesh *getCoreSubmesh();
int getCoreMaterialId();
int getFaceCount();
int getFaces(CalIndex *pFaceBuffer);
std::vector<CalVector>& getVectorNormal();
std::vector<std::vector<TangentSpace> >& getVectorVectorTangentSpace();
std::vector<PhysicalProperty>& getVectorPhysicalProperty();
std::vector<CalVector>& getVectorVertex();
int getVertexCount();
bool hasInternalData();
void disableInternalData();
void setCoreMaterialId(int coreMaterialId);
void setLodLevel(float lodLevel);
bool isTangentsEnabled(int mapId);
bool enableTangents(int mapId, bool enabled);
std::vector<float>& getVectorWeight();
void setMorphTargetWeight(int blendId,float weight);
float getMorphTargetWeight(int blendId);
float getBaseWeight();
int getMorphTargetWeightCount();
std::vector<float>& getVectorMorphTargetWeight();
private:
CalCoreSubmesh *m_pCoreSubmesh;
std::vector<float> m_vectorMorphTargetWeight;
std::vector<CalVector> m_vectorVertex;
std::vector<CalVector> m_vectorNormal;
std::vector<std::vector<TangentSpace> > m_vectorvectorTangentSpace;
std::vector<Face> m_vectorFace;
std::vector<PhysicalProperty> m_vectorPhysicalProperty;
int m_vertexCount;
int m_faceCount;
int m_coreMaterialId;
bool m_bInternalData;
};
#endif
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