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Molecule - Molecule class derived from the base Primitive class
Copyright (C) 2007 Donald Ephraim Curtis
Copyright (C) 2008-2009 Marcus D. Hanwell
This file is part of the Avogadro molecular editor project.
For more information, see <http://avogadro.openmolecules.net/>
Avogadro is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Avogadro is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301, USA.
**********************************************************************/
#ifndef MOLECULE_H
#define MOLECULE_H
#include <avogadro/primitive.h>
// Used by the inline functions
#include <QReadWriteLock>
#include <vector>
namespace OpenBabel {
class OBAtom;
class OBBond;
class OBMol;
class OBUnitCell;
}
namespace Avogadro {
// Declare new classes
class Atom;
class Bond;
class Cube;
class Fragment;
class Mesh;
class PrimitiveList;
class Residue;
class ZMatrix;
/**
* @class Molecule molecule.h <avogadro/molecule.h>
* @brief The molecule contains all of the molecular primitives.
* @author Marcus D. Hanwell
*
* The Molecule class contains the core data of the molecule. It is the central
* model, holding all information displayed by our various views and
* manipulated by tools and extensions. It typically contains Atom and Bond
* objects, but may also contain Cube, Mesh, Fragment, Residue and other
* objects.
*/
class MoleculePrivate;
class A_EXPORT Molecule : public Primitive
{
Q_OBJECT
public:
/**
* Constructor.
*
* @param parent The object parent.
*/
Molecule(QObject *parent=0);
/**
* Copy constructor.
* @param other Molecule to make a copy of.
*/
Molecule(const Molecule &other);
/**
* Destructor.
*/
virtual ~Molecule();
/**
* Call to trigger an update signal, causing the molecule to be redrawn.
*/
void update();
/** @name Molecule parameters
* These methods set and get Molecule parameters.
* @{
*/
/**
* Set the filename of the molecule.
*/
void setFileName(const QString& name);
/**
* @return The full path filename of the molecule.
*/
QString fileName() const;
/** @} */
/** @name Atom properties
* These functions are used to change and retrieve the properties of the
* Atom objects in the Molecule.
* @{
*/
/**
* @overload
* Create a new Atom object and return a pointer to it.
* @note Do not delete the object, use removeAtom(Atom*).
*/
Atom *addAtom();
/**
* Create a new Atom object with the specified id and return a pointer to
* it. Used when you need to recreate an Atom with the same unique id.
* @note Do not delete the object, use removeAtom(unsigned long id).
*/
Atom *addAtom(unsigned long id);
/**
* @overload
* Create a new Atom object of the specified element at the given
* position, and return a pointer to it.
* @param atomicNum Atomic number
* @param pos Cartesian position
* @note Do not delete the object, use removeAtom(unsigned long id).
*/
Atom *addAtom(int atomicNum, const Eigen::Vector3d &pos);
/**
* @overload
* Create a new Atom object and copy the Atom object @a other's data into
* it. A pointer to the new atom in @a this is returned.
* @param other The atom to copy into the new atom
* @note Do not delete the new object, use removeAtom(unsigned long id).
*/
Atom *addAtom(const Atom &other);
/**
* Remove the supplied Atom.
*/
void removeAtom(Atom *atom);
/**
* Delete the Atom with the unique id specified.
*/
void removeAtom(unsigned long id);
/**
* @return The Atom at the supplied index.
* @note Replaces GetAtom.
*/
Atom * atom(int index) const;
/**
* @return The Atom at the supplied unqique id.
*/
Atom *atomById(unsigned long id) const;
/**
* @return QList of all Atom objects in the Molecule.
*/
QList<Atom *> atoms() const;
/**
* Set the Atom position.
* @param id Unique id of the Atom to set the position for.
* @param vec Position vector to set the Atom to.
*/
void setAtomPos(unsigned long id, const Eigen::Vector3d &vec);
/**
* Set the Atom position.
* @param id Unique id of the Atom to set the position for.
* @param vec Position vector to set the Atom to.
*/
void setAtomPos(unsigned long id, const Eigen::Vector3d *vec);
/**
* Get the position vector of the supplied Atom.
* @param id Unique id of the Atom.
* @return Position vector of the Atom.
*/
const Eigen::Vector3d * atomPos(unsigned long id) const;
/**
* @return The total number of Atom objects in the molecule.
