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<title>FBB::ClientSocket</title>
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<h1>FBB::ClientSocket</h1>
<h2>libbobcat-dev_4.01.03-x.tar.gz</h2>
<h2>2005-2015</h2>
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<title>FBB::ClientSocket(3bobcat)</title>
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<h1>FBB::ClientSocket(3bobcat)</h1>
<h2>libbobcat-dev_4.01.03-x.tar.gz Client Socket</h2>
<h2>2005-2015</h2>
<p>
<h2>NAME</h2>FBB::ClientSocket - Client Socket connecting to a Server in the Internet
<p>
<h2>SYNOPSIS</h2>
<strong>#include <bobcat/clientsocket></strong><br>
Linking option: <em>-lbobcat</em>
<p>
<h2>DESCRIPTION</h2>
An <strong>FBB::ClientSocket</strong> may be constructed to connect to some server
process in the internet. The socket made available by the <strong>FBB:ClientSocket</strong>
may be used to initialize a <strong>std::istream</strong> and/or <strong>std::ostream</strong>. The
<strong>std::istream</strong> is used to read information from the server process to which
the <strong>FBB::ClientSocket</strong> connects, The <strong>std::ostream</strong> is used to send
information to the server process to which the <strong>FBB::ClientSocket</strong> connects.
Since a socket may be considered a <em>file descriptor</em> the available
<strong>FBB::IFdStream</strong>, <strong>FBB::IFdStreamBuf</strong>, <strong>FBB::OFdStream</strong>, and
<strong>FBB::OFdStreamBuf</strong> classes may be used profitably here. Note that having
available a socket does not mean that this defines the communication
protocol. It is (still) the responsibility of the programmer to comply with an
existing protocol or to implement a tailor-made protocol. The latter situation
implies that the sequence of input- and output operations is defined by the
programmer.
<p>
A Unix Domain client socket can be defined using
<em>FBB::LocalClientSocket</em>.
<p>
<h2>NAMESPACE</h2>
<strong>FBB</strong><br>
All constructors, members, operators and manipulators, mentioned in this
man-page, are defined in the namespace <strong>FBB</strong>.
<p>
<h2>INHERITS FROM</h2>
<strong>FBB::SocketBase</strong>
<p>
<h2>CONSTRUCTOR</h2>
<ul>
<li> <strong>ClientSocket(std::string const &host, uint16_t port)</strong>:<br>
This constructor initializes an <strong>FBB::ClientSocket</strong> object,
preparing it for a connection to the specified port at the given host. An
<strong>FBB::Exception</strong> is thrown if the socket could not be constructed. The
construction of the socket does not mean that a connection has actually been
established. In order to connect to the server, the member <strong>connect()</strong> (see
below) should be used.
</ul>
The copy constructor is not available.
<p>
<h2>MEMBER FUNCTIONS</h2>
All members of <strong>FBB::SocketBase</strong> (and thus of <strong>FBB::InetAddress</strong>) are
available, as <strong>FBB::ClientSocket</strong> inherits from these classes.
<ul>
<li> <strong>int connect()</strong>:<br>
This member returns a socket that can be used to communicate with the
server process. An <strong>FBB::Exception</strong> exception is thrown if the connection could
not be established or if the <strong>SocketBase</strong> base class could not properly be
constructed.
</ul>
<p>
<h2>EXAMPLE</h2>
See also the <strong>serversocket</strong>(3bobcat) example.
<pre>
#include <iostream>
#include <bobcat/clientsocket>
#include <bobcat/ifdstream>
#include <bobcat/ofdstream>
#include <bobcat/a2x>
using namespace std;
using namespace FBB;
int main(int argc, char **argv)
try
{
if (argc == 1)
{
cerr << "Provide servername and port number\n";
return 1;
}
size_t port = A2x(argv[2]);
ClientSocket client(argv[1], port);
int fd = client.connect();
string line;
cout << "Connecting to socket " << fd << endl <<
"address = " << client.dottedDecimalAddress() << ", " <<
endl <<
"communication through port " << client.port() << endl;
IFdStream in(fd); // stream to read from
OFdStream out(fd); // stream to write to
while (true)
{
// Ask for a textline, stop if
cout << "? "; // empty / none
if (!getline(cin, line) || line.length() == 0)
return 0;
cout << "Line read: " << line << endl;
// Return the line to the server
out << line.c_str() << endl;
cout << "wrote line\n";
getline(in, line); // Wait for a reply from the server
cout << "Answer: " << line << endl;
}
return 0;
}
catch (Exception const &err)
{
cerr << err.what() << "\n" <<
"Can't connect to " << argv[1] << ", port " <<
argv[2] << endl;
return 1;
}
</pre>
<p>
<h2>FILES</h2>
<em>bobcat/clientsocket</em> - defines the class interface
<p>
<h2>SEE ALSO</h2>
<strong>bobcat</strong>(7), <strong>ifdstream</strong>(3bobcat), <strong>ifdstreambuf</strong>(3bobcat),
<strong>inetaddress</strong>(3bobcat), <strong>localclientsocket</strong>(3bobcat),
<strong>ofdstream</strong>(3bobcat), <strong>ofdstream</strong>(3bobcat), <strong>serversocket</strong>(3bobcat),
<strong>socketbase</strong>(3bobcat)
<p>
<h2>BUGS</h2>
None Reported.
<p>
<h2>DISTRIBUTION FILES</h2>
<ul>
<li> <em>bobcat_4.01.03-x.dsc</em>: detached signature;
<li> <em>bobcat_4.01.03-x.tar.gz</em>: source archive;
<li> <em>bobcat_4.01.03-x_i386.changes</em>: change log;
<li> <em>libbobcat1_4.01.03-x_*.deb</em>: debian package holding the
libraries;
<li> <em>libbobcat1-dev_4.01.03-x_*.deb</em>: debian package holding the
libraries, headers and manual pages;
<li> <em>http://sourceforge.net/projects/bobcat</em>: public archive location;
</ul>
<p>
<h2>BOBCAT</h2>
Bobcat is an acronym of `Brokken's Own Base Classes And Templates'.
<p>
<h2>COPYRIGHT</h2>
This is free software, distributed under the terms of the
GNU General Public License (GPL).
<p>
<h2>AUTHOR</h2>
Frank B. Brokken (<strong>f.b.brokken@rug.nl</strong>).
<p>
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