/usr/include/bodega/session.h is in libbodega-dev 0.2-0ubuntu4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 | /*
* Copyright 2012 Coherent Theory LLC
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Library General Public License as
* published by the Free Software Foundation; either version 2, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef BODEGA_SESSION_H
#define BODEGA_SESSION_H
#include <bodega/globals.h>
//for AssetFlags
#include <bodega/assetjob.h>
#include <QtCore/QObject>
#include <QtCore/QUrl>
class QAbstractItemModel;
namespace Bodega {
class AssetJob;
class AssetOperations;
class collectionAddAssetJob;
class collectionListAssetsJob;
class collectionRemoveAssetJob;
class ChannelsJob;
class ChangeLanguageJob;
class CreatecollectionJob;
class DeletecollectionJob;
class InstallJob;
class InstallJobsModel;
class ListCollectionsJob;
class ParticipantInfoJob;
class RegisterJob;
class ResetPasswordJob;
class SignOnJob;
class UninstallJob;
class BODEGA_EXPORT Session : public QObject
{
Q_OBJECT
Q_PROPERTY(QUrl baseUrl READ baseUrl WRITE setBaseUrl)
Q_PROPERTY(bool authenticated READ isAuthenticated NOTIFY authenticated)
Q_PROPERTY(QString userName READ userName WRITE setUserName NOTIFY userNameChanged)
Q_PROPERTY(QString password READ password WRITE setPassword NOTIFY passwordChanged)
Q_PROPERTY(QString storeId READ storeId WRITE setStoreId NOTIFY storeIdChanged)
/**
* Model containing all the install jobs for each asset done during this session
*/
Q_PROPERTY(Bodega::InstallJobsModel *installJobsModel READ installJobsModel CONSTANT)
Q_PROPERTY(int points READ points NOTIFY pointsChanged)
public:
Session(QObject *parent=0);
~Session();
QUrl baseUrl() const;
void setBaseUrl(const QUrl &url);
bool isAuthenticated() const;
int points() const;
QString userName() const;
void setUserName(const QString &name);
QString password() const;
void setPassword(const QString &password);
QString storeId() const;
void setStoreId(const QString &id);
QMap<ImageUrl, QUrl> imageUrls() const;
QMap<ImageUrl, QUrl> urlsForImage(const QString &name) const;
Bodega::InstallJobsModel *installJobsModel() const;
public Q_SLOTS:
Bodega::NetworkJob *history(int offset, int pageSize);
Bodega::SignOnJob *signOn();
void signOut();
Bodega::ChannelsJob *channels(const QString &topChannel=QString(),
int offset=-1, int pageSize=-1);
// continues listing channels from where the passed job
// stopped
Bodega::ChannelsJob *nextChannels(const ChannelsJob *job);
Bodega::ChannelsJob *prevChannels(const ChannelsJob *job);
Bodega::AssetJob *asset(const QString &assetId,
AssetJob::AssetFlags flags=AssetJob::None);
Bodega::ChangeLanguageJob *changeLanguage(const QString &lang);
Bodega::ChannelsJob *search(const QString &text,
const QString &channelId,
int offset=-1, int pageSize=-1);
Bodega::ParticipantInfoJob *participantInfo();
Bodega::AssetOperations *assetOperations(const QString &assetId);
Bodega::InstallJob *install(Bodega::AssetOperations *operations);
Bodega::UninstallJob *uninstall(Bodega::AssetOperations *operations);
Bodega::NetworkJob *redeemPointsCode(const QString &code);
Bodega::NetworkJob *buyPoints(int points);
Bodega::NetworkJob *pointsPrice(int points);
Bodega::NetworkJob *purchaseAsset(const QString &assetId);
Bodega::NetworkJob *paymentMethod();
Bodega::NetworkJob *deletePaymentMethod();
Bodega::NetworkJob *setPaymentMethod(const QString &number, const QString &expiryMonth,
const QString &expiryYear, const QString &cvc, const QString &name,
const QString &address1 = QString(), const QString &address2 = QString(),
const QString &addressZip = QString(), const QString &addressState = QString(),
const QString &addressCountry = QString());
Bodega::ListCollectionsJob *listcollections(int offset=-1, int pageSize=-1);
Bodega::CreatecollectionJob *createCollection(
const QString &name,
Bodega::CollectionInfo::CollectionFlags flags = Bodega::CollectionInfo::None);
Bodega::DeletecollectionJob *deleteCollection(const QString &collectionId);
Bodega::collectionAddAssetJob *collectionAddAsset(const QString &collectionId,
const QString &assetId);
Bodega::collectionRemoveAssetJob *collectionRemoveAsset(const QString &collectionId,
const QString &assetId);
Bodega::collectionListAssetsJob *collectionListAssets(const QString &collectionId,
int offset=-1,
int pageSize=-1);
/*
* These two are special because they don't require a session, as
* such they're fire and forget jobs that don't require
* authentication and don't set any state
*/
Bodega::RegisterJob *registerAccount(
const QString &email,
const QString &password,
const QString &firstName = QString(),
const QString &middleNames = QString(),
const QString &lastName = QString());
Bodega::NetworkJob *resetPassword(const QString &email);
Bodega::NetworkJob *changePassword(const QString &newPassword);
Bodega::NetworkJob *changeAccountDetails(const QString &firstName, const QString &lastName, const QString &email);
Q_SIGNALS:
void disconnected();
void authenticated(bool);
void pointsChanged(int points);
void userNameChanged();
void passwordChanged();
void storeIdChanged();
private:
class Private;
Private * const d;
Q_PRIVATE_SLOT(d, void signOnFinished(Bodega::SignOnJob *job));
Q_PRIVATE_SLOT(d, void jobFinished(Bodega::NetworkJob *job));
};
}
#endif
|