*/
unsigned int numAtoms() const;
/** @} */
/** @name Bond properties
* These functions are used to change and retrieve the properties of the
* Bond objects in the Molecule.
* @{
*/
/**
* @overload
* Create a new Bond object and return a pointer to it.
* @note Do not delete the object, use removeBond(Bond*).
*/
Bond *addBond();
/**
* Create a new Bond object with the specified id and return a pointer to
* it. Used when you need to recreate a Bond with the same unique id.
* @note Do not delete the object, use removeBond(unsigned long id).
*/
Bond *addBond(unsigned long id);
/**
* @overload
* Create a new bond between two atoms of the specified order. A pointer
* to the new Bond is returned.
* @param beginAtomId ID of the beginning atom of the bond
* @param endAtomId ID of the ending atom of the bond
* @param order Bond order of the new bond (default 1)
* @note Do not delete the object, use removeBond(Bond*).
*/
Bond *addBond(unsigned long beginAtomId, unsigned long endAtomId,
short order = 1);
/**
* @overload
* Create a new bond between two atoms of the specified order. A pointer
* to the new Bond is returned.
* @param beginAtom Pointer to the beginning atom of the bond
* @param endAtom Pointer to the ending atom of the bond
* @param order Bond order of the new bond (default 1)
* @note Do not delete the object, use removeBond(Bond*).
* @note Both beginAtom and endAtom must be owned by @a this Molecule.
*/
Bond *addBond(Atom *beginAtom, Atom* endAtom, short order = 1);
/**
* Remove the supplied Bond.
*/
void removeBond(Bond *bond);
/**
* Remove the Bond with the unique id specified.
*/
void removeBond(unsigned long id);
/**
* @return The Bond at the supplied index.
* @note Replaces GetBond.
*/
Bond* bond(int index) const;
/**
* @return The Bond at the supplied unique id.
*/
Bond *bondById(unsigned long id) const;
/**
* @return QList of all Bond objects in the Molecule.
*/
QList<Bond *> bonds() const;
/**
* @return The total number of Bond objects in the Mmolecule.
*/
unsigned int numBonds() const;
/** @} */
/** @name Residue properties
* These functions are used to change and retrieve the properties of the
* Residue objects in the Molecule.
* @{
*/
/**
* Create a new Residue object and return a pointer to it.
* @note Do not delete the object, use removeResidue(Residue *residue).
*/
Residue *addResidue();
/**
* Create a new Residue object with the specified id and return a pointer to
* it. Used when you need to recreate a Residue with the same unique id.
* @note Do not delete the object, use removeResidue(unsigned long id).
*/
Residue *addResidue(unsigned long id);
/**
* Remove the supplied Residue.
*/
void removeResidue(Residue *residue);
/**
* Remove the Residue with the unique id specified.
*/
void removeResidue(unsigned long id);
/**
* @return The residue at the supplied index.
* @note Replaces GetResidue.
*/
Residue* residue(int index);
const Residue* residue(int index) const;
/**
* @return The residue at the supplied unique id.
*/
Residue *residueById(unsigned long id) const;
/**
* @return QList of all Residue objects in the Molecule.
*/
QList<Residue *> residues() const;
/**
* @return The total number of Residue objects in the Molecule.
*/
unsigned int numResidues() const;
/** @} */
/** @name Ring properties
* These functions are used to change and retrieve the properties of the
* Ring objects in the Molecule.
* @note These should probably be generalized to Fragments, but then a
* convenience function to return a list of just rings would be needed.
* @{
*/
/**
* Create a new ring object and return a pointer to it.
* @note Do not delete the object, use removeRing(Fragment *ring).
*/
Fragment *addRing();
/**
* Create a new Ring object with the specified id and return a pointer to
* it. Used when you need to recreate a Ring with the same unique id.
* @note Do not delete the object, use removeRing(unsigned long id).
*/
Fragment *addRing(unsigned long id);
/**
* Remove the supplied ring.
*/
void removeRing(Fragment *ring);
/**
* Remove the ring with the unique id specified.
*/
void removeRing(unsigned long id);
/**
* @return QList of all rings in the Molecule.
*/
QList<Fragment *> rings();
/**
* @return The total number of rings in the molecule.
*/
unsigned int numRings() const;
/** @} */
/** @name Cube properties
* These functions are used to change and retrieve the properties of the
* Cube objects in the Molecule.
* @{
*/
/**
* Create a new Cube object and return a pointer to it.
* @note Do not delete the object, use removeCube(unsigned long id).
*/
Cube *addCube();
/**
* Create a new Cube object with the specified id and return a pointer to
* it. Used when you need to recreate a Cube with the same unique id.
* @note Do not delete the object, use removeCube(unsigned long id).
*/
Cube *addCube(unsigned long id);
/**
* Remove the supplied Cube.
*/
void removeCube(Cube *cube);
/**
* Remove the Cube with the unique id specified.
*/
void removeCube(unsigned long id);
/**
* @return The Cube at the supplied index.
*/
Cube* cube(int index) const;
/**
* @return The Cube at the supplied unique id.
*/
Cube *cubeById(unsigned long id) const;
/**
* @return QList of all cubes in the molecule.
*/
QList<Cube *> cubes() const;
/**
* @return The total number of Cube objects in the Molecule.
*/
unsigned int numCubes() const;
/** @} */
/** @name Mesh properties
* These functions are used to change and retrieve the properties of the
* Mesh objects in the Molecule.
* @{
*/
/**
* Create a new Mesh object and return a pointer to it.
* @note Do not delete the object, use removeMesh(unsigned long id).
*/
Mesh * addMesh();
/**
* Create a new Mesh object with the specified id and return a pointer to
* it. Used when you need to recreate a Mesh with the same unique id.
* @note Do not delete the object, use removeMesh(unsigned long id).
*/
Mesh *addMesh(unsigned long id);
/**
* Remove the supplied Mesh.
*/
void removeMesh(Mesh *mesh);
/**
* Remove the Mesh with the unique id specified.
*/
void removeMesh(unsigned long id);
/**
* @return The Mesh at the supplied index.
*/
Mesh* mesh(int index) const;
/**
* @return The Mesh at the supplied unique id.
*/
Mesh *meshById(unsigned long id) const;
/**
* @return QList of all Mesh objects in the Molecule.
*/
QList<Mesh *> meshes() const;
/**
* @return The total number of meshes in the molecule.
*/
unsigned int numMeshes() const;
/** @} */
/** @name ZMatrix properties
* These functions are used to change and retrieve the properties of the
* ZMatrix objects in the Molecule.
* @{
*/
/**
* Create a new ZMatrix object and return a pointer to it.
* @note Do not delete the object, use removeZMatrix(unsigned long id).
*/
ZMatrix * addZMatrix();
/**
* Remove the supplied ZMatrix.
*/
void removeZMatrix(ZMatrix *zmatrix);
/**
* @return The ZMatrix at the supplied index.
*/
ZMatrix * zMatrix(int index) const;
/**
* @return QList of all ZMatrix objects in the Molecule.
*/
QList<ZMatrix *> zMatrices() const;
/**
* @return The total number of ZMatrix objects in the molecule.
*/
unsigned int numZMatrices() const;
/** @} */
/**
* Add hydrogens to the molecule.
* @param atom If supplied only add hydrogens to the specified atom.
* @param atomIds Unique Atom IDs when adding hydrogens in undo/redo.
* @param bondIds Unique Bond IDs when adding hydrogens in undo/redo.
*/
void addHydrogens(Atom *atom = 0,
const QList<unsigned long> &atomIds = QList<unsigned long>(),
const QList<unsigned long> &bondIds = QList<unsigned long>());
/**
* Remove all hydrogens from the molecule.
* @param atom If supplied only remove hydrogens connected to the
* specified atom.
*/
void removeHydrogens(Atom *atom = 0);
/**
* Set the dipole moment of the Molecule.
* @param moment The dipole moment of the Molecule.
*/
void setDipoleMoment(const Eigen::Vector3d &moment);
/**
* Calculate the dipole moment vector for this molecule. If not known,
* Avogadro will estimate it based on partial charges.
*
* @param A boolean to indicate if the dipole is estimated or not
* @return The dipole moment of the Molecule.
*/
Eigen::Vector3d dipoleMoment(bool *estimate = 0) const;
/**
* Calculate the partial charges on each atom.
*/
void calculatePartialCharges() const;
/**
* Calculate the aromaticity of the bonds.
*/
void calculateAromaticity() const;
/**
* Calculate the indices of atoms in groups of atoms of the same element.
*/
void calculateGroupIndices() const;
/**
* @return The bond between the two supplied atom ids if one exists,
* otherwise 0 is returned.
*/
Bond* bond(unsigned long id1, unsigned long id2);
/**
* @return The bond between the two supplied atom pointers if one exists,
* otherwise 0 is returned.
*/
Bond* bond(const Atom*, const Atom*);
/**
* Get the current conformer size to accommodate all atoms. Since atom
* positions are indexed by their uniaue id, this is not the same as the
* number of atoms
@code
Molecule *molecule;
...
// create a correctly sized conformer and initialize its elements
std::vector<Eigen::Vector3d> newConformer(molecule->conformerSize(), Eigen::Vector3d::Zero())
// change the atom posistions in the conformer
foreach (Atom *atom, molecule->atoms()) {
newConformer[atom->id()] = ...;
}
// add the conformer to the end of the current list (i.e. index = numConformers())
molecule->addConformer(newConformer, molecule->numConformers())
@endcode
*/
unsigned long conformerSize() { return m_atomPos->size(); }
/**
* Add a new conformer to the Molecule. If the index is an already existing
* conformer, this conformer will be overwritten. If there is a gap between
* the currently last index and the new index, new conformers will be
* created to make sure all indexes have a valid conformer. For example, if
* there is only one conformer and this method is called with @p index 9, a
* total of nine conformers are added (0 existed, 1-9 are created).
*
* @note Conformer atom positions are indexed by their unique id (Atom::id()).
* Use conformerSize() to check the current size needed to accommodate all
* atoms.
*
* @param conformer A vector of Vector3d with all atom positions.
* @param index The index of the conformer to add.
*/
bool addConformer(const std::vector<Eigen::Vector3d> &conformer,
unsigned int index);
/**
* Add a new conformer and return a pointer to it. If the index is an
* already existing conformer, no new conformer will be created and a
* pointer to the already existing conformer is returned. If there is
* a gap between the currently last index and the new index, new
* conformers will be created to make sure all indexes have a valid
* conformer. For example, if there is only one conformer and this
* method is called with @p index 9, a total of nine conformers are
* added (0 existed, 1-9 are created) and a pointer to the last one is
* returned.
*
* @note Conformer atom positions are indexed by their unique id (Atom::id()).
* Use conformerSize() to check the current size needed to accommodate all
* atoms.
*
* @param index The index of the new conformer.
* @return Pointer to the conformer added.
*/
std::vector<Eigen::Vector3d> * addConformer(unsigned int index);
/**
* @note Conformer atom positions are indexed by their unique id (Atom::id()).
* Use conformerSize() to check the current size needed to accommodate all
* atoms.
* @param index The index of the conformer to retrieve.
* @return Pointer to an existing conformer, or NULL if the index doesn't exist.
*/
std::vector<Eigen::Vector3d> * conformer(unsigned int index);
/**
* Get const reference to all conformers.
*
* @note Conformer atom positions are indexed by their unique id (Atom::id()).
* Use conformerSize() to check the current size needed to accommodate all
* atoms.
*/
const std::vector<std::vector<Eigen::Vector3d> *>& conformers() const;
/**
* Change the conformer to the one at the specified index. Conformers are
* indexed from 0 to numConformers() - 1. When the index is invalid (i.e.
* >= numConformers()), this method returns false.
*
* @return True if the conformer index is valid.
*/
bool setConformer(unsigned int index);
/**
* Replace all conformers in the Molecule. This will first clear all
* conformers. If the number of specified @p conformers is 0, this method
* behaves like clearConformers(). In any case, the current conformer is
* set to the first one (index 0).
*
* @note Conformer atom positions are indexed by their unique id (Atom::id()).
* Use conformerSize() to check the current size needed to accommodate all
* atoms.
*
* @param conformer A vector of conformers (vector of Vector3d)
* @param deleteExisting Whether to free the memory from the existing conformers
* @return True if successful (i.e. all conformers have the correct size: conformerSize()).
*/
bool setAllConformers(const std::vector< std::vector<Eigen::Vector3d>* > conformers, bool deleteExisting = true);
/**
* Clear all conformers from the molecule, leaving just conformer zero. This
* conformer will also be set as current conformer.
*/
void clearConformers();
/**
* @return The number of conformers.
*/
unsigned int numConformers() const;
/**
* @return The current conformer index.
*/
unsigned int currentConformer() const;
/**
* @return The energies for all conformers (in kJ/mol).
*/
const std::vector<double>& energies() const;
/**
* Get the energy of the supplied conformer (in kJ/mol), defaults to returning the
* energy of the current conformer.
* @param index The conformer, defaults to the current conformer.
* @return The energy of the Molecule (or current conformer).
*/
double energy(int index = -1) const;
/**
* Set the energy for the current conformer (in kJ/mol).
* @param energy The value for this conformer
*/
void setEnergy(double energy);
/**
* Set the energy for the specified conformer (in kJ/mol).
* @param index the index of the confomer
* @param energy The energy for this conformer
*/
void setEnergy(int index, double energy);
/**
* Set the energies for all conformers (in kJ/mol).
* @param energies The vector of all energy values
*/
void setEnergies(const std::vector<double>& energies);
/**
* Remove all elements of the molecule.
*/
void clear();
/**
* Provides locking, should be used before reading/writing to the Molecule.
*/
QReadWriteLock *lock() const;
/** @name OpenBabel translation functions
* These functions are used to exchange information with OpenBabel.
* @{
*/
/**
* Get access to an OpenBabel::OBMol, this is a copy of the internal data
* structure in OpenBabel form, you must call setOBMol in order to save
* any changes you make to this object.
*/
OpenBabel::OBMol OBMol() const;
/**
* Copy as much data as possible from the supplied OpenBabel::OBMol to the
* Avogadro Molecule object.
*/
bool setOBMol(OpenBabel::OBMol *obmol);
/**
* Get access to the OpenBabel unit cell, if any
* @return the OBUnitCell or NULL if none exists
*/
OpenBabel::OBUnitCell *OBUnitCell() const;
/**
* Copy as much data as possible from the supplied OpenBabel::OBUnitCell
* to this Avogadro Molecule object.
* @return True if successful
*/
bool setOBUnitCell(OpenBabel::OBUnitCell *obunitcell);
/** @} */
/** @name Molecule geometry information and manipulation
* These functions can be used to retrieve several aspects of Molecule
* geometry and to manipulate some aspects.
* @{
*/
/**
* @return The position of the center of the Molecule.
*/
const Eigen::Vector3d center() const;
/**
* @return The normal vector of the Molecule.
*/
const Eigen::Vector3d normalVector() const;
/**
* @return The radius of the Molecule.
*/
double radius() const;
/**
* @return The Atom furthest away from the center of the Molecule.
*/
const Atom *farthestAtom() const;
/**
* Translate the Molecule using the supplied vector.
*/
void translate(const Eigen::Vector3d&);
/** @} */
/** @name Operators
* Overloaded operators.
* @{
*/
/**
* Assignment operator used to set this Molecule equal to other.
*/
Molecule& operator=(const Molecule& other);
/**
* Addition operator used to add elements from the other Molecule to this
* one.
*/
Molecule& operator+=(const Molecule& other);
/** @} */
/** @name Misc.
* Functions that don't neatly fit into the above categories.
* @{
*/
/**
* Copy the atoms and bonds in the argument lists into new atoms and bonds
* in @a this.
* @param atoms Atoms to copy into @a this.
* @param bonds Bonds to copy into @a this.
* @return A PrimitiveList containing new atoms and bonds.
* @note All atoms and bonds must belong to the same molecule.
* @note All bonds in @bonds must be between atoms in @atoms.
*/
PrimitiveList copyAtomsAndBonds(const QList<Atom*> &atoms,
const QList<Bond*> &bonds);
/**
* @overload
* Copy the atoms and bonds in the argument lists into new atoms and bonds
* in @a this.
* @param atomsAndBonds Atoms and bonds to copy into @a this.
* @return A PrimitiveList containing the new atoms and bonds.
* @note All atoms and bonds must belong to the same molecule.
* @note All bonds in the list must be between atoms in the list.
* @note The QList overload of this function is faster.
*/
PrimitiveList copyAtomsAndBonds(const PrimitiveList &atomsAndBonds);
/** @} */
protected:
MoleculePrivate * const d_ptr;
QString m_fileName;
std::vector<Eigen::Vector3d> *m_atomPos; // Atom position vector
/** Vector containing pointers to various conformers. **/
std::vector< std::vector<Eigen::Vector3d>* > m_atomConformers;
mutable unsigned int m_currentConformer;
mutable bool m_estimatedDipoleMoment;
mutable Eigen::Vector3d *m_dipoleMoment;
mutable bool m_invalidPartialCharges;
mutable bool m_invalidAromaticity;
Q_DECLARE_PRIVATE(Molecule)
std::vector<Atom *> m_atoms;
std::vector<Bond *> m_bonds;
QList<Atom *> m_atomList;
QList<Bond *> m_bondList;
QReadWriteLock *m_lock;
/**
* Compute all the geometry information for the Molecule. This allows
* several relatively expensive calculations to be cached by the Molecule
* instead of being recalculated every time the Molecule is drawn.
*/
void computeGeomInfo() const;
private:
/**
* Helper function for setting cached geometry information from the unit
* unit cell. This is called as needed by Molecule::computeGeomInfo.
*/
void computeGeomInfoFromUnitCell() const;
public Q_SLOTS:
/**
* Signal that the molecule has been changed in some large way, emits the
* moleculeChanged and updated signals. This indicates that anything
* listening to this signal should tear town its cache/model and rebuild it.
*/
void updateMolecule();
private Q_SLOTS:
/**
* Function which handles when a child primitive has been
* updated. The response is to find the sender object
* and then emit a signal passing the sender as a parameter.
* @sa primitiveAdded
* @sa primitiveUpdated
* @sa primitiveRemoved
*/
void updatePrimitive();
/**
* Slot that handles when an atom has been updated.
* @sa atomAdded
* @sa atomUpdated
* @sa atomRemoved
*/
void updateAtom();
/**
* Slot that handles when a bond has been updated.
* @sa bondAdded
* @sa bondUpdated
* @sa bondRemoved
*/
void updateBond();
Q_SIGNALS:
/**
* Emitted when the Molecule changes in a big way, e.g. thousands of atoms
* added/removed. Typically functions should respond by building up their
* interpretation of the Molecule from the beginning.
*/
void moleculeChanged();
/**
* Emitted when a child primitive is added.
* @param primitive pointer to the primitive that was added
*/
void primitiveAdded(Primitive *primitive);
/**
* Emitted when a child primitive is updated.
* @param primitive pointer to the primitive that was updated
*/
void primitiveUpdated(Primitive *primitive);
/**
* Emitted when a child primitive is removed.
* @param primitive pointer to the primitive that was removed.
*/
void primitiveRemoved(Primitive *primitive);
/**
* Emitted when an Atom is added.
* @param Atom pointer to the Atom that was added.
*/
void atomAdded(Atom *atom);
/**
* Emitted when an Atom is updated.
* @param Atom pointer to the Atom that was updated.
*/
void atomUpdated(Atom *atom);
/**
* Emitted when an Atom is removed.
* @param Atom pointer to the Atom that was removed.
*/
void atomRemoved(Atom *atom);
/**
* Emitted when a Bond is added.
* @param Bond pointer to the bond that was added.
*/
void bondAdded(Bond *bond);
/**
* Emitted when a Bond is updated.
* @param Bond pointer to the bond that was updated.
*/
void bondUpdated(Bond *bond);
/**
* Emitted when a Bond is removed.
* @param Bond pointer to the Bond that was removed.
*/
void bondRemoved(Bond *bond);
};
inline Atom * Molecule::atom(int index) const
{
if (index >= 0 && index < m_atomList.size())
return m_atomList[index];
else
return 0;
}
inline Atom * Molecule::atomById(unsigned long id) const
{
if(id < m_atoms.size() && id != FALSE_ID)
return m_atoms[id];
else
return 0;
}
inline const Eigen::Vector3d * Molecule::atomPos(unsigned long id) const
{
if (id < m_atomPos->size() && id != FALSE_ID)
return &(*m_atomPos)[id];
else
return 0;
}
inline Bond * Molecule::bond(int index) const
{
if (index >= 0 && index < m_bondList.size())
return m_bondList[index];
else
return 0;
}
inline Bond * Molecule::bondById(unsigned long id) const
{
if(id < m_bonds.size() && id != FALSE_ID)
return m_bonds[id];
else
return 0;
}
} // End namespace Avogadro
#endif
